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Horn of the Abyss (Documentation)
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==Arena mode== ===General=== * The new Arena mode has been introduced in HotA, where eash game is essentially a single combat between heroes. The composition of the heroes’ armies, their skills and spells and other combat parameters are set in the map. The map may also provide for the players to choose certain settings for their heroes. ===Gameplay=== * The first day on an arena map is a preparation day. On this day, players visit objects on the map, get or hire an army and prepare their heroes for battle. * Heroes have unlimited movement points, and players can construct any number of buildings in any town. For certain objects, information about their contents is displayed in the arena mode. * A correct arena map must be designed so that players cannot meet on the first day. If HoMM3 HD-Mod is installed, it is recommended to use simultaneous turns until the first day. At the beginning of the second day, the combat starts automatically. * One or more combat places must be set up on an arena map. A combat place is made up of the main square (on which a hero can stand) and an attack square (from which the attack will be launched). During the first day, the attack square is blocked by an obstacle. * It is assumed that one of the players can order a hero to stand on the main square (and thus select the combat place), and then the other player’s hero will be teleported to the attack square (the obstacle will be removed from it beforehand) and will attack. If a player’s hero does not enter any combat place, he/she will be teleported to a random place. There may also be other ways to use combat places. * After the combat, the winning player automatically wins the game. ===Map creation=== * To enable arena mode, the “Arena” checkbox in the “General” tab of the map specifications is used. * Winning and losing conditions cannot be set when the arena mode is used, and when the arena mode is enabled, these settings will be deleted. * In most cases, the same tools as those used to create regular maps work for arena maps as well. * At least one combat place must be set per arena map (displayed as a special object in the list of objects for all terrains), otherwise it will be considered faulty. When arena mode is disabled, all combat places are removed. ===Mode details=== ====Choosing the fighting heroes==== * Players are selected first: if no one is standing in a combat place, the attacker will be the first player by the turn order and the defender is the next one (excluding the first player’s allies). That considered, if there are heroes in some combat places, the defending player is chosen among the owners of these heroes. * If it is not possible to select players in this way (all combat places are occupied by the allies of the first player in the turn order), the defender will be the first player in the turn order, and the attacker, the next player. If there is only one player on the map, he wins immediately. * For the battle, the strongest hero for the attacking player is chosen (by the army value, taking into account the hero’s attack and defence stats). If a player has no heroes on the map, the strongest one among those in towns will be chosen. * Fot the defending player, the strongest hero among those standing in combat places will be chosen. If there are no heroes in combat places, then the hero will be chosen the same way as for the attacker. * If a player has no heroes, he automatically loses (mutual loss is possible if no one has heroes). ====Combat==== * The combat place will be the one where the selected hero of the defending player stands. If the defending player’s hero does not stand in a combat place, the combat place will be selected randomly from all available ones. * Before the battle, the obstacle is removed from the attack square of the combat place, the defending hero is teleported to the main square (if not already there) and the attacker, to the attack square. If teleportation is not possible because the hero is in a boat and the square is on land, or vice versa, both players lose. * Combat takes place. If there is no winner, it counts as a mutual loss. * After the arena game ends, main menu is immediately shown. The result does not count towards the players’ records. ====Other details==== * Heroes have nearly unlimited movement points. * Unlimited number of buildings can be constructed in towns in a day. * The enemy’s heroes are always displayed as being under the effect of Expert Disguise. * If a town event is set to be available for both human and AI-controlled players, the event is triggered at the beginning of the corresponding day even for neutral towns, and no player will get resources from it, but buildings will be constructed and creatures added to the town. In the regular mode, town events do not work for neutral towns. * Global and town event messages are not displayed. * Quest Guards, Quest Gates and Seer Huts are considered visited from the moment the game starts (their quests are displayed and first visit messages are skipped). * Spell in Scrolls, skills at Universities and the contents of Pandora Boxes can be seen. * The Cover of Darkness in the Necropolis, the Mana Vortex in the Dungeon and the Thieves’ Guild in the Cove are always banned. * Battles do not give experience. * AI never flees or surrenders.
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