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{{campaign navigational box|roe=expanded|liberation=expanded}} | {{campaign navigational box|roe=expanded|liberation=expanded}} | ||
[[File:GOOD2C.png|213px|thumb]] | |||
[[Castle]] and [[Tower]] Campaign. | |||
Liberation is not available until you have completed the first three campaigns in {{hommroe}}: [[Long Live the Queen]], [[Dungeons and Devils]], and [[Spoils of War]]. | |||
==Backstory== | ==Backstory== | ||
We have established a solid foothold in [[Erathia]], but the nation lies in near ruin. We start by freeing the capitol city of [[Steadwick]], and we do not stop until every invader has been driven from our lands. | We have established a solid foothold in [[Erathia]], but the nation lies in near ruin. We start by freeing the capitol city of [[Steadwick]], and we do not stop until every invader has been driven from our lands. | ||
==Maps== | ==Maps== | ||
{ | {| class="wikitable" | ||
! Name !! Size !! Bonus options !! Sides !! Victory condition !! Loss condition | |||
|- | |||
! Steadwick's{{-}}Liberation | |||
|L+||10000 gold; 2 [[Archangel]]s to [[Castle]]; 2 [[Titan]]s to [[Tower]]||Red (player), Tan (enemy)||Capture a town||Lose all your towns and heroes | |||
|- | |||
| colspan="6"| To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario. | |||
|- | |||
| colspan="6"| | |||
|- | |||
! Deal{{-}}with{{-}}the{{-}}Devil | |||
|M||[[Protection from Fire]] spell scroll; [[Ice Bolt]] spell scroll; [[Precision]] spell scroll||Red (player), Tan (enemy)||Capture a town||Lose all your towns and heroes | |||
|- | |||
| colspan="6"| To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | |||
|- | |||
| colspan="6"| | |||
|- | |||
! Neutral{{-}}Affairs | |||
|M||Expert [[Logistics]]; [[Shield of the Dwarven Lords]]; [[Centaur's Axe]]||Red (player), Blue, Purple (enemies)||Defeat all enemies||Lose all your towns and heroes | |||
|- | |||
| colspan="6"| To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. | |||
|- | |||
| colspan="6"| | |||
|- | |||
! Tunnels{{-}}and{{-}}Troglodytes | |||
|L+||Expert [[Navigation]]; [[Mage Guild]] 1 at 3 starting towns; [[Mage Guild]] 3 at [[Castle]]||Red (player), Orange (enemy)||Defeat all enemies||Lose all your towns and heroes | |||
|- | |||
| colspan="6"| To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed. | |||
|} | |} | ||
[[Category: Campaign]]{{keywords}} | |||
[[Category: Campaign]] |