Hypnotize: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(Not true, and even if it was, I'd disagree because you keep them for multiple rounds.)
No edit summary
(25 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{spelltable|Air Magic|18|??|3rd}}
{{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|13
| school      = Air Magic
| level      = 3rd
| cost        = 18/15
| duration    = 1 rnd/[[spell power|sp]]
| b_effect    = Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
| a_effect    = Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
| e_effect    = Target, enemy troop of less than (50 + (power x 25)) health is put under your control.
}} It is one of the [[mind spell]]s, and therefore some creatures are immune to it.
It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of [[retaliation]], this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.


'''Heroes with Hypnotize as a specialty:'''
* {{Hn|Astral|Wizard}}


Puts an enemy unit under your control. It counts as an allied unit. It can be attacked without fear of [[Retaliation]]. It cannot block enemy shooters. The total [[Health]] of the stack may not excede what's outlined below.
'''Units immune to its effects:'''
{{skills|Effect|Health must be less than ([[Spell Power]]*25 +10)|Cost reduced by 3|Health must be less than ([[Spell Power]]*25 +20)|Health must be less than ([[Spell Power]]*25 +50)}}
{{immune|mind=1|spell123=1|spell1234=1|spell12345=1}}


==Heroes specializing in Hypnotize==
'''Artifacts that render units immune to Hypnotize:'''
*[[Astral]] the [[Wizard]]
* {{An|Pendant of Free Will}}
* {{An|Badge of Courage}} (not in {{hota}})


==Units immune to its effects==
'''Units capable of casting this spell:'''
*All units immune to [[Mind Spells]]
* {{Cn|Fangarm}}: (advanced level){{-wh}}


==Artifacts that render units immune to Hypnotize==
[[Category: Spells]]{{keywords}}
*[[Pendant of Free Will]]
*[[Badge of Courage]]
 
[[Category: Spells]]
__NOTOC__

Revision as of 02:18, 5 June 2021

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Hypnotize
School:  Air Magic
Level:  3rd
Cost:  18/15
Duration:  1 rnd/sp
 Basic effect
Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
 Advanced effect
Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
 Expert effect
Target, enemy troop of less than (50 + (power x 25)) health is put under your control.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   32 (24*)
Inferno   25
Necropolis   0
Dungeon   24
Stronghold   13
Fortress   17
Conflux   35
Cove Horn of the Abyss   13
Factory Horn of the Abyss   
* Without Library

Hypnotize is a 3rd level spell in the School of Air Magic. It is one of the mind spells, and therefore some creatures are immune to it.

It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.

Heroes with Hypnotize as a specialty:

Units immune to its effects:


Artifacts that render units immune to Hypnotize:

Units capable of casting this spell: