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{{inhota}}[[Category: Horn of the Abyss|*]]
{{about|'''[[Horn of the Abyss]]''' is an unofficial expansion on the same level as {{ab}} and {{sod}}.}}
[[Category: Horn of the Abyss|*]]
== [[Cove]] ==
== [[Cove]] ==


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** No melee penalty.
** No melee penalty.
** No enemy retaliation.
** No enemy retaliation.
** <span style="color: green">'''Accurate shot'''</span>. <nowiki>The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</nowiki>
** <span style="color: green">'''Accurate shot'''</span>. <nowiki>The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X]] = [[3 multiplier for shooting without penalty and X]] = [[2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</nowiki>


==== [[Stormbird]] ====
==== [[Stormbird]] ====
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=== Spells ===
=== Spells ===


* '''Level 1-4 spells are available in cove.'''
* '''Level 1-4 spells are available in Cove.'''
* '''A chance of rolling in the Mage Guild'''
* '''A chance of rolling in the Mage Guild'''
** Level 1
** Level 1
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** Harpies and Harpy Hags can attack without return.
** Harpies and Harpy Hags can attack without return.
** Faerie Dragons can attack instead to spell cast.
** Faerie Dragons can attack instead to spell cast.
** Archangels and Pit Lords can move to a hex instead of resurrecting a corpse from it.
** Archangels and Pit Lords can move to hex instead to corpse resurrect from it.
* '''Added the possibility for 2 hex wide creatures to move hex back.'''
* '''Added the possibility for 2 hex wide creatures to move hex back.'''
* '''Negative luck was introduced.''' While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
* '''Negative luck was introduced.''' While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
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* '''Fire immunity of [[Firebirds]] replaced with 50% Fire Resist. Thus, slightly decreased their AI Value (Pandora Boxes and Seer's Huts on random map will give 6 Firebirds, instead of 5).'''
* '''Fire immunity of [[Firebirds]] replaced with 50% Fire Resist. Thus, slightly decreased their AI Value (Pandora Boxes and Seer's Huts on random map will give 6 Firebirds, instead of 5).'''
* '''Largely increased the AI Value of [[Faerie Dragon]]. Their amount on random maps is now about 1.5 times lower.'''
* '''Largely increased the AI Value of [[Faerie Dragon]]. Their amount on random maps is now about 1.5 times lower.'''
* '''[[Arrow Towers]] ignore the target's defense completely (also, fixed various bugs with incorrect damage calculation). Attention: the Arrow Tower attack is 10 and defending hero attack and archery skill work for Arrow Tower. That is why the result damage of Arrow Tower is significantly greater than in original game, is which the Arrow Tower attack was counted as 0 and hero skills did not affect its damage.'''
* '''[[Arrow Towers]] ignore the target's defense completely (also, fixed various bugs with incorrect damage calculation). Attention: the Arrow Tower attack is 10 and defending hero attack and archery skill work for Arrow Tower. That is why the result damage of Arrow Tower is significantly greater than in original game, is which the Arrow Tower attack was counted as 0 and hero skills did not affected its damage.'''


=== Artifacts ===
=== Artifacts ===
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* '''Advanced and Expert [[Slow]] reduces the speed by the formula (old speed x 0.5 + 1), rounding down.'''
* '''Advanced and Expert [[Slow]] reduces the speed by the formula (old speed x 0.5 + 1), rounding down.'''
* '''The damage of [[Armageddon]] spell reduced from 50*(spell power) + 30/30/60/120 to 40*(spell power) + 30/30/60/120.'''
* '''The damage of [[Armageddon]] spell reduced from 50*(spell power) + 30/30/60/120 to 40*(spell power) + 30/30/60/120.'''
* '''The effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30%-30%-50%-50% to 50%-50%-75%-75%.'''
* '''The effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30%-30%-50%-50% to 50%-50-%75-%75%.'''
* '''[[Fly]], [[Water Walk]] and [[Dimension Door]] spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).'''
* '''[[Fly]], [[Water Walk]] and [[Dimension Door]] spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).'''
** To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.
** To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.
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=== [[Diplomat's Cloak]] ===
=== [[Diplomat's Cloak]] ===


{{Location|image = Diplomat's Cloak artifact|Diplomat's Cloak as seen on the adventure map.}}
{{Location|image = Diplomat's Cloak-artifact|Diplomat's Cloak as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
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=== [[Pendant of Reflection]] ===
=== [[Pendant of Reflection]] ===


{{Location|image = Pendant of Reflection artifact|Pendant of Reflection as seen on the adventure map.}}
{{Location|image = Pendant of Reflection-artifact|Pendant of Reflection as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
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=== [[Ironfist of the Ogre]] ===
=== [[Ironfist of the Ogre]] ===


{{Location|image = Ironfist of the Ogre artifact|Ironfist of the Ogre as seen on the adventure map.}}
{{Location|image = Ironfist of the Ogre-artifact|Ironfist of the Ogre as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
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=== [[Golden Goose]] ===
=== [[Golden Goose]] ===


{{Location|image = Golden Goose artifact|Golden Goose as seen on the adventure map.}}
{{Location|image = Golden Goose-artifact|Golden Goose as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
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=== [[Trident of Dominion]] ===
=== [[Trident of Dominion]] ===


{{Location|image = Trident of Dominion artifact|Trident of Dominion as seen on the adventure map.}}
{{Location|image = Trident of Dominion-artifact|Trident of Dominion as seen on the adventure map.}}


* Class: Major.
* Class: Major.
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=== [[Shield of Naval Glory]] ===
=== [[Shield of Naval Glory]] ===


{{Location|image = Shield of Naval Glory artifact|Shield of Naval Glory as seen on the adventure map.}}
{{Location|image = Shield of Naval Glory-artifact|Shield of Naval Glory as seen on the adventure map.}}


* Class: Major.
* Class: Major.
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=== [[Royal Armor of Nix]] ===
=== [[Royal Armor of Nix]] ===


{{Location|image = Royal Armor of Nix artifact|Royal Armor of Nix as seen on the adventure map.}}
{{Location|image = Royal Armor of Nix-artifact|Royal Armor of Nix as seen on the adventure map.}}


* Class: Major.
* Class: Major.
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=== [[Crown of the Five Seas]] ===
=== [[Crown of the Five Seas]] ===


{{Location|image = Crown of the Five Seas artifact|Crown of the Five Seas as seen on the adventure map.}}
{{Location|image = Crown of the Five Seas-artifact|Crown of the Five Seas as seen on the adventure map.}}


* Class: Major.
* Class: Major.
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=== [[Wayfarer's Boots]] ===
=== [[Wayfarer's Boots]] ===


{{Location|image = Wayfarer's Boots artifact|Wayfarer's Boots as seen on the adventure map.}}
{{Location|image = Wayfarer's Boots-artifact|Wayfarer's Boots as seen on the adventure map.}}


* Class: Major.
* Class: Major.
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=== [[Ring of Suppression]] ===
=== [[Ring of Suppression]] ===


{{Location|image = Ring of Suppression artifact|Ring of Suppression as seen on the adventure map.}}
{{Location|image = Ring of Suppression-artifact|Ring of Suppression as seen on the adventure map.}}


* Class: Treasure.
* Class: Treasure.
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=== [[Hideous Mask]] ===
=== [[Hideous Mask]] ===


{{Location|image = Hideous Mask artifact|Hideous Mask as seen on the adventure map.}}
{{Location|image = Hideous Mask-artifact|Hideous Mask as seen on the adventure map.}}


* Class: Minor.
* Class: Minor.
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=== [[Pendant of Downfall]] ===
=== [[Pendant of Downfall]] ===


{{Location|image = Pendant of Downfall artifact|Pendant of Downfall as seen on the adventure map.}}
{{Location|image = Pendant of Downfall-artifact|Pendant of Downfall as seen on the adventure map.}}


* Class: Major.
* Class: Major.
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=== [[Runes of Imminency]] ===
=== [[Runes of Imminency]] ===


{{Location|image = Runes of Imminency artifact|Runes of Imminency as seen on the adventure map.}}
{{Location|image = Runes of Imminency-artifact|Runes of Imminency as seen on the adventure map.}}


* Class: Treasure.
* Class: Treasure.
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=== [[Demon's Horseshoe]] ===
=== [[Demon's Horseshoe]] ===


{{Location|image = Demon's Horseshoe artifact|Demon's Horseshoe as seen on the adventure map.}}
{{Location|image = Demon's Horseshoe-artifact|Demon's Horseshoe as seen on the adventure map.}}


* Class: Treasure.
* Class: Treasure.
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=== [[Shaman's Puppet]] ===
=== [[Shaman's Puppet]] ===


{{Location|image = Shaman's Puppet artifact|Shaman's Puppet as seen on the adventure map.}}
{{Location|image = Shaman's Puppet-artifact|Shaman't Puppet as seen on the adventure map.}}


* Class: Minor.
* Class: Minor.
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=== [[Ring of Oblivion]] ===
=== [[Ring of Oblivion]] ===


{{Location|image = Ring of Oblivion artifact|Ring of Oblivion as seen on the adventure map.}}
{{Location|image = Ring of Oblivion-artifact|Ring of Oblivion as seen on the adventure map.}}


* Class: Major.
* Class: Major.
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=== [[Cape of Silence]] ===
=== [[Cape of Silence]] ===


{{Location|image = Cape of Silence artifact|Cape of Silence as seen on the adventure map.}}
{{Location|image = Cape of Silence-artifact|Cape of Silence as seen on the adventure map.}}


* Class: Major.
* Class: Major.
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=== [[Charm of Eclipse]] ===
=== [[Charm of Eclipse]] ===


{{Location|image = Charm of Eclipse artifact|Charm of Eclipse as seen on the adventure map.}}
{{Location|image = Charm of Eclipse-artifact|Charm of Eclipse as seen on the adventure map.}}


* Class: Minor.
* Class: Minor.
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=== [[Seal of Sunset]] ===
=== [[Seal of Sunset]] ===


{{Location|image = Seal of Sunset artifact|Seal of Sunset as seen on the adventure map.}}
{{Location|image = Seal of Sunset-artifact|Seal of Sunset as seen on the adventure map.}}


* Class: Minor.
* Class: Minor.
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=== [[Plate of Dying Light]] ===
=== [[Plate of Dying Light]] ===


{{Location|image = Plate of Dying Light artifact|Plate of Dying Light as seen on the adventure map.}}
{{Location|image = Plate of Dying Light-artifact|Plate of Dying Light as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
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* Cost: 10000.
* Cost: 10000.
* Reduces the Power skill of enemy hero by 25% during combat.
* Reduces the Power skill of enemy hero by 25% during combat.
=== [[Sleepkeeper]] ===
{{Location|image = Sleepkeeper artifact|Sleepkeeper as seen on the adventure map.}}
* Class: Relic.
* Worn in "Other" slot.
* Cost: 50000.
* Provides immunity to all mind spells for your creatures.


=== [[Horn of the Abyss (artifact)|Horn of the Abyss]] ===
=== [[Horn of the Abyss (artifact)|Horn of the Abyss]] ===


{{Location|image = Horn of the Abyss artifact|Horn of the Abyss as seen on the adventure map.}}
{{Location|image = Horn of the Abyss-artifact|Horn of the Abyss as seen on the adventure map.}}


* Class: Relic.
* Class: Relic.
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* Value of [[Hovel]] ([[Peasant]] outer dwell) multiplied by 3, so they will not appear more often than another level 1 Dwellings.
* Value of [[Hovel]] ([[Peasant]] outer dwell) multiplied by 3, so they will not appear more often than another level 1 Dwellings.
* The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol).
* The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol).
=== New appearances of Original Objects ===
{| frame=box cellspacing=0 cellpadding=7 0 0 7 style="text-align:center; background-color:aliceblue; vertical-align:text-bottom;"
! colspan=11 style="background-color:#{{blue 3}};"|Object appearances added in {{hota}}
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | '''[[Shadow of Death]]''' || style="background-color:lavender;" colspan=6 | '''{{hota}}'''
|-
| style="background-color:lavender;" | [[file: garrison (horizontal).gif|Garrison|link=Garrison]]<br>[[Garrison]]|| colspan=2 | [[file: garrison3.gif|Garrison|link=Garrison]] || colspan=2 | [[file: garrison2.gif|Garrison|link=Garrison]] || colspan=2 | [[file: garrison water.gif|Garrison|link=Garrison]]<br>[[Water|{{---}}(water)]]
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: corpse.gif|Corpse|link=corpse]]<br>[[Corpse]] || || || [[file: corpse2 (sand).gif|Corpse|link=corpse]]<br>[[Sand|(sand)]] || [[file: corpse3 (sand).gif|Corpse|link=corpse]]<br>[[Sand|(sand)]] || ||
|-
| style="background-color:lavender;" | [[file: Wagon.gif|Wagon|link=Wagon]]<br>Wagon || || || colspan=2 | [[file: Wagon (HotA).gif|Wagon|link=Wagon]] || ||
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: subterranean Gate.gif|Subterranean Gate|link=Subterranean Gate]]<br>[[Subterranean Gate]] || || colspan=2 | [[file: subterranean Gate (snow).gif|Subterranean Gate|link=Subterranean Gate]]<br>[[Snow|(snow)]] || colspan=2 style="vertical-align:bottom;" | [[file: subterranean Gate (underworld).gif|Subterranean Gate|link=Subterranean Gate]]<br>[[Layer|(underground layer)]] ||
|-
| style="background-color:lavender; padding-left:10px; padding-right: 20px;" | [[file: seer's Hut 2.gif|Seer's Hut|link=Seer's Hut]][[file: seer's Hut 1.gif|Seer's Hut|link=Seer's Hut]][[file: seer's Hut 3.gif|Seer's Hut|link=Seer's Hut]]<br>[[Seer's Hut]]s || colspan=2 | [[file: seer's Hut 4 (HotA).gif|Seer's Hut|link=Seer's Hut]] || colspan=2 | [[file: seer's Hut 5 (HotA).gif|Seer's Hut|link=Seer's Hut]] || colspan=2 | [[file: seer's Hut (water).gif|Seer's Hut|link=Seer's Hut]]<br>[[Water|(water)]]
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: prison.gif|Prison|link=Prison]]<br>[[Prison]] || || colspan=2 | [[file: prison2.gif|Prison|link=Prison]] || colspan=2 | [[file: prison (water).gif|Prison|link=Prison]]<br>[[Water|(water)]] ||
|-
| style="background-color:lavender;" | [[file: sea Chest.gif|Sea Chest|link=Sea Chest]]<br>[[Sea Chest]] || || || colspan=2 | [[file: sea Chest (HotA).gif|Sea Chest|link=Sea Chest]]<sup>*</sup> || ||
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: fountain of Youth.gif|Fountain of Youth|link=fountain of Youth]]<br>[[Fountain of Youth]] || || || colspan=2 | [[file: fountain of Youth (water).gif|Fountain of Youth|link=fountain of Youth]]<br>[[Water|(water)]] || ||
|-
| style="background-color:lavender;" | [[File: Monolith Two Way3.gif|Monolith|link=Monolith]]{{---}}[[file: Monolith Two Way7.gif|Monolith|link=Monolith]]<br>[[Monolith|Monoliths Two Way]] || || colspan=2 | [[File: White Two Way Sea Portal.gif|White Two Way Sea Portal|link=Monolith]]<br>[[Water|(water)]] || colspan=2 | [[file: red Two Way Sea Portal.gif|Red Two Way Sea Portal|link=Monolith]]<br>[[Water|(water)]] ||
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: school of Magic.gif|School of Magic|link=School of Magic]]<br>[[School of Magic]] || || || colspan=2 | [[file: school of Magic (water).gif|School of Magic|link=School of Magic]]<br>[[Water|(water)]] || ||
|-
| style="background-color:lavender;" | [[file: tavern.gif|Tavern|link=tavern]]<br>[[Tavern]] || || || colspan=2 | [[file: tavern (water).gif|Tavern|link=tavern]]<br>[[Water|(water)]] || ||
|- style="background-color:lavender;"
| style="background-color:aliceblue;" | [[file: shrine of Magic Incantation.gif|bottom|Shrine of Magic Incantation|link=Shrine]] [[file: shrine of Magic Gesture.gif|Shrine of Magic Gesture|link=Shrine]] [[file: shrine of Magic Thought.gif|Shrine of Magic Thought|link=Shrine]]<br>[[Shrines]] || || style="text-align:right;" | [[file: shrine of Magic Incantation (water).gif|Shrine of Magic Incantation|link=Shrine]]<br>[[Water|(water)]] || colspan=2 | [[file: shrine of Magic Gesture (water).gif|Shrine of Magic Gesture|link=Shrine]]<br>[[Water|{{-}}{{-}}(water)]] || style="text-align:left;" | [[file: shrine of Magic Thought (water).gif|Shrine of Magic Thought|link=Shrine]]<br>[[Water|{{---}}(water)]] ||
|}
''* Original [[Sea Chest]] was replaced by the new one.


=== New Creature Banks ===
=== New Creature Banks ===
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** Density: 50.
** Density: 50.


==== [[Ruins]] ====
===== [[Ruins]] =====


{{Location|image = Ruins | Ruins as seen on the adventure map.}}
{{Location|image = Ruins | Ruins as seen on the adventure map.}}
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** Density: 100.
** Density: 100.


==== [[Beholders' Sanctuary]] ====
===== [[Beholders' Sanctuary]] =====


{{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}}
{{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}}
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** Density: 100.
** Density: 100.


==== [[Temple of the Sea]] ====
===== [[Temple of the Sea]] =====


{{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}}
{{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}}
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** Density: 100.
** Density: 100.


==== [[Pirate Cavern]] ====
===== [[Pirate Cavern]] =====


{{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}}
{{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}}
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* '''Does not appear on random maps unless it is enabled in the template settings.'''
* '''Does not appear on random maps unless it is enabled in the template settings.'''


==== [[Ivory Tower]] ====
===== [[Ivory Tower]] =====


{{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}}
{{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}}
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* '''Does not appear on random maps unless it is enabled in the template settings.'''
* '''Does not appear on random maps unless it is enabled in the template settings.'''


==== [[Spit]] ====
===== [[Spit]] =====


{{Location|image = Spit|Spit as seen on the adventure map.}}
{{Location|image = Spit|Spit as seen on the adventure map.}}
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* '''Added the hero exchange button on a city screen (hotkey E).'''
* '''Added the hero exchange button on a city screen (hotkey E).'''
* '''Added a hint with the creature upgrade cost for the upgrade button in creature window, even if the button is inactive.'''
* '''Added a hint with the creature upgrade cost for the upgrade button in creature window, even if the button is inactive.'''
* '''The dialog to buy a Spell Book is now displayed on the Mage Guild screen.'''
* '''The dialog to buy a Spellbook is now displayed on the Mage Guild screen.'''
* '''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.'''
* '''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.'''
* '''AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win.'''
* '''AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win.'''
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* '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.'''
* '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.'''
** <span style="color: #0000C0">How it was:</span>
** <span style="color: #0000C0">How it was:</span>
*** Every mention of factions has 25% chance have the territory in the area to be its type. (Italics are native to this terrain.)
*** Every mention of factions has 25% chance have the territory in the area to be its type.
*** Dirt: Castle, Rampart, ''Necropolis'', ''Neutral''
*** Dirt: Castle, Rampart, Necropolis, Neutral
*** Sand: Stronghold, Neutral, Castle, Castle.
*** Sand: Stronghold, Neutral, Castle, Castle.
*** Grass: ''Castle'', ''Rampart'', Neutral, ''Castle''.
*** Grass: Castle, Rampart, Neutral, Castle.
*** Snow: ''Tower'', Neutral, Castle, Castle.
*** Snow: Tower, Neutral, Castle, Castle.
*** Swamp: ''Fortress'', Necropolis, Neutral, Castle.
*** Swamp: Fortress, Necropolis, Neutral, Castle.
*** Rough: ''Stronghold'', Conflux, Neutral, Castle.
*** Rough: Stronghold, Conflux, Neutral, Castle.
*** Subterranean: Inferno, Necropolis, ''Dungeon'', Neutral.
*** Subterrain: Inferno, Necropolis, Dungeon, Neutral.
*** Lava: ''Inferno'', Neutral, Castle, Castle.
*** Lava: Inferno, Neutral, Castle, Castle.
** <span style="color: #0000C0">How it is now:</span>
** <span style="color: #0000C0">How it is now:</span>
*** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances.
*** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances.
*** Dirt: Castle, Rampart, ''Necropolis''.
*** Dirt: Castle, Rampart, Necropolis.
*** Sand: Stronghold, Cove.
*** Sand: Stronghold, Cove.
*** Grass: ''Castle'', ''Rampart''.
*** Grass: Castle, Rampart.
*** Snow: ''Tower''.
*** Snow: Tower.
*** Swamp: ''Fortress'', Necropolis, ''Cove''.
*** Swamp: Fortress, Necropolis, Cove.
*** Rough: ''Stronghold''.
*** Rough: Stronghold.
*** Subterranean: Inferno, Necropolis, ''Dungeon''.
*** Dungeon: Inferno, Necropolis, Dungeon.
*** Lava: ''Inferno''.
*** Lava: Inferno.
*** Highlands: ''Conflux''.
*** Highlands: Conflux.
*** Wasteland: Stronghold.
*** Wasteland: Stronghold.
* '''Various obstacle and decoration placing improvements.'''
* '''Various obstacle and decoration placing improvements.'''
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** Fixed viewing window built on behalf of another player.
** Fixed viewing window built on behalf of another player.
** Fixed a miscalculation bug that allowed to buy a maximum unit count according to another player's resources.
** Fixed a miscalculation bug that allowed to buy a maximum unit count according to another player's resources.
* '''Fixed some bugs of army split dialogue. Including the possibility to leave a hero without army'''
* '''Fixed some bugs of army slit dialogue. Including the possibility to leave a hero without army'''
* '''Fixed the false appearing of Pikemen in the Refugee Camp.'''
* '''Fixed the false appearing of Pikemen in the Refugee Camp.'''
* '''Fixed creature bugs while under the "Berserk" spell.'''
* '''Fixed creature bugs while under the "Berserk" spell.'''
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* '''Fixed a bug when a player could once again visit the Sirens after a combat.'''
* '''Fixed a bug when a player could once again visit the Sirens after a combat.'''
* '''Fixed a bug where a player could abuse the Admiral's Hat for endless movement points. Absence of recalculation of movement points after hero fled in naval battle is also fixed.'''
* '''Fixed a bug where a player could abuse the Admiral's Hat for endless movement points. Absence of recalculation of movement points after hero fled in naval battle is also fixed.'''
* '''Fixed non-centered images of monsters on map:'''
* '''Fixed non-centered images of monsters on map.'''
<span style="image-rendering:pixelated;">[[File:Adventure map creatures (SoD-HotA).gif]]</span>


==Map Editor==
==Map Editor==
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* Before the battle, the obstacle is removed from the attack square of the combat place, the defending hero is teleported to the main square (if not already there) and the attacker, to the attack square. If teleportation is not possible because the hero is in a boat and the square is on land, or vice versa, both players lose.
* Before the battle, the obstacle is removed from the attack square of the combat place, the defending hero is teleported to the main square (if not already there) and the attacker, to the attack square. If teleportation is not possible because the hero is in a boat and the square is on land, or vice versa, both players lose.
* Combat takes place. If there is no winner, it counts as a mutual loss.
* Combat takes place. If there is no winner, it counts as a mutual loss.
* After the arena game ends, main menu is immediately shown. The result does not count towards the players’ records.
* After the arena game ends, main menu is immediately immediately. The result does not count towards the players’ records.
 
====Other details====
====Other details====


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