Imbalance: Difference between revisions

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Imbalance is a feature of game when something (hero, creature, faction, spell, etc. ) delivers strong advantage(overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.
Imbalance is a feature of game when something (hero, creature, faction, spell, etc. ) delivers strong advantage(overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.


== Factions ==  
== Entites ==
=== Factions ===
[[Conflux]] is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to , and Graal Building which gives all spells
[[Conflux]] is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to , and Graal Building which gives all spells


[[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.
[[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.


== Spells ==
=== Spells ===
[[Dimension door]]
[[Dimension door]]


== Heroes ==
=== Heroes ===
[[Sir Mullich]]
[[Sir Mullich]]




=== Methods against imabalance ===
== Methods against imabalance ==
* Banning offending entities from game altogether
* Banning offending entities from game altogether
* Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
* Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
* Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)
* Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)

Revision as of 07:54, 23 November 2018

Imbalance Imbalance is a feature of game when something (hero, creature, faction, spell, etc. ) delivers strong advantage(overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.

Entites

Factions

Conflux is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to , and Graal Building which gives all spells

Necropolis is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.

Spells

Dimension door

Heroes

Sir Mullich


Methods against imabalance

  • Banning offending entities from game altogether
  • Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
  • Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)