Leadership: Difference between revisions

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* [[Spirit of Oppression]]
* [[Spirit of Oppression]]
* [[Pendant of Courage]]
* [[Pendant of Courage]]
* Having [[Undead]], [[Elemental|Elementals]] or [[Golem]]'s in army
* Having [[Undead]], [[Elemental|Elementals]] or [[Golem|Golems]] in army


{{secondary skill 'see also'}}
{{secondary skill 'see also'}}

Revision as of 21:33, 16 May 2021

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Leadership
Basic Leadership: increases your hero's troops' morale by 1.
Advanced Leadership: increases your hero's troops' morale by 2.
Expert Leadership: increases your hero's troops' morale by 3.

Leadership is a secondary skill, that increases the morale of creatures in hero's army.

Death Knights and Necromancers cannot learn Leadership.

Heroes with Leadership as a starting skill:

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight  10 (highest)
Castle  Cleric   2
Rampart  Ranger   6
Rampart  Druid   2
Tower  Alchemist   3
Tower  Wizard   4
Inferno  Demoniac   3
Inferno  Heretic   2
Necropolis  Death Knight   0 (impossible)
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   8
Dungeon  Warlock   3
Stronghold  Barbarian   5
Stronghold  Battle Mage   4
Fortress  Beastmaster   5
Fortress  Witch   1
Conflux  Planeswalker   3
Conflux  Elementalist   3
Cove  Captain   6
Cove  Navigator   2
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


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Importance

User commentary

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Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction (Tower, Inferno, Stronghold), or if there is only one player on it, Leadership isn't the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns it works, especially when you capture a Necropolis and summon undead who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a Witch Hut; and during a siege, Tavern will help even in Necropolis). Aside from Necropolis, the town for which Leadership is least important is Conflux as Elementals are immune to morale.

Things that ruin Leadership

See also: