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}} '''Leadership''' is a [[secondary skill]], that increases the [[morale]] of creatures in hero's army.
}} '''Leadership''' is a [[secondary skill]], that increases the [[morale]] of creatures in hero's army.


'''Classes unable to learn {{PAGENAME}} skill:'''
[[Death Knight]]s and [[Necromancer]]s cannot learn Leadership.


''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (if allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).''
=== Heroes with Leadership as a starting skill: ===
* [[File:Death Knight portrait.gif]] [[Death Knight]]s
* All [[Knight|Knights]] start with Basic Leadership (except [[Sir Mullich]], who starts with Advanced Leadership)
* [[File:Necromancer portrait.gif]] [[Necromancer]]s
* {{H2|Ajit|Overlord}} – Basic Leadership
 
* {{H2|Drakon|Beastmaster}} – Basic Leadership
''' Heroes with Basic Leadership as a starting skill: '''
* {{H2|Gelu|Ranger}} – Basic Leadership
* [[File:Knight portrait.gif]] All [[Knight]]s start with Basic Leadership (except [[Sir Mullich]], who starts with Advanced Leadership)
* {{H2|Lorelei|Overlord}} – Basic Leadership
* {{H2|Ajit|Overlord}}
* {{H2|Mephala|Ranger}} – Basic Leadership
* {{H2|Drakon|Beastmaster}}
* {{H2|Ryland|Ranger}} – Basic Leadership
* {{H2|Gelu|Ranger}} {{withmaped}}
* {{H2|Synca|Overlord}} – Basic Leadership
* {{H2|Lorelei|Overlord}}
* {{H2|Vey|Battle Mage}} – Basic Leadership
* {{H2|Mephala|Ranger}}
* {{H2|Xarfax|Heretic}} – Basic Leadership
* {{H2|Ryland|Ranger}}
* {{H2|Xeron|Demoniac}} – Basic Leadership
* {{H2|Synca|Overlord}}
* {{H2|Derek|Captain}} - Basic Leadership {{withhota}}
* {{H2|Vey|Battle Mage}}
* {{H2|Xarfax|Heretic}}
* {{H2|Xeron|Demoniac}} {{withmaped}}
* {{H2|Derek|Captain}}{{-wh}}
* {{H2|Henrietta|Mercenary}}{{-wh}}
* {{H2|Melchior|Mercenary}}{{-wh}}


== Chance to get ==
== Chance to get ==
{{Secondary skill chance explanation}}
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE|10 (highest)| 2| 6| 2| 3| 4| 3| 2| 0 (impossible)| 0 (impossible)| 8| 3| 5| 4| 5| 1| 3| 3| 6| 2| 5| 2}}
{{ZET SEC SKILL CHANCE TABLE|10 (highest)| 2| 6| 2| 3| 4| 3| 2| 0 (impossible)| 0 (impossible)| 8| 3| 5| 4| 5| 1| 3| 3| 6| 2}}
 
|}
{{user commentary|
Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction ([[Tower]], [[Inferno]], [[Stronghold]]), or if there is only one player on it, Leadership is not the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns, it works, especially when you capture a [[Necropolis]] and summon [[undead]] who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a [[Witch Hut]]; and during a siege, [[Tavern]] will help even in Necropolis). Aside from Necropolis, the town for which Leadership is the least important is [[Conflux]] as [[Elementals]] are immune to morale.


Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps).
== Importance ==
{{fanopinion}}
Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction ([[Tower]], [[Inferno]], [[Stronghold]]), or if there is only one player on it, Leadership isn't the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns it works, especially when you capture a [[Necropolis]] and summon [[undead]] who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a [[Witch Hut]]; and during a siege, [[Tavern]] will help even in Necropolis). Aside from Necropolis, the town for which Leadership is least important is [[Conflux]] as [[Elementals]] are immune to morale.


=== Things that ruin Leadership ===
==== Things that ruin Leadership ====
* [[Spirit of Oppression]]
* [[Spirit of Oppression]]
* [[Pendant of Courage]]
* [[Pendant of Courage]]
* Having [[Undead]], [[Elemental|Elementals]] or [[Golem|Golems]] in army
* Having [[Undead]], [[Elemental|Elementals]] or [[Golem|Golems]] in army
}}{{end of user commentary}}


{{secondary skill 'see also'}}
{{secondary skill 'see also'}}
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