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=== Structures === ==== General Structures ==== * '''Village Hall''' ** Cost: None. ** Initially built in every town. ** Requirements: None. ** Makes the construction of buildings possible, brings 500 gold per day. * '''Town Hall''' ** Cost: 2500 gold. ** Upgrade of the Village Hall. ** Requirements: Tavern. ** Makes the construction of buildings possible, brings 1000 gold per day. * '''City Hall''' ** Cost: 5000 gold. ** Upgrade of the Town Hall. ** Requirements: Tavern, Blacksmith, Marketplace, Mage Guild Level 1. ** Makes the construction of buildings possible, brings 2000 gold per day. * '''Capitol''' ** Cost: 10000. ** Upgrade of the City Hall. One player cannot build more than one Capitol. If the city with the Capitol is captured, Capitol downgrades to City Hall in that city. ** Requirements: Tavern, Blacksmith, Marketplace, Mage Guild Level 1, Castle. ** Makes the construction of buildings possible, brings 4000 gold per day. * '''Fort''' ** Cost 5000 gold, 20 wood, 20 ore. ** Can be built by default. ** Requirements: None. ** Allows you to view a general list of creatures available for hiring, provides city with walls during the siege. * '''Citadel''' ** Cost: 2500 gold, 5 ore. ** Upgrade of the Fort. ** Requirements: None. ** Allows you to view a general list of creatures available for hiring, provides city with walls, moat and a central tower during the siege. Multiplies the creatures' gain by 1.5 (rounded down). * '''Castle''' ** Cost 5000 gold, 10 wood, 10 ore. ** Upgrade of the Citadel. ** Requirements: None. ** Allows you to view a general list of creatures available for hiring, provides city with walls, the moat, the central and side Shooting Towers during the siege. Multiplies the creatures' gain by 2. * '''Tavern''' ** Cost: 500 gold, 5 wood. ** Built by default, if the city was originally owned by the player. ** Requirements: None. ** Allows the city to hire heroes, hear rumors and gather information in the Thieves' Guild, opens an additional level of information Thieves' Guild towns and garrisons information on enemy towns. * '''Blacksmith''' ** Cost: 1000 gold, 5 wood. ** Requirements: None. ** Allows the guest hero to buy a war machine (cannon) for 4000 gold. * '''Marketplace''' ** Cost: 500 gold, 5 wood. ** Requirements: None. ** Allows you to trade one resource for another, send resources to other players, and improves prices in Marketplaces of other towns by 1 level. * '''Resource Silo''' ** Cost: 5000 gold, 5 ore. ** Requirements: Marketplace. ** Brings 1 sulfur per day. * '''Mage Guild Level 1''' ** Cost: 2000 gold, 5 wood, 5 ore. ** Requirements: None. ** Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1. * '''Mage Guild Level 2''' ** Cost: 1000 gold, 5 wood, 5 ore, 4 mercury, 4 gems, 4 crystal, 4 sulfur. ** Upgrade of the Mage Guild Level 1. ** Requirements: None. ** Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1 and 4 spells of Level 2. * '''Mage Guild level 3''' ** Cost: 1000 gold, 5 wood, 5 ore, 6 mercury, 6 gems, 6 crystals, 6 sulfur. ** Upgrade of the Mage Guild Level 2. ** Requirements: None. ** Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1, 4 spells of Level 2 and 3 spells of Level 3. * '''Mage Guild level 4''' ** Cost: 1000 gold, 5 wood, 5 ore, 8 mercury, 8 gems, 8 crystals, 8 sulfur. ** Upgrade of the Mage Guild level 3. ** Requirements: None. ** Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1, 4 spells of Level 2, 3 spells of Level 3 and 2 spells of Level 4. ==== Special Structures ==== * '''Shipyard''' ** Cost: 2000 gold, 20 wood. ** Can only be built in the city that is located next to water. ** Requirements: None. ** Allows you to buy a boat for 1000 gold and 10 wood, next to the city if there is an unoccupied slot. * '''Pub''' ** Cost: 1000 gold. ** Requirements: Fort, Nymph Waterfall, Shack. ** Increases the gain of the Crew Mates and Seamen by 4. * '''Roost''' ** Cost: 1000 gold. ** Requirements: Fort, Nymph Waterfall, Shack, Nest. ** Increases the gain of the Stormbird and Ayssid by 3. * '''Thieves' Guild''' ** Cost: 500 gold, 5 wood. ** Requirements: Tavern. ** Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns. * '''Grotto''' ** Cost: 7500 gold, 15 wood, 15 ore. ** Requirements: Marketplace. ** Allows the guest hero to sacrifice creatures or artifacts, gaining experience. Works like Altar of Sacrifice (map object). ==== Creature Dwellings ==== * '''Nymph Waterfall''' {{Location|image = Nymph Waterfall-dwelling|External Nymph Waterfall as seen on the adventure map.}} ** Cost: 300 gold, 5 wood, 5 ore. ** Creature dwelling Level 1 (Nymphs). Built in a neutral city or town with a fort by default. ** Requirements: Fort. ** Allows you to recruit Nymphs. * '''Upg. Nymph Waterfall''' ** Cost: 1000 gold. ** Nymph Waterfall Upgrade. Residence of upgraded level 1 creatures (oceanids). ** Requirements: Fort. ** Allows you to recruit Nymphs and Oceanids, upgrade Nymphs into Oceanids. * '''Shack''' {{Location|image = Shack-dwelling|External Shack as seen on the adventure map.}} ** Cost: 1000 gold, 10 wood. ** Creature dwelling Level 2 (Crew Mates). Built in a neutral city or town with a fort by default. ** Requirements: Fort, Nymph Waterfall. ** Allows you to recruit Crew Mates. * '''Upg. Shack''' ** Cost: 1000 gold, 5 wood. ** Shack Upgrade. Residence of upgraded level 2 creatures (Seamen). ** Requirements: Fort, Nymph Waterfall. ** Allows you to recruit Crew Mates and Seamen, upgrade Crew Mates into Seamen. * '''Frigate''' {{Location|image = Frigate-dwelling|External Frigate as seen on the adventure map.}} ** Cost: 1000 gold, 10 wood. ** Creature dwelling Level 3 (Pirates). ** Requirements: Fort, Blacksmith, Nymph Waterfall, Shack. ** Allows you to recruit Pirates. * '''Upg. Frigate''' ** Cost: 1500 Gold, 5 wood. ** Upgraded Frigate. Residence of upgraded level 3 creatures (Corsair). ** Requirements: Fort, Blacksmith, Nymph Waterfall, Shack. ** Allows you to recruit Pirates and Corsairs, upgrade Pirates into Corsairs. * '''Gunpowder Warehouse''' ** Cost: 3000 gold, 5 wood, 5 ore, 5 mercury, 5 gems, 5 crystals, 5 sulfur. ** Upgrades the Upg. Frigate. Dwelling of additional upgrade of the creatures Level 3 (Sea Dogs). ** Requirements: Fort, Blacksmith, Nymph Waterfall, Shack. ** Allows you to recruit Pirates, Corsairs and Sea Dogs, upgrade the Pirates and Corsairs into Sea Dogs. * '''Nest''' {{Location|image = Nest-dwelling|External Nest as seen on the adventure map.}} ** Cost: 2000 gold, 5 ore, 2 gems, 2 crystals. ** Creature dwelling Level 4 (Stormbirds). ** Requirements: Fort, Nymph Waterfall, Shack. ** Allows you to recruit Stormbirds. * '''Upg. Nest''' ** Cost: 1500 gold, 2 gems, 2 crystals. ** Upgraded Nest. Residence of upgraded level 4 creatures (Ayssid). ** Requirements: Fort, Nymph Waterfall, Shack. ** Allows you to recruit Stormbirds and Ayssids, upgrade Stormbirds into Ayssids. * '''Tower of the Seas''' {{Location|image = Tower of the Seas-dwelling|External Tower of the Seas as seen on the adventure map.}} ** Cost: 3000 gold, 5 wood, 5 ore, 5 crystals. ** Creature dwelling Level 5 (Sea Witch). ** Requirements: Fort, Mage Guild Level 1, Nymph Waterfall, Shack. ** Allows you to recruit Sea Witches. * '''Upg. Tower of the Seas''' ** Cost: 2000 gold, 5 crystals. ** Upgrade to the Tower of the Seas. Residence of upgraded level 5 creatures (Sorceress). ** Requirements: Fort, the Mage Guild level 2, Nymph Waterfall, Shack. ** Allows you to recruit Sea Witches and the Sorceresses, upgrade Sea Witches into Sorceresses. * '''Nix Fort''' {{Location|image = Nix Fort-dwelling|External Nix Fort as seen on the adventure map.}} ** Cost: 4000 gold 5 wood, 10 ore. ** Creature dwelling Level 6 (Nix). ** Requirements: Fort, Nymph Waterfall, Shack, Nest. ** Allows you to recruit Nix. * '''Upg. Nix Fort''' ** Cost: 3000 gold, 5 wood, 5 ore, 5 sulfur. ** Upgraded Nix Fort. Residence of upgraded level 6 creatures (Nix Warriors). ** Requirements: Fort, Nymph Waterfall, Shack, Nest. ** Allows you to recruit Nix and Nix Warriors, upgrade Nix into Nix Warriors. * '''Maelstrom''' {{Location|image =Maelstrom-dwelling |External Maelstrom as seen on the adventure map.}} ** Cost: 15000 gold, 15 wood, 15 ore, 10 sulfur. ** Creature dwelling Level 7 (Sea Serpents). ** Requirements: Fort, Mage Guild Level 1, Nymph Waterfall, Shack, Nest, Tower of the Seas, Nix Fort. ** Allows you to recruit Sea Serpents. * '''Upg. Maelstrom''' ** Cost: 15000 gold, 15 wood, 15 ore, 20 sulfur. ** Upgraded Maelstrom. Residence of upgraded level 7 creatures (Haspids). ** Requirements: Fort, Mage Guild level 2, Nymph Waterfall, Shack, Nest, Tower of the Seas, Nix Fort. ** Allows you to recruit Sea Serpents and Haspids, upgrade Sea Serpents into Haspids. ==== Lodestar ==== Grail structure. Is built for free if the hero possesses the Grail. Grail disappears after construction. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (Movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp. ==== Building Tree ==== [[File:CoveBuildings_eng.png]]
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