Editing Horn of the Abyss (Documentation)

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* '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.'''
* '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.'''
** <span style="color: #0000C0">How it was:</span>
** <span style="color: #0000C0">How it was:</span>
*** Every mention of factions has 25% chance have the territory in the area to be its type. (Italics are native to this terrain.)
*** Every mention of factions has 25% chance have the territory in the area to be its type.
*** Dirt: Castle, Rampart, ''Necropolis'', ''Neutral''
*** Dirt: Castle, Rampart, Necropolis, Neutral
*** Sand: Stronghold, Neutral, Castle, Castle.
*** Sand: Stronghold, Neutral, Castle, Castle.
*** Grass: ''Castle'', ''Rampart'', Neutral, ''Castle''.
*** Grass: Castle, Rampart, Neutral, Castle.
*** Snow: ''Tower'', Neutral, Castle, Castle.
*** Snow: Tower, Neutral, Castle, Castle.
*** Swamp: ''Fortress'', Necropolis, Neutral, Castle.
*** Swamp: Fortress, Necropolis, Neutral, Castle.
*** Rough: ''Stronghold'', Conflux, Neutral, Castle.
*** Rough: Stronghold, Conflux, Neutral, Castle.
*** Subterranean: Inferno, Necropolis, ''Dungeon'', Neutral.
*** Subterrain: Inferno, Necropolis, Dungeon, Neutral.
*** Lava: ''Inferno'', Neutral, Castle, Castle.
*** Lava: Inferno, Neutral, Castle, Castle.
** <span style="color: #0000C0">How it is now:</span>
** <span style="color: #0000C0">How it is now:</span>
*** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances.
*** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances.
*** Dirt: Castle, Rampart, ''Necropolis''.
*** Dirt: Castle, Rampart, Necropolis.
*** Sand: Stronghold, Cove.
*** Sand: Stronghold, Cove.
*** Grass: ''Castle'', ''Rampart''.
*** Grass: Castle, Rampart.
*** Snow: ''Tower''.
*** Snow: Tower.
*** Swamp: ''Fortress'', Necropolis, ''Cove''.
*** Swamp: Fortress, Necropolis, Cove.
*** Rough: ''Stronghold''.
*** Rough: Stronghold.
*** Subterranean: Inferno, Necropolis, ''Dungeon''.
*** Dungeon: Inferno, Necropolis, Dungeon.
*** Lava: ''Inferno''.
*** Lava: Inferno.
*** Highlands: ''Conflux''.
*** Highlands: Conflux.
*** Wasteland: Stronghold.
*** Wasteland: Stronghold.
* '''Various obstacle and decoration placing improvements.'''
* '''Various obstacle and decoration placing improvements.'''
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