Editing Horn of the Abyss (Documentation)

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{inhota}}[[Category: Horn of the Abyss|*]]
{{about|'''[[Horn of the Abyss]]''' is an unofficial expansion on the same level as {{ab}} and {{sod}}.}}
[[Category: Horn of the Abyss|*]]
== [[Cove]] ==
== [[Cove]] ==


Line 144: Line 145:
** No melee penalty.
** No melee penalty.
** No enemy retaliation.
** No enemy retaliation.
** <span style="color: green">'''Accurate shot'''</span>. <nowiki>The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</nowiki>
** <span style="color: green">'''Accurate shot'''</span>. <nowiki>The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X]] = [[3 multiplier for shooting without penalty and X]] = [[2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</nowiki>


==== [[Stormbird]] ====
==== [[Stormbird]] ====
Line 385: Line 386:
** Resistance: 3/112.
** Resistance: 3/112.
** First Aid: 2/112.
** First Aid: 2/112.
** Interference: 3/112.
* Restricted secondary skills.
* Restricted secondary skills.
** Necromancy.
** Necromancy.
Line 437: Line 437:
** Resistance: 5/112.
** Resistance: 5/112.
** First Aid: 4/112.
** First Aid: 4/112.
** Interference: 1/112.
* Restricted secondary skills.
* Restricted secondary skills.
** Necromancy.
** Necromancy.
Line 562: Line 561:
* Class: Captain.
* Class: Captain.
* Gender: Female.
* Gender: Female.
* Specialty: Scouting. Increases the scouting range by 1 for every 6 levels of the hero (works only if hero has Scouting secondary skill).
* Specialty: Scouting. Increases the Scouting bonus by 5% per hero level (rounded up).
* Secondary skills.
* Secondary skills.
** Logistics: basic.
** Logistics: basic.
Line 654: Line 653:
* Secondary skills.
* Secondary skills.
** Wisdom: basic.
** Wisdom: basic.
** Interference: basic.
** Resistance: basic.
* Spell Book: present.
* Spell Book: present.
* Starting spell: Forgetfulness.
* Starting spell: Forgetfulness.
Line 824: Line 823:


* '''Nymph Waterfall'''
* '''Nymph Waterfall'''
{{Location|image = Nymph Waterfall-dwelling|External Nymph Waterfall as seen on the adventure map.}}
** Cost: 300 gold, 5 wood, 5 ore.
** Cost: 300 gold, 5 wood, 5 ore.
** Creature dwelling Level 1 (Nymphs). Built in a neutral city or town with a fort by default.
** Creature dwelling Level 1 (Nymphs). Built in a neutral city or town with a fort by default.
Line 835: Line 833:
** Allows you to recruit Nymphs and Oceanids, upgrade Nymphs into Oceanids.
** Allows you to recruit Nymphs and Oceanids, upgrade Nymphs into Oceanids.
* '''Shack'''
* '''Shack'''
{{Location|image = Shack-dwelling|External Shack as seen on the adventure map.}}
** Cost: 1000 gold, 10 wood.
** Cost: 1000 gold, 10 wood.
** Creature dwelling Level 2 (Crew Mates). Built in a neutral city or town with a fort by default.
** Creature dwelling Level 2 (Crew Mates). Built in a neutral city or town with a fort by default.
Line 846: Line 843:
** Allows you to recruit Crew Mates and Seamen, upgrade Crew Mates into Seamen.
** Allows you to recruit Crew Mates and Seamen, upgrade Crew Mates into Seamen.
* '''Frigate'''
* '''Frigate'''
{{Location|image = Frigate-dwelling|External Frigate as seen on the adventure map.}}
** Cost: 1000 gold, 10 wood.
** Cost: 1000 gold, 10 wood.
** Creature dwelling Level 3 (Pirates).
** Creature dwelling Level 3 (Pirates).
Line 862: Line 858:
** Allows you to recruit Pirates, Corsairs and Sea Dogs, upgrade the Pirates and Corsairs into Sea Dogs.
** Allows you to recruit Pirates, Corsairs and Sea Dogs, upgrade the Pirates and Corsairs into Sea Dogs.
* '''Nest'''
* '''Nest'''
{{Location|image = Nest-dwelling|External Nest as seen on the adventure map.}}
** Cost: 2000 gold, 5 ore, 2 gems, 2 crystals.
** Cost: 2000 gold, 5 ore, 2 gems, 2 crystals.
** Creature dwelling Level 4 (Stormbirds).
** Creature dwelling Level 4 (Stormbirds).
Line 873: Line 868:
** Allows you to recruit Stormbirds and Ayssids, upgrade Stormbirds into Ayssids.
** Allows you to recruit Stormbirds and Ayssids, upgrade Stormbirds into Ayssids.
* '''Tower of the Seas'''
* '''Tower of the Seas'''
{{Location|image = Tower of the Seas-dwelling|External Tower of the Seas as seen on the adventure map.}}
** Cost: 3000 gold, 5 wood, 5 ore, 5 crystals.
** Cost: 3000 gold, 5 wood, 5 ore, 5 crystals.
** Creature dwelling Level 5 (Sea Witch).
** Creature dwelling Level 5 (Sea Witch).
Line 884: Line 878:
** Allows you to recruit Sea Witches and the Sorceresses, upgrade Sea Witches into Sorceresses.
** Allows you to recruit Sea Witches and the Sorceresses, upgrade Sea Witches into Sorceresses.
* '''Nix Fort'''
* '''Nix Fort'''
{{Location|image = Nix Fort-dwelling|External Nix Fort as seen on the adventure map.}}
** Cost: 4000 gold 5 wood, 10 ore.
** Cost: 4000 gold 5 wood, 10 ore.
** Creature dwelling Level 6 (Nix).
** Creature dwelling Level 6 (Nix).
Line 895: Line 888:
** Allows you to recruit Nix and Nix Warriors, upgrade Nix into Nix Warriors.
** Allows you to recruit Nix and Nix Warriors, upgrade Nix into Nix Warriors.
* '''Maelstrom'''
* '''Maelstrom'''
{{Location|image =Maelstrom-dwelling |External Maelstrom as seen on the adventure map.}}
** Cost: 15000 gold, 15 wood, 15 ore, 10 sulfur.
** Cost: 15000 gold, 15 wood, 15 ore, 10 sulfur.
** Creature dwelling Level 7 (Sea Serpents).
** Creature dwelling Level 7 (Sea Serpents).
Line 916: Line 908:
=== Spells ===
=== Spells ===


* '''Level 1-4 spells are available in cove.'''
* '''Level 1-4 spells are available in Cove.'''
* '''A chance of rolling in the Mage Guild'''
* '''A chance of rolling in the Mage Guild'''
** Level 1
** Level 1
Line 995: Line 987:
* '''Towns with Fort always have level 2 dwelling built by default.'''
* '''Towns with Fort always have level 2 dwelling built by default.'''
* '''Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.'''
* '''Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.'''
* '''If both heroes died (not retreated or surrendered) as a result of a battle, they will not turn up in taverns, unless all other ones have become unavailable.'''
* '''Dwellings belonged to players accumulate creatures on a by-week basis.''' Number of creatures in dwellings without owner is set to one creature growth each week.
* '''Dwellings belonged to players accumulate creatures on a by-week basis.''' Number of creatures in dwellings without owner is set to one creature growth each week.
* '''On standard random map templates monsters join hero only for money and only half of group is joined for the cost of the whole group.'''


=== Combat ===
=== Combat ===
* '''On most of random map templates works the combat round limit: 100 rounds.''' Any battle involving a player and lasting more than 100 rounds will be forcibly terminated. The attacking player will be invited to retreat, surrender, or end with quick combat. The availability of retreat and surrender depends on whether they were available in the first place (except Shackles of War are now ignored). Quick combat is only available in a battle against AI. During finishing with the quick combat a hero of the human player does not cast spells.


* '''Some creatures can perform alternative action.''' Use interface button or Alt key for switch.
* '''Some creatures can perform alternative action.''' Use interface button or Alt key for switch.
Line 1,007: Line 995:
** Harpies and Harpy Hags can attack without return.
** Harpies and Harpy Hags can attack without return.
** Faerie Dragons can attack instead to spell cast.
** Faerie Dragons can attack instead to spell cast.
** Archangels and Pit Lords can move to a hex instead of resurrecting a corpse from it.
** Archangels and Pit Lords can move to hex instead to corpse resurrect from it.
* '''Added the possibility for 2 hex wide creatures to move hex back.'''
* '''Added the possibility for 2 hex wide creatures to move hex back.'''
* '''Negative luck was introduced.''' While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
* '''Negative luck was introduced.''' While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
Line 1,022: Line 1,010:
*** Medusa Stores
*** Medusa Stores
*** Faerie Ring
*** Faerie Ring
*** [[Mineral Spring]]
*** Mineral Spring
*** [[Ruins]]
*** Ruins
*** [[Hermit's Shack]]
*** Hermit's Shack
*** [[Gazebo]]
*** Gazebo
*** [[Junkman]]
*** Junkman
* '''New [[wasteland]] terrain added.'''
** Movement penalty 125%.
** Objects that appear on wasteland on random maps (besides all-terrain ones):
*** Medusa Stores
*** [[Derrick]]
*** [[Warlock's Lab]]
*** [[Prospector]]
*** [[Trailblazer]]
*** [[Grave]]
* '''Native terrain bonus on the underground depends on the particular terrain (originally it was always considered subterranean).'''
* '''Native terrain bonus on the underground depends on the particular terrain (originally it was always considered subterranean).'''


=== Creatures ===
=== Creatures ===


* '''Slightly increased the AI Value of [[Monk]] (Random Map Generator was underestimating them when placing). Thus, Pandora's Boxes and Seer's Huts on random map will give 25 Monks, instead of 30.'''
* '''Slightly increased the AI Value of [[Monk]] (Random Map Generator was underestimating them when placing). Thus, Pandora Boxes and Seer's Huts on random map will give 25 Monks, instead of 30.'''
* '''Increased the AI Value of [[Efreet Sultan]]s (for decreasing their count in guards on random maps). Thus, Pandora's Boxes and Seer's Huts on random map will give 8 Efreet Sultans, instead of 12.'''
* '''Fire immunity of [[Firebirds]] replaced with 50% Fire Resist. Thus, slightly decreased their AI Value (Pandora Boxes and Seer's Huts on random map will give 6 Firebirds, instead of 5).'''
* '''Fire immunity of [[Firebirds]] replaced with 50% Fire Resist. Thus, slightly decreased their AI Value (Pandora Boxes and Seer's Huts on random map will give 6 Firebirds, instead of 5).'''
* '''Largely increased the AI Value of [[Faerie Dragon]]. Their amount on random maps is now about 1.5 times lower.'''
* '''Largely increased the AI Value of [[Faerie Dragon]]. Their amount on random maps is now about 1.5 times lower.'''
* '''[[Arrow Towers]] ignore the target's defense completely (also, fixed various bugs with incorrect damage calculation). Attention: the Arrow Tower attack is 10 and defending hero attack and archery skill work for Arrow Tower. That is why the result damage of Arrow Tower is significantly greater than in original game, is which the Arrow Tower attack was counted as 0 and hero skills did not affect its damage.'''
* '''[[Arrow Towers]] ignore the target's defense completely (also, fixed various bugs with incorrect damage calculation). Attention: the Arrow Tower attack is 10 and defending hero attack and archery skill work for Arrow Tower. That is why the result damage of Arrow Tower is significantly greater than in original game, is which the Arrow Tower attack was counted as 0 and hero skills did not affected its damage.'''


=== Artifacts ===
=== Artifacts ===


* '''[[Orb of Inhibition]] and [[Recanter's Cloak]] are banned by default.'''
* '''[[Orb of Inhibition]] and [[Recanter's Cloak]] are banned by default.'''
* '''[[Garniture of Interference]], [[Surcoat of Counterpoise]], and [[Boots of Polarity]] are disabled by default.'''
* '''[[Garniture of Interference]], [[Surcoat of Counterpoise]], and [[Boots of Polarity]] reduce enemy hero spell power during combat by 5%, 10%, and 15% correspondingly instead of increasing a chance to resist a spell. Enemy spell power is rounded down, but cannot become less than 1.'''
* '''[[Shackles of War]] effect applies only when both sides in the battle have heroes.'''
* '''[[Shackles of War]] effect applies only when both sides in the battle have heroes.'''
* '''Movement points given by [[Equestrian's Gloves]], are reduced from 300 to 200.
 
* '''Movement points given by [[Boots of Speed]], are reduced from 600 to 400.
=== Spells ===
=== Spells ===


* '''Advanced and Expert [[Slow]] reduces the speed by the formula (old speed x 0.5 + 1), rounding down.'''
* '''The damage of [[Armageddon]] spell reduced from 50*(spell power) + 30/30/60/120 to 40*(spell power) + 30/30/60/120.'''
* '''The damage of [[Armageddon]] spell reduced from 50*(spell power) + 30/30/60/120 to 40*(spell power) + 30/30/60/120.'''
* '''The effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30%-30%-50%-50% to 50%-50%-75%-75%.'''
* '''The effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30%-30%-50%-50% to 50%-50-%75-%75%.'''
* '''[[Fly]], [[Water Walk]] and [[Dimension Door]] spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).'''
* '''[[Fly]], [[Water Walk]] and [[Dimension Door]] spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).'''
** To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.
** To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.
Line 1,066: Line 1,042:
=== Secondary Skills ===
=== Secondary Skills ===


* '''[[Resistance]] is disabled by default.'''
* '''[[Resistance]] reduces enemy hero spell power during combat by 10%-20%-30% instead of increasing a chance to resist a spell. Enemy spell power is rounded down, but cannot become less than 1.'''
* '''Added [[Interference]] skill:''' reduces enemy hero spell power during combat by 10%–20%–30%. Enemy spell power is rounded down, but cannot become less than 1. Chances to gain for hero classes:
** Knight: 5/112
** Cleric: 0/112
** Ranger: 9/112
** Druid: 0/112
** Alchemist: 5/112
** Wizard: 0/112
** Demoniac: 6/112
** Heretic: 0/112
** Death Knight: 5/112
** Necromancer: 0/112
** Overlord: 6/112
** Warlock: 0/112
** Barbarian: 6/112
** Battle Mage: 1/112
** Beastmaster: 5/112
** Witch: 0/112
** Planeswalker: 2/112
** Elementalist: 0/112
** Captain: 3/112
** Navigator: 1/112
* '''[[Scouting]] now adds +1/+3/+5 cells to hero sight radius instead of +1/+2+/3.'''
* '''[[Scouting]] now adds +1/+3/+5 cells to hero sight radius instead of +1/+2+/3.'''
* '''[[Necromancy]] raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%.'''
* '''[[Necromancy]] raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%.'''
* '''[[Logistics]] increases hero movement points by 5%–10%–20% instead of 10%–20%–30%.'''
* '''[[Intelligence]] increases hero spell points by 20%–35%–50% instead of 25%–50%–100%.'''
* '''[[Mysticism]] refills 5–10–15 mana every day instead of 2–3–4.'''
* '''[[Estates]] gives 250–500–1000 gold every day instead of 125–250–500.'''


== Town Gameplay ==
== Town Gameplay ==
Line 1,099: Line 1,050:
=== [[Castle]] ===
=== [[Castle]] ===


{{Hero_rb|Beatrice}}
* '''Heroes'''
* '''Heroes'''
** [[Sir Mullich]] is banned by default. [[Lord Haart]] available instead.
** [[Sir Mullich]] is banned by default. [[Lord Haart]] available instead.
** [[Sylvia]] is banned on maps without water. New hero - [[Beatrice]] available instead.
** [[Sylvia]] is banned on maps without water. New hero - [[Beatrice]] available instead.
{{Hero_rb|Beatrice}}
*** Available on random maps only without water (replaces [[Sylvia]]).
*** Available on random maps only without water (replaces [[Sylvia]]).
*** Class: Knight.
*** Class: Knight.
*** Gender: Female.
*** Gender: Female.
*** Specialty: Scouting. Increases the scouting range by 1 for every 6 levels of the hero (works only if hero has Scouting secondary skill).
*** Specialty: Scouting. Receives a 5% per level bonus to Scouting skill percentage (rounded up).
*** Secondary skills.
*** Secondary skills.
**** Leadership: basic.
**** Leadership: basic.
Line 1,118: Line 1,069:
=== [[Rampart]] ===
=== [[Rampart]] ===


* '''Heroes’ starting armies'''
* '''Heroes' starting armies'''
** Amount of [[Elves]] decreased from 3–6 to 2–4.
** Amount of [[Elves]] decreased from 3-6 to 2-4.
{{Hero_rb|Giselle}}
* '''Heroes'''
* '''Heroes'''
** [[Ufretin]] starting skill was changed from Resistance to Interference.
** [[Clancy]] starting skill was changed from Resistance to Interference.
** [[Thorgrim]] is banned by default. New hero — [[Giselle]] available instead.
*** Available by default (replaces [[Thorgrim]]).
*** Class: Ranger.
*** Gender: Female.
*** Specialty: Interference. Receives a 5% per level bonus to Interference skill.
*** Secondary skills.
**** Interference: advanced.
*** Spell Book: none.
*** Default unit count.
**** Centaurs: 12–24.
**** Dwarves: 3–5.
**** Wood Elves: 2–4.
** [[Gem]] has her starting spell changed on random maps without water from [[Summon Boat]] to [[Bless]].
** [[Gem]] has her starting spell changed on random maps without water from [[Summon Boat]] to [[Bless]].


Line 1,153: Line 1,089:
** Amount of [[Stone Gargoyles]] increased from 3-5 to 5-7.
** Amount of [[Stone Gargoyles]] increased from 3-5 to 5-7.
** Amount of [[Stone Golems]] increased from 2-3 (or 2 in Josephine's second slot) to 4-5.
** Amount of [[Stone Golems]] increased from 2-3 (or 2 in Josephine's second slot) to 4-5.
* '''Heroes'''
** [[Fafner]] starting skill was changed from [[Resistance]] to [[Interference]].


=== [[Inferno]] ===
=== [[Inferno]] ===
Line 1,161: Line 1,095:
** Upg. [[Hell Hole]] no longer requires Mage Guild level 2 (still requires Mage Guild level 1).
** Upg. [[Hell Hole]] no longer requires Mage Guild level 2 (still requires Mage Guild level 1).
* '''Building prices'''
* '''Building prices'''
** [[Brimstone Stormclouds]] price in sulfur decreased from 5 to 4.
** [[Brimstone Clouds]] price in sulfur decreased from 5 to 4.
** Upg. [[Hall of Sins]] price in mercury decreased from 5 to 4.
** Upg. [[Hall of Sins]] price in mercury decreased from 5 to 4.
** Upg. [[Kennels]] price in sulfur decreased from 5 to 4.
** Upg. [[Kennels]] price in sulfur decreased from 5 to 4.
* '''Creatures'''
* '''Creatures'''
** [[Magog]]s can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless the [[Bow of the Sharpshooter]] is equipped). Targeting dialogue is called by pressing G. However, creatures immune to fire can be damaged only by a central hex.
** [[Magog]]s can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless sniper bow is present). Targeting dialogue is called by pressing G. However, creatures immune to fire can be damaged only by a central hex.
** [[Arch Devil]] decreases Luck by 2 (instead of 1 from the original).
** [[Arch Devil]] decreases Luck by 2 (instead of 1 from the original).
* '''Heroes' starting armies'''
* '''Heroes' starting armies'''
** Amount of [[Imps]] increased from 15-25 to 20-30.
** Amount of [[Imps]] increased from 15-25 to 20-30.
* '''Heroes'''
** [[Ignatius]] starting skill was changed from [[Resistance]] to [[Interference]].


=== [[Necropolis]] ===
=== [[Necropolis]] ===
Line 1,185: Line 1,117:
** Upg. [[Mausoleum]] price in sulfur decreased from 5 to 4.
** Upg. [[Mausoleum]] price in sulfur decreased from 5 to 4.
* '''Creatures'''
* '''Creatures'''
** [[Liches]] and [[Power Lich]]es can shoot death cloud at any hex of the battlefield except for its own hex and adjacent ones (unless the [[Bow of the Sharpshooter]] bow is equipped). Targeting dialogue is called by pressing G.
** [[Liches]] and [[Power Lich]]es can shoot death cloud at any hex of the battlefield except for its own hex and adjacent ones (unless sniper bow is present). Targeting dialogue is called by pressing G.
 
{{Hero_rb|Ranloo}}
* '''Heroes'''
* '''Heroes'''
** [[Straker]] starting skill was changed from [[Resistance]] to [[Interference]].
** [[Galthran]] is banned by default. New hero - [[Ranloo]] is available instead.
** [[Galthran]] is banned by default. New hero - [[Ranloo]] is available instead.
{{Hero_rb|Ranloo}}
*** Available by default (replaces [[Galthran]]).
*** Available by default (replaces [[Galthran]]).
*** Class: Death Knight.
*** Class: Death Knight.
Line 1,210: Line 1,140:
** Amount of [[Troglodytes]] decreased from 30-40 to 20-30.
** Amount of [[Troglodytes]] decreased from 30-40 to 20-30.
** Amount of [[Harpies]] increased from 4-6 to 6-8.
** Amount of [[Harpies]] increased from 4-6 to 6-8.
* '''Heroes'''
** [[Ajit]] starting skill was changed from [[Resistance]] to [[Interference]].


=== [[Stronghold]] ===
=== [[Stronghold]] ===
Line 1,217: Line 1,145:
* '''Building prices'''
* '''Building prices'''
** [[Cyclops Cave]] price does not include crystals. Upg. [[Cyclops Cave]] price in crystals increased from 0 to 10.
** [[Cyclops Cave]] price does not include crystals. Upg. [[Cyclops Cave]] price in crystals increased from 0 to 10.
* '''Heroes'''
** [[Krellion]] starting skill was changed from [[Resistance]] to [[Interference]].
** [[Saurug]] starting skill was changed from [[Resistance]] to [[Interference]].


=== [[Fortress]] ===
=== [[Fortress]] ===
Line 1,226: Line 1,151:
** Amount of [[Gnolls]] increased from 10-20 to 15-25.
** Amount of [[Gnolls]] increased from 10-20 to 15-25.
** Amount of [[Serpent Flies]] increased from 2-4 to 3-4.
** Amount of [[Serpent Flies]] increased from 2-4 to 3-4.
{{Hero_rb|Kinkeria}}
* '''Heroes'''
* '''Heroes'''
** [[Bron]] starting skill was changed from [[Resistance]] to [[Interference]].
** [[Voy]] banned on maps without water. New hero - [[Kinkeria]] available instead.
** [[Voy]] banned on maps without water. New hero - [[Kinkeria]] available instead.
{{Hero_rb|Kinkeria}}
*** Available on random maps only without water (replaces [[Voy]]).
*** Available on random maps only without water (replaces [[Voy]]).
*** Class: Witch.
*** Class: Witch.
Line 1,257: Line 1,180:
** Cost of constructing the [[Pyre]] went up from 10 to 20 mercury and from 10000 to 15000 gold.
** Cost of constructing the [[Pyre]] went up from 10 to 20 mercury and from 10000 to 15000 gold.
* '''Building properties'''
* '''Building properties'''
** [[Aurora Borealis]] (Grail structure of Conflux) allows to learn spells up to according level of the Mage Guild in the city only and doesn’t allow learning spells not available for this town.
** [[Aurora Borealis]] (Grail structure of Conflux) allows to learn spells up to according level of the Mage Guild in the city only.
* '''Creatures'''
* '''Creatures'''
** Fire immunity of [[Firebirds]] replaced with 50% Fire Resist. Slightly decreased AI Value (thus, Pandora Boxes and Seer's Huts on random map will give 6 Firebirds, instead of 5).
** Fire immunity of [[Firebirds]] replaced with 50% Fire Resist. Slightly decreased AI Value (thus, Pandora Boxes and Seer's Huts on random map will give 6 Firebirds, instead of 5).
Line 1,271: Line 1,194:


=== [[Leprechaun]] ===
=== [[Leprechaun]] ===
{{CreaturePM|Leprechaun}}
 
{| style="clear:right; float:right; margin-top:6px; "
| [[File: Alehouse-dwelling.gif|Alehouse|link=Alehouse]]
|}
* Level 2.
* Level 2.
* Dwelling: Alehouse.
* Dwelling: Alehouse.
Line 1,290: Line 1,210:
* Abilities.
* Abilities.
** Doubles friendly unit Luck chance.
** Doubles friendly unit Luck chance.
** Casts Fortune. 3 times per battle can cast Advanced Fortune on an allied unit. The spell lasts 6 turns.
** Casts Fortune. 3 times per battle can cast Advanced Fortune on allied unit. Spell lasts 6 turns.


=== [[Satyr]] ===
=== [[Satyr]] ===
{{CreaturePM|Satyr}}
 
{| style="clear:right; float:right; margin-top:6px; "
| [[File: Wineyard-dwelling.gif|Wineyard|link=Wineyard]]
|}
* Level 4.
* Level 4.
* Dwelling: Wineyard.
* Dwelling: Wineyard.
Line 1,313: Line 1,230:
** Casts Mirth. 3 times per battle can cast Advanced Mirth on allied unit. Spell lasts 6 turns.
** Casts Mirth. 3 times per battle can cast Advanced Mirth on allied unit. Spell lasts 6 turns.


=== [[Steel Golem]] ===
=== [[Fangarm]] ===
{{CreaturePM|Steel Golem}}
* Level 4.
* Dwelling: none.
* Attack: 10.
* Defense: 11.
* Damage: 6-8.
* Health: 45.
* Speed: 6.
* Shots: 0.
* Cost: 400 gold.
* Population growth: 4.
* Amount on map: 10-16.
* AI Value: 597.
* Fight Value: 597.
* Abilities.
** [[Golem]]. 80% [[Spell damage resistance]]


=== [[Fangarm]] ===
{{CreaturePM|Fangarm}}
{| style="clear:right; float:right; margin-top:6px; "
| [[File: Ziggurat-dwelling.gif|Ziggurat|link=Ziggurat]]
|}
* Level 5.
* Level 5.
* Dwelling: Ziggurat.
* Dwelling: Ziggurat.
Line 1,360: Line 1,256:
=== [[Diplomat's Cloak]] ===
=== [[Diplomat's Cloak]] ===


{{Location|image = Diplomat's Cloak artifact|Diplomat's Cloak as seen on the adventure map.}}
{{Location|image = Diplomat's Cloak-artifact|Diplomat's Cloak as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
Line 1,370: Line 1,266:
=== [[Pendant of Reflection]] ===
=== [[Pendant of Reflection]] ===


{{Location|image = Pendant of Reflection artifact|Pendant of Reflection as seen on the adventure map.}}
{{Location|image = Pendant of Reflection-artifact|Pendant of Reflection as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
Line 1,376: Line 1,272:
* Worn on the neck (also blocks slots of shoulders and legs).
* Worn on the neck (also blocks slots of shoulders and legs).
* Cost: 12000.
* Cost: 12000.
* In addition to component effects increases your chance to resist a hostile spell by 20%. Component effects: increase your chance to resist a hostile spell by 30%.
* In addition to component effects reduces the Power skill of enemy hero by 20% during combat. Component effects: reduce the Power skill of enemy hero by 30% during combat.
* '''Does not appear on random maps unless it is enabled in the template settings.'''


=== [[Ironfist of the Ogre]] ===
=== [[Ironfist of the Ogre]] ===


{{Location|image = Ironfist of the Ogre artifact|Ironfist of the Ogre as seen on the adventure map.}}
{{Location|image = Ironfist of the Ogre-artifact|Ironfist of the Ogre as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
Line 1,387: Line 1,282:
* Carried in right hand (also blocks left hand slot, head slot and body slot).
* Carried in right hand (also blocks left hand slot, head slot and body slot).
* Cost: 20000.
* Cost: 20000.
* In addition to component effects at the beginning of a combat the Fist will cast Haste, Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops. Component effects: increase your Attack and Defense skills by 5 and your Spell Power and Knowledge skills by 4.
* In addition to component effects at the beginning of a combat the Fist will cast Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops. Component effects: increase your Attack and Defense skills by 5 and your Spell Power and Knowledge skills by 4.


=== [[Golden Goose]] ===
=== [[Golden Goose]] ===


{{Location|image = Golden Goose artifact|Golden Goose as seen on the adventure map.}}
{{Location|image = Golden Goose-artifact|Golden Goose as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
Line 1,401: Line 1,296:
=== [[Trident of Dominion]] ===
=== [[Trident of Dominion]] ===


{{Location|image = Trident of Dominion artifact|Trident of Dominion as seen on the adventure map.}}
{{Location|image = Trident of Dominion-artifact|Trident of Dominion as seen on the adventure map.}}


* Class: Major.
* Class: Major.
Line 1,410: Line 1,305:
=== [[Shield of Naval Glory]] ===
=== [[Shield of Naval Glory]] ===


{{Location|image = Shield of Naval Glory artifact|Shield of Naval Glory as seen on the adventure map.}}
{{Location|image = Shield of Naval Glory-artifact|Shield of Naval Glory as seen on the adventure map.}}


* Class: Major.
* Class: Major.
Line 1,419: Line 1,314:
=== [[Royal Armor of Nix]] ===
=== [[Royal Armor of Nix]] ===


{{Location|image = Royal Armor of Nix artifact|Royal Armor of Nix as seen on the adventure map.}}
{{Location|image = Royal Armor of Nix-artifact|Royal Armor of Nix as seen on the adventure map.}}


* Class: Major.
* Class: Major.
Line 1,428: Line 1,323:
=== [[Crown of the Five Seas]] ===
=== [[Crown of the Five Seas]] ===


{{Location|image = Crown of the Five Seas artifact|Crown of the Five Seas as seen on the adventure map.}}
{{Location|image = Crown of the Five Seas-artifact|Crown of the Five Seas as seen on the adventure map.}}


* Class: Major.
* Class: Major.
Line 1,437: Line 1,332:
=== [[Wayfarer's Boots]] ===
=== [[Wayfarer's Boots]] ===


{{Location|image = Wayfarer's Boots artifact|Wayfarer's Boots as seen on the adventure map.}}
{{Location|image = Wayfarer's Boots-artifact|Wayfarer's Boots as seen on the adventure map.}}


* Class: Major.
* Class: Major.
Line 1,446: Line 1,341:
=== [[Ring of Suppression]] ===
=== [[Ring of Suppression]] ===


{{Location|image = Ring of Suppression artifact|Ring of Suppression as seen on the adventure map.}}
{{Location|image = Ring of Suppression-artifact|Ring of Suppression as seen on the adventure map.}}


* Class: Treasure.
* Class: Treasure.
Line 1,455: Line 1,350:
=== [[Hideous Mask]] ===
=== [[Hideous Mask]] ===


{{Location|image = Hideous Mask artifact|Hideous Mask as seen on the adventure map.}}
{{Location|image = Hideous Mask-artifact|Hideous Mask as seen on the adventure map.}}


* Class: Minor.
* Class: Minor.
Line 1,464: Line 1,359:
=== [[Pendant of Downfall]] ===
=== [[Pendant of Downfall]] ===


{{Location|image = Pendant of Downfall artifact|Pendant of Downfall as seen on the adventure map.}}
{{Location|image = Pendant of Downfall-artifact|Pendant of Downfall as seen on the adventure map.}}


* Class: Major.
* Class: Major.
Line 1,473: Line 1,368:
=== [[Runes of Imminency]] ===
=== [[Runes of Imminency]] ===


{{Location|image = Runes of Imminency artifact|Runes of Imminency as seen on the adventure map.}}
{{Location|image = Runes of Imminency-artifact|Runes of Imminency as seen on the adventure map.}}


* Class: Treasure.
* Class: Treasure.
Line 1,482: Line 1,377:
=== [[Demon's Horseshoe]] ===
=== [[Demon's Horseshoe]] ===


{{Location|image = Demon's Horseshoe artifact|Demon's Horseshoe as seen on the adventure map.}}
{{Location|image = Demon's Horseshoe-artifact|Demon's Horseshoe as seen on the adventure map.}}


* Class: Treasure.
* Class: Treasure.
Line 1,491: Line 1,386:
=== [[Shaman's Puppet]] ===
=== [[Shaman's Puppet]] ===


{{Location|image = Shaman's Puppet artifact|Shaman's Puppet as seen on the adventure map.}}
{{Location|image = Shaman's Puppet-artifact|Shaman't Puppet as seen on the adventure map.}}


* Class: Minor.
* Class: Minor.
Line 1,500: Line 1,395:
=== [[Ring of Oblivion]] ===
=== [[Ring of Oblivion]] ===


{{Location|image = Ring of Oblivion artifact|Ring of Oblivion as seen on the adventure map.}}
{{Location|image = Ring of Oblivion-artifact|Ring of Oblivion as seen on the adventure map.}}


* Class: Major.
* Class: Major.
Line 1,509: Line 1,404:
=== [[Cape of Silence]] ===
=== [[Cape of Silence]] ===


{{Location|image = Cape of Silence artifact|Cape of Silence as seen on the adventure map.}}
{{Location|image = Cape of Silence-artifact|Cape of Silence as seen on the adventure map.}}


* Class: Major.
* Class: Major.
Line 1,515: Line 1,410:
* Cost: 7500.
* Cost: 7500.
* Bans all level 1 and 2 spells in battle.
* Bans all level 1 and 2 spells in battle.
 
* '''Does not appear on random maps unless it is enabled in the template settings.'''
=== [[Charm of Eclipse]] ===
 
{{Location|image = Charm of Eclipse artifact|Charm of Eclipse as seen on the adventure map.}}
 
* Class: Minor.
* Worn in "Other" slot.
* Cost: 5000.
* Reduces the Power skill of enemy hero by 10% during combat.
 
=== [[Seal of Sunset]] ===
 
{{Location|image = Seal of Sunset artifact|Seal of Sunset as seen on the adventure map.}}
 
* Class: Minor.
* Worn on finger.
* Cost: 5000.
* Reduces the Power skill of enemy hero by 10% during combat.
 
=== [[Plate of Dying Light]] ===
 
{{Location|image = Plate of Dying Light artifact|Plate of Dying Light as seen on the adventure map.}}
 
* Class: Relic.
* Worn on body.
* Cost: 10000.
* Reduces the Power skill of enemy hero by 25% during combat.
 
=== [[Sleepkeeper]] ===
 
{{Location|image = Sleepkeeper artifact|Sleepkeeper as seen on the adventure map.}}
 
* Class: Relic.
* Worn in "Other" slot.
* Cost: 50000.
* Provides immunity to all mind spells for your creatures.


=== [[Horn of the Abyss (artifact)|Horn of the Abyss]] ===
=== [[Horn of the Abyss (artifact)|Horn of the Abyss]] ===


{{Location|image = Horn of the Abyss artifact|Horn of the Abyss as seen on the adventure map.}}
{{Location|image = Horn of the Abyss-artifact|Horn of the Abyss as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
Line 1,597: Line 1,457:
* Value of [[Hovel]] ([[Peasant]] outer dwell) multiplied by 3, so they will not appear more often than another level 1 Dwellings.
* Value of [[Hovel]] ([[Peasant]] outer dwell) multiplied by 3, so they will not appear more often than another level 1 Dwellings.
* The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol).
* The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol).
=== New appearances of Original Objects ===
{| frame=box cellspacing=0 cellpadding=7 0 0 7 style="text-align:center; background-color:aliceblue; vertical-align:text-bottom;"
! colspan=11 style="background-color:#{{blue 3}};"|Object appearances added in {{hota}}
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | '''[[Shadow of Death]]''' || style="background-color:lavender;" colspan=6 | '''{{hota}}'''
|-
| style="background-color:lavender;" | [[file: garrison (horizontal).gif|Garrison|link=Garrison]]<br>[[Garrison]]|| colspan=2 | [[file: garrison3.gif|Garrison|link=Garrison]] || colspan=2 | [[file: garrison2.gif|Garrison|link=Garrison]] || colspan=2 | [[file: garrison water.gif|Garrison|link=Garrison]]<br>[[Water|{{---}}(water)]]
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: corpse.gif|Corpse|link=corpse]]<br>[[Corpse]] || || || [[file: corpse2 (sand).gif|Corpse|link=corpse]]<br>[[Sand|(sand)]] || [[file: corpse3 (sand).gif|Corpse|link=corpse]]<br>[[Sand|(sand)]] || ||
|-
| style="background-color:lavender;" | [[file: Wagon.gif|Wagon|link=Wagon]]<br>Wagon || || || colspan=2 | [[file: Wagon (HotA).gif|Wagon|link=Wagon]] || ||
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: subterranean Gate.gif|Subterranean Gate|link=Subterranean Gate]]<br>[[Subterranean Gate]] || || colspan=2 | [[file: subterranean Gate (snow).gif|Subterranean Gate|link=Subterranean Gate]]<br>[[Snow|(snow)]] || colspan=2 style="vertical-align:bottom;" | [[file: subterranean Gate (underworld).gif|Subterranean Gate|link=Subterranean Gate]]<br>[[Layer|(underground layer)]] ||
|-
| style="background-color:lavender; padding-left:10px; padding-right: 20px;" | [[file: seer's Hut 2.gif|Seer's Hut|link=Seer's Hut]][[file: seer's Hut 1.gif|Seer's Hut|link=Seer's Hut]][[file: seer's Hut 3.gif|Seer's Hut|link=Seer's Hut]]<br>[[Seer's Hut]]s || colspan=2 | [[file: seer's Hut 4 (HotA).gif|Seer's Hut|link=Seer's Hut]] || colspan=2 | [[file: seer's Hut 5 (HotA).gif|Seer's Hut|link=Seer's Hut]] || colspan=2 | [[file: seer's Hut (water).gif|Seer's Hut|link=Seer's Hut]]<br>[[Water|(water)]]
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: prison.gif|Prison|link=Prison]]<br>[[Prison]] || || colspan=2 | [[file: prison2.gif|Prison|link=Prison]] || colspan=2 | [[file: prison (water).gif|Prison|link=Prison]]<br>[[Water|(water)]] ||
|-
| style="background-color:lavender;" | [[file: sea Chest.gif|Sea Chest|link=Sea Chest]]<br>[[Sea Chest]] || || || colspan=2 | [[file: sea Chest (HotA).gif|Sea Chest|link=Sea Chest]]<sup>*</sup> || ||
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: fountain of Youth.gif|Fountain of Youth|link=fountain of Youth]]<br>[[Fountain of Youth]] || || || colspan=2 | [[file: fountain of Youth (water).gif|Fountain of Youth|link=fountain of Youth]]<br>[[Water|(water)]] || ||
|-
| style="background-color:lavender;" | [[File: Monolith Two Way3.gif|Monolith|link=Monolith]]{{---}}[[file: Monolith Two Way7.gif|Monolith|link=Monolith]]<br>[[Monolith|Monoliths Two Way]] || || colspan=2 | [[File: White Two Way Sea Portal.gif|White Two Way Sea Portal|link=Monolith]]<br>[[Water|(water)]] || colspan=2 | [[file: red Two Way Sea Portal.gif|Red Two Way Sea Portal|link=Monolith]]<br>[[Water|(water)]] ||
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: school of Magic.gif|School of Magic|link=School of Magic]]<br>[[School of Magic]] || || || colspan=2 | [[file: school of Magic (water).gif|School of Magic|link=School of Magic]]<br>[[Water|(water)]] || ||
|-
| style="background-color:lavender;" | [[file: tavern.gif|Tavern|link=tavern]]<br>[[Tavern]] || || || colspan=2 | [[file: tavern (water).gif|Tavern|link=tavern]]<br>[[Water|(water)]] || ||
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: shrine of Magic Incantation.gif|bottom|Shrine of Magic Incantation|link=Shrine]] [[file: shrine of Magic Gesture.gif|Shrine of Magic Gesture|link=Shrine]] [[file: shrine of Magic Thought.gif|Shrine of Magic Thought|link=Shrine]]<br>[[Shrines]] || || style="text-align:right;" | [[file: shrine of Magic Incantation (water).gif|Shrine of Magic Incantation|link=Shrine]]<br>[[Water|(water)]] || colspan=2 | [[file: shrine of Magic Gesture (water).gif|Shrine of Magic Gesture|link=Shrine]]<br>[[Water|{{-}}{{-}}(water)]] || style="text-align:left;" | [[file: shrine of Magic Thought (water).gif|Shrine of Magic Thought|link=Shrine]]<br>[[Water|{{---}}(water)]] ||
|}
''* Original [[Sea Chest]] was replaced by the new one.


=== New Creature Banks ===
=== New Creature Banks ===
Line 1,638: Line 1,465:


* In 30% of cases.
* In 30% of cases.
** Guards: 25 Steel Golems.
** Guards: 40 Iron Golems.
** Reward: 1 Giant.
** Reward: 1 Giant.
* In 30% of cases.
* In 30% of cases.
** Guards: 50 Steel Golems.
** Guards: 80 Iron Golems.
** Reward: 2 Giants.
** Reward: 2 Giants.
* In 30% of cases.
* In 30% of cases.
** Guards: 75 Steel Golems.
** Guards: 120 Iron Golems.
** Reward: 3 Giants.
** Reward: 3 Giants.
* In 10% of cases.
* In 10% of cases.
** Guards: 100 Steel Golems.
** Guards: 160 Iron Golems.
** Reward: 4 Giants.
** Reward: 4 Giants.
* For Random Map Generator:
* For Random Map Generator:
Line 1,725: Line 1,552:
* Guards are divided into 6 groups.
* Guards are divided into 6 groups.
* In 100% of cases.
* In 100% of cases.
** Guards: 90 Zombies.
** Guards: 120 Walking Deads.
** Reward: 2500 gold, 1 minor artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale.
** Reward: 2500 gold, 1 minor artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale.
* For Random Map Generator:
* For Random Map Generator:
Line 1,753: Line 1,580:
** Density: 50.
** Density: 50.


==== [[Ruins]] ====
===== [[Ruins]] =====


{{Location|image = Ruins | Ruins as seen on the adventure map.}}
{{Location|image = Ruins | Ruins as seen on the adventure map.}}
Line 1,774: Line 1,601:
** Density: 100.
** Density: 100.


==== [[Beholders' Sanctuary]] ====
==== Sea Objects ====
 
===== [[Beholders' Sanctuary]] =====


{{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}}
{{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}}
Line 1,795: Line 1,624:
** Density: 100.
** Density: 100.


==== [[Temple of the Sea]] ====
===== [[Temple of the Sea]] =====


{{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}}
{{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}}
Line 1,816: Line 1,645:
** Density: 100.
** Density: 100.


==== [[Pirate Cavern]] ====
===== [[Pirate Cavern]] =====


{{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}}
{{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}}
Line 1,822: Line 1,651:
* The guards are divided into 4 stacks.
* The guards are divided into 4 stacks.
* In 30% of cases.
* In 30% of cases.
** Guards: 20 Pirates, 20 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs).
** Guards: 20 Pirates, 20 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs).
** Reward: 1 Sea Serpent.
** Reward: 1 Sea Serpent.
* In 30% of cases.
* In 30% of cases.
** Guards: 40 Pirates, 40 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs).
** Guards: 40 Pirates, 40 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs).
** Reward: 2 Sea Serpents.
** Reward: 2 Sea Serpents.
* In 30% of cases.
* In 30% of cases.
** Guards: 60 Pirates, 60 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs).
** Guards: 60 Pirates, 60 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs).
** Reward: 3 Sea Serpents.
** Reward: 3 Sea Serpents.
* In 10% of cases.
* In 10% of cases.
** Guards: 80 Pirates, 80 Corsairs, 50% chance of having an upgraded stack (Pirates into Corsairs).
** Guards: 80 Pirates, 80 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs).
** Reward: 4 Sea Serpents.
** Reward: 4 Sea Serpents.
* '''Does not appear on random maps unless it is enabled in the template settings.'''
* '''Does not appear on random maps unless it is enabled in the template settings.'''


==== [[Ivory Tower]] ====
===== [[Ivory Tower]] =====


{{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}}
{{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}}
Line 1,853: Line 1,682:
* '''Does not appear on random maps unless it is enabled in the template settings.'''
* '''Does not appear on random maps unless it is enabled in the template settings.'''


==== [[Spit]] ====
===== [[Spit]] =====


{{Location|image = Spit|Spit as seen on the adventure map.}}
{{Location|image = Spit|Spit as seen on the adventure map.}}
Line 1,859: Line 1,688:
* Garrison is split in 4 squads dislocated on the sides of the battlefield.
* Garrison is split in 4 squads dislocated on the sides of the battlefield.
* In 30% of cases.
* In 30% of cases.
** Guards: 16 Basilisks.
** Guards: 20 Basilisks.
** Reward: 3000 gold.
** Reward: 3000 gold.
* In 30% of cases.
* In 30% of cases.
** Guards: 24 Basilisks.
** Guards: 30 Basilisks.
** Reward: 4500 gold.
** Reward: 4500 gold.
* In 30% of cases.
* In 30% of cases.
** Guards: 32 Basilisks.
** Guards: 40 Basilisks.
** Reward: 6000 gold.
** Reward: 6000 gold.
* In 10% of cases.
* In 10% of cases.
** Guards: 48 Basilisks.
** Guards: 60 Basilisks.
** Reward: 9000 gold.
** Reward: 9000 gold.
* '''Does not appear on random maps unless it is enabled in the template settings.'''
* '''Does not appear on random maps unless it is enabled in the template settings.'''
Line 1,914: Line 1,743:
* Density: 25.
* Density: 25.


==== [[Warehouse#Warehouse of Crystal|Warehouse of Crystal]] ====
==== [[Warehouse#Warehouse of Crystals|Warehouse of Crystals]] ====


{{Location|image = Warehouse of Crystal|Warehouse of Crystal as seen on the adventure map.}}
{{Location|image = Warehouse of Crystals|Warehouse of Crystals as seen on the adventure map.}}


* Brings 6 crystals when visited once a week.
* Brings 6 crystals when visited once a week.
Line 1,924: Line 1,753:
* Density: 25.
* Density: 25.


==== [[Warehouse#Warehouse of Gem|Warehouse of Gem]] ====
==== [[Warehouse#Warehouse of Gems|Warehouse of Gems]] ====


{{Location|image = Warehouse of Gem|Warehouse of Gem as seen on the adventure map.}}
{{Location|image = Warehouse of Gems|Warehouse of Gems as seen on the adventure map.}}


* Brings 6 gems when visited once a week.
* Brings 6 gems when visited once a week.
Line 1,955: Line 1,784:


=== [[Shrine of Magic Mystery]] ===
=== [[Shrine of Magic Mystery]] ===
{{Location|image = Shrine of Magic Mystery|Shrine of Magic Mystery as seen on the adventure map.}}


* Allows you to learn a level 4 spell.
* Allows you to learn a level 4 spell.
Line 1,964: Line 1,791:
* Frequency of occurrence: 100.
* Frequency of occurrence: 100.


{{Location|image = Cannon Yard|Cannon Yard as seen on the adventure map.}}
{{Location|image = Cannon Yard(S)|Cannon Yard as seen on the adventure map.}}
 
=== [[Cannon Yard]] ===
=== [[Cannon Yard]] ===


Line 1,990: Line 1,816:
* A visiting hero will be allowed to turn any creatures into Skeletons.
* A visiting hero will be allowed to turn any creatures into Skeletons.
* Limit per zone: 1.
* Limit per zone: 1.
* Terrain: subterranean.
* Terrain: subterranean. Value: 500.
* Value: 500.
* Frequency of occurrence: 15.
* Frequency of occurrence: 15.


Line 2,016: Line 1,841:
=== [[Town Gate]] ===
=== [[Town Gate]] ===


{{Location|image = Town Gate|Town Gate as seen on the adventure map.}}
{{Location|image = Town Gate (external)|Town Gate as seen on the adventure map.}}


* Allows visiting hero to teleport to any allied town. This does not cost any additional movement points.
* Allows visiting hero to teleport to any allied town. This does not cost any additional movement points.
Line 2,064: Line 1,889:
* Value: 200.
* Value: 200.
* Frequency of occurrence: 40.
* Frequency of occurrence: 40.
=== [[Derrick]] ===
{{Location|image = Derrick|Derrick as seen on the adventure map.}}
* Yields 500 gold in the first week and 1000 gold in any other.
* Terrain: wasteland.
* Value: 750.
* Frequency of occurrence: 30.
=== [[Warlock's Lab]] ===
{{Location|image = Warlock's Lab|Warlock's Lab as seen on the adventure map.}}
* Allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1.
* Limit per zone: 1.
* Terrain: snow, wasteland.
* Value: 10000.
* Frequency of occurrence: 100.
=== [[Prospector]] ===
{{Location|image = Prospector|Prospector as seen on the adventure map.}}
* Yields 500 gold or 5 sulfur once a week.
* Terrain: wasteland.
* Value: 500.
* Frequency of occurrence: 30.
=== [[Trailblazer]] ===
{{Location|image = Trailblazer|Trailblazer as seen on the adventure map.}}
* Reduces the movement penalty for wasteland by 50% until the end of the week (the resulting movement cost is 75%).
* Limit per zone: 1.
* Terrain: wasteland.
* Value: 200.
* Frequency of occurrence: 40.
=== [[Grave]] ===
{{Location|image = Grave|Grave as seen on the adventure map.}}
* When dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle.
* Terrain: wasteland.
* Value: 500.
* Frequency of occurrence: 30.


=== Monoliths ===
=== Monoliths ===
Line 2,164: Line 1,942:
* Value: 100.
* Value: 100.
* Frequency of occurrence: 20.
* Frequency of occurrence: 20.
==== [[Observation Tower]] ====
{{Location|image = Observation Tower|Observation Tower as seen on the adventure map.}}
* Shroud is removed from all tiles within 20 tiles of the Observation Tower.
* Limit per zone: 1.
* Terrain: water.
* Value: 750.
* Frequency of occurrence: 100.
* The number on the map is unlimited.


==== [[Observatory]] ====
==== [[Observatory]] ====
Line 2,191: Line 1,958:


* Allows you to recruit 4-7 Master Genie once.
* Allows you to recruit 4-7 Master Genie once.
* Enabled in starting zones of Jebus Cross template. Terrain: sand, snow; value 5000; Frequency 200.
* '''Does not appear on random maps unless it is enabled in the template settings.'''
* '''Does not appear on random maps unless it is enabled in the template settings.'''


Line 2,199: Line 1,965:


* The choice of battle speed is widened up to 5 options.
* The choice of battle speed is widened up to 5 options.
* Fixed interface for selecting spell target for hero and creatures.
* Fixed interface for selecting spell target.
* Cast activation button changed for Fairy Dragons from F to G.
* Cast activation button changed for Fairy Dragons from F to G.
* Information about current spell duration is added into view creature window and creature mouse-over statistics.
* Information about current spell duration is added into view creature window and creature mouse-over statistics.
* Additional hints has been introduced to be displayed when targeting a stack.
* Information about possible number of killed creatures added to possible damage.
** Information about possible number of killed creatures added to possible damage.
** The effect of damage spells, healing and resurrection spells (both for hero and caster creatures) is shown.
** The effect of First Aid Tent healing is shown.
** The number of remaining shots for caster creatures is shown.
* Hero sprites now depend on their class and gender.
* Hero sprites now depend on their class and gender.


Line 2,238: Line 2,000:
* '''Added the hero exchange button on a city screen (hotkey E).'''
* '''Added the hero exchange button on a city screen (hotkey E).'''
* '''Added a hint with the creature upgrade cost for the upgrade button in creature window, even if the button is inactive.'''
* '''Added a hint with the creature upgrade cost for the upgrade button in creature window, even if the button is inactive.'''
* '''The dialog to buy a Spell Book is now displayed on the Mage Guild screen.'''
* '''The dialog to buy a Spellbook is now displayed on the Mage Guild screen.'''
* '''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.'''
* '''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.'''
* '''AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win.'''
* '''AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win.'''
Line 2,269: Line 2,031:
* '''Doubled and multiple land connection guard fixed.'''
* '''Doubled and multiple land connection guard fixed.'''
* '''Fixed an incorrect the multi-path connections (too many paths were generated).'''
* '''Fixed an incorrect the multi-path connections (too many paths were generated).'''
* '''Blocked objects and passages are fixed in the couple of situations.'''
* '''Blocked objects are fixed in the couple of situations.'''
* '''Removed the possibility for a road to be blocked by a Prison on random map. Roads in one zone are interconnected by default. Roads are shorter now.'''
* '''Removed the possibility for a road to be blocked by a Prison on random map. Roads in one zone are interconnected by default. Roads are shorter now.'''
* '''Strength of treasure object guards that can block the road now is limited to one third of zone maximum treasure value.'''
* '''Strength of treasure object guards that can block the road now is limited to one third of zone maximum treasure value.'''
Line 2,275: Line 2,037:
* '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.'''
* '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.'''
** <span style="color: #0000C0">How it was:</span>
** <span style="color: #0000C0">How it was:</span>
*** Every mention of factions has 25% chance have the territory in the area to be its type. (Italics are native to this terrain.)
*** Every mention of factions has 25% chance have the territory in the area to be its type.
*** Dirt: Castle, Rampart, ''Necropolis'', ''Neutral''
*** Dirt: Castle, Rampart, Necropolis, Neutral
*** Sand: Stronghold, Neutral, Castle, Castle.
*** Sand: Stronghold, Neutral, Castle, Castle.
*** Grass: ''Castle'', ''Rampart'', Neutral, ''Castle''.
*** Grass: Castle, Rampart, Neutral, Castle.
*** Snow: ''Tower'', Neutral, Castle, Castle.
*** Snow: Tower, Neutral, Castle, Castle.
*** Swamp: ''Fortress'', Necropolis, Neutral, Castle.
*** Swamp: Fortress, Necropolis, Neutral, Castle.
*** Rough: ''Stronghold'', Conflux, Neutral, Castle.
*** Rough: Stronghold, Conflux, Neutral, Castle.
*** Subterranean: Inferno, Necropolis, ''Dungeon'', Neutral.
*** Subterrain: Inferno, Necropolis, Dungeon, Neutral.
*** Lava: ''Inferno'', Neutral, Castle, Castle.
*** Lava: Inferno, Neutral, Castle, Castle.
** <span style="color: #0000C0">How it is now:</span>
** <span style="color: #0000C0">How it is now:</span>
*** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances.
*** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances.
*** Dirt: Castle, Rampart, ''Necropolis''.
*** Dirt: Castle, Rampart, Necropolis.
*** Sand: Stronghold, Cove.
*** Sand: Stronghold, Cove.
*** Grass: ''Castle'', ''Rampart''.
*** Grass: Castle, Rampart.
*** Snow: ''Tower''.
*** Snow: Tower.
*** Swamp: ''Fortress'', Necropolis, ''Cove''.
*** Swamp: Fortress, Necropolis, Cove.
*** Rough: ''Stronghold''.
*** Rough: Stronghold.
*** Subterranean: Inferno, Necropolis, ''Dungeon''.
*** Dungeon: Inferno, Necropolis, Dungeon.
*** Lava: ''Inferno''.
*** Lava: Inferno.
*** Highlands: ''Conflux''.
*** Highlands: Conflux.
*** Wasteland: Stronghold.
* '''Various obstacle and decoration placing improvements.'''
* '''Various obstacle and decoration placing improvements.'''


Line 2,303: Line 2,064:


* '''Naga Bank gives gems instead of sulfur as a reward (as it was originally planned by NWC, original game developer team).'''
* '''Naga Bank gives gems instead of sulfur as a reward (as it was originally planned by NWC, original game developer team).'''
* '''Fixed incorrect spell probabilities of Fairy Dragon.'''
** <span style="color: #0000C0">How it was:</span>
*** Ice Bolt: 16/153
*** Lightning Bolt: 17/153
*** Fireball: 21/153
*** Magic Arrow: 15/153
*** Ice Ring: 20/153
*** Chain Lightning: 19/153
*** Meteor Shower: 23/153
*** Inferno: 22/153
** <span style="color: #0000C0">How it is now:</span>
*** Ice Bolt: 22%
*** Lightning Bolt: 22%
*** Fireball: 21%
*** Magic Arrow: 10%
*** Ice Ring: 10%
*** Chain Lightning: 5%
*** Meteor Shower: 5%
*** Inferno: 5%
* '''Fixed bug of starting with hero above 1st level'''
* '''Fixed bug of starting with hero above 1st level'''
* '''Fixed various quick combat bugs'''
* '''Fixed various quick combat bugs'''
Line 2,312: Line 2,092:
** Fixed viewing window built on behalf of another player.
** Fixed viewing window built on behalf of another player.
** Fixed a miscalculation bug that allowed to buy a maximum unit count according to another player's resources.
** Fixed a miscalculation bug that allowed to buy a maximum unit count according to another player's resources.
* '''Fixed some bugs of army split dialogue. Including the possibility to leave a hero without army'''
* '''Fixed some bugs of army slit dialogue. Including the possibility to leave a hero without army'''
* '''Fixed the false appearing of Pikemen in the Refugee Camp.'''
* '''Fixed the false appearing of Pikemen in the Refugee Camp.'''
* '''Fixed creature bugs while under the "Berserk" spell.'''
* '''Fixed creature bugs while under the "Berserk" spell.'''
Line 2,349: Line 2,129:
* '''Fixed a bug when summoned and sacrificed creatures could be raised using necromancy. It also worked on raised demons (not counting the original demon creature).'''
* '''Fixed a bug when summoned and sacrificed creatures could be raised using necromancy. It also worked on raised demons (not counting the original demon creature).'''
* '''Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills).'''
* '''Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills).'''
* '''Roland’s specialty now affects Swordsmen and not only Crusaders.'''
* '''University does not offer necromancy anymore.'''
* '''University does not offer necromancy anymore.'''
* '''The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters (as for Luna and Ciele).'''
* '''The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters (as for Luna and Ciele).'''
Line 2,355: Line 2,134:
* '''Fixed a bug when a player could once again visit the Sirens after a combat.'''
* '''Fixed a bug when a player could once again visit the Sirens after a combat.'''
* '''Fixed a bug where a player could abuse the Admiral's Hat for endless movement points. Absence of recalculation of movement points after hero fled in naval battle is also fixed.'''
* '''Fixed a bug where a player could abuse the Admiral's Hat for endless movement points. Absence of recalculation of movement points after hero fled in naval battle is also fixed.'''
* '''Fixed non-centered images of monsters on map:'''
<span style="image-rendering:pixelated;">[[File:Adventure map creatures (SoD-HotA).gif]]</span>
==Map Editor==
* Users can enable or disable [[Growth#Special weeks and months|monster weeks and months]] (except in the case of an existing Deity of Fire) and plague months. They’re on by default.
* Users can set '''a restriction on the combat duration'''. If this option is enabled, any combat involving a player that lasts longer than the specified number of rounds will be forcibly terminated. The attacking player will be required to flee, surrender or initiate quick combat. The availability of retreat and surrender is subject to the usual rules (but the Shackles of War are ignored). Quick combat can only be initiated against AI. This option is disabled by default.
* Users can customize [[creature bank]]s: bank level, reward artifacts, and the presence or absence of an upgraded monster stack.
* Extra settings for '''monsters''':
** Fine tuning of the mood in addition to the standard settings; a range of randomly selected moods can be specified.
** Specifying whether monsters join for money only or can join for free.
** Specifying the percentage of monsters joining: users can set what percentage of the monster group will be added to the player’s army if they join. The remaining monsters will disband. If monsters join for money, the full price for the group will be paid anyway.
** Specifying the number of stacks into which monsters are divided in combat*
** Specifying the presence or absence of an upgraded monster stack in combat.
* '''Local Events''' can be independently configured for triggering by human and AI-controlled players.
* A new object, the '''Quest Gate''', that requires completing a quest to pass and does not disappear after the quest is completed.
** The quests “Bring Resources”, “Bring Creatures” and “Bring Artifacts” must be completed for each pass through the gate (each time, the corresponding objects will be taken away).
** The quests “Defeat Hero” and “Defeat Monster”: after completing the quest, the gate will stay open for the player who completed the quest and stay closed for all other players. The player does not need to complete the quest again after the first pass.
** The remaining quests open the gate to any eligible heroes without requiring a separate fee for each pass.
** '''New quests''' for the Seer's Hut, Quest Guard and Quest Gate:
** Belong to a class: the quest can be completed by a hero belonging to any of the specified classes.
** Return no earlier than the date: the quest can be completed by any hero who has visited the object no earlier than the specified date (the Quest Gate becomes open to everyone starting from the specified date).
* Users can set '''multiple quests for one Seer's Hut''': a sequence of one-off quests or a recurring quest sequence.
==Arena mode==
===General===
* The new Arena mode has been introduced in HotA, where eash game is essentially a single combat between heroes. The composition of the heroes’ armies, their skills and spells and other combat parameters are set in the map. The map may also provide for the players to choose certain settings for their heroes.
===Gameplay===
* The first day on an arena map is a preparation day. On this day, players visit objects on the map, get or hire an army and prepare their heroes for battle.
* Heroes have unlimited movement points, and players can construct any number of buildings in any town. For certain objects, information about their contents is displayed in the arena mode.
* A correct arena map must be designed so that players cannot meet on the first day. If HoMM3 HD-Mod is installed, it is recommended to use simultaneous turns until the first day. At the beginning of the second day, the combat starts automatically.
* One or more combat places must be set up on an arena map. A combat place is made up of the main square (on which a hero can stand) and an attack square (from which the attack will be launched). During the first day, the attack square is blocked by an obstacle.
* It is assumed that one of the players can order a hero to stand on the main square (and thus select the combat place), and then the other player’s hero will be teleported to the attack square (the obstacle will be removed from it beforehand) and will attack. If a player’s hero does not enter any combat place, he/she will be teleported to a random place. There may also be other ways to use combat places.
* After the combat, the winning player automatically wins the game.
===Map creation===
* To enable arena mode, the “Arena” checkbox in the “General” tab of the map specifications is used.
* Winning and losing conditions cannot be set when the arena mode is used, and when the arena mode is enabled, these settings will be deleted.
* In most cases, the same tools as those used to create regular maps work for arena maps as well.
* At least one combat place must be set per arena map (displayed as a special object in the list of objects for all terrains), otherwise it will be considered faulty. When arena mode is disabled, all combat places are removed.
===Mode details===
====Choosing the fighting heroes====
* Players are selected first: if no one is standing in a combat place, the attacker will be the first player by the turn order and the defender is the next one (excluding the first player’s allies). That considered, if there are heroes in some combat places, the defending player is chosen among the owners of these heroes.
* If it is not possible to select players in this way (all combat places are occupied by the allies of the first player in the turn order), the defender will be the first player in the turn order, and the attacker, the next player. If there is only one player on the map, he wins immediately.
* For the battle, the strongest hero for the attacking player is chosen (by the army value, taking into account the hero’s attack and defence stats). If a player has no heroes on the map, the strongest one among those in towns will be chosen.
* Fot the defending player, the strongest hero among those standing in combat places will be chosen. If there are no heroes in combat places, then the hero will be chosen the same way as for the attacker.
* If a player has no heroes, he automatically loses (mutual loss is possible if no one has heroes).
====Combat====
* The combat place will be the one where the selected hero of the defending player stands. If the defending player’s hero does not stand in a combat place, the combat place will be selected randomly from all available ones.
* Before the battle, the obstacle is removed from the attack square of the combat place, the defending hero is teleported to the main square (if not already there) and the attacker, to the attack square. If teleportation is not possible because the hero is in a boat and the square is on land, or vice versa, both players lose.
* Combat takes place. If there is no winner, it counts as a mutual loss.
* After the arena game ends, main menu is immediately shown. The result does not count towards the players’ records.
====Other details====
* Heroes have nearly unlimited movement points.
* Unlimited number of buildings can be constructed in towns in a day.
* The enemy’s heroes are always displayed as being under the effect of Expert Disguise.
* If a town event is set to be available for both human and AI-controlled players, the event is triggered at the beginning of the corresponding day even for neutral towns, and no player will get resources from it, but buildings will be constructed and creatures added to the town. In the regular mode, town events do not work for neutral towns.
* Global and town event messages are not displayed.
* Quest Guards, Quest Gates and Seer Huts are considered visited from the moment the game starts (their quests are displayed and first visit messages are skipped).
* Spell in Scrolls, skills at Universities and the contents of Pandora Boxes can be seen.
* The Cover of Darkness in the Necropolis, the Mana Vortex in the Dungeon and the Thieves’ Guild in the Cove are always banned.
* Battles do not give experience.
* AI never flees or surrenders.
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)