Land Mine: Difference between revisions

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{{Fire spells}}{{spelltable|Fire Magic|18|Until stepped on|3rd}}
{{Fire spells}}{{Spell
| school      = Fire Magic
| level      = 3rd
| cost        = 18
| duration    = Until touched
| b_effect    = Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their [[native terrain]] can see the mines and can cross them safely. To all others they are invisible.
| a_effect    = Same as basic effect, except that six mines are placed, and damage is ((Power x 10) + 50).
| e_effect    = Same as basic effect, except that eight mines are placed, and damage is ((Power x 10) + 100).
}}


Produces a number of land mines at random locations. Unless the enemy has units who fight on their [[Native Terrain]], they will take damage when walking over them.
Produces a number of land mines at random locations. Unless the enemy has units who fight on their [[Native Terrain]], they will take damage when walking over them.
{{skills|Effect|Places 4 mines. Damage is (25+ [[Spell Power]]*10)|Cost reduced by 3|Places 6 mines. Damage is (50+ [[Spell Power]]*10)|Places 8 mines. Damage is (100+ [[Spell Power]]*10)}}


==Units immune to its effects==
==Units immune to its effects==

Revision as of 06:16, 21 March 2014

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Land Mine
School:  Fire Magic
Level:  3rd
Cost:  18
Duration:  Until touched
 Basic effect
Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their native terrain can see the mines and can cross them safely. To all others they are invisible.
 Advanced effect
Same as basic effect, except that six mines are placed, and damage is ((Power x 10) + 50).
 Expert effect
Same as basic effect, except that eight mines are placed, and damage is ((Power x 10) + 100).
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Land Mine is a 3rd level spell in the School of Fire Magic.

Produces a number of land mines at random locations. Unless the enemy has units who fight on their Native Terrain, they will take damage when walking over them.

Units immune to its effects

Units extra vulnerable to its effects