Editing Horn of the Abyss (Changelog)

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[+] Innovations.
[+] Innovations.


== Version 1.7.1 (06/APR/2024)==
== Version 1.7.0 ==


[!] Forged in Fire campaign difficulty on Easy & Normal levels has been significantly reduced
[!] Added the new Factory town and faction, including new heroes, creatures, and outer dwellings


[!] Fixed many bugs in Forged in Fire campaign. Several bugs unintentionally reduced difficulty on higher levels
[!] Added the new Forged in Fire campaign dedicated to the Factory. Campaign maps have increased difficulty
 
[!] Added the campaign editor and support for custom campaigns, new background and region maps for campaigns


[!] Some of the critical bugs mentioned below have already been fixed through HD Mod updates


=== HotA Bugs ===
=== HotA Bugs ===
[-] Fixed a possible crash when clones and summoned creatures perished during Dreadnought's Heat Stroke ability
[-] Fixed a crash when launching the game if the server has incorrect information about the update version


[-] Fixed a bug: a hero dismissed in an Airship was corrupted during turn replay
[-] Fixed a possible crash when visiting an external shipyard


[-] Fixed a bug: tavern heroes weren't regenerating mana; besides that the game could possibly crash on saving
[-] Maximum number of towns per mirror template for map generation reduced to 24 to avoid crashes


[-] Fixed a possible crash when creatures perished during Gunslinger's Preemptive Shot ability
[-] Prevented attempts to read maps in newer formats than supported by the current HotA version


[-] Fixed a possible crash when defeated in a battle
[-] Fixed a crash occurring sometimes when casting Remove Obstacle spell (usually when removing the last obstacle)


[-] Fixed a bug with Crimson Couatl missing sounds in English version of the game
[-] Fixed a freeze when trying to exit via Alt+F4 while a creature is flying and then clicking OK or Cancel


[-] Fixed a non-working fixed hero level setting in campaigns and map specifications
[-] Fixed possible crashes when loading saves on G-sized maps with a very large amount of content


[-] Fixed various bugs with hero transfer between campaign scenarios, including bugs with non-working Prisons
[-] Fixed a crash of the map editor when opening some maps (for example, The Gauntlet)


[-] Fixed bugs with hero invitation (HD Mod option) occurring when there's no available heroes to invite
[-] Fixed a bug: if there were 64 boats and heroes in boats on the map, these heroes would appear without boats when loading the map


[-] Fixed Wagon, Campfire and Lean To synchronization on Mirror Templates
[-] Fixed bugs occurring with online messages when raising a hero's level (incorrect information could be transmitted to the wrong player)


[-] Fixed a bug where the +20% effect of the Reflection Pendant didn't work


[-] Fixed HotA campaign save conversion from versions below 1.7.0
[-] Fixed a bug where Fairy Dragons didn't switch their attack type to melee in battle rounds where they cast any area-based spell


[-] Fixed possible crashes caused by having unsupported/corrupt campaigns in the Maps folder
[-] Fixed a bug where shooters tried to attack Fangarms in melee instead of shooting


[-] Fixed bugs and crashes caused by AI upgrading a Dreadnought in Factory
[-] Fixed a bug: after a quick battle with Fangarms, only 1 creature could rise via necromancy, regardless of the number of Fangarms


[-] Fixed a bug: a hero with Fly spell standing on an impassable map cell (e.g. on an adventure map Tavern trigger cell right after hero buy) couldn't fly anywhere else
[-] Fixed a bug where some animations could be played in a quick battle, which led to unstable operation of the game


[-] Fixed a bug: an AI hero in a Boat could occasionally teleport to a disembark cell using Dimension Door spell together with the Boat
[-] Fixed a bug: the expanded maximum number of Mines per map didn't work


[-] Fixed a bug: when an AI hero in a Boat is wearing Angel Wings or Boots of Levitation, during disembark he could unreasonably try casting Fly or Water Walk spells
[-] Fixed a bug: after exiting to the main menu from the battle, the Quest Gates could stop working


[-] Fixed AI value calculation for War Machine Factory (AI considered it useless)
[-] Fixed a bug with opening the map when offering Scouting on a level in an online game


[-] Fixed a bug: AI attacked meditating Coatles with Area Shot
[-] Fixed a bug: AI couldn't cast Hypnosis


[-] Fixed a bug: AI summoned elementals when already having maximum number of stacks and unreasonably lost mana
[-] Fixed a bug: AI could raise a stack of 0 Fangarms with the Horn of the Abyss in AI-AI battles


[-] Fixed an AI bug: casting Clone spell AI value was doubled for Eovacius even if only single stack could be summoned
[-] Fixed a bug with the disable tactics button in the hero window not working


[-] Fixed a bug: when battle AI without a hero was calculating value to decide if a ranged stack should go melee, AI didn't take into account that the stack will be blocked
[-] Fixed a bug: despite the previously implemented fix, there was still a chance of charting different routes of the hero to the same square


[-] Fixed a bug: when AI was on the attacking side, he almost never cast in the first round caused by mistake in hit-n-run forbid logic
[-] Fixed a bug: when calculating the route for the red player on someone else's turn, the cost of the first step with Angel Wings on was calculated with a terrain penalty


[-] Fixed mistakes in choosing faction types for random map zones, including higher probability for zone without a town to have Castle faction
[-] Fixed a bug with incorrect settings of starting towns on a random map if human players are not first in the list


[-] Reworked Sacrifice bug fix: now cast cannot be prevented by Anti-Magic and power to reanimate at least one creature is not required anymore
[-] Fixed a bug with resetting the starting hero when restarting on maps with more than 1 random starting heroes


[-] Fixed a bug with incorrect Morale and Luck bonuses for Rally Flag
[-] Fixed a bug: resistance and artifacts connected to it were banned on RoE/AB maps


[-] Fixed an Oasis bug: it increased Luck instead of Morale
[-] Fixed a bug: Logistics/Intelligence/Diplomacy/Navigation skill odds for Navigators: 6/3/2/2 - > 3/2/2/6


[-] Fixed a bug: sometimes a wrong side could be taken during Morale and Luck checks: e.g. Town Tavern Morale bonus could work for a besieger
[-] Fixed a bug: the skill of Nix and Nix Warriors did account for the bonus attack from the Bloodlust, Accuracy and Frenzy spells


[-] Fixed expert Disguise bugs with Cove and Factory creatures
[-] Fixed a bug: playback of some new types of animations incorrectly accounted for the redraw borders. Because of this, animations of spells such as Fireball, the appearance of a Wall of Fire, or the destruction of a town wall could contain graphic artifacts


[-] Fixed available targets highlighting while selecting Heat Stroke ability direction
[-] Fixed a bug: when casting with Sea Priestesses and Enchanters, they would momentarily display the idle animation frame after the spell effect before continuing with the correct animation


[-] Fixed refreshing UI after sending resources to another player
[-] Fixed a bug with incorrect determination of monster RMG coordinates when adding a vacant square to a group of objects, making it possible to steal them by Flying in Anarchy


[-] Fixed a bug: maximum number of move points changed to maximum number for Water terrain after opening Hero Information for hero in an Airship
[-] Arena battleground obstacles are now taken into account when determining acceptable squares for building a ship in towns and shipyards


[-] Fixed music play interruption because of implemented earlier music freeze fix
[-] Fixed a bug: when entering the nwczion cheat, a Lighthouse is not built now in Castles not located near water


[-] Fixed a possible crash when running all existing music tracks during a single game run
[-] Fixed a mana reduction bug in the Mana Altar


=== Gameplay ===
[-] Fixed a bug where a normal Witch's Hut could spawn with its snow appearance in RMG
[+] Reworked how Patrol works for AI: now a hero strictly can't go outside the area


[-] Maximum move points cap increased: 32768 -> 99999
[-] Fixed the order of cutscenes in the Horn of the Abyss campaign


[+] If there's an empty Tavern slot, a retreated hero now always occupies it instead of replacing a hero in another slot
=== Gameplay ===
[+] Added the Airship, similar to a boat, that allows heroes to fly, as well as the Airship Yard object that allows building Airships (generally not available on RMG templates)


[+] AI now chooses aesthetically best-looking direction for Dreadnought Heat Stroke ability among choices with same value
[+] Ancient Altar returned to scenario editor and made a visited object: fighting 25 Haspids for the Horn of the Abyss (banned in RMG by default)


=== SoD Bugs ===
[+] Added a new artifact: Sleepkeeper; grants creatures immunity to mind magic (banned by default)
[+] Fixed crashes on scenario start while attempting to generate a random hero without any available; now a forbidden hero is generated in such case


[+] Fixed a bug: AI could pass through map cells near monsters using Water Walk or Boots of Levitation attacking those monsters and stopping without a Boat on Water terrain
[+] Added a mechanism that prohibits powerful dead heroes from coming to the tavern. Powerful heroes can only come if no other heroes are available


[+] An unsuccessful Water Walk cast attempt messages in a Boat or an Airship during AI turn are not shown to a player anymore
[+] Erased heroes in the tavern now have movement points, mana, and a number of other parameters updated (as in case of death)


[+] An unsuccessful Dimension Door teleport attempt from ground into water and vice versa doesn't spend mana anymore
[+] Tavern heroes now have their current army movement points updated (no 2000 heroes)


[+] Fixed a bug: when attacking stack died from Fire Shield, retaliation strike into nowhere still happened
[+] Stables bonus reduced from 400 to 300 movement points


[+] Fixed a bug with clones, remaining inactive on battlefield after their expiration caused by Poison effect
[+] When spell research is enabled, the Town Portal and Dimension Door do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before


[+] Fixed a bug: if you summon 20 stacks and then destroy some of them, you still can't summon new stacks
[+] Hit-n-run ban built into HotA: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell


[+] Fixed a bug: Pit Lord summoned Demons or Fangarm hypnotized creatures could be affected by negative Morale, even though Morale should be positive
[+] Summoning Earth and Fire Elementals now has the power of [2/2/2.5/3] * SP


[+] Fixed a bug: at some time after a clone had perished, some of theirs passive abilities were still being in effect (e.g. Azure Dragons Fear, Familiar Magic Channel)
[+] Lifted the ban on summoning different types of elementals in the same combat


[+] Fixed a defect: Vampire Lords could Life Drain from clones
[+] Wall of Fire: Power damage multiplier increased from 10 to 15


[+] Fixed a bug: Efreet Sultan Fire Shield damage mistakenly increased caused by Hero stats and artifacts
[+] Luna: specialization bonus reduced from 100% to 25%


[+] Fixed an AI bug: Bow of the Sharpshooter was not taken into account when attempting to block ranged stacks
[-] Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic


[+] Fixed a bug: eliminated after not having a city 7 days player heroes could become invisible in online-match turn replay
[+] Reduced Imp Cache value from 5000 to 1500


[+] Corrected displaying of certain elements belonging to another players during hot-seat turn replay
[+] Changed the number of Steel Golems in the Experimental Shop: 20-40-60-80 instead of 25-50-75-100


[+] Removed Surface/Underworld View button flickering during turn replay
[+] Changed the Tomb reward from 500-5000 to 1500-4000 Gold
[+] Changed the healing power of the First Aid Tent: 20-25 / 40-50 / 60-75 / 80-100 according to the skill level


[+] Path-route arrows are now removed during turn replay
[+] Lizardmen: Fight Value: 115 -> 137, AI Value: 126 -> 151


[+] Actual amount of resources and actual date are now displayed on the bottom bar during Victory/Lose message display
[+] Lizard Warriors: Fight Value: 130 -> 174, AI Value: 156 -> 209


[+] Fixed displaying main menu background parts inside unfilled part of loading map progress bar
[+] Leprechauns: Fight Value and AI Value: 208 -> 190 (inadequately large coefficient via ability removed)


[+] Music bug fixes: wrong track selection or playing position reset after quick starting/stopping/switching of tracks
[+] Changed the standard number of Sea Dogs on the map: 12-18 -> 12-20 (like all Level 3 upgrades; due to this, they can no longer be generated in certain weak guard spots)


=== Graphics ===
[+] Cyclopes can now attack the castle gate if the gate hex has allied creatures standing on it
[+] Added an underground sand battlefield


[+] Added a new cactus
[+] Wall shooting disabled in the Cyclopes' Alternate Action mode


[+] Improved Dreadnought Heat Stroke animation: now attacked stacks hit animation starts right in the moment of ray-stroke passing through them
[+] Bone and Ghost Dragons now transform into Bone Dragons in the Skeleton Converter


[-] Fixed wasteland Tar Pit and Fissure images: they can no more overlap roads
[+] Optimized the behavior of AI-controlled shooters in close combat


[-] Fixed outlines not blinking when building certain Factory buildings
[+] The Diplomat's Mantle allows ignoring the hit-n-run ban (only for surrender). AI also knows how to use this


[+] Fixed outlines not blinking when building certain Fortress buildings
[+] Correct ability to surrender with a Diplomat's Mantle in a town if there is no way to retreat added for the AI


[-] Fixed defects with Factory units start move and end move animations
[+] AI now does not consider a broken wall to be a reason to give up defending the castle if there is a moat (except when an enemy is already standing in the moat, ready to enter the castle in 1 turn).


[-] Fixed Nix and Nix Warrior move animation speeds
[-] Improved AI cast assessment for the Berserk spell


[+] Removed an extra pixel in Efreet Sultan adventure map attack animation
[-] The 6lm10a template now has 5 presets with different road settings, which provides for an acceptable balance and diversity of the road network


[+] Fixed a graphics defect in Hero Position image in Map Editor
[-] h3md1 template: external Taverns, Shrines of Magical Mystery, heroes Solmyr, Aislinn, Thant, Vidomina, Deemer, Ciele, Leena, Giselle banned


=== Map Editor ===
[-] 8xm12a template: size of white zones reduced from 20 to 15, old double links removed, links to the center made double. Shrines Of Magical Mystery banned
[+] Added a new option in Event and Pandora's Box settings, which allows to specify difficulty levels on which the object will be present on the map


[-] Maximum move points number given in Events and Pandora's Box increased till 99999
[-] Mini-Nostalgia template: Dragon Utopia settings are as in 6lm10a: frequency 200, maximum per zone 1 (gold zones: no restrictions). Shrines Of Magical Mystery banned


[-] Returned a Guardhouse requirement to build Archers' Tower and Barrack in Castle town
[-] Apocalypse template: Wanderer's Boots and Shrines of Magical Mystery banned


[-] Fixed a bug: new placing objects allowability rules did not take effect when drawing terrains
[-] mt_Diamond, mt_Jebus, mt_TeamJebus, mt_Andromeda, mt_Antares templates: Shrines of Magical Mystery and the hero Giselle banned


[-] Fixed a bug: it was possible to choose 1 skill less in Seafaring Academy, which led to game crashes
[-] 6lm10a, 8mm6a, Spider, Nostalgia, Kerberos, 2sm4d(3), Diamond, Boomerang templates: Shrines of Magical Mystery banned
[+] Updated the mt_Firewalk template to v2.0 (but no campaign heroes, Navigation heroes, or Giselle)


[-] Fixed a bug: incomplete creatures list was displayed during editing in Event and Pandora's Box settings
=== SoD Bugs ===
[+] Fixed buggy AI assessment of hex hazards for 2-hex creatures (Fire Wall bug, Danger Zone bug)


[-] Fixed a bug: unavailable for generation town spells' checkboxes were not properly marked
[+] Fixed a bug where after opening and closing the puzzle map, the background sounds of objects near the current screen center would be played


=== Campaign Editor ===
[+] Fixed RNG bugs: looping creature weeks and months, ability to manipulate the arrival of heroes in the tavern
[-] Fixed some problems with text input fields


[-] Fixed problems with file associations
[+] Fixed a bug with delays when stopping music (for example, slow quick battle when the music is turned on)


=== Template Editor ===
[+] Fixed a bug: in quick combat, a small wait before the creature's retaliation/second strike was not disabled
[+] Added an ability to fine-tune customize faction zones independently from main town faction


[-] Fixed a bug: First Aid skill could be unavailable in the secondary skills list
[+] Fixed a bug: when performing actions without skipping a turn (for example, hero casting), pressing the hotkey during the animation would make it trigger after the animation ends


[-] Fixed a bug: maximum number of rounds in a battle couldn't be changed
[+] Fixed a bug: if the cursor shadow was present at the end of a combat, it could crash or render incorrectly at the beginning of the next combat


[-] Fixed problems with file associations
[+] Fixed a bug: when starting a scenario, a hero could have extra artifacts from previous scenario loads in his backpack


=== UI ===
[+] Fixed a bug where heroes could end up on top of another hero while moving through the Whirlpool
[+] The Shipyard and Airship Yard dialog now opens despite not having enough resources, now you can always see Boat and Airship prices


[+] Clones and summoned elementals now do not count to casualties in the Battle Results window
[+] Fixed a bug: some information about the winning defending hero in online play would not be updated (including secondary skill display)


[+] Text in scroll-able messages is now center aligned
[+] Fixed a bug: in the replay during the enemy's turn, heroes' disembarking from boats was not recorded; when playing it, the hero would initially appear walking on water


[-] Word wrapping by a hyphen doesn't occur anymore if the hyphen is between digits
[+] Fixed bugs involving changing hero and boat directions when viewing the enemy's turn


[+] Town's Shipyard with a boat now correctly responds to a mouse click
[+] Fixed a bug with changing the hero's direction when boarding a boat


[+] Fixed centering for message window about inability to build another ship because of too many ships already present
[+] Fixed a crash related to Unicorn auras when AI calculates the value of Hypnotize removal


=== Miscellaneous ===
[+] Fixed a crash when trying to raise Demons by Pit Lords with the maximum number of stacks in combat
[-] Updated Cove and Factory creature sounds, volume increased


[+] Balanced music and voice volume levels in campaign cutscenes
[+] Fixed a bug where a player defending a town could summon a clone to a closed gate


[+] Completed campaign checkmarks are no longer dismissed while traveling in the main menu
[+] Fixed a bug: when teleporting town defender creatures to the gate hex, the gate now opens


[-] Fixed a check updates system bug, which caused wrong new version available message to appear
[+] Fixed a bug with the Force Field being passable for town defenders when cast on the hex in front of the gate


[-] Huge amount of various fixes for maps, campaigns and texts
[+] Fixed a bug with spell points reduction to 999 in the Seer's Hut and when using cheats


[+] Fixed a bug: if magical terrain overlapped the top left cell of the Whirlpool, it would stop working


== Version 1.7.0 (31/DEC/2023)==
[+] Fixed a bug: after loading a save, the AI could have a second turn in a day with the color previously under the player's control


[!] Added the new Factory town and faction, including new heroes, creatures, and outer dwellings
[+] Fixed a crash stemming from heroes with Angel Wings sometimes being able to "fly" in boats


[!] Added the new Forged in Fire campaign dedicated to the Factory. Campaign maps have increased difficulty
[+] Fixed a bug where it was possible to cast Water Walk spells while in a boat


[!] Added the campaign editor and support for custom campaigns, new background and region maps for campaigns
[+] Fixed a bug: now the penalty for Fly on water is not used if the more effective Water Walk is also cast


[+] Fixed a bug: if a hero steps on a local Event next to a monster and is killed in battle with the monster, the event will still trigger for the dead hero. In certain cases, after this happening and restarting the scenario, there was a crash. Now, the event will not be activated in this case


=== HotA Bugs ===
[+] Fixed a bug with heroes getting stuck in objects after using the Town Portal spell and then Fly
[-] Fixed a crash when launching the game if the server has incorrect information about the update version


[-] Fixed a possible crash when visiting an external shipyard
[+] Fixed a bug with getting stuck in obstacles when using Fly with Angel Wings/Water Walk with Levitation Boots


[-] Maximum number of towns per mirror template for map generation reduced to 24 to avoid crashes
[+] Fixed a bug that could cause the player's Fly to stop working if the hero had a high amount of movement points


[-] Prevented attempts to read maps in newer formats than supported by the current HotA version
[+] Fixed a bug: when updating AI paths, information about the previous target could become partially incorrect. This could cause failures in target selection by the AI


[-] Fixed a crash occurring sometimes when casting Remove Obstacle spell (usually when removing the last obstacle)
[+] Fixed a bug where the AI did not know that a combat with a nearby guard wasn't triggered when boarding a boat


[-] Fixed a freeze when trying to exit via Alt+F4 while a creature is flying and then clicking OK or Cancel
[+] Fixed a bug where an uninitialized variable was used when traversing the AI excavation area. This could lead the AI to choose an inadequate excavation site or to refuse to excavate at a known Grail position


[-] Fixed possible crashes when loading saves on G-sized maps with a very large amount of content
[+] Fixed a bug: possibility to be left without an army after using basic Resurrection


[-] Fixed a crash of the map editor when opening some maps (for example, The Gauntlet)
[+] Fixed a bug where invisible Quicksand was highlighted as an available target for the Remove Obstacle spell


[-] Fixed a bug: if there were 64 boats and heroes in boats on the map, these heroes would appear without boats when loading the map
[+] Fixed a bug: when casting Sorrow, Mirth, Fortune, and Misfortune spells (as well as upon these spells' effect running out), the morale/luck of units was not immediately updated


[-] Fixed bugs occurring with online messages when raising a hero's level (incorrect information could be transmitted to the wrong player)
[+] Fixed a bug: the resurrection part of Sacrifice is now a Level 5 spell (can be cast on Golden Dragons)


[-] Fixed a bug where the +20% effect of the Reflection Pendant didn't work
[+] Creatures now cast spells on elemental magical terrains at Expert level if the magical terrain matches the school of magic


[-] Fixed a bug where Fairy Dragons didn't switch their attack type to melee in battle rounds where they cast any area-based spell
[+] Fixed a bug: when calculating the bonus attack from the Frenzy spell, defense penalties from enemy creatures (such as Behemoths and Ancient Behemoths) were accounted for


[-] Fixed a bug where shooters tried to attack Fangarms in melee instead of shooting
[+] Fixed a bug: Berserk, Disrupting Ray, and Dendroid Roots spells were removed from units after 255 rounds; now they are not removed and remain active until the end of combat


[-] Fixed a bug: after a quick battle with Fangarms, only 1 creature could rise via necromancy, regardless of the number of Fangarms
[+] Fixed a bug with 0 damage against Gold and Diamond Golems when attacking with a Magic Arrow with low Power


[-] Fixed a bug where some animations could be played in a quick battle, which led to unstable operation of the game
[+] Fixed a bug with the priority of protection against magic when casting a Magic Arrow (now the most effective of defenses is used)


[-] Fixed a bug: the expanded maximum number of Mines per map didn't work
[+] Fixed a bug: Magogs could kill themselves with Berserk cast and Sharpshooter's Bow equipped, but not deal damage to nearby enemies


[-] Fixed a bug: after exiting to the main menu from the battle, the Quest Gates could stop working
[+] Fixed a bug where Trolls with the Elixir of Life did not fully regenerate their health


[-] Fixed a bug with opening the map when offering Scouting on a level in an online game
[+] Fixed a bug: after destroying the last enemy stack with a spell cast by a creature (such as a Fairy Dragon), morale could trigger


[-] Fixed a bug: AI couldn't cast Hypnosis
[+] Fixed a bug: during the hero's turn, the AI incorrectly accounted for the shipyards with heroes visiting


[-] Fixed a bug: AI could raise a stack of 0 Fangarms with the Horn of the Abyss in AI-AI battles
[+] Fixed a bug: when building a Necromancy Amplifier, the AI accounted for the number of Necromancers (by hero class), but not the number of heroes with the Necromancy skill. In particular, the Death Knights were ignored


[-] Fixed a bug with the disable tactics button in the hero window not working
[+] Fixed a bug: The AI could buy more than 8 skills at the University (also at the University of Magic in Conflux and at the Seafaring Academy), and also kept buying skills until the money ran out (without evaluating whether the skill's utility exceeded the cost)


[-] Fixed a bug: despite the previously implemented fix, there was still a chance of charting different routes of the hero to the same square
[+] Fixed a bug: The AI tried to block shooters with hypnotized units (although in fact such blocking does not interfere with shooting)


[-] Fixed a bug: when calculating the route for the red player on someone else's turn, the cost of the first step with Angel Wings on was calculated with a terrain penalty
[+] Fixed a bug: during a siege, the AI no longer retreats when the catapult is broken, if it can continue to fight with magic


[-] Fixed a bug with incorrect settings of starting towns on a random map if human players are not first in the list
[+] Fixed a bug with the ability of the AI to consider a destroyed wall intact and continue to defend the castle, even with a destroyed wall


[-] Fixed a bug with resetting the starting hero when restarting on maps with more than 1 random starting heroes
[+] Fixed a bug with the gate hex abuse: if the gate was open and the enemy was standing on it (outside the castle), then the AI did not attack such an enemy, although it was possible to do this without leaving the castle. In addition, now the AI, attacking squads that have flown into the castle, will not position its troops so that the gate opens


[-] Fixed a bug: resistance and artifacts connected to it were banned on RoE/AB maps
[+] Fixed a bug: AI-controlled heroes' spells were not reflected by the Magic Mirror


[-] Fixed a bug: Logistics/Intelligence/Diplomacy/Navigation skill odds for Navigators: 6/3/2/2 - > 3/2/2/6
[+] Fixed a bug: the AI didn't account for the possibility of triggering the Magic Mirror for Chain Lightning


[-] Fixed a bug: the skill of Nix and Nix Warriors did account for the bonus attack from the Bloodlust, Accuracy and Frenzy spells
[+] Fixed a bug: the AI didn't account for the Fairy Dragons' innate Magic Mirror when calculating the hero's casting value


[-] Fixed a bug: playback of some new types of animations incorrectly accounted for the redraw borders. Because of this, animations of spells such as Fireball, the appearance of a Wall of Fire, or the destruction of a town wall could contain graphic artifacts
[+] Fixed a bug: when evaluating the Magic Mirror's magic value, the AI did not account for the effect being lower for Fairy Dragons


[-] Fixed a bug: when casting with Sea Priestesses and Enchanters, they would momentarily display the idle animation frame after the spell effect before continuing with the correct animation
[+] Fixed a bug: high Armorer, Air Shield, and other similar bonuses reduced the creature's value in the AI's eyes all the way down to 0


[-] Fixed a bug with incorrect determination of monster RMG coordinates when adding a vacant square to a group of objects, making it possible to steal them by Flying in Anarchy
[+] Fixed a bug where "first creature health loss" was not reset after the stack was killed. This could bring the creature's full health to negative values, which hypothetically could spoil some of its AI checks


[-] Arena battleground obstacles are now taken into account when determining acceptable squares for building a ship in towns and shipyards
[+] Fixed video playback bugs and interruptions in the main menu


[-] Fixed a bug: when entering the nwczion cheat, a Lighthouse is not built now in Castles not located near water
[+] Fixed a bug: when a creature moved in combat, there was no rerendering after removing the creature count retangle, so a part of it could remain visible while moving


[-] Fixed a mana reduction bug in the Mana Altar
[+] Fixed a bug: after taking damage from an obstacle in motion, the first frame of the stack's resumed movement could be rendered incorrectly, similar to the first frame of rotation after a stack's cast


[-] Fixed a bug where a normal Witch's Hut could spawn with its snow appearance in RMG
[+] Fixed Resurrection bug: for creatures with a long death animation, it didn't play to the end


[-] Fixed the order of cutscenes in the Horn of the Abyss campaign
[+] Fixed a visual bug: if a stack passed or stopped on a hex in front of a gate, it would open even if it wasn't passed through


=== Gameplay ===
[+] Fixed incorrect cases of selecting the animation direction during stack casts
[+] Added the Airship, similar to a boat, that allows heroes to fly, as well as the Airship Yard object that allows building Airships (generally not available on RMG templates)


[+] Ancient Altar returned to scenario editor and made a visited object: fighting 25 Haspids for the Horn of the Abyss (banned in RMG by default)
[+] Fixed a bug: a moving hero could be seen through objects (when moving from left to right), or other objects could be seen through the hero (when moving from right to left)


[+] Added a new artifact: Sleepkeeper; grants creatures immunity to mind magic (banned by default)
[+] Fixed a bug: the semi-transparent image of the selected hero was incorrectly cropped at the map borders


[+] Added a mechanism that prohibits powerful dead heroes from coming to the tavern. Powerful heroes can only come if no other heroes are available
[+] Fixed interface button pressing bugs: ability to press an inactive button, looping sound of pressing a button, possibility to hold down two buttons at the same time


[+] Erased heroes in the tavern now have movement points, mana, and a number of other parameters updated (as in case of death)
[+] Fixed a bug: for Armageddon, damage was recorded to the log without accounting for the characteristics of the casting hero (for example, Orb of Tempestuous Fire)


[+] Tavern heroes now have their current army movement points updated (no 2000 heroes)
[+] Fixed a bug in the log when casting Weakness during Serpent Fly retaliation


[+] Stables bonus reduced from 400 to 300 movement points
[+] Fixed a bug: the log now shows the correct amount of health restored by the Elixir of Life


[+] When spell research is enabled, the Town Portal and Dimension Door do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before
[+] Fixed a bug: an extra empty message was displayed in town events if the text and resource changes were not customized


[+] Hit-n-run ban built into HotA: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell
[+] Fixed a bug : Treasury Campaign bonus images were not displayed (HotAthis caused a crash in HotA)


[+] Summoning Earth and Fire Elementals now has the power of [2/2/2.5/3] * SP
[+] Fixed a bug: Archers' Tower and Upg. Archers' Tower campaign bonuses displayed images of the Market and Resource Silo


[+] Lifted the ban on summoning different types of elementals in the same combat
[+] Fixed a bug with missing music in campaign videos at volume 1


[+] Wall of Fire: Power damage multiplier increased from 10 to 15
[+] Fixed most instances of primary skills, resources, spell points, movement points, and damage overflows in combat


[+] Luna: specialization bonus reduced from 100% to 25%


[-] Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic
=== Graphics ===
[+] New animated main menu background


[+] Reduced Imp Cache value from 5000 to 1500
[+] Several new hero portraits, as well as original Tarnum portraits, added


[+] Changed the number of Steel Golems in the Experimental Shop: 20-40-60-80 instead of 25-50-75-100
[+] Updated icons for the game and scenario editor applications


[+] Changed the Tomb reward from 500-5000 to 1500-4000 Gold
[+] Added a new object: Hero's Camp, similar to a Prison, but with a different image and text when visiting
[+] Changed the healing power of the First Aid Tent: 20-25 / 40-50 / 60-75 / 80-100 according to the skill level


[+] Lizardmen: Fight Value: 115 -> 137, AI Value: 126 -> 151
[+] Added a new Seer's Hut


[+] Lizard Warriors: Fight Value: 130 -> 174, AI Value: 156 -> 209
[+] Added a large builder set of Egyptian-themed decorations


[+] Leprechauns: Fight Value and AI Value: 208 -> 190 (inadequately large coefficient via ability removed)
[+] Added decorative items: a set of Mountains and Ravines for lava


[+] Changed the standard number of Sea Dogs on the map: 12-18 -> 12-20 (like all Level 3 upgrades; due to this, they can no longer be generated in certain weak guard spots)
[+] Added decorative items: Seaweed


[+] Cyclopes can now attack the castle gate if the gate hex has allied creatures standing on it
[+] Added new Kelp for 1 and 4 cells


[+] Wall shooting disabled in the Cyclopes' Alternate Action mode
[+] Fire decorative objects remade and returned to the map editor, several new ones added


[+] Bone and Ghost Dragons now transform into Bone Dragons in the Skeleton Converter
[+] Maples decorative objects remade and returned to the map editor


[+] Optimized the behavior of AI-controlled shooters in close combat
[+] Waterfall decorative objects remade and returned to the map editor


[+] The Diplomat's Mantle allows ignoring the hit-n-run ban (only for surrender). AI also knows how to use this
[+] Boulder decorative object remade and returned to the map editor


[+] Correct ability to surrender with a Diplomat's Mantle in a town if there is no way to retreat added for the AI
[+] Crumbled Edifice decorative object gremade and returned to the map editor


[+] AI now does not consider a broken wall to be a reason to give up defending the castle if there is a moat (except when an enemy is already standing in the moat, ready to enter the castle in 1 turn).
[-] "Chaos" Garrison removed, replaced with a standard Garrison on maps


[-] Improved AI cast assessment for the Berserk spell
[+] Destroyed Camp graphic replaced with Crumbled Keep


[-] The 6lm10a template now has 5 presets with different road settings, which provides for an acceptable balance and diversity of the road network
[+] Destroyed Fountains' graphics remade


[-] h3md1 template: external Taverns, Shrines of Magical Mystery, heroes Solmyr, Aislinn, Thant, Vidomina, Deemer, Ciele, Leena, Giselle banned
[+] Man-o-war graphics replaced with Seaweed


[-] 8xm12a template: size of white zones reduced from 20 to 15, old double links removed, links to the center made double. Shrines Of Magical Mystery banned
[+] Bridge sprite replaced; cannot dig on bridges anymore


[-] Mini-Nostalgia template: Dragon Utopia settings are as in 6lm10a: frequency 200, maximum per zone 1 (gold zones: no restrictions). Shrines Of Magical Mystery banned
[+] Snow-covered Underworld Gate graphics remade, standard Underworld Gate graphics fixed


[-] Apocalypse template: Wanderer's Boots and Shrines of Magical Mystery banned
[+] Castle adventure map sprites at different buildup levels updated


[-] mt_Diamond, mt_Jebus, mt_TeamJebus, mt_Andromeda, mt_Antares templates: Shrines of Magical Mystery and the hero Giselle banned
[+] Witch's Hut sprite for Snow updated


[-] 6lm10a, 8mm6a, Spider, Nostalgia, Kerberos, 2sm4d(3), Diamond, Boomerang templates: Shrines of Magical Mystery banned
[+] Some Flowers, Lake and dirt Mountain sprites from the original game updated to better match the terrain squares
[+] Updated the mt_Firewalk template to v2.0 (but no campaign heroes, Navigation heroes, or Giselle)


=== SoD Bugs ===
[+] Grass removed from the Marletto Tower to blend in on all terrains
[+] Fixed buggy AI assessment of hex hazards for 2-hex creatures (Fire Wall bug, Danger Zone bug)


[+] Fixed a bug where after opening and closing the puzzle map, the background sounds of objects near the current screen center would be played
[+] Fixed yellow pixels in the spot where the flag is attached to the Estate sprite on the adventure map


[+] Fixed RNG bugs: looping creature weeks and months, ability to manipulate the arrival of heroes in the tavern
[-] Fixed Mana Altar sprite


[+] Fixed a bug with delays when stopping music (for example, slow quick battle when the music is turned on)
[-] Fixed animation of the large Serpent Maelstrom and Nymph Waterfall versions on the adventure map


[+] Fixed a bug: in quick combat, a small wait before the creature's retaliation/second strike was not disabled
[+] Added glow animation in the windows of a snow-covered Tavern on the adventure map


[+] Fixed a bug: when performing actions without skipping a turn (for example, hero casting), pressing the hotkey during the animation would make it trigger after the animation ends
[+] Added smoke shadow animation for a standard Tavern on the adventure map


[+] Fixed a bug: if the cursor shadow was present at the end of a combat, it could crash or render incorrectly at the beginning of the next combat
[+] Fixed blue and flickering pixels in Magic Plains


[+] Fixed a bug: when starting a scenario, a hero could have extra artifacts from previous scenario loads in his backpack
[-] Fixed an extra pixel in one of the rock terrain trees


[+] Fixed a bug where heroes could end up on top of another hero while moving through the Whirlpool
[+] Fixed blue pixels in shadows and other graphics-related issues


[+] Fixed a bug: some information about the winning defending hero in online play would not be updated (including secondary skill display)
[+] Fixed turquoise pixels of swamp objects: Redwood, Tree groups, and Sawmills


[+] Fixed a bug: in the replay during the enemy's turn, heroes' disembarking from boats was not recorded; when playing it, the hero would initially appear walking on water
[+] Fixed graphics-related issues for the snow-covered Stump and the snow river


[+] Fixed bugs involving changing hero and boat directions when viewing the enemy's turn
[-] Fixed missing pixel for Fangarms turning to the left on the adventure map


[+] Fixed a bug with changing the hero's direction when boarding a boat
[-] Fixed turquoise pixel for the male Priest hero in the map editor


[+] Fixed a crash related to Unicorn auras when AI calculates the value of Hypnotize removal
[+] Fixed pink pixel for the Charm of Mana on the adventure map


[+] Fixed a crash when trying to raise Demons by Pit Lords with the maximum number of stacks in combat
[+] Removed evenly-colored pixel strip from the Bowstring of the Unicorn's Mane sprite


[+] Fixed a bug where a player defending a town could summon a clone to a closed gate
[+] Fixed numerous bugs in the Castle, Stronghold, Tower, Inferno, Necropolis, Dungeon, Citadel, and Fortress siege screens


[+] Fixed a bug: when teleporting town defender creatures to the gate hex, the gate now opens
[-] Updated obstacles and background of wastelands on the battlefield (removed graphic artifacts: green and red dots)


[+] Fixed a bug with the Force Field being passable for town defenders when cast on the hex in front of the gate
[-] Multiple tree fixes for dirt battlefield


[+] Fixed a bug with spell points reduction to 999 in the Seer's Hut and when using cheats
[-] Removed an extra pixel from the three-hex dune obstacle


[+] Fixed a bug: if magical terrain overlapped the top left cell of the Whirlpool, it would stop working
[+] Fixed Archangel idle animation in combat


[+] Fixed a bug: after loading a save, the AI could have a second turn in a day with the color previously under the player's control
[+] Fixed graphical artifacts in the Centaur idle animation in combat


[+] Fixed a crash stemming from heroes with Angel Wings sometimes being able to "fly" in boats
[+] Fixed a graphic bug involving shadow in the Pit Fiend idle animation in combat


[+] Fixed a bug where it was possible to cast Water Walk spells while in a boat
[+] Fixed Troglodyte and Infernal Troglodyte combat animations (primarily, movement start and end)


[+] Fixed a bug: now the penalty for Fly on water is not used if the more effective Water Walk is also cast
[-] Fixed Scorpicore's light-colored pixels in combat


[+] Fixed a bug: if a hero steps on a local Event next to a monster and is killed in battle with the monster, the event will still trigger for the dead hero. In certain cases, after this happening and restarting the scenario, there was a crash. Now, the event will not be activated in this case
[+] Fixed death animation of Hydra and Chaos Hydra in combat


[+] Fixed a bug with heroes getting stuck in objects after using the Town Portal spell and then Fly
[+] Updated the Fire Elemental outline in combat: it now is a pixel away from the sprite and is more visible


[+] Fixed a bug with getting stuck in obstacles when using Fly with Angel Wings/Water Walk with Levitation Boots
[+] Fixed a graphical artifact in the Magic Elemental idle animation


[+] Fixed a bug that could cause the player's Fly to stop working if the hero had a high amount of movement points
[+] Fixed the Thieves' cloak edge twitching in combat


[+] Fixed a bug: when updating AI paths, information about the previous target could become partially incorrect. This could cause failures in target selection by the AI
[+] Fixed graphical artifacts in the Troll's idle and tease animations in combat


[+] Fixed a bug where the AI did not know that a combat with a nearby guard wasn't triggered when boarding a boat
[+] Fixed blinking pixel for the First Aid Tent in combat


[+] Fixed a bug where an uninitialized variable was used when traversing the AI excavation area. This could lead the AI to choose an inadequate excavation site or to refuse to excavate at a known Grail position
[-] Fixed black pixels in shadows for all Necromancer (male) combat animations


[+] Fixed a bug: possibility to be left without an army after using basic Resurrection
[-] Fixed blinking pixel for the Planeswalker (female) in combat


[+] Fixed a bug where invisible Quicksand was highlighted as an available target for the Remove Obstacle spell
[+] Fixed Lightning spell animation


[+] Fixed a bug: when casting Sorrow, Mirth, Fortune, and Misfortune spells (as well as upon these spells' effect running out), the morale/luck of units was not immediately updated
[+] Removed graphical artifact in the first frame of the Chain Lightning animation


[+] Fixed a bug: the resurrection part of Sacrifice is now a Level 5 spell (can be cast on Golden Dragons)
[-] Increased contrast and changed the colors of the Gog shot hit effect


[+] Creatures now cast spells on elemental magical terrains at Expert level if the magical terrain matches the school of magic
[+] Updated neutral morale images, corrected -1 morale images


[+] Fixed a bug: when calculating the bonus attack from the Frenzy spell, defense penalties from enemy creatures (such as Behemoths and Ancient Behemoths) were accounted for
[+] Updated Information and Forbidden combat cursors


[+] Fixed a bug: Berserk, Disrupting Ray, and Dendroid Roots spells were removed from units after 255 rounds; now they are not removed and remain active until the end of combat
[-] Fixed portraits for Ingham, Kyrre, Solmyr, Jeddite, Yog, Vey


[+] Fixed a bug with 0 damage against Gold and Diamond Golems when attacking with a Magic Arrow with low Power
[+] Fixed small Medusa, Sprite, First Aid Tent, and Ballista icons


[+] Fixed a bug with the priority of protection against magic when casting a Magic Arrow (now the most effective of defenses is used)
[+] Improved Archery specialization icons


[+] Fixed a bug: Magogs could kill themselves with Berserk cast and Sharpshooter's Bow equipped, but not deal damage to nearby enemies
[+] Changed the graphics of the non-replaceable spell scroll on the Mages Guild screen


[+] Fixed a bug where Trolls with the Elixir of Life did not fully regenerate their health
[+] Updated and corrected images of mines in Realm Overview


[+] Fixed a bug: after destroying the last enemy stack with a spell cast by a creature (such as a Fairy Dragon), morale could trigger
[+] Fixed blue pixels for Citadel dwellings in Realm Overview


[+] Fixed a bug: during the hero's turn, the AI incorrectly accounted for the shipyards with heroes visiting
[+] Fixed bugs involving transitions between the Marketplace and Artifact Merchants windows; now all windows are uniform in design


[+] Fixed a bug: when building a Necromancy Amplifier, the AI accounted for the number of Necromancers (by hero class), but not the number of heroes with the Necromancy skill. In particular, the Death Knights were ignored
[+] Fixed a light-colored pixel on the inactive hero purchase button


[+] Fixed a bug: The AI could buy more than 8 skills at the University (also at the University of Magic in Conflux and at the Seafaring Academy), and also kept buying skills until the money ran out (without evaluating whether the skill's utility exceeded the cost)
[+] Fixed a graphic artifact on the "Make a trade" button in the Marketplace window


[+] Fixed a bug: The AI tried to block shooters with hypnotized units (although in fact such blocking does not interfere with shooting)
[+] Fixed graphical artifacts of the objects panel background in Realm Overview


[+] Fixed a bug: during a siege, the AI no longer retreats when the catapult is broken, if it can continue to fight with magic
[+] Aligned the positions of the "Player" columns for the "Campaign" and "Scenario" highscore tables


[+] Fixed a bug with the ability of the AI to consider a destroyed wall intact and continue to defend the castle, even with a destroyed wall
[+] Fixed a bug: the moat didn't fully fit into the citadel/castle icon in town


[+] Fixed a bug with the gate hex abuse: if the gate was open and the enemy was standing on it (outside the castle), then the AI did not attack such an enemy, although it was possible to do this without leaving the castle. In addition, now the AI, attacking squads that have flown into the castle, will not position its troops so that the gate opens
[+] Removed blue pixels on the left side of the Castle Mage Guild Level 3 and 4


[+] Fixed a bug: AI-controlled heroes' spells were not reflected by the Magic Mirror
[+] Fixed bright-colored pixels of the Castle citadel and castle


[+] Fixed a bug: the AI didn't account for the possibility of triggering the Magic Mirror for Chain Lightning
[+] Fixed the outline and selection area of the Castle Mage Guild


[+] Fixed a bug: the AI didn't account for the Fairy Dragons' innate Magic Mirror when calculating the hero's casting value
[+] Fixed the Castle Colossus outline


[+] Fixed a bug: when evaluating the Magic Mirror's magic value, the AI did not account for the effect being lower for Fairy Dragons
[+] Fixed graphical artifacts near the Mysterious Pond and Fountain of Luck, including in the construction window


[+] Fixed a bug: high Armorer, Air Shield, and other similar bonuses reduced the creature's value in the AI's eyes all the way down to 0
[+] Fixed flashing pixels for the basic and upgraded Pegasus dwelling in Rampart


[+] Fixed a bug where "first creature health loss" was not reset after the stack was killed. This could bring the creature's full health to negative values, which hypothetically could spoil some of its AI checks
[-] Fixed the Tower castle outline


[+] Fixed video playback bugs and interruptions in the main menu
[-] Fixed the Observation Tower outline and selection area


[+] Fixed a bug: when a creature moved in combat, there was no rerendering after removing the creature count retangle, so a part of it could remain visible while moving
[-] New Observation Tower campaign bonus image


[+] Fixed a bug: after taking damage from an obstacle in motion, the first frame of the stack's resumed movement could be rendered incorrectly, similar to the first frame of rotation after a stack's cast
[+] Fixed animation flaws of the Inferno citadel and castle rings


[+] Fixed Resurrection bug: for creatures with a long death animation, it didn't play to the end
[+] Fixed the Fortress and Necropolis shipyards' outlines and targeting areas


[+] Fixed a visual bug: if a stack passed or stopped on a hex in front of a gate, it would open even if it wasn't passed through
[+] Fixed flashing pixels for the Necropolis Veil of Darkness


[+] Fixed incorrect cases of selecting the animation direction during stack casts
[+] Fixed the Citadel Mage Guild Level 2 position


[+] Fixed a bug: a moving hero could be seen through objects (when moving from left to right), or other objects could be seen through the hero (when moving from right to left)
[-] Fixed bugs in the Conflux Altar of Thought animation


[+] Fixed a bug: the semi-transparent image of the selected hero was incorrectly cropped at the map borders
[-] Fixed Nest and Upg. Nest images on the Cove construction screen


[+] Fixed interface button pressing bugs: ability to press an inactive button, looping sound of pressing a button, possibility to hold down two buttons at the same time
[-] Fixed the Upg. Nix Fort on the Cove screen


[+] Fixed a bug: for Armageddon, damage was recorded to the log without accounting for the characteristics of the casting hero (for example, Orb of Tempestuous Fire)


[+] Fixed a bug in the log when casting Weakness during Serpent Fly retaliation
=== Map Editor ===
[+] Added the ability to customize the content of several objects: Pyramid, Warrior's Tomb, Treasure Chest, Campfire, Ancient Lamp, Wagon, Lean To, Sea Chest, Flotsam, Jetsam, Shipwreck Survivor, Sea Barrel, Vial of Mana, Tree of Knowledge, University, Seafaring Academy, Abandoned Mine


[+] Fixed a bug: the log now shows the correct amount of health restored by the Elixir of Life
[+] Introduced the option to specify scrolls with specific spells as artifacts for heroes, rewards in Seer's Huts, Pandora's Boxes, Events, and as requirements in various object quests


[+] Fixed a bug: an extra empty message was displayed in town events if the text and resource changes were not customized
[+] Added the ability to precisely customize all special buildings in random towns depending on the type of town generated


[+] Fixed a bug : Treasury Campaign bonus images were not displayed (this caused a crash in HotA)
[+] Enabled customization of starting artifacts and creatures in hero positions for transitioning heroes in campaigns


[+] Fixed a bug: Archers' Tower and Upg. Archers' Tower campaign bonuses displayed images of the Market and Resource Silo
[+] Introduced a new type of reward in Events and Pandora's Box – movement points with the options to give or take them from the hero


[+] Fixed a bug with missing music in campaign videos at volume 1
[+] Added an option to prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level


[+] Fixed most instances of primary skills, resources, spell points, movement points, and damage overflows in combat
[+] Added an option to prevent heroes from gaining experience. Such heroes can have very high levels not attainable for regular heroes.


[+] Added the ability to configure the number of monsters based on their value (similar to the value of objects in RMG)


=== Graphics ===
[+] Added the ability to set a custom patrol radius for heroes up to 99
[+] New animated main menu background


[+] Several new hero portraits, as well as original Tarnum portraits, added
[+] Added an option to enable special pickup conditions for artifacts (similar to conditions from RoE and Heroes II)


[+] Updated icons for the game and scenario editor applications
[+] Added an option to restrict players from choosing certain difficulty levels


[+] Added a new object: Hero's Camp, similar to a Prison, but with a different image and text when visiting
[+] Added an option to prohibit players from hiring heroes


[+] Added a new Seer's Hut
[+] Added new tabs to the map editor object menu; objects are organized more rationally between tabs


[+] Added a large builder set of Egyptian-themed decorations
[+] Added hotkeys for selecting terrain, object sections, and other actions in the Map Editor


[+] Added decorative items: a set of Mountains and Ravines for lava
[+] Improved the hero experience setting interface: now it allows specifying both the hero's level and the exact experience value


[+] Added decorative items: Seaweed
[+] Heroes can now be moved between land and water with automatic graphic transformation


[+] Added new Kelp for 1 and 4 cells
[+] Banned buildings are now displayed in gray in the town building configuration dialog


[+] Fire decorative objects remade and returned to the map editor, several new ones added
[+] Removed redundant building construction requirements when configuring town buildings


[+] Maples decorative objects remade and returned to the map editor
[+] Added new town building configuration buttons: "Disallow All" and "Allow All"


[+] Waterfall decorative objects remade and returned to the map editor
[+] Added a search for Keymaster's Tents, Border Guards and Border Gates by color


[+] Boulder decorative object remade and returned to the map editor
[+] Now, only trigger cells of an object cannot be placed on forbidden terrains


[+] Crumbled Edifice decorative object gremade and returned to the map editor
[+] Allowed placing almost all objects on any terrains. Exceptions: placing any triggers on Rock, placing Town triggers, Underground Gates, and Land Monoliths on water, placing Ships and Water Monoliths on land


[-] "Chaos" Garrison removed, replaced with a standard Garrison on maps
[+] Insufficient hero count on the map no longer results in replacing the map description with an error message


[+] Destroyed Camp graphic replaced with Crumbled Keep
[+] Map verification now includes checking for blocked Shipyards


[+] Destroyed Fountains' graphics remade
[+] Fixed a crash when autosaving while dragging an object over impassable cells (autosave no longer occurs in this situation)


[+] Man-o-war graphics replaced with Seaweed
[+] Fixed a crash when attempting to edit an empty selected item or pressing space in various list windows


[+] Bridge sprite replaced; cannot dig on bridges anymore
[-] Fixed a bug preventing the placement of objects near certain terrain objects


[+] Snow-covered Underworld Gate graphics remade, standard Underworld Gate graphics fixed
[+] Fixed the absence of redraw when scrolling the map if the editor window is on the second monitor


[+] Castle adventure map sprites at different buildup levels updated
[-] Fixed issues with hero palettes, sometimes preventing them from attaching to the mouse cursor


[+] Witch's Hut sprite for Snow updated
[-] Fixed a bug: the player's Cove faction was replaced with Castle in certain cases


[+] Some Flowers, Lake and dirt Mountain sprites from the original game updated to better match the terrain squares
[-] Fixed a big involving hero deactivation in map specifications when opening maps


[+] Grass removed from the Marletto Tower to blend in on all terrains
[+] Element sizes changed: the longest artifact names did not fit into the artifact dialogs in evenps and Pandora's Boxes


[+] Fixed yellow pixels in the spot where the flag is attached to the Estate sprite on the adventure map
[-] Fixed passability of a Shrub for the rock and wasteland terrains


[-] Fixed Mana Altar sprite
[+] Added the previously unused subterranean hole from the original game


[-] Fixed animation of the large Serpent Maelstrom and Nymph Waterfall versions on the adventure map
[-] Fixed a bug where new HotA obstacle generation rules would not work when using the obstacle brush or RMG on tiles connecting several terrain types


[+] Added glow animation in the windows of a snow-covered Tavern on the adventure map
[-] Corrected the names of map sizes when selecting templates (Исправлены наименования размеров при выборе шаблонов)


[+] Added smoke shadow animation for a standard Tavern on the adventure map
[+] Minor interface adjustments


[+] Fixed blue and flickering pixels in Magic Plains
=== Template Editor ===
[+] Template Editor now supports creating and editing mirror templates


[-] Fixed an extra pixel in one of the rock terrain trees
[+] Added a new feature: creating rules for generating terrain types of zones depending on the terrain types and towns of other zones


[+] Fixed blue pixels in shadows and other graphics-related issues
[+] Added the option to control the generation of Airship Yards (similar to mines)


[+] Fixed turquoise pixels of swamp objects: Redwood, Tree groups, and Sawmills
[+] Added the option to prohibit hiring heroes on the template


[+] Fixed graphics-related issues for the snow-covered Stump and the snow river
[+] Improved interface for editing links. Now you can edit multiple links at the same time, as well as copy/paste links


[-] Fixed missing pixel for Fangarms turning to the left on the adventure map
[+] The interface is now compatible with High DPI settings


[-] Fixed turquoise pixel for the male Priest hero in the map editor
[+] The zone editing window is split into separate tabs


[+] Fixed pink pixel for the Charm of Mana on the adventure map
[+] Reworked visualization of the zones' content on the main screen; no more elements that don't fit


[+] Removed evenly-colored pixel strip from the Bowstring of the Unicorn's Mane sprite
[-] Improved the mechanism for visual scaling of links


[+] Fixed numerous bugs in the Castle, Stronghold, Tower, Inferno, Necropolis, Dungeon, Citadel, and Fortress siege screens
[+] Added the option to undo/redo manipulations with templates (add, import, etc.)


[-] Updated obstacles and background of wastelands on the battlefield (removed graphic artifacts: green and red dots)
[+] Added the option to apply settings to all zones/templates for a number of options


[-] Multiple tree fixes for dirt battlefield
[+] Added auto-saves in case the application crashes


[-] Removed an extra pixel from the three-hex dune obstacle
[+] Numerous fixes for generating html template descriptions


[+] Fixed Archangel idle animation in combat
[+] Dragging is now done with the right mouse button, instead of a separate "Hand" tool


[+] Fixed graphical artifacts in the Centaur idle animation in combat
[+] Scroll bars removed, zooming assigned to the mouse wheel (without holding down Ctrl)


[+] Fixed a graphic bug involving shadow in the Pit Fiend idle animation in combat
[+] The zoom in/zoom out buttons' operation mode has been changed: now these buttons immediately change the scale when clicked, and +/- hotkeys have been added.


[+] Fixed Troglodyte and Infernal Troglodyte combat animations (primarily, movement start and end)
[+] You can now drag and drop items between lists in the item ban windows


[-] Fixed Scorpicore's light-colored pixels in combat
[+] Added a status bar at the bottom of the screen with messages about completed actions or errors


[+] Fixed death animation of Hydra and Chaos Hydra in combat
[-] You can no longer edit the template name on the left panel by clicking on the current template


[+] Updated the Fire Elemental outline in combat: it now is a pixel away from the sprite and is more visible
[-] You can no longer delete the last remaining template from the template set


[+] Fixed a graphical artifact in the Magic Elemental idle animation
[-] Fixed an issue where the order of links could be randomly shuffled when editing links or when loading a template


[+] Fixed the Thieves' cloak edge twitching in combat
[-] Fixed a bug when exporting a set of templates to multiple files: templates with the same name are not overwritten, but renamed


[+] Fixed graphical artifacts in the Troll's idle and tease animations in combat
[-] Fixed incorrect display of Cyrillic characters in the name and description of the template set and the template name.


[+] Fixed blinking pixel for the First Aid Tent in combat
[+] You can now use quotation marks in the name and description of the template set and the template name


[-] Fixed black pixels in shadows for all Necromancer (male) combat animations
[-] Fixed a bug where only the first line in the template set description was saved


[-] Fixed blinking pixel for the Planeswalker (female) in combat
[+] Introduced a limit of 299 characters for the name and description of the template set


[+] Fixed Lightning spell animation
[+] The directory for exporting the template's html description/image is now remembered


[+] Removed graphical artifact in the first frame of the Chain Lightning animation
[+] Templates now have the *.h3t extension, are stored without intermediate folders, and can be associated with the template editor


[-] Increased contrast and changed the colors of the Gog shot hit effect
[-] Windows XP compatibility reintroduced


[+] Updated neutral morale images, corrected -1 morale images


[+] Updated Information and Forbidden combat cursors
=== UI ===
[+] Mana Vortex is now activated manually and can only be used by a guest hero. Additionally, AI hero allies cannot use Mana Vortex in the player's castle


[-] Fixed portraits for Ingham, Kyrre, Solmyr, Jeddite, Yog, Vey
[+] Added ability to view and dismiss war machines (except the catapult) in the hero window and kingdom overview


[+] Fixed small Medusa, Sprite, First Aid Tent, and Ballista icons
[+] Added information about surrender price and available gold in the Surrender button tooltip in combat (even if it is not available)


[+] Improved Archery specialization icons
[+] Added new button on the adventure map: visit an object / disembark from an airship


[+] Changed the graphics of the non-replaceable spell scroll on the Mages Guild screen
[+] Number of attacks is displayed for the attack action tooltip in battle (for creatures with multiple attacks)


[+] Updated and corrected images of mines in Realm Overview
[+] Changed resources overview panel: spaces have been added to separate digits, large values are displayed in thousands and millions


[+] Fixed blue pixels for Citadel dwellings in Realm Overview
[+] Now, after completing a quest in the Seer's Hut, the information on the screen is updated upon receiving next quest


[+] Fixed bugs involving transitions between the Marketplace and Artifact Merchants windows; now all windows are uniform in design
[+] Now garrison's appearance on the adventure map and in the garrison UI is the same, correct flags of the garrison owner are also displayed


[+] Fixed a light-colored pixel on the inactive hero purchase button
[+] Added hints with amount of resources by elements of the resource panel in various game windows


[+] Fixed a graphic artifact on the "Make a trade" button in the Marketplace window
[+] Added information about artifact effect to the tooltip when choosing campaign starting bonus


[+] Fixed graphical artifacts of the objects panel background in Realm Overview
[+] Improved visual readability of the researched spell in the Mages Guild


[+] Aligned the positions of the "Player" columns for the "Campaign" and "Scenario" highscore tables
[+] Subtitles scrolling speed in campaign cutscenes has been slowed down


[+] Fixed a bug: the moat didn't fully fit into the citadel/castle icon in town
[+] The video now plays when you hold down interface buttons


[+] Removed blue pixels on the left side of the Castle Mage Guild Level 3 and 4
[-] Hyphenated text has been fixed and made more universal


[+] Fixed bright-colored pixels of the Castle citadel and castle
[-] Placement of the Pub and the Grotto have been swapped in the Cove Town Hall screen


[+] Fixed the outline and selection area of the Castle Mage Guild
[+] Fixed a bug: it was possible to donate scrolls, the Grail and war machines to the Sacrificial Altar


[+] Fixed the Castle Colossus outline
[+] Fixed coordinates during cursors pointing in battle


[+] Fixed graphical artifacts near the Mysterious Pond and Fountain of Luck, including in the construction window
[-] Fixed: the extended dialog for the Black Market RMB was displayed in the center of the screen instead of being centered on the clicked cell


[+] Fixed flashing pixels for the basic and upgraded Pegasus dwelling in Rampart
[-] Removed the “Buildings” tooltip in the Town Hall UI when the cursor is not hovering over anything


[-] Fixed the Tower castle outline
[+] Added translation and fixed a bunch of bugs in the cheat menu


[-] Fixed the Observation Tower outline and selection area
=== Miscellaneous ===
[+] Added new maps: Air Supremacy, Fiery Riches, Carnival of the Abyss, Ville'de'Porte, Around the Bay, Claws, Long Road


[-] New Observation Tower campaign bonus image
[+] Updated all sounds of Cove creatures


[+] Fixed animation flaws of the Inferno citadel and castle rings
[+] Improved the performance of shadow rendering on the adventure map in the game and in the map editor


[+] Fixed the Fortress and Necropolis shipyards' outlines and targeting areas
[+] Clarified the names of certain decorative objects


[+] Fixed flashing pixels for the Necropolis Veil of Darkness
[+] Description of Luck for First Aid Tent, Ammo Cart and Catapult now indicates that they are not affected by Luck. They are no longer affected by Fortune and Misfortune spells


[+] Fixed the Citadel Mage Guild Level 2 position
[-] Removed automatically applied bans of buildings in towns on Arena maps


[-] Fixed bugs in the Conflux Altar of Thought animation
[-] Save files from SoD are no longer visible in HotA


[-] Fixed Nest and Upg. Nest images on the Cove construction screen
[-] Improved select scenarios and texts


[-] Fixed the Upg. Nix Fort on the Cove screen


==Version 1.6.1==


=== Map Editor ===
===HotA bugs===
[+] Added the ability to customize the content of several objects: Pyramid, Warrior's Tomb, Treasure Chest, Campfire, Ancient Lamp, Wagon, Lean To, Sea Chest, Flotsam, Jetsam, Shipwreck Survivor, Sea Barrel, Vial of Mana, Tree of Knowledge, University, Seafaring Academy, Abandoned Mine


[+] Introduced the option to specify scrolls with specific spells as artifacts for heroes, rewards in Seer's Huts, Pandora's Boxes, Events, and as requirements in various object quests
[-] Fixed a bug where the game would crash when an ally's heroes made an exchange in online play


[+] Added the ability to precisely customize all special buildings in random towns depending on the type of town generated
[-] Fixed a bug where the game would crash when digging up a Grave in online play


[+] Enabled customization of starting artifacts and creatures in hero positions for transitioning heroes in campaigns
[-] Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects


[+] Introduced a new type of reward in Events and Pandora's Box – movement points with the options to give or take them from the hero
[-] Fixed a number of bugs and memory corruption connected to creating a new boat


[+] Added an option to prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison


[+] Added an option to prevent heroes from gaining experience. Such heroes can have very high levels not attainable for regular heroes.
[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat


[+] Added the ability to configure the number of monsters based on their value (similar to the value of objects in RMG)
[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play


[+] Added the ability to set a custom patrol radius for heroes up to 99
[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat


[+] Added an option to enable special pickup conditions for artifacts (similar to conditions from RoE and Heroes II)
[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn


[+] Added an option to restrict players from choosing certain difficulty levels
[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear


[+] Added an option to prohibit players from hiring heroes
[-] Fixed issues with incorrectly converted campaign savegames made in old versions


[+] Added new tabs to the map editor object menu; objects are organized more rationally between tabs
[-] Fixed a bug where the Map Editor would crash when holding down Shift


[+] Added hotkeys for selecting terrain, object sections, and other actions in the Map Editor
[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash


[+] Improved the hero experience setting interface: now it allows specifying both the hero's level and the exact experience value
[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor


[+] Heroes can now be moved between land and water with automatic graphic transformation
[-] Fixed issues with certain menu objects in the Map Editor


[+] Banned buildings are now displayed in gray in the town building configuration dialog
[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor


[+] Removed redundant building construction requirements when configuring town buildings
[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file


[+] Added new town building configuration buttons: "Disallow All" and "Allow All"
===SoD bugs===


[+] Added a search for Keymaster's Tents, Border Guards and Border Gates by color
[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only


[+] Now, only trigger cells of an object cannot be placed on forbidden terrains
===Gameplay===


[+] Allowed placing almost all objects on any terrains. Exceptions: placing any triggers on Rock, placing Town triggers, Underground Gates, and Land Monoliths on water, placing Ships and Water Monoliths on land
[-] Spawning points for Zombies were changed for Churchyards


[+] Insufficient hero count on the map no longer results in replacing the map description with an error message
[-] Warlock's Lab value was raised from 3000 to 10000


[+] Map verification now includes checking for blocked Shipyards
===Graphics===


[+] Fixed a crash when autosaving while dragging an object over impassable cells (autosave no longer occurs in this situation)
[+] Small creature portraits were reworked and improved


[+] Fixed a crash when attempting to edit an empty selected item or pressing space in various list windows
[+] Some large creature portraits were reworked


[-] Fixed a bug preventing the placement of objects near certain terrain objects
[+] A Snow sprite was added for the Warlock's Lab


[+] Fixed the absence of redraw when scrolling the map if the editor window is on the second monitor
[+] Yellow battlefield grid was introduced for Highlands and Wasteland


[-] Fixed issues with hero palettes, sometimes preventing them from attaching to the mouse cursor
[+] Campaign bonus resource icons reworked


[-] Fixed a bug: the player's Cove faction was replaced with Castle in certain cases
[-] Campaign bonus icons were added for the Cove's Fort, Citadel and Castle


[-] Fixed a big involving hero deactivation in map specifications when opening maps
===Interface===


[+] Element sizes changed: the longest artifact names did not fit into the artifact dialogs in evenps and Pandora's Boxes
[+] Monolith/Portal and Subterranean Gate icons were added for World View


[-] Fixed passability of a Shrub for the rock and wasteland terrains
===Miscellaneous===


[+] Added the previously unused subterranean hole from the original game
[+] Firewalk and mt_Firewalk templates were added


[-] Fixed a bug where new HotA obstacle generation rules would not work when using the obstacle brush or RMG on tiles connecting several terrain types
[-] On arena maps, event messages are only skipped now if they contain no text


[-] Corrected the names of map sizes when selecting templates (Исправлены наименования размеров при выборе шаблонов)
[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed


[+] Minor interface adjustments
[-] A number of scenarios and texts were fixed


=== Template Editor ===
==Version 1.6.0==
[+] Template Editor now supports creating and editing mirror templates


[+] Added a new feature: creating rules for generating terrain types of zones depending on the terrain types and towns of other zones
===HotA Bugs===


[+] Added the option to control the generation of Airship Yards (similar to mines)
[-] A bug has been fixed where a shooter stack going melee with a Sharpshooter's Bow would cause syncing issues in online play


[+] Added the option to prohibit hiring heroes on the template
[-] A bug has been fixed where the algorithm for calculating hero paths took too long to resolve


[+] Improved interface for editing links. Now you can edit multiple links at the same time, as well as copy/paste links
[-] A bug has been fixed where the Cove would never appear as a random neutral city in custom scenarios


[+] The interface is now compatible with High DPI settings
[-] A bug has been fixed where Black Market artifact tooltips would sometimes misbehave.


[+] The zone editing window is split into separate tabs
[-] A bug has been fixed where Spellpower would reset on double completion of combat


[+] Reworked visualization of the zones' content on the main screen; no more elements that don't fit
[-] A bug has been fixed where on random maps, objects with custom settings specified in the template (like Pandora's Box with custom amount of gold) would fail to generate


[-] Improved the mechanism for visual scaling of links
[-] Objects now cannot be placed too far beyond the right screen border on G sized maps


[+] Added the option to undo/redo manipulations with templates (add, import, etc.)
[-] A bug has been fixed where the game could crash upon visiting creature banks


[+] Added the option to apply settings to all zones/templates for a number of options
[-] The faulty background soundbite for the Altar of Thought has been fixed


[+] Added auto-saves in case the application crashes
[-] A bug has been fixed where music wouldn't start in campaign videos


[+] Numerous fixes for generating html template descriptions
===Gameplay===


[+] Dragging is now done with the right mouse button, instead of a separate "Hand" tool
[+] A new terrain, the Wasteland, has been introduced with 125% movement penalty


[+] Scroll bars removed, zooming assigned to the mouse wheel (without holding down Ctrl)
[+] For all standard random map templates for online play, a 100 round limit on combat duration has been introduced, after which the attacker must flee, surrender or trigger quick combat; the limit can be altered in the map and template editors


[+] The zoom in/zoom out buttons' operation mode has been changed: now these buttons immediately change the scale when clicked, and +/- hotkeys have been added.
[+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors


[+] You can now drag and drop items between lists in the item ban windows
[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1


[+] Added a status bar at the bottom of the screen with messages about completed actions or errors
[+] AI Value for Efreet Sultans has been increased from 1848 to 2343, and their Fight Value, from 1584 to 1802.


[-] You can no longer edit the template name on the left panel by clicking on the current template
[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400


[-] You can no longer delete the last remaining template from the template set
[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%


[-] Fixed an issue where the order of links could be randomly shuffled when editing links or when loading a template
[+] The effect of the Mysticism skill has been increased from 2/3/4 to 5/10/15


[-] Fixed a bug when exporting a set of templates to multiple files: templates with the same name are not overwritten, but renamed
[+] The value of the Estates skill has been increased from 125/250/500 to 250/500/1000


[-] Fixed incorrect display of Cyrillic characters in the name and description of the template set and the template name.
[-] Scouting specialization now gives +1 to the scounting range for every 6 levels of the hero.


[+] You can now use quotation marks in the name and description of the template set and the template name
[-] The changes to the Resistance skill (increased by 5/10/20% chance of resisting an enemy spell) have been reverted; the skill, along with its corresponding artifacts, the Garniture of Interference (5%), Surcoat of Counterpoise (10%) and Boots of Polarity (15%), and the hero Thorgrim are now banned by default


[-] Fixed a bug where only the first line in the template set description was saved
[+] A new skill, Interference (reduces the Spellpower of the enemy hero by 10/20/30% in combat), along with its corresponding artifacts Charm of Eclipse (10%), Seal of Sunset (10%) and Plate of Dying Light (25%), have been introduced; for all heroes except Thorgrim, the starting Resistance skill is replaced by Interference


[+] Introduced a limit of 299 characters for the name and description of the template set
[+] A new hero, Giselle the Ranger, has been introduced with a specialization in Interference; starting skills: Advanced Interference


[+] The directory for exporting the template's html description/image is now remembered
[+] A new creature, the Steel Golem, has been introduced


[+] Templates now have the *.h3t extension, are stored without intermediate folders, and can be associated with the template editor
[-] Guard of Experimental Shops has been changed from 40-80-120-160 Iron Golems to 25-50-75-100 Steel Golems


[-] Windows XP compatibility reintroduced
[-] Guard of Churchyards has been changed from 6x20 Walking Dead to 6x15 Zombies


[+] A new object, Derrick, has been introduced; it yields 500 gold in the first week and 1000 gold in any other. RMG value is 750, frequency is 30, generated on Wasteland


=== UI ===
[+] A new object, Warlock's Lab, has been introduced; it allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1; RMG value is 3000, frequency is 100, generated on Snow and Wasteland, no more than one per zone
[+] Mana Vortex is now activated manually and can only be used by a guest hero. Additionally, AI hero allies cannot use Mana Vortex in the player's castle


[+] Added ability to view and dismiss war machines (except the catapult) in the hero window and kingdom overview
[+] A new object, Prospector, has been introduced; it yields 500 gold or 5 sulfur once a week; RMG value is 500, frequency is 30, generated on Wasteland


[+] Added information about surrender price and available gold in the Surrender button tooltip in combat (even if it is not available)
[+] A new object, Trailblazer, has been introduced; it reduces the movement penalty for wasteland by 50%; RMG value is 200, frequency is 40, generated on Wasteland, no more than one per zone


[+] Added new button on the adventure map: visit an object / disembark from an airship
[+] A new object, Grave, has been introduced; when dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle; RMG value is 500, frequency is 30, generated on the Wasteland


[+] Number of attacks is displayed for the attack action tooltip in battle (for creatures with multiple attacks)
[-] For all mirror templates, Jeremy is now allowed, while Alamar, Jeddite, Labetha, Grindan, and Miriam are banned


[+] Changed resources overview panel: spaces have been added to separate digits, large values are displayed in thousands and millions
[-] Ancient Lamps are now allowed in Tower starting zones on the Jebus Cross template


[+] Now, after completing a quest in the Seer's Hut, the information on the screen is updated upon receiving next quest
[-] Numerous changes have been made to the 8xm12a template


[+] Now garrison's appearance on the adventure map and in the garrison UI is the same, correct flags of the garrison owner are also displayed
[-] Frequency of Dragon Utopias in Treasure Zones on the Spider template has been increased to 200


[+] Added hints with amount of resources by elements of the resource panel in various game windows
[-] AI value of melee attacks by shooter units has been reduced


[+] Added information about artifact effect to the tooltip when choosing campaign starting bonus
[-] AI value of protection against the elements spells has been reduced


[+] Improved visual readability of the researched spell in the Mages Guild
===SoD Bugs===


[+] Subtitles scrolling speed in campaign cutscenes has been slowed down
[-] The option to switch to the underworld in the world view on single level maps has been removed


[+] The video now plays when you hold down interface buttons
[+] A bug has been fixed where, when ordering a hero to move across terrain types using the keyboard arrows, the hoof clatter soundbite would keep playing


[-] Hyphenated text has been fixed and made more universal
[+] Certain animation flaws in online play have been fixed


[-] Placement of the Pub and the Grotto have been swapped in the Cove Town Hall screen
[+] A bug has been fixed where translucent image elements in combat could turn black


[+] Fixed a bug: it was possible to donate scrolls, the Grail and war machines to the Sacrificial Altar
[+] Keystone Tents and artifacts wanted by Seer Huts now cannot be generated beyond Border Guard on random maps


[+] Fixed coordinates during cursors pointing in battle
===Graphics===


[-] Fixed: the extended dialog for the Black Market RMB was displayed in the center of the screen instead of being centered on the clicked cell
[+] The positioning of monster sprites on the adventure map has been fixed; numerous improvements to the sprites themselves have been made


[-] Removed the “Buildings” tooltip in the Town Hall UI when the cursor is not hovering over anything
[+] A large number of decorative objects for the Wasteland, such as Mountains, Limestone Lakes, Tar Lakes, Craters, Canyons, Stones, Shrubs, Bones, Skulls, Cactuses, etc., has been introduced


[+] Added translation and fixed a bunch of bugs in the cheat menu
[-] Trees of the Rough terrain have been altered and made versatile enough to be placed on any terrain


=== Miscellaneous ===
[+] Large creature portraits have been fixed and improved
[+] Added new maps: Air Supremacy, Fiery Riches, Carnival of the Abyss, Ville'de'Porte, Around the Bay, Claws, Long Road


[+] Updated all sounds of Cove creatures
[+] Hero specialization icons have been fixed and improved


[+] Improved the performance of shadow rendering on the adventure map in the game and in the map editor
[+] Large resource icons have been fixed and improved


[+] Clarified the names of certain decorative objects
[+] Iron Golem sprites have been made sharper


[+] Description of Luck for First Aid Tent, Ammo Cart and Catapult now indicates that they are not affected by Luck. They are no longer affected by Fortune and Misfortune spells
===Map Editor===


[-] Removed automatically applied bans of buildings in towns on Arena maps
[+] The Arena map mode which allows users to create maps targeted at a single battle between the players, with preparations


[-] Save files from SoD are no longer visible in HotA
[+] The option to customize the level, reward artifacts, and the presence or absence of an upgraded stack in creature banks has been introduced


[-] Improved select scenarios and texts
[+] The following settings for monsters in the Map Editor have been introduced: the exact mood, whether the monsters are willing joining for money only, the percentage of monsters to join, the number of stacks into which the monsters are divided, the presence of an upgraded stack


[+] Local Events can now be set to be triggered independently by human and AI players


==Version 1.6.1 (01/FEB/2020)==
[+] A new object, the Quest Gate, has been introduced; it requires players to complete a quest to be granted passage and does not disappear after a visit; for quests that require payment, it will be due at each pass


===HotA bugs===
[+] Two new quest types for Seer Hut / Quest Guard / Quest Gate have been introduced: "Belong to a class" and "Return not before date"


[-] Fixed a bug where the game would crash when an ally's heroes made an exchange in online play
[+] An option to set multiple quests per Seer Hut has been introduced as a sequence of quests or a recurring sequence of quests


[-] Fixed a bug where the game would crash when digging up a Grave in online play
[+] Scaling in the object pane has been improved


[-] Fixed a bug where the game would crash after a new month's monster spawn on maps with many objects
[+] The restriction of no more than 256 monsters with messages per map has been removed


[-] Fixed a number of bugs and memory corruption connected to creating a new boat
[+] Map verification now takes into account the option to assemble/disassemble set artifacts when checking for the existence of an artifact needed in a quest


[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison
[-] Freezing when generating a random map on some systems has been fixed


[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat
===Template Editor===


[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play
[+] Town type selection setting has been introduced, allowing the generator to set the town type in a zone depending on the towns in other zones


[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player's hero were on a boat
[+] Such settings as monster mood selection, willingness to join for money only and joining percentage have been introduced


[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn
[-] Zone editing interface has been changed


[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear
[+] Dark interface skin has been introduced


[-] Fixed issues with incorrectly converted campaign savegames made in old versions
[-] Errors when working with parallel connections have been fixed


[-] Fixed a bug where the Map Editor would crash when holding down Shift
[-] A bug has been fixed where Golden and Diamond Golems were absent


[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash
[-] Windows XP compatibility has been brought back


[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor
===Interface===


[-] Fixed issues with certain menu objects in the Map Editor
[+] The positioning of specialization icons on the Kingdom Overview screen has been fixed


[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor
[+] The positioning of the Market dialogue title text has been fixed


[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file
===Miscellaneous===


===SoD bugs===
[+] New maps The Great Wasteland, Gold Rush have been introduced


[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only
[+] When using the terrain brush in the map editor, or during map generation, identical tiles no longer spawn next to each other


===Gameplay===
[-] On random maps, Ancient lamps can now only be generated on sand and snow, value 5000, frequency 200


[-] Spawning points for Zombies were changed for Churchyards
[+] On RoE maps, random towns can now be Conflux and Cove


[-] Warlock's Lab value was raised from 3000 to 10000
[-] Numerous fixes to maps and texts


===Graphics===
==Version 1.5.4==


[+] Small creature portraits were reworked and improved
===HotA bugs===


[+] Some large creature portraits were reworked
[-] The Pond of Gems has been fixed, previously designated as Gold Mine in the game files


[+] A Snow sprite was added for the Warlock's Lab
[-] The possibility to repeatedly visit the Gazebo by a single hero has been eliminated


[+] Yellow battlefield grid was introduced for Highlands and Wasteland
[-] A bug has been fixed where under a hero with the Sniper's Bow, a shooter stack would approach the opponent and shoot instead of attacking in melee, when so ordered


[+] Campaign bonus resource icons reworked
[-] The endless casting bug has been fixed for Satyrs and Leprechauns


[-] Campaign bonus icons were added for the Cove's Fort, Citadel and Castle
[-] A bug has been fixed where the Resistance skill would sometimes lower the opponent's spellpower by 1 more than required


===Interface===
[-] A bug has been fixed where issues with pathfinding and route length calculating would arise for heroes on ships during the opponent's turn on multiplayer


[+] Monolith/Portal and Subterranean Gate icons were added for World View
[-] A bug has been fixed where the color of arrows designating the route (red or dark red) would not take into account the wearing off of the Fly spell


===Miscellaneous===
[-] RMG: A bug has been fixed where the maximum number set for the zone and the entire map would be calculated separately for all dwellings of the same creature


[+] Firewalk and mt_Firewalk templates were added
[-] A bug has been fixed where the required Shipyards would often not be spawned on random maps, most often with the 'Normal' water level


[-] On arena maps, event messages are only skipped now if they contain no text
[-] A bug has been fixed where the Alt+F4 hotkey would not work


[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed
[-] RMG: Crashes tied to the overly long template description have been fixed


[-] A number of scenarios and texts were fixed
[-] RMG: No more than 48 towns can now be set per map (previously, exceeding this number would cause crashes)


== Version 1.6.0 (01/JAN/2020) ==
[-] A bug has been fixed where the timer running out while on the spell selection screen in spell research would crash the game


===HotA Bugs===
[-] A bug has been fixed where the game would crash after entering the cheat code for increasing the contrast


[-] A bug has been fixed where a shooter stack going melee with a Sharpshooter's Bow would cause syncing issues in online play
[-] A bug has been fixed where an AI-controlled hero would begin moving in circles because of the incorrect evaluation of spells granted by the Aurora Borealis


[-] A bug has been fixed where the algorithm for calculating hero paths took too long to resolve
[-] Town Gate now cannot be placed on water


[-] A bug has been fixed where the Cove would never appear as a random neutral city in custom scenarios
[-] The hint featuring incorrect number of creatures to be killed when attacking a copy of a stack created by the Clone spell has been fixed


[-] A bug has been fixed where Black Market artifact tooltips would sometimes misbehave.
[-] A bug has been fixed where the cursor would remain artifact-shaped if it was so before exiting the exchanging heroes screen in a town


[-] A bug has been fixed where Spellpower would reset on double completion of combat
[-] A bug has been fixed where the ESC hotkey would cause issues with the exchanging heroes screen


[-] A bug has been fixed where on random maps, objects with custom settings specified in the template (like Pandora's Box with custom amount of gold) would fail to generate
[-] Fixed: the previously 'fixed' bug with the Faerie dragon spell frequency has been reverted, as it was found not to be a bug


[-] Objects now cannot be placed too far beyond the right screen border on G sized maps
[-] A bug has been fixed where the spells in Tower's Library could copy other existing spells when loading savegames made in pre-1.5 versions of HotA


[-] A bug has been fixed where the game could crash upon visiting creature banks
[-] Some memory leaks tied to dialogue elements have been fixed


[-] The faulty background soundbite for the Altar of Thought has been fixed
===Gameplay===


[-] A bug has been fixed where music wouldn't start in campaign videos
[+] If both heroes died as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable


===Gameplay===
[-] RMG: In the 6lm10a template, the unguarded 21–22 and 24–25 connections are now always land passages


[+] A new terrain, the Wasteland, has been introduced with 125% movement penalty
[-] RMG: In the 6lm10a template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone and the adjacent ones; no more than 2 Dragon Utopias per silver treasury zone


[+] For all standard random map templates for online play, a 100 round limit on combat duration has been introduced, after which the attacker must flee, surrender or trigger quick combat; the limit can be altered in the map and template editors
[-] RMG: In the Diamond template, all 4 roads from each player's starting zone are now mandatory


[+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors
[-] RMG: In the Diamond template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone


[+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1
[+] RMG: Wide connections between random map zones now also work in the underworld


[+] AI Value for Efreet Sultans has been increased from 1848 to 2343, and their Fight Value, from 1584 to 1802.
[-] The value of casting element protection spells by upgraded elementals has been decreased for the AI


[+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400
[+] Faerie dragons now cannot aim Chain Lightning at allied stacks


[+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50%
===SoD bugs===


[+] The effect of the Mysticism skill has been increased from 2/3/4 to 5/10/15
[+] A bug has been fixed where unoptimal hero route was traced that could change after several continuous clicks


[+] The value of the Estates skill has been increased from 125/250/500 to 250/500/1000
[+] A bug has been fixed where the value of summoned creatures would become zero for the AI in the event that all other creatures under a hero's command would be killed; the AI would then cease attacking the summoned Elementals with magic, and in HotA, also with splash damage from Liches and Magogs


[-] Scouting specialization now gives +1 to the scounting range for every 6 levels of the hero.
[+] A bug has been fixed for the situations where the hind hex of a two-hex creature's corpse would be covered by a one-hex creature's corpse; in this event, it would be impossible to target the big creature with the Resurrection and Raise Dead spells, even when pointing at its front hex


[-] The changes to the Resistance skill (increased by 5/10/20% chance of resisting an enemy spell) have been reverted; the skill, along with its corresponding artifacts, the Garniture of Interference (5%), Surcoat of Counterpoise (10%) and Boots of Polarity (15%), and the hero Thorgrim are now banned by default
[+] The cheat codes for building up towns and reviewing the opponent's towns are now turned off upon starting a new game or loading a game


[+] A new skill, Interference (reduces the Spellpower of the enemy hero by 10/20/30% in combat), along with its corresponding artifacts Charm of Eclipse (10%), Seal of Sunset (10%) and Plate of Dying Light (25%), have been introduced; for all heroes except Thorgrim, the starting Resistance skill is replaced by Interference
[+] A bug has been fixed where a combat would sometimes become desynchronized if one of the players had the Angel's Alliance on a hero not taking part in this combat


[+] A new hero, Giselle the Ranger, has been introduced with a specialization in Interference; starting skills: Advanced Interference
[+] A certain hero-clonning bug has been fixed


[+] A new creature, the Steel Golem, has been introduced
[+] A bug has been fixed where the game would crash upon starting a scenario with a random hero on the map, but no heroes available to the player


[-] Guard of Experimental Shops has been changed from 40-80-120-160 Iron Golems to 25-50-75-100 Steel Golems
[+] RMG: A bug has been fixed where an unguarded passage could be blocked by a group of objects


[-] Guard of Churchyards has been changed from 6x20 Walking Dead to 6x15 Zombies
[-] RMG: A previously missed instance of a bug where a Monolith, a Subterranean Gate or a Shipyard could block a land passage has been fixed


[+] A new object, Derrick, has been introduced; it yields 500 gold in the first week and 1000 gold in any other. RMG value is 750, frequency is 30, generated on Wasteland
[+] RMG: A bug has been fixed where a wide connection between zones would sometimes not be created if a non-wide connection already existed there


[+] A new object, Warlock's Lab, has been introduced; it allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1; RMG value is 3000, frequency is 100, generated on Snow and Wasteland, no more than one per zone
[+] A bug has been fixed where the AI could enter a cycle when considering magical terrains during spell evaluation


[+] A new object, Prospector, has been introduced; it yields 500 gold or 5 sulfur once a week; RMG value is 500, frequency is 30, generated on Wasteland
[+] A bug has been fixed where a hero would neglect using a ship he/she summoned


[+] A new object, Trailblazer, has been introduced; it reduces the movement penalty for wasteland by 50%; RMG value is 200, frequency is 40, generated on Wasteland, no more than one per zone
[+] A bug has been fixed where another boat could be built in a town with a shipyard built right before that moment even if a boat already was there


[+] A new object, Grave, has been introduced; when dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle; RMG value is 500, frequency is 30, generated on the Wasteland
[+] A bug has been fixed where hints about the reason of cast unavailability for upgraded Elementals and target immunity for Archangels would not appear


[-] For all mirror templates, Jeremy is now allowed, while Alamar, Jeddite, Labetha, Grindan, and Miriam are banned
[+] Faulty hints when trying to order Archangels to resurrect themselves or a stack where no one had been killed have been fixed


[-] Ancient Lamps are now allowed in Tower starting zones on the Jebus Cross template
[+] A bug has been fixed where Roland's specialty would affect Crusaders but not Swordsmen


[-] Numerous changes have been made to the 8xm12a template
[+] Reentering the cheat code to increase contrast now restores the regular contrast level


[-] Frequency of Dragon Utopias in Treasure Zones on the Spider template has been increased to 200
[+] The cheat menu now cannot be used during the video intro upon launching the game and the fading when switching between different game screens


[-] AI value of melee attacks by shooter units has been reduced
[+] The cheat to build up the town now does not build Shipyards or boats in landlocked towns, does not skip decorative buildings and does not reset the number of hireable creatures in the town's dwellings


[-] AI value of protection against the elements spells has been reduced
[+] A bug has been fixed where pushing an allied player's hero from the garrison to the guest hero slot would cause this hero to appear as changing allegiance to inactive players


===SoD Bugs===
===Graphics===


[-] The option to switch to the underworld in the world view on single level maps has been removed
[+] New Conflux town sprites (Fort, Citadel, Castle, Capitol) have been introduced for the adventure map


[+] A bug has been fixed where, when ordering a hero to move across terrain types using the keyboard arrows, the hoof clatter soundbite would keep playing
[+] Faulty moat graphics have been fixed for Fortress town


[+] Certain animation flaws in online play have been fixed
[-] Blinking pixels by the horse's hooves have been fixed for the male Knight, female Necromancer and Witch combat sprites


[+] A bug has been fixed where translucent image elements in combat could turn black
[+] Buggy shadow has been fixed for the Pit Lords sprite


[+] Keystone Tents and artifacts wanted by Seer Huts now cannot be generated beyond Border Guard on random maps
[+] Buggy shadow and a blinking pixel have been fixed for the Mages sprite


===Graphics===
[+] The faulty Bone Dragon image on the Necropolis puzzle map has been fixed


[+] The positioning of monster sprites on the adventure map has been fixed; numerous improvements to the sprites themselves have been made
[-] Vey, Luna, Ciele and Gelare portraits have been fixed


[+] A large number of decorative objects for the Wasteland, such as Mountains, Limestone Lakes, Tar Lakes, Craters, Canyons, Stones, Shrubs, Bones, Skulls, Cactuses, etc., has been introduced
===Map editor===


[-] Trees of the Rough terrain have been altered and made versatile enough to be placed on any terrain
[+] The incorrect position of Elementals in the creature lists has been fixed


[+] Large creature portraits have been fixed and improved
===Template editor===


[+] Hero specialization icons have been fixed and improved
[+] An 'Anarchy' option has been added where turning it on will often allow visiting objects with the use of Fly without having to defeat their guards, and revert the bugfix to always place object guards correctly


[+] Large resource icons have been fixed and improved
[+] A 'Portal repulsion' connecting option has been introduced where turning it on will force the Monolith-enabled connection to spawn as far as possible from object guards, Subterranean Gates and other Monoliths


[+] Iron Golem sprites have been made sharper
[-] A bug has been fixed where the order of object setup rules would change when editing several zones at a time


===Map Editor===
[-] The faulty exporting of *.jpg images has been fixed


[+] The Arena map mode which allows users to create maps targeted at a single battle between the players, with preparations
===Interface===


[+] The option to customize the level, reward artifacts, and the presence or absence of an upgraded stack in creature banks has been introduced
[+] Hints has been introduced to be displayed when targeting a stack, showing the effect of damage spells, healing and resurrection spells and First Aid Tent healing, along with the number of remaining shots for caster creatures


[+] The following settings for monsters in the Map Editor have been introduced: the exact mood, whether the monsters are willing joining for money only, the percentage of monsters to join, the number of stacks into which the monsters are divided, the presence of an upgraded stack
[+] The hint about the number of remaining shots for arrow towers has been removed, seeing as they have unlimited shots


[+] Local Events can now be set to be triggered independently by human and AI players
[+] The casting interface has been enhanced for the Faerie Dragons: the cast-shaped cursor will now replace the attack cursor only when the prepared spell can indeed affect at least one creature being targeted to the selected hex


[+] A new object, the Quest Gate, has been introduced; it requires players to complete a quest to be granted passage and does not disappear after a visit; for quests that require payment, it will be due at each pass
[+] The game window will now not become unresponsive during generating a random map or loading a map


[+] Two new quest types for Seer Hut / Quest Guard / Quest Gate have been introduced: "Belong to a class" and "Return not before date"
[+] Maps of non-standard sizes are now correctly displayed on the scenario selection screen


[+] An option to set multiple quests per Seer Hut has been introduced as a sequence of quests or a recurring sequence of quests
===Miscellaneous===


[+] Scaling in the object pane has been improved
[-] A number of issues with maps, templates, texts and fonts have been fixed


[+] The restriction of no more than 256 monsters with messages per map has been removed
[+] New map Daggerwin Valley have been introduced


[+] Map verification now takes into account the option to assemble/disassemble set artifacts when checking for the existence of an artifact needed in a quest
[+] Templates mt_Andromeda, mt_Antares and Clash of Dragons have been introduced


[-] Freezing when generating a random map on some systems has been fixed
[+] Map creation date format has been changed in the map selection dialog


===Template Editor===
[+] The limit for list length in the pathfinding algorithm that could lead to irregular behavior from the AI has been lifted


[+] Town type selection setting has been introduced, allowing the generator to set the town type in a zone depending on the towns in other zones
==Version 1.5.3==


[+] Such settings as monster mood selection, willingness to join for money only and joining percentage have been introduced
===HotA bugs===


[-] Zone editing interface has been changed
[-] Non-working Thorgrim specialty fixed


[+] Dark interface skin has been introduced
===Graphics===


[-] Errors when working with parallel connections have been fixed
[-] Sand Gem Pond image improved


[-] A bug has been fixed where Golden and Diamond Golems were absent
[-] Oasis image fixed


[-] Windows XP compatibility has been brought back
===Miscellaneous===


===Interface===
[-] Map fixes


[+] The positioning of specialization icons on the Kingdom Overview screen has been fixed
==Version 1.5.2==


[+] The positioning of the Market dialogue title text has been fixed
===HotA bugs===


===Miscellaneous===
[-] Fixed a bug where Ajit would have incorrect number of Beholders in his second stack


[+] New maps The Great Wasteland, Gold Rush have been introduced
[-] Fixed a bug where Conflux heroes wouldn't be available in taverns for players who started with other towns


[+] When using the terrain brush in the map editor, or during map generation, identical tiles no longer spawn next to each other
[-] Learning skill bonus is now considered when visiting Gazebo


[-] On random maps, Ancient lamps can now only be generated on sand and snow, value 5000, frequency 200
[-] Fixed AI crash on boarding a boat


[+] On RoE maps, random towns can now be Conflux and Cove
[-] Fixed a bug where multiplayer games with AI-controller players sometimes wouldn't load


[-] Numerous fixes to maps and texts
[-] Fixed a bug where opening a hero's profile, then switching to another hero via right UI panel and attempting to fire him/her would cause issues


== Version 1.5.4 (27/DEC/2018)==
[-] Heroes exchange button on town screen now becomes inactive after one of them is dismissed


===HotA bugs===
[-] It's now impossible to dismiss a hero in the unit gain, garrison, and mine windows


[-] The Pond of Gems has been fixed, previously designated as Gold Mine in the game files
[-] Game doesn't crash anymore if savegames made in older, currently unsupported versions are present


[-] The possibility to repeatedly visit the Gazebo by a single hero has been eliminated
[-] RMG: fixed a rare bug where a faulty passage would be created at a three-zone borderland


[-] A bug has been fixed where under a hero with the Sniper's Bow, a shooter stack would approach the opponent and shoot instead of attacking in melee, when so ordered
[-] Fixed a crash when summoning too many Fangarms with Horn of the Abyss


[-] The endless casting bug has been fixed for Satyrs and Leprechauns
[-] Fixed a bug where the cursor could become faulty after closing the Grotto dialog window


[-] A bug has been fixed where the Resistance skill would sometimes lower the opponent's spellpower by 1 more than required
[-] Fixed issues with smooth graphic effects in combat


[-] A bug has been fixed where issues with pathfinding and route length calculating would arise for heroes on ships during the opponent's turn on multiplayer
[-] Mage Guild screen loading was speeded up


[-] A bug has been fixed where the color of arrows designating the route (red or dark red) would not take into account the wearing off of the Fly spell
[-] Fixed a bug where there would be no text message when visiting an empty churchyard even if object messages were set to be shown


[-] RMG: A bug has been fixed where the maximum number set for the zone and the entire map would be calculated separately for all dwellings of the same creature
[-] Fixed a bug where incorrect soundbite could be played when notifying a player of his turn in hotseat multiplayer


[-] A bug has been fixed where the required Shipyards would often not be spawned on random maps, most often with the 'Normal' water level
===In-game experience===


[-] A bug has been fixed where the Alt+F4 hotkey would not work
[+] Resistance secondary skill and Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection artifacts reduce enemy hero Spell Power skill during combat instead of increasing a chance to resist a spell


[-] RMG: Crashes tied to the overly long template description have been fixed
[+] Resistance secondary skill percents increased from 5/10/20 to 10/20/30


[-] RMG: No more than 48 towns can now be set per map (previously, exceeding this number would cause crashes)
[+] The damage of Armageddon spell reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120


[-] A bug has been fixed where the timer running out while on the spell selection screen in spell research would crash the game
[+] The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%


[-] A bug has been fixed where the game would crash after entering the cheat code for increasing the contrast
[+] Value of antimagic spells has been reduced for AI


[-] A bug has been fixed where an AI-controlled hero would begin moving in circles because of the incorrect evaluation of spells granted by the Aurora Borealis
[-] Ruins guard count increased from 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to 20/3/3/10/1 — 30/5/5/10/1 — 40/7/7/20/2 — 50/9/9/20/3 (Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches); Ruins open map radius increased from 10 to 12


[-] Town Gate now cannot be placed on water
[-] Obstacle generation along with placement of creatures and upgraded neutral stacks are now performed similarly to SoD


[-] The hint featuring incorrect number of creatures to be killed when attacking a copy of a stack created by the Clone spell has been fixed
===SoD bugs===


[-] A bug has been fixed where the cursor would remain artifact-shaped if it was so before exiting the exchanging heroes screen in a town
[-] Fixed a crash that would occur when clicking an enemy stack adjacent to a First Aid Tent during the Tent's turn


[-] A bug has been fixed where the ESC hotkey would cause issues with the exchanging heroes screen
[-] Fixed a bug where AI would enter a cycle after erroneously determining a tile to summon a boat


[-] Fixed: the previously 'fixed' bug with the Faerie dragon spell frequency has been reverted, as it was found not to be a bug
[-] Fixed a number of technical bugs with reviewing an enemy's turn


[-] A bug has been fixed where the spells in Tower's Library could copy other existing spells when loading savegames made in pre-1.5 versions of HotA
[-] Fixed a bug where the minimap would go black after exiting a town screen during enemy's turn


[-] Some memory leaks tied to dialogue elements have been fixed
[+] Fixed a bug where the town list in bottom right corner of the UI wouldn't refresh after using an Inferno's Town Gate to teleport


===Gameplay===
[+] Fixed a bug where AI could still be searching for the Grail on a map with no obelisks


[+] If both heroes died as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable
[+] Fixed a bug when screen was not updated after getting defeating monster prize


[-] RMG: In the 6lm10a template, the unguarded 21–22 and 24–25 connections are now always land passages
===Graphics===


[-] RMG: In the 6lm10a template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone and the adjacent ones; no more than 2 Dragon Utopias per silver treasury zone
[+] A new highlands spruce tree has been added


[-] RMG: In the Diamond template, all 4 roads from each player's starting zone are now mandatory
[-] Oasis sprite remade


[-] RMG: In the Diamond template, the frequency of Dragon Utopias has been increased from 100 to 200. A limit has been introduced: no more than 1 Dragon Utopia per player and AI-controlled player starting zone
[+] Fixed and enhanced the autumn oak tree sprites for the Grass terrain


[+] RMG: Wide connections between random map zones now also work in the underworld
===Interface===


[-] The value of casting element protection spells by upgraded elementals has been decreased for the AI
[+] Added a hint with the creature upgrade cost when right-clicking or hovering over the upgrade button, even if it's inactive


[+] Faerie dragons now cannot aim Chain Lightning at allied stacks
[+] Combat hero preview window now shows hero temporary skill changes


===SoD bugs===
[+] Campaign video is now interrupted in 15 seconds instead of 3 after subtitle scrolling stopped


[+] A bug has been fixed where unoptimal hero route was traced that could change after several continuous clicks
===Miscellaneous===


[+] A bug has been fixed where the value of summoned creatures would become zero for the AI in the event that all other creatures under a hero's command would be killed; the AI would then cease attacking the summoned Elementals with magic, and in HotA, also with splash damage from Liches and Magogs
[+] Fortune Favors Fools and In Defense scenarios have been introduced


[+] A bug has been fixed for the situations where the hind hex of a two-hex creature's corpse would be covered by a one-hex creature's corpse; in this event, it would be impossible to target the big creature with the Resurrection and Raise Dead spells, even when pointing at its front hex
[-] Scenario The Devil Is in the Detail updated


[+] The cheat codes for building up towns and reviewing the opponent's towns are now turned off upon starting a new game or loading a game
[-] Added a possibility to generate mt_TeamJebus RMG template on M size


[+] A bug has been fixed where a combat would sometimes become desynchronized if one of the players had the Angel's Alliance on a hero not taking part in this combat
[-] On 6lm10a RMG template the roads on wide connections and most of center zone connection are disabled


[+] A certain hero-clonning bug has been fixed
[-] Black'n'Blue RMG template updated


[+] A bug has been fixed where the game would crash upon starting a scenario with a random hero on the map, but no heroes available to the player
[+] Added RMG template check before online game, and a warning in case the template is modified


[+] RMG: A bug has been fixed where an unguarded passage could be blocked by a group of objects
[-] Mirrored templates now have synchronized upgraded neutral stacks and obstacle placement in combat


[-] RMG: A previously missed instance of a bug where a Monolith, a Subterranean Gate or a Shipyard could block a land passage has been fixed
[-] Minimal volume setting has been decreased; overamplification at the top setting has been fixed


[+] RMG: A bug has been fixed where a wide connection between zones would sometimes not be created if a non-wide connection already existed there
[-] Multiple maps and texts have been fixed


[+] A bug has been fixed where the AI could enter a cycle when considering magical terrains during spell evaluation
==Version 1.5.1==


[+] A bug has been fixed where a hero would neglect using a ship he/she summoned
===HotA bugs===


[+] A bug has been fixed where another boat could be built in a town with a shipyard built right before that moment even if a boat already was there
[-] Fixed a potential crash after right-clicking objects


[+] A bug has been fixed where hints about the reason of cast unavailability for upgraded Elementals and target immunity for Archangels would not appear
[-] Fixed a potential corruption of the Shipyard after a turn review


[+] Faulty hints when trying to order Archangels to resurrect themselves or a stack where no one had been killed have been fixed
[-] Fixed a bug where a stack of Archangels could resurrect itself


[+] A bug has been fixed where Roland's specialty would affect Crusaders but not Swordsmen
[-] RMG: Fixed a potential crash while generating a map, caused by the zone repulsion mechanic


[+] Reentering the cheat code to increase contrast now restores the regular contrast level
[-] RMG: Fixed a bug where wide zone connections could disrupt the mandatory road structure
 
[-] Fixed a bug where spell research would become unusable after a siege in an online game
 
[-] Fixed a number of graphic artifacts in online play for the inactive player during an ally's turn
 
[-] Fixed a bug in online play where an inactive player would have the minimap rendered in windows where it's absent
 
[-] Fixed the wrong Faerie Ring sound clip


[+] The cheat menu now cannot be used during the video intro upon launching the game and the fading when switching between different game screens
[-] Fixed the impassable hex layout for one of the Highlands combat obstacles


[+] The cheat to build up the town now does not build Shipyards or boats in landlocked towns, does not skip decorative buildings and does not reset the number of hireable creatures in the town's dwellings
===In-game experience===


[+] A bug has been fixed where pushing an allied player's hero from the garrison to the guest hero slot would cause this hero to appear as changing allegiance to inactive players
[-] Creatures generated on beginning of a new month now won't be spawned closer than two squares from existing creatures on the adventure map


===Graphics===
[-] RMG: Maximum per zone for Taverns and Hermit Shacks is down to 1 (except on the Jebus Cross, mt_Jebus, and mt_TeamJebus templates, where the maximum is still 3)


[+] New Conflux town sprites (Fort, Citadel, Castle, Capitol) have been introduced for the adventure map
[-] RMG: Maximum per zone for Mineral Springs on the Jebus Cross, mt_Jebus, and mt_TeamJebus is up to 3


[+] Faulty moat graphics have been fixed for Fortress town
===Graphics===


[-] Blinking pixels by the horse's hooves have been fixed for the male Knight, female Necromancer and Witch combat sprites
[+] Added 5 new Puddle decorations for the highlands terrain


[+] Buggy shadow has been fixed for the Pit Lords sprite
[-] Fixed portraits for the following heroes: [[Gem]], [[Coronius]], [[Marius]], [[Olema]], [[Gunnar]], [[Alamar]], [[Sephinroth]], [[Zubin]], [[Merist]], [[Aenain]], [[Brissa]], [[Labetha]], [[Gelare]]


[+] Buggy shadow and a blinking pixel have been fixed for the Mages sprite
[-] Fixed the male Cleric hero sprite on the adventure map


[+] The faulty Bone Dragon image on the Necropolis puzzle map has been fixed
[-] Fixed one of the highland obstacle sprites in combat


[-] Vey, Luna, Ciele and Gelare portraits have been fixed
[+] Lightning spell animation has been increased in duration


===Map editor===
===Map editor===


[+] The incorrect position of Elementals in the creature lists has been fixed
[-] Fixed a potential crash on startup


===Template editor===
===Template editor===


[+] An 'Anarchy' option has been added where turning it on will often allow visiting objects with the use of Fly without having to defeat their guards, and revert the bugfix to always place object guards correctly
[-] The original Hill Fort is now marked as banned by default


[+] A 'Portal repulsion' connecting option has been introduced where turning it on will force the Monolith-enabled connection to spawn as far as possible from object guards, Subterranean Gates and other Monoliths
[-] Fixed the incorrect default values displayed for Fly/Town Portal/Dimension Door/Water Walk spell scrolls


[-] A bug has been fixed where the order of object setup rules would change when editing several zones at a time
===Miscellaneous===


[-] The faulty exporting of *.jpg images has been fixed
[-] A number of new scenarios has been introduced. New scenarios in v1.5 include: With Sword and Fire, Talent Shortage, Before the Storm, A New Day Tomorrow, The Devil Is in the Detail, Dead Man's Tales, Island of Dust, Broken Compass


===Interface===
[-] Added the Boomerang and Apocalypse templates


[+] Hints has been introduced to be displayed when targeting a stack, showing the effect of damage spells, healing and resurrection spells and First Aid Tent healing, along with the number of remaining shots for caster creatures
[-] Waterfall ambient sound has been changed


[+] The hint about the number of remaining shots for arrow towers has been removed, seeing as they have unlimited shots
[-] Map and text fixes


[+] The casting interface has been enhanced for the Faerie Dragons: the cast-shaped cursor will now replace the attack cursor only when the prepared spell can indeed affect at least one creature being targeted to the selected hex
==Version 1.5.0==


[+] The game window will now not become unresponsive during generating a random map or loading a map
[!] If you prefer launching the game using the HD .exe file created by the HD mod, we recommend you to delete this file and recreate it after upgrading your game to 1.5.0


[+] Maps of non-standard sizes are now correctly displayed on the scenario selection screen
[+] The game has a built-in savegame converter. Games saved in previous versions will be compatible with the current one.


===Miscellaneous===
[+] Introducing the random map template editor, a tool allowing any player to create his own template using extensive formatting features.


[-] A number of issues with maps, templates, texts and fonts have been fixed
===HotA bugs===


[+] New map Daggerwin Valley have been introduced
[-] Fixed a critical bug where incorrect creatures were spawning on the map on beginning of a new month


[+] Templates mt_Andromeda, mt_Antares and Clash of Dragons have been introduced
[-] Fixed a bug where upgraded creatures received incorrect specialization bonuses calculated with non-upgraded stats


[+] Map creation date format has been changed in the map selection dialog
[-] Fixed a bug where the effect of Watering Place didn't wear off under the simultaneous turn setting


[+] The limit for list length in the pathfinding algorithm that could lead to irregular behavior from the AI has been lifted
[-] Fixed a bug where AI had limited possible moves while executing the Tactics skill


== Version 1.5.3 (18/MAR/2018)==
[-] Fixed a bug where the game would possibly crash if a dialog window was opened while a unit was on the move


===HotA bugs===
[-] Fixed a bug where the heroes exchange button was sometimes displayed as being "on" while exchange was not possible


[-] Non-working Thorgrim specialty fixed
[-] Combat speed buttons now work correctly after the settings have been restored to default


===Graphics===
[-] Fixed a bug with the Visions spell where its radius was displayed incorrectly (it can never be fewer than 3)


[-] Sand Gem Pond image improved
[-] RMG: Fixed a bug where it was occasionally possible to bypass guard, if another guard was generated nearby


[-] Oasis image fixed
[-] RMG: Fixed a bug where mandatory roads wouldn't generate on wide connections


===Miscellaneous===
[-] Fixed a bug where the chat window would be displayed over the map description in the map selection menu


[-] Map fixes
[-] Fixed the incorrectly animated Cannon in the unit overview window


== Version 1.5.2 (17/MAR/2018)==
[-] Fixed a bug where the body would disappear shakily while raising Demons or calling Fangarms


===HotA bugs===
[-] Fixed a bug where AI would enter a cycle while exchanging creatures between two heroes, or a hero and a town


[-] Fixed a bug where Ajit would have incorrect number of Beholders in his second stack
[-] Fixed a bug where it was possible to attack creatures over impassable object entrance borders using Fly


[-] Fixed a bug where Conflux heroes wouldn't be available in taverns for players who started with other towns
[-] Fixed the Pirate death sound clip that wasn't playing


[-] Learning skill bonus is now considered when visiting Gazebo
[-] Fixed incorrect stack behavior while entering creature banks


[-] Fixed AI crash on boarding a boat
[-] Fixed the memory leak during online combat between two players


[-] Fixed a bug where multiplayer games with AI-controller players sometimes wouldn't load
[-] Fixed the memory leak in the artifact overview window on the map


[-] Fixed a bug where opening a hero's profile, then switching to another hero via right UI panel and attempting to fire him/her would cause issues
[-] Fixed DEP incompatibility issues


[-] Heroes exchange button on town screen now becomes inactive after one of them is dismissed
===In-game experience===


[-] It's now impossible to dismiss a hero in the unit gain, garrison, and mine windows
[+] Added a new terrain, the Highlands, which serves as home for the Conflux; no movement penalty


[-] Game doesn't crash anymore if savegames made in older, currently unsupported versions are present
[+] Added new combat features: shooters now can go melee; Harpies now can strike and stay; Faerie dragons now can attack instead of casting; Archangels and Pit Lords can now move instead of interacting with bodies. Action can be changed with a dedicated button or the Alt key


[-] RMG: fixed a rare bug where a faulty passage would be created at a three-zone borderland
[+] Two-hex units now may move back one hex in combat


[-] Fixed a crash when summoning too many Fangarms with Horn of the Abyss
[+] Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost


[-] Fixed a bug where the cursor could become faulty after closing the Grotto dialog window
[+] The player now can refuse the secondary skill offered in a Witch Hut or by a Scholar


[-] Fixed issues with smooth graphic effects in combat
[+] Orb of Inhibition and Recanter's Cloak are now banned by default


[-] Mage Guild screen loading was speeded up
[+] On recasting Fly after improving your Air Magic skill or equipping Angel Wings, the spell level will now go up and spell points will be spent


[-] Fixed a bug where there would be no text message when visiting an empty churchyard even if object messages were set to be shown
[+] A new neutral creature, the Leprechaun, has been introduced, along with its dwelling, the Alehouse


[-] Fixed a bug where incorrect soundbite could be played when notifying a player of his turn in hotseat multiplayer
[+] A new object has been introduced: the Ruins. Defeat Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches in quantities of 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to get reward of 1000–2000–3000–4000 gold and reveal the map within a radius of 10. RMG value is 10, density is 100, spawns only on Highlands terrain


===In-game experience===
[+] A new object has been introduced: the Mineral Spring. It gives +1 to Luck and +600 movement points until the end of day. RMG value is 500, density is 50, spawns only on Highlands terrain, no more than one per zone


[+] Resistance secondary skill and Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection artifacts reduce enemy hero Spell Power skill during combat instead of increasing a chance to resist a spell
[+] A new object has been introduced: the Hermit's Shack. It improves a random secondary skill once for each hero. RMG value is 1500, density is 80, spawns only on Highlands terrain, no more than three per zone


[+] Resistance secondary skill percents increased from 5/10/20 to 10/20/30
[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain


[+] The damage of Armageddon spell reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120
[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone


[+] The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%
[+] Dragon Utopia's passable square pattern has been altered


[+] Value of antimagic spells has been reduced for AI
[+] RMG: Pandora's boxes now contain 150 peasants instead of 330, value is unaffected


[-] Ruins guard count increased from 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to 20/3/3/10/1 — 30/5/5/10/1 — 40/7/7/20/2 — 50/9/9/20/3 (Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches); Ruins open map radius increased from 10 to 12
[-] Experimental Shop is now guarded by 40/80/120/160 Iron Golems, down from 50/100/150/200


[-] Obstacle generation along with placement of creatures and upgraded neutral stacks are now performed similarly to SoD
[-] Artifact levels in the Temple of the Sea reward have been altered. It now yields 4 artifacts at all times, and at least one relic


===SoD bugs===
[+] RMG: Pandora's Boxes and Seer Huts now can be spawned with any creatures, provided sufficient object value


[-] Fixed a crash that would occur when clicking an enemy stack adjacent to a First Aid Tent during the Tent's turn
[-] RMG: Ancient Lamp is now banned


[-] Fixed a bug where AI would enter a cycle after erroneously determining a tile to summon a boat
[-] Scrolls containing the spells Fly/Town Portal/Dimension Door/Water Walk now have their face value increased to 20000 from 15000


[-] Fixed a number of technical bugs with reviewing an enemy's turn
[-] RMG: Raider Picket density is down to 70 from 80


[-] Fixed a bug where the minimap would go black after exiting a town screen during enemy's turn
[-] RMG: Skeleton transformer density is down to 15 from 20


[+] Fixed a bug where the town list in bottom right corner of the UI wouldn't refresh after using an Inferno's Town Gate to teleport
[-] RMG: Elemental Conflux and Golem Factory have their density set to 20, Elemental Conflux now doesn't influence the spawning of other Elemental dwellings


[+] Fixed a bug where AI could still be searching for the Grail on a map with no obelisks
[-] Jeremy now has Offense instead of Logistics in his starting skills


[+] Fixed a bug when screen was not updated after getting defeating monster prize
[-] Miriam now has Logistics instead of Offense in her starting skills


===Graphics===
[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6


[+] A new highlands spruce tree has been added
[-] Fangarm AI Value and Fight Value have been reduced


[-] Oasis sprite remade
[-] Nix Warriors now have their Attack skill down to 14 from 15, defense down to 17 from 20, AI Value & Fight Value have been reduced accordingly


[+] Fixed and enhanced the autumn oak tree sprites for the Grass terrain
[-] Cannon now has its damage down to 4-7 from 5-8, AI Value and Fight Value have been reduced accordingly, price is down to 4000 from 5000


===Interface===
[-] Pirates/Corsairs/Sea Dogs have their speed changed to 7/7/7 from 6/7/8, their price is up to 225/275/375 from 225/250/300, AI Value has been increased slightly


[+] Added a hint with the creature upgrade cost when right-clicking or hovering over the upgrade button, even if it's inactive
[-] Sea Witches and Sorceresses have their speed down to 6/7 from 7/8


[+] Combat hero preview window now shows hero temporary skill changes
[+] Aurora Borealis now doesn't grant spells that are banned for the Conflux, barring the case when they are set as mandatory for a specified city


[+] Campaign video is now interrupted in 15 seconds instead of 3 after subtitle scrolling stopped
[-] Pub now grants +4 to Crewmate growth, down from +6


===Miscellaneous===
[-] Gunpowder Warehouse now costs 5 of mercury, sulfur, crystals and gems to construct, up from 2


[+] Fortune Favors Fools and In Defense scenarios have been introduced
[+] AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win


[-] Scenario The Devil Is in the Detail updated
[+] Town Gate now has an improved interaction window, and AI can now use it


[-] Added a possibility to generate mt_TeamJebus RMG template on M size
[+] AI now can use the Scholar skill to exchange spells between heroes in cities


[-] On 6lm10a RMG template the roads on wide connections and most of center zone connection are disabled
[+] AI now can make use of the Fangarm special abilities


[-] Black'n'Blue RMG template updated
[+] AI now can use the Horn of the Abyss


[+] Added RMG template check before online game, and a warning in case the template is modified
[+] AI now can cast spells with its Storm, Ice, Energy, and Magma Elementals


[-] Mirrored templates now have synchronized upgraded neutral stacks and obstacle placement in combat
[+] AI now considers the damage non-randomized while executing the Tactics skill or targeting the Teleport skill


[-] Minimal volume setting has been decreased; overamplification at the top setting has been fixed
[+] AI now correctly calculates the number of turns needed to reach enemy units while executing the Tactics skill


[-] Multiple maps and texts have been fixed
[+] New objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero


== Version 1.5.1 (13/JAN/2018)==
[+] A hero now will automatically learn new spells if his Wisdom skill has been improved while in a town


===HotA bugs===
[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)


[-] Fixed a potential crash after right-clicking objects
[+] RMG: Unpickable objects now can't be spawned on roads


[-] Fixed a potential corruption of the Shipyard after a turn review
[+] RMG: Long, winding roads are now less commonly generated


[-] Fixed a bug where a stack of Archangels could resurrect itself
[+] RMG: While generating mandatory roads, only the shortest one of multiple interzone passages is now used


[-] RMG: Fixed a potential crash while generating a map, caused by the zone repulsion mechanic
===SoD bugs===


[-] RMG: Fixed a bug where wide zone connections could disrupt the mandatory road structure
[+] A hero's primary skill value now can't overflow or zero out


[-] Fixed a bug where spell research would become unusable after a siege in an online game
[+] A hero's stack number now can't overflow (partial fix)


[-] Fixed a number of graphic artifacts in online play for the inactive player during an ally's turn
[+] Fixed a bug where AI could fly using the Water Walk spell


[-] Fixed a bug in online play where an inactive player would have the minimap rendered in windows where it's absent
[+] Water events now won't trigger while passing over them using Fly or Water Walk


[-] Fixed the wrong Faerie Ring sound clip
[+] Fixed a bug where creatures could be granted multiple times from a one-time local event


[-] Fixed the impassable hex layout for one of the Highlands combat obstacles
[+] Fixed a bug where a unit of upgraded creatures could vanish after defeating a hero


===In-game experience===
[+] Fixed a bug where a bonus to movement points would be gained from Lighthouses in towns under enemy control


[-] Creatures generated on beginning of a new month now won't be spawned closer than two squares from existing creatures on the adventure map
[+] Fixed a bug where a guest hero's last stack could be disbanded in the Kingdom View mode


[-] RMG: Maximum per zone for Taverns and Hermit Shacks is down to 1 (except on the Jebus Cross, mt_Jebus, and mt_TeamJebus templates, where the maximum is still 3)
[+] Fixed a bug where creatures under the Berserk spell effect could attack a stack that was not the closest to them


[-] RMG: Maximum per zone for Mineral Springs on the Jebus Cross, mt_Jebus, and mt_TeamJebus is up to 3
[+] Fixed a bug where stacks could be slain using the Earthquake spell. Arrow tower AI is now calculated correctly while casting the spell.


===Graphics===
[+] Fixed a bug where the game could crash on visiting a Hill Fort


[+] Added 5 new Puddle decorations for the highlands terrain
[+] If Magic Mirror reflects a spell into a stack that's currently on the clock, the stack will now end its turn


[-] Fixed portraits for the following heroes: [[Gem]], [[Coronius]], [[Marius]], [[Olema]], [[Gunnar]], [[Alamar]], [[Sephinroth]], [[Zubin]], [[Merist]], [[Aenain]], [[Brissa]], [[Labetha]], [[Gelare]]
[+] A stack that was blinded, turned to stone or paralyzed after a retaliation now won't get a high-morale based second attack


[-] Fixed the male Cleric hero sprite on the adventure map
[+] AI can now cast Berserk


[-] Fixed one of the highland obstacle sprites in combat
[+] AI now calculates the Hypnotise spell duration correctly


[+] Lightning spell animation has been increased in duration
[+] AI now can raise upgraded creatures using the Necromancy skill


===Map editor===
[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle


[-] Fixed a potential crash on startup
[+] Fixed a bug where AI determined the objects to be visited by the closest hero incorrectly


===Template editor===
[+] Fixed a bug where AI would miscalculate whether a hero controlled by enemy could pass through Border Guards or Gates


[-] The original Hill Fort is now marked as banned by default
[+] AI now considers the presence of Aurora Borealis in towns


[-] Fixed the incorrect default values displayed for Fly/Town Portal/Dimension Door/Water Walk spell scrolls
[+] AI now calculates correctly whether it needs to summon a ship or not (previously a potential cycling issue)


===Miscellaneous===
[+] AI teleportation is now not displayed if showing enemy movement is disabled in the settings


[-] A number of new scenarios has been introduced. New scenarios in v1.5 include: With Sword and Fire, Talent Shortage, Before the Storm, A New Day Tomorrow, The Devil Is in the Detail, Dead Man's Tales, Island of Dust, Broken Compass
[+] AB/SoD objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero


[-] Added the Boomerang and Apocalypse templates
[+] Fixed a bug where a catapult could fire at a stack after the tactical phase in an online battle


[-] Waterfall ambient sound has been changed
[+] RMG: Fixed a bug where sunk areas and water tiles could still be spawned on waterless maps


[-] Map and text fixes
[+] RMG: Fixed a bug where a rectangular area of the map could be isolated and filled with water on spawning


== Version 1.5.0 (01/JAN/2018) ==
[+] RMG: Fixed a bug where vast plots could be either completely filled with obstacles or left empty


[!] If you prefer launching the game using the HD.exe file created by the HD mod, we recommend you to delete this file and recreate it after upgrading your game to 1.5.0
[+] RMG: Fixed a number of bugs involving misplaced guards and faulty passages


[+] The game has a built-in savegame converter. Games saved in previous versions will be compatible with the current one.
[+] RMG: Fixed a bug where several guards could be spawned nearby for a single passage


[+] Introducing the random map template editor, a tool allowing any player to create his own template using extensive formatting features.
[-] RMG: Fixed a bug where incorrect interzone packages would be spawned, this doesn't influence object placement


===HotA bugs===
[+] RMG: Fixed a bug where objects with impassable triggers could block other objects


[-] Fixed a critical bug where incorrect creatures were spawning on the map on beginning of a new month
[+] RMG: Fixed a bug where an object could be spawned inside a wrong object group


[-] Fixed a bug where upgraded creatures received incorrect specialization bonuses calculated with non-upgraded stats
[+] RMG: Fixed a bug where objects could block unguarded passages


[-] Fixed a bug where the effect of Watering Place didn't wear off under the simultaneous turn setting
[+] RMG: Fixed a bug where an object could be spawned in a position that didn't allow to render it correctly


[-] Fixed a bug where AI had limited possible moves while executing the Tactics skill
[+] RMG: Fixed a bug where roads within a zone could be not interconnected


[-] Fixed a bug where the game would possibly crash if a dialog window was opened while a unit was on the move
[+] RMG: A partial fix was introduced for some zone squares occupying incorrect territory


[-] Fixed a bug where the heroes exchange button was sometimes displayed as being "on" while exchange was not possible
[+] RMG: Fixed a bug where purely ornamental isles could have passable squares


[-] Combat speed buttons now work correctly after the settings have been restored to default
[+] A number of visual bugs and misalignments was fixed in the map selection dialog


[-] Fixed a bug with the Visions spell where its radius was displayed incorrectly (it can never be fewer than 3)
[+] Fixed a bug where the client would crash on startup before map headers could be loaded


[-] RMG: Fixed a bug where it was occasionally possible to bypass guard, if another guard was generated nearby
[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog


[-] RMG: Fixed a bug where mandatory roads wouldn't generate on wide connections
[+] Multiplayer save game list now doesn't display games with a single player remaining


[-] Fixed a bug where the chat window would be displayed over the map description in the map selection menu
[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated


[-] Fixed the incorrectly animated Cannon in the unit overview window
[+] Minimap is now updated correctly during a turn review


[-] Fixed a bug where the body would disappear shakily while raising Demons or calling Fangarms
[+] Ships are now displayed correctly during a turn review


[-] Fixed a bug where AI would enter a cycle while exchanging creatures between two heroes, or a hero and a town
[+] Fixed a bug where a part of the map would become unexplored after a turn review on the first turn


[-] Fixed a bug where it was possible to attack creatures over impassable object entrance borders using Fly
[+] Revealing the map by the Cartographer is now displayed during a turn review and sent to an inactive player in an online game


[-] Fixed the Pirate death sound clip that wasn't playing
[+] Summoning and sinking ships is now displayed during a turn review and sent to an inactive player in an online game


[-] Fixed incorrect stack behavior while entering creature banks
[+] Capturing creature dwellings, garrisons, and shipyards is now displayed during a turn review and sent to an inactive player in an online game


[-] Fixed the memory leak during online combat between two players
[+] Change of a town's appearance after constructing buildings is now displayed during a turn review and sent to an inactive player in an online game


[-] Fixed the memory leak in the artifact overview window on the map
[+] Digging is now displayed during a turn review and sent to an inactive player in an online game


[-] Fixed DEP incompatibility issues
[+] Spawning creatures on the map on starting a new month is now displayed during a turn review


===In-game experience===
[+] Fixed a bug where the fog of war would blink after closing the map during a turn review


[+] Added a new terrain, the Highlands, which serves as home for the Conflux; no movement penalty
[+] Fixed a bug with sending info about a deleted object to an inactive player in an online game


[+] Added new combat features: shooters now can go melee; Harpies now can strike and stay; Faerie dragons now can attack instead of casting; Archangels and Pit Lords can now move instead of interacting with bodies. Action can be changed with a dedicated button or the Alt key
[+] Fixed a number of bugs concerning turn reviewing during an opponent's turn


[+] Two-hex units now may move back one hex in combat
[+] Fixed a bug with transferring the map being closed to an inactive player in an online game


[+] Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost
[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game


[+] The player now can refuse the secondary skill offered in a Witch Hut or by a Scholar
[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former


[+] Orb of Inhibition and Recanter's Cloak are now banned by default
[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship


[+] On recasting Fly after improving your Air Magic skill or equipping Angel Wings, the spell level will now go up and spell points will be spent
[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard


[+] A new neutral creature, the Leprechaun, has been introduced, along with its dwelling, the Alehouse
[+] Active hero/town won't now be switched after building a ship at an external shipyard


[+] A new object has been introduced: the Ruins. Defeat Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches in quantities of 10/2/2/10/1 — 20/3/3/10/1 — 30/5/5/20/2 — 40/7/7/20/2 to get reward of 1000–2000–3000–4000 gold and reveal the map within a radius of 10. RMG value is 10, density is 100, spawns only on Highlands terrain
[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game


[+] A new object has been introduced: the Mineral Spring. It gives +1 to Luck and +600 movement points until the end of day. RMG value is 500, density is 50, spawns only on Highlands terrain, no more than one per zone
[+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map


[+] A new object has been introduced: the Hermit's Shack. It improves a random secondary skill once for each hero. RMG value is 1500, density is 80, spawns only on Highlands terrain, no more than three per zone
[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero


[+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain
[+] In online play, inactive player will now receive information on partaking towns and heroes after a combat


[+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone
[+] In online play, inactive player will now hear the waiting music again after a battle ends


[+] Dragon Utopia's passable square pattern has been altered
[+] Fixed a bug where ambient sounds sometimes wouldn't stop playing during the enemy's turn


[+] RMG: Pandora's boxes now contain 150 peasants instead of 330, value is unaffected
[+] Fixed a bug where damage inflicted by the Armageddon spell would be recorded incorrectly in the battle log


[-] Experimental Shop is now guarded by 40/80/120/160 Iron Golems, down from 50/100/150/200
[+] Fixed a bug where casting or shooting at the walls would be animated incorrectly in some directions


[-] Artifact levels in the Temple of the Sea reward have been altered. It now yields 4 artifacts at all times, and at least one relic
[+] Fixed a bug where a creature's shooting animation would stop after releasing the projectile when shooting at the wall


[+] RMG: Pandora's Boxes and Seer Huts now can be spawned with any creatures, provided sufficient object value
[+] Fixed a bug where a creature wouldn't turn around if shooting at the wall that is behind it


[-] RMG: Ancient Lamp is now banned
[+] Fixed a bug where obstacles would be displayed incorrectly when fighting aboard a boat on magical terrains


[-] Scrolls containing the spells Fly/Town Portal/Dimension Door/Water Walk now have their face value increased to 20000 from 15000
[+] Fixed a bug where some texts wouldn't fit standard floating windows


[-] RMG: Raider Picket density is down to 70 from 80
[+] Fixed a bug where text wouldn't center properly in standard message windows


[-] RMG: Skeleton transformer density is down to 15 from 20
[+] Fixed an issue with clicking or hovering over inactive Mage Guild spell slots, if Aurora Borealis is present


[-] RMG: Elemental Conflux and Golem Factory have their density set to 20, Elemental Conflux now doesn't influence the spawning of other Elemental dwellings
[+] Fixed the faulty win trigger that wouldn't engage if an attacking hero would die defeating the designated monster


[-] Jeremy now has Offense instead of Logistics in his starting skills
[+] Fixed a bug where a player's designated starting hero for which a portrait picture isn't set wouldn't be displayed in the map selection dialog


[-] Miriam now has Logistics instead of Offense in her starting skills
[+] Fixed a bug where some win conditions would be recorded incorrectly in the savegame


[+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6
[+] Fixed a number of issues where shadows and terrain particles would be rendered in front of the objects


[-] Fangarm AI Value and Fight Value have been reduced
[+] Fixed a number of issues with rendering object shadows, map borders, and fog of war in the world overview


[-] Nix Warriors now have their Attack skill down to 14 from 15, defense down to 17 from 20, AI Value & Fight Value have been reduced accordingly
[+] Fixed a bug where pictograms adjacent to screen borders would be displayed incorrectly in the world overview


[-] Cannon now has its damage down to 4-7 from 5-8, AI Value and Fight Value have been reduced accordingly, price is down to 4000 from 5000
[+] Fixed a bug where Ore Mines didn't have flags in the world overview


[-] Pirates/Corsairs/Sea Dogs have their speed changed to 7/7/7 from 6/7/8, their price is up to 225/275/375 from 225/250/300, AI Value has been increased slightly
[+] Expert View Earth spell now doesn't display any active objects, just the ornamental ones


[-] Sea Witches and Sorceresses have their speed down to 6/7 from 7/8
[+] Fixed a bug where many battle animations missed the first frame


[+] Aurora Borealis now doesn't grant spells that are banned for the Conflux, barring the case when they are set as mandatory for a specified city
[+] Fixed a bug where the University of Magic dialog window wouldn't be centered


[-] Pub now grants +4 to Crewmate growth, down from +6
[+] Fixed a bug where a hero visiting an ally's garrison could become the ally's property


[-] Gunpowder Warehouse now costs 5 of mercury, sulfur, crystals and gems to construct, up from 2
[+] Fixed a bug where the Lookout Tower would be displayed as a campaign bonus


[+] AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win
[+] In online game, gossip will now be displayed in the Tavern during enemy's turn


[+] Town Gate now has an improved interaction window, and AI can now use it
[+] Fixed a bug where the Tavern's dialog window would be displayed incorrectly if only one hero was available in the right slot


[+] AI now can use the Scholar skill to exchange spells between heroes in cities
[-] Fixed starting armies for the campaign heroes


[+] AI now can make use of the Fangarm special abilities
[+] Fixed a bug where several players could have the same starting hero generated for them in the field


[+] AI now can use the Horn of the Abyss
[+] Fixed a bug where AI's heroes would be generated incorrectly if restarting a scenario


[+] AI now can cast spells with its Storm, Ice, Energy, and Magma Elementals
[+] Fixed a bug where handicap settings would be reset after loading the game


[+] AI now considers the damage non-randomized while executing the Tactics skill or targeting the Teleport skill
[+] Fixed a bug where the map hiding cheat code would hide just a circle in the top left corner


[+] AI now correctly calculates the number of turns needed to reach enemy units while executing the Tactics skill
[+] Fixed a bug where the interface wouldn't refresh correctly after using some cheat codes


[+] New objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero
[+] Fixed a bug where switching towns while the stack splitting button is active would crash the game


[+] A hero now will automatically learn new spells if his Wisdom skill has been improved while in a town
[+] Fixed a potential issue with the game going unstable after summoning a creature in battle


[+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.)
[+] Fixed memory leak caused by tread sounds while flying


[+] RMG: Unpickable objects now can't be spawned on roads
[+] Fixed memory corruption when loading a Prison from the map


[+] RMG: Long, winding roads are now less commonly generated
[+] Fixed a potential issue with animation executed through palette modification


[+] RMG: While generating mandatory roads, only the shortest one of multiple interzone passages is now used
===Graphics===


===SoD bugs===
[+] Each town now has four sprites for each hero class and gender; two missing sprites were added for each town, both for the adventure map and the combat screen


[+] A hero's primary skill value now can't overflow or zero out
[+] Fixed a number of issues with the original hero sprites, both for the adventure map and the combat screen


[+] A hero's stack number now can't overflow (partial fix)
[+] In combat, heroes now have a permanent standing animation


[+] Fixed a bug where AI could fly using the Water Walk spell
[+] Fixed a bug where a projectile released by a hero's spell would be placed incorrectly


[+] Water events now won't trigger while passing over them using Fly or Water Walk
[+] Heroes' casting animations have been slightly slowed down


[+] Fixed a bug where creatures could be granted multiple times from a one-time local event
[+] A hero's gender displayed in combat is now determined by a setting in the map editor


[+] Fixed a bug where a unit of upgraded creatures could vanish after defeating a hero
[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably


[+] Fixed a bug where a bonus to movement points would be gained from Lighthouses in towns under enemy control
[+] Portrait pictures for a number of Inferno, Fortress, and Conflux heroes have been altered slightly


[+] Fixed a bug where a guest hero's last stack could be disbanded in the Kingdom View mode
[-] A new portrait picture for Vey has been introduced


[+] Fixed a bug where creatures under the Berserk spell effect could attack a stack that was not the closest to them
[-] Fixed palette for the Pendant of Downfall


[+] Fixed a bug where stacks could be slain using the Earthquake spell. Arrow tower AI is now calculated correctly while casting the spell.
[+] A new puzzle map for the Cove has been introduced


[+] Fixed a bug where the game could crash on visiting a Hill Fort
[+] Multiple ornamental objects have been added for the new Highland terrain, such as Mountains, Spruce trees, Lakes, Waterfalls, Rocks, Flowers, etc.


[+] If Magic Mirror reflects a spell into a stack that's currently on the clock, the stack will now end its turn
[+] A Churchyard sprite for the new Highland terrain has been added


[+] A stack that was blinded, turned to stone or paralyzed after a retaliation now won't get a high-morale based second attack
[+] Four Sea Portals (red, blue, light green and yellow) have been added


[+] AI can now cast Berserk
[+] 8 sets of ornamental Rubble for sea tiles have been added


[+] AI now calculates the Hypnotise spell duration correctly
[+] A new Seer Hut has been added


[+] AI now can raise upgraded creatures using the Necromancy skill
[+] Two one-square Oak trees have been added


[+] Fixed a bug where winning hero could still lose his army after winning an AI vs AI battle
[+] Two one-square Snow pine trees have been added


[+] Fixed a bug where AI determined the objects to be visited by the closest hero incorrectly
[+] A new tree for the Dirt terrain has been added


[+] Fixed a bug where AI would miscalculate whether a hero controlled by enemy could pass through Border Guards or Gates
[+] Fixed the Dirt terrain mountain sprites


[+] AI now considers the presence of Aurora Borealis in towns
[+] Fixed the pallette for one of the Snow Pine forest variations


[+] AI now calculates correctly whether it needs to summon a ship or not (previously a potential cycling issue)
[+] Fixed the Refugee Camp sprite


[+] AI teleportation is now not displayed if showing enemy movement is disabled in the settings
[+] Fixed the shadows for the Shrine of magic gesture/thought


[+] AB/SoD objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero
[-] Fixed the Shrine of magic mystery sprite


[+] Fixed a bug where a catapult could fire at a stack after the tactical phase in an online battle
[+] Fixed the Conflux siege screen


[+] RMG: Fixed a bug where sunk areas and water tiles could still be spawned on waterless maps
[-] Fixed the Conflux map sprites


[+] RMG: Fixed a bug where a rectangular area of the map could be isolated and filled with water on spawning
[-] Fixed the Fortress map sprites


[+] RMG: Fixed a bug where vast plots could be either completely filled with obstacles or left empty
[-] Fixed the one-square Prison sprite


[+] RMG: Fixed a number of bugs involving misplaced guards and faulty passages
[-] Fixed the Wineyard sprite


[+] RMG: Fixed a bug where several guards could be spawned nearby for a single passage
[-] Fixed the Colosseum of the Magi sprite contrast


[-] RMG: Fixed a bug where incorrect interzone packages would be spawned, this doesn't influence object placement
[-] Enhanced the War Machine Factory sprite


[+] RMG: Fixed a bug where objects with impassable triggers could block other objects
[-] Fixed the Snow terrain hill sprites


[+] RMG: Fixed a bug where an object could be spawned inside a wrong object group
[-] Animated lakes have been removed


[+] RMG: Fixed a bug where objects could block unguarded passages
[+] Cursors for movement and visiting objects on the water have been altered


[+] RMG: Fixed a bug where an object could be spawned in a position that didn't allow to render it correctly
[+] Fixed the Gold Golem magic death animation


[+] RMG: Fixed a bug where roads within a zone could be not interconnected
[+] Fixed the Halfling sprites


[+] RMG: A partial fix was introduced for some zone squares occupying incorrect territory
[+] Pit Lord casting animation use scenarios have been added


[+] RMG: Fixed a bug where purely ornamental isles could have passable squares
[+] Fixed the Swordsman and Crusader sprite contrast


[+] A number of visual bugs and misalignments was fixed in the map selection dialog
[+] Fixed the Minotaur King combat sprite and shadows


[+] Fixed a bug where the client would crash on startup before map headers could be loaded
[+] Fixed the Manticore and Scorpicore death animation and body sprites


[+] Fixed a bug where the game could crash after using PgUp/PgDown in the map selection dialog
[+] Fixed the Stone and Obsidian Gargoyles' portrait pictures


[+] Multiplayer save game list now doesn't display games with a single player remaining
[+] Fixed the pallette for the ornamental Grass tiles


[+] Fixed a bug where the game would crash during a turn review, if an object was picked up after a hero had been defeated
[+] Fixed the extra pixel in the river sprite


[+] Minimap is now updated correctly during a turn review
[+] Magical terrains are now rendered below every object, road, and river


[+] Ships are now displayed correctly during a turn review
[+] Fangarm calling animation from several stacks is now played simultaneously


[+] Fixed a bug where a part of the map would become unexplored after a turn review on the first turn
[+] A hero now doesn't cover his face if Fangarms are called from slain stacks


[+] Revealing the map by the Cartographer is now displayed during a turn review and sent to an inactive player in an online game
[-] Fixed the attacking frame for a number of new creatures on the map


[+] Summoning and sinking ships is now displayed during a turn review and sent to an inactive player in an online game
[+] Fixed a number of combat interface graphic issues


[+] Capturing creature dwellings, garrisons, and shipyards is now displayed during a turn review and sent to an inactive player in an online game
[+] Fixed the faulty cancel button in the stack splitting window


[+] Change of a town's appearance after constructing buildings is now displayed during a turn review and sent to an inactive player in an online game
[+] Fixed the minimap colors for the Brown and Green players


[+] Digging is now displayed during a turn review and sent to an inactive player in an online game
[+] Fixed the ship flag colors for the Blue player


[+] Spawning creatures on the map on starting a new month is now displayed during a turn review
[+] Fixed palette for flags in combat


[+] Fixed a bug where the fog of war would blink after closing the map during a turn review
[+] Fixed the combat backgrounds for the Dirt terrain with hills and dead vegetation


[+] Fixed a bug with sending info about a deleted object to an inactive player in an online game
[+] Fixed the combat backgrounds for Inferno and Necropolis siege


[+] Fixed a number of bugs concerning turn reviewing during an opponent's turn
[+] Fixed the background for neutral creatures in the creature overview window


[+] Fixed a bug with transferring the map being closed to an inactive player in an online game
===Map editor===


[+] Fixed a number of bugs concerning transferring all map reveal scenarios to an inactive player in an online game
[+] Spells set as mandatory for a town will now spawn even if generally banned on the map


[+] Fixed a bug where a hero would be rendered in front of the top part of another hero or ship located on a square below the former
[+] A "Different from player" setting for towns has been introduced; these town types will be randomly selected from a list specified for the player


[+] Fixed a bug where it was possible to build a new ship on the square that's already occupied by the active hero in another ship
[-] Fixed a number of bugs concerning new win conditions and settings for the Plague/creature weeks


[+] Fixed a bug where it wasn't possible to embark a ship immediately after building it at an external shipyard
[-] Fixed a bug where template sizes smaller than XH couldn't be selected if the template in question was bigger


[+] Active hero/town won't now be switched after building a ship at an external shipyard
[-] Fixed a bug where Portals or Exit Monoliths couldn't be searched for


[+] Fixed a bug where inactive player wouldn't get his minimap rendered at the start of an online game
[-] Fixed a bug where Cove wouldn't be included in the Random Faction setting for the player


[+] Fixed a bug where the cursor wouldn't be re-rendered after casting a spell on the adventure map
[+] A new logo has been introduced


[+] Fixed a bug where inactive player would see his gold as zeroed out after active player attacked his town without a garrisoned hero
===Interface===


[+] In online play, inactive player will now receive information on partaking towns and heroes after a combat
[+] In online play, it is now possible to plan your heroes' movement and switch towns during your enemy's turn


[+] In online play, inactive player will now hear the waiting music again after a battle ends
[+] Hold Alt and hover over an adventure map square to see a hint stating how long it will take your selected hero to arrive there


[+] Fixed a bug where ambient sounds sometimes wouldn't stop playing during the enemy's turn
[+] Hold Shift and click a hero on the map to select him, even if another hero has already been selected


[+] Fixed a bug where damage inflicted by the Armageddon spell would be recorded incorrectly in the battle log
[+] Hover over a hero on the map to see his movement points in a hint


[+] Fixed a bug where casting or shooting at the walls would be animated incorrectly in some directions
[+] Fixed a number of issues with maximum movement points for heroes and travel length calculation


[+] Fixed a bug where a creature's shooting animation would stop after releasing the projectile when shooting at the wall
[+] Stables and Watering Place effect wearing off is now considered when calculating the required travel time


[+] Fixed a bug where a creature wouldn't turn around if shooting at the wall that is behind it
[+] Last player to visit the Black Market can now review its inventory


[+] Fixed a bug where obstacles would be displayed incorrectly when fighting aboard a boat on magical terrains
[+] Last player to visit the Ancient Lamp can now review its inventory


[+] Fixed a bug where some texts wouldn't fit standard floating windows
[+] Last player to visit the Refugee Camp can now review its inventory


[+] Fixed a bug where text wouldn't center properly in standard message windows
[+] Fixed positioning for the "can't build" message in an external Shipyard; resources will now be recounted properly after a successful build


[+] Fixed an issue with clicking or hovering over inactive Mage Guild spell slots, if Aurora Borealis is present
[+] The dialog to buy a Spell Book is now displayed on the Mage Guild screen


[+] Fixed the faulty win trigger that wouldn't engage if an attacking hero would die defeating the designated monster
[+] E hotkey now stands for exchange between heroes on the town screen


[+] Fixed a bug where a player's designated starting hero for which a portrait picture isn't set wouldn't be displayed in the map selection dialog
[+] A hint for the spell learned in a Shrine now displays the spell status regardless of the equipped artifacts


[+] Fixed a bug where some win conditions would be recorded incorrectly in the savegame
[+] It is now possible to dismiss heroes visiting towns


[+] Fixed a number of issues where shadows and terrain particles would be rendered in front of the objects
[+] It is now possible to dismiss heroes on the town and kingdom overview screens


[+] Fixed a number of issues with rendering object shadows, map borders, and fog of war in the world overview
[+] A hint for the Stables and Observatory effects has been added


[+] Fixed a bug where pictograms adjacent to screen borders would be displayed incorrectly in the world overview
[+] Casting the spells Earthquake, Teleport, Remove Obstacle, Clone, and Berserk is now recorded correctly in the combat log


[+] Fixed a bug where Ore Mines didn't have flags in the world overview
===Miscellaneous===


[+] Expert View Earth spell now doesn't display any active objects, just the ornamental ones
[+] New map has been added: Before the Storm


[+] Fixed a bug where many battle animations missed the first frame
[+] Obstacle brush has been improved, along with the RMG obstacle placement


[+] Fixed a bug where the University of Magic dialog window wouldn't be centered
[+] Obstacle brush now won't spawn several instances of the same object next to each other


[+] Fixed a bug where a hero visiting an ally's garrison could become the ally's property
[+] RMG: Standard templates have been reworked, fixing bugs and improving playability


[+] Fixed a bug where the Lookout Tower would be displayed as a campaign bonus
[+] RMG: Fully passable ornamental objects can now be spawned


[+] In online game, gossip will now be displayed in the Tavern during enemy's turn
[+] RMG: A map is now centered correctly depending on the actual zone layout


[+] Fixed a bug where the Tavern's dialog window would be displayed incorrectly if only one hero was available in the right slot
[+] It is now possible to place more than 32 Black Markets on a map


[-] Fixed starting armies for the campaign heroes
[+] Every spell now has its effect formula in the description


[+] Fixed a bug where several players could have the same starting hero generated for them in the field
[+] Creature dwellings introduced in AB and SoD now have appropriate ambient sounds


[+] Fixed a bug where AI's heroes would be generated incorrectly if restarting a scenario
[+] Beholders, Evil Eyes and Gold Golems now have magic death sound effects


[+] Fixed a bug where handicap settings would be reset after loading the game
[+] Faerie Dragons now have a casting sound effect


[+] Fixed a bug where the map hiding cheat code would hide just a circle in the top left corner
[+] Sacrifice spell now has a resurrecting sound effect


[+] Fixed a bug where the interface wouldn't refresh correctly after using some cheat codes
[+] In hotseat multiplayer games, a special sound effect will now be played when a player attacks another one


[+] Fixed a bug where switching towns while the stack splitting button is active would crash the game
[+] Combat casting animation speed has been altered for a number of creatures


[+] Fixed a potential issue with the game going unstable after summoning a creature in battle
[+] Music now can be set to play in 22kHz mono or 44kHz stereo


[+] Fixed memory leak caused by tread sounds while flying
[+] Record point calculation formula has been altered


[+] Fixed memory corruption when loading a Prison from the map
[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposed to after visiting only


[+] Fixed a potential issue with animation executed through palette modification
[-] Multiple maps and texts have been fixed
 
===Graphics===
 
[+] Each town now has four sprites for each hero class and gender; two missing sprites were added for each town, both for the adventure map and the combat screen
 
[+] Fixed a number of issues with the original hero sprites, both for the adventure map and the combat screen
 
[+] In combat, heroes now have a permanent standing animation
 
[+] Fixed a bug where a projectile released by a hero's spell would be placed incorrectly
 
[+] Heroes' casting animations have been slightly slowed down
 
[+] A hero's gender displayed in combat is now determined by a setting in the map editor
 
[+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably
 
[+] Portrait pictures for a number of Inferno, Fortress, and Conflux heroes have been altered slightly
 
[-] A new portrait picture for Vey has been introduced
 
[-] Fixed palette for the Pendant of Downfall
 
[+] A new puzzle map for the Cove has been introduced
 
[+] Multiple ornamental objects have been added for the new Highland terrain, such as Mountains, Spruce trees, Lakes, Waterfalls, Rocks, Flowers, etc.
 
[+] A Churchyard sprite for the new Highland terrain has been added
 
[+] Four Sea Portals (red, blue, light green and yellow) have been added
 
[+] 8 sets of ornamental Rubble for sea tiles have been added
 
[+] A new Seer Hut has been added
 
[+] Two one-square Oak trees have been added
 
[+] Two one-square Snow pine trees have been added
 
[+] A new tree for the Dirt terrain has been added
 
[+] Fixed the Dirt terrain mountain sprites
 
[+] Fixed the pallette for one of the Snow Pine forest variations
 
[+] Fixed the Refugee Camp sprite
 
[+] Fixed the shadows for the Shrine of magic gesture/thought
 
[-] Fixed the Shrine of magic mystery sprite
 
[+] Fixed the Conflux siege screen
 
[-] Fixed the Conflux map sprites
 
[-] Fixed the Fortress map sprites
 
[-] Fixed the one-square Prison sprite
 
[-] Fixed the Wineyard sprite
 
[-] Fixed the Colosseum of the Magi sprite contrast
 
[-] Enhanced the War Machine Factory sprite
 
[-] Fixed the Snow terrain hill sprites
 
[-] Animated lakes have been removed
 
[+] Cursors for movement and visiting objects on the water have been altered
 
[+] Fixed the Gold Golem magic death animation
 
[+] Fixed the Halfling sprites
 
[+] Pit Lord casting animation use scenarios have been added
 
[+] Fixed the Swordsman and Crusader sprite contrast
 
[+] Fixed the Minotaur King combat sprite and shadows
 
[+] Fixed the Manticore and Scorpicore death animation and body sprites
 
[+] Fixed the Stone and Obsidian Gargoyles' portrait pictures
 
[+] Fixed the pallette for the ornamental Grass tiles
 
[+] Fixed the extra pixel in the river sprite
 
[+] Magical terrains are now rendered below every object, road, and river
 
[+] Fangarm calling animation from several stacks is now played simultaneously
 
[+] A hero now doesn't cover his face if Fangarms are called from slain stacks
 
[-] Fixed the attacking frame for a number of new creatures on the map
 
[+] Fixed a number of combat interface graphic issues
 
[+] Fixed the faulty cancel button in the stack splitting window
 
[+] Fixed the minimap colors for the Brown and Green players
 
[+] Fixed the ship flag colors for the Blue player
 
[+] Fixed palette for flags in combat
 
[+] Fixed the combat backgrounds for the Dirt terrain with hills and dead vegetation
 
[+] Fixed the combat backgrounds for Inferno and Necropolis siege
 
[+] Fixed the background for neutral creatures in the creature overview window
 
===Map editor===
 
[+] Spells set as mandatory for a town will now spawn even if generally banned on the map
 
[+] A "Different from player" setting for towns has been introduced; these town types will be randomly selected from a list specified for the player
 
[-] Fixed a number of bugs concerning new win conditions and settings for the Plague/creature weeks
 
[-] Fixed a bug where template sizes smaller than XH couldn't be selected if the template in question was bigger
 
[-] Fixed a bug where Portals or Exit Monoliths couldn't be searched for
 
[-] Fixed a bug where Cove wouldn't be included in the Random Faction setting for the player
 
[+] A new logo has been introduced
 
===Interface===
 
[+] In online play, it is now possible to plan your heroes' movement and switch towns during your enemy's turn
 
[+] Hold Alt and hover over an adventure map square to see a hint stating how long it will take your selected hero to arrive there
 
[+] Hold Shift and click a hero on the map to select him, even if another hero has already been selected
 
[+] Hover over a hero on the map to see his movement points in a hint
 
[+] Fixed a number of issues with maximum movement points for heroes and travel length calculation
 
[+] Stables and Watering Place effect wearing off is now considered when calculating the required travel time
 
[+] Last player to visit the Black Market can now review its inventory
 
[+] Last player to visit the Ancient Lamp can now review its inventory
 
[+] Last player to visit the Refugee Camp can now review its inventory
 
[+] Fixed positioning for the "can't build" message in an external Shipyard; resources will now be recounted properly after a successful build
 
[+] The dialog to buy a Spell Book is now displayed on the Mage Guild screen
 
[+] E hotkey now stands for exchange between heroes on the town screen
 
[+] A hint for the spell learned in a Shrine now displays the spell status regardless of the equipped artifacts
 
[+] It is now possible to dismiss heroes visiting towns
 
[+] It is now possible to dismiss heroes on the town and kingdom overview screens
 
[+] A hint for the Stables and Observatory effects has been added
 
[+] Casting the spells Earthquake, Teleport, Remove Obstacle, Clone, and Berserk is now recorded correctly in the combat log
 
===Miscellaneous===
 
[+] New map has been added: Before the Storm
 
[+] Obstacle brush has been improved, along with the RMG obstacle placement
 
[+] Obstacle brush now won't spawn several instances of the same object next to each other
 
[+] RMG: Standard templates have been reworked, fixing bugs and improving playability
 
[+] RMG: Fully passable ornamental objects can now be spawned


[+] RMG: A map is now centered correctly depending on the actual zone layout
==Old Versions==


[+] It is now possible to place more than 32 Black Markets on a map
Version 1.4.2


[+] Every spell now has its effect formula in the description
Version 1.4.1 was skipped for technical reasons.
 
[+] Creature dwellings introduced in AB and SoD now have appropriate ambient sounds
 
[+] Beholders, Evil Eyes and Gold Golems now have magic death sound effects
 
[+] Faerie Dragons now have a casting sound effect
 
[+] Sacrifice spell now has a resurrecting sound effect
 
[+] In hotseat multiplayer games, a special sound effect will now be played when a player attacks another one
 
[+] Combat casting animation speed has been altered for a number of creatures
 
[+] Music now can be set to play in 22kHz mono or 44kHz stereo
 
[+] Record point calculation formula has been altered
 
[+] HoMM3 HD: If object messages are switched off in the settings, object hints will now be always displayed, as opposed to after visiting only
 
[-] Multiple maps and texts have been fixed
 
== Old Versions ==
 
== Version 1.4.2 (05/JAN/2016) ==


HotA fixes
HotA fixes
Line 2,070: Line 1,873:
[-] Fixed select maps and in-game texts
[-] Fixed select maps and in-game texts


== Version 1.4.1 (Skipped) ==
Version 1.4.0
[-] Skipped for technical reasons.
 
== Version 1.4.0 (02/JAN/2016) ==


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
Line 2,197: Line 1,997:
[-] Fixed select maps and in-game texts
[-] Fixed select maps and in-game texts


== Version 1.3.8 (25/APR/2015) ==
Version 1.3.8


HotA bugs
HotA bugs
Line 2,265: Line 2,065:
[-] Map fixes
[-] Map fixes


== Version 1.3.7 (06/MAR/2015) ==
Version 1.3.7


HotA bugs
HotA bugs
Line 2,271: Line 2,071:
[-] Fixed wrong Phoenix portrait
[-] Fixed wrong Phoenix portrait


== Version 1.3.6 (06/MAR/2015) ==
Version 1.3.6


HotA bugs
HotA bugs
Line 2,365: Line 2,165:
[-] Some map and text fixes
[-] Some map and text fixes


== Version 1.3.5 (02/JAN/2015) ==
Version 1.3.5


HotA Bugs
HotA Bugs
Line 2,397: Line 2,197:
[-] Ironfist of the Ogre pickup event text has been introduced
[-] Ironfist of the Ogre pickup event text has been introduced


== Version 1.3.4 (01/JAN/2015) ==
Version 1.3.4


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
Line 2,615: Line 2,415:
[-] A number of maps have been fixed
[-] A number of maps have been fixed


== Version 1.3.3 (29/JUN/2014) ==
Version 1.3.3


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
Line 2,869: Line 2,669:
[-] Some launcher fixes
[-] Some launcher fixes


== Version 1.3.2 (11/JAN/2014) ==
Version 1.3.2


[-] Fixed a crash at map editor start
[-] Fixed a crash at map editor start
Line 2,893: Line 2,693:
[-] Some launcher fixes
[-] Some launcher fixes


== Version 1.3.1 (04/JAN/2014) ==
Version 1.3.1


[-] Fixed a crash when generating a random map in map editor
[-] Fixed a crash when generating a random map in map editor
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