List of adventure map objects (HotA): Difference between revisions

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| style="text-align:center;"| [[File: Abandoned Mine 4.gif|Abandoned Mine|link=Abandoned Mine]]
| style="text-align:center;"| [[File: Abandoned Mine 4.gif|Abandoned Mine|link=Abandoned Mine]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Abandoned Mine]]:''' Guarded by 100-245 [[Troglodytes]]. After being released works as a random mine (except [[Sawmill]]. Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean [[terrain]] with all [[native terrain]] bonuses.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Abandoned Mine]]:''' guarded by 100-245 [[Troglodytes]]. After being released works as a random mine (except [[Sawmill]]. Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean [[terrain]] with all [[native terrain]] bonuses.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"|  
| style="text-align:center;"|  
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| style="text-align:center;"| [[File: Alchemist's Lab.gif|Alchemist's Lab|link=Alchemist's Lab]]
| style="text-align:center;"| [[File: Alchemist's Lab.gif|Alchemist's Lab|link=Alchemist's Lab]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Alchemist's Lab]]:''' Produces +1 {{mercury}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Alchemist's Lab]]:''' produces +1 {{mercury}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 3500
| style="text-align:center;"| 3500
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| style="text-align:center;"| [[File: Altar of Mana.gif|Altar of Mana|link=Altar of Mana]]
| style="text-align:center;"| [[File: Altar of Mana.gif|Altar of Mana|link=Altar of Mana]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Altar of Mana]]:''' Water object where heroes may sacrifice creatures for [[spell points]], up to 4x the normal cap. Each sacrificed creature gives ([[AI Value]])/80 mana points.<br>Never guarded and can not be a part of an object group on random maps.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Altar of Mana]]:''' water object where heroes may sacrifice creatures for [[spell points]], up to 4x the normal cap. Each sacrificed creature gives ([[AI value]])/80 mana points.<br>Never guarded and can not be a part of an object group on random maps.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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| style="text-align:center;"| [[File: Altar of Sacrifice.gif|link=Altar of Sacrifice]]
| style="text-align:center;"| [[File: Altar of Sacrifice.gif|link=Altar of Sacrifice]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Altar of Sacrifice]]:''' Allows hero to sacrifice artifacts and/or creatures for [[experience]]. Good [[alignment]] heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Altar of Sacrifice]]:''' allows hero to sacrifice artifacts and/or creatures for [[experience]]. Good [[alignment]] heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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| style="text-align:center;"| [[File: Ancient Lamp.gif|Ancient Lamp|link=Ancient Lamp]]
| style="text-align:center;"| [[File: Ancient Lamp.gif|Ancient Lamp|link=Ancient Lamp]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ancient Lamp]]:''' Allows to recruit 4-7 [[Master Genie]]s. Disappears after all the units are bought.<br>Does not appear on random maps unless it is enabled in the template settings.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ancient Lamp]]:''' allows to recruit 4-7 [[Master Genie]]s. Disappears after all the units are bought.<br>Does not appear on random maps unless it is enabled in the template settings.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 7000
| style="text-align:center;"| 7000
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| style="text-align:center;"| [[File: Anti-Magic Garrison (horizontal).gif|Anti-magic Garrison|link=Anti-Magic Garrison]]
| style="text-align:center;"| [[File: Anti-Magic Garrison (horizontal).gif|Anti-magic Garrison|link=Anti-Magic Garrison]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Anti-Magic Garrison]]:''' Can withhold up to seven different [[stack]]s of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Anti-Magic Garrison]]:''' can withhold up to seven different [[stack]]s of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically.
| style="text-align:center;"| 48
| style="text-align:center;"| 48
| style="text-align:center;"| -
| style="text-align:center;"| -
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| style="text-align:center;"| [[File: Arena.gif|Arena|link=Arena]]
| style="text-align:center;"| [[File: Arena.gif|Arena|link=Arena]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Arena]]:''' When visited, offers once for every hero to increase either their [[attack]] or [[defense]] skill by 2.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Arena]]:''' when visited, offers once for every hero to increase either their [[attack]] or [[defense]] skill by 2.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 3000
| style="text-align:center;"| 3000
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| style="text-align:center;"| [[File: Beholders' Sanctuary.gif|Beholders' Sanctuary|link=Beholders' Sanctuary]]
| style="text-align:center;"| [[File: Beholders' Sanctuary.gif|Beholders' Sanctuary|link=Beholders' Sanctuary]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Beholders' Sanctuary]]:''' Water [[creature bank]] guarded by<br>
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Beholders' Sanctuary]]:''' water [[creature bank]] guarded by<br>
30% : {{cn|Beholder|border={{!}}border}} - 50 for 3000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]];<br>
30% : {{cn|Beholder|border={{!}}border}} - 50 for 3000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]];<br>
30% : {{cn|Beholder|border={{!}}border}} - 75 for 5000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]];<br>
30% : {{cn|Beholder|border={{!}}border}} - 75 for 5000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]];<br>
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| style="text-align:center;"| [[File: Black Market.gif|Black Market|link=Black Market]]
| style="text-align:center;"| [[File: Black Market.gif|Black Market|link=Black Market]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Black Market]]:''' Enables visiting hero to buy artifacts for the 2,5 basic price. Each Black Market has a random set of 3 [[treasure]], 3 [[minor]], and 1 [[major]] artifact generated once for a game.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Black Market]]:''' enables visiting hero to buy artifacts for the 2,5 basic price. Each Black Market has a random set of 3 [[treasure]], 3 [[minor]], and 1 [[major]] artifact generated once for a game.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 8000
| style="text-align:center;"| 8000
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| style="text-align:center;"| [[File: Black Tower 2in1.gif|Black Tower|link=Black Tower]]
| style="text-align:center;"| [[File: Black Tower 2in1.gif|Black Tower|link=Black Tower]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Black Tower]]:''' [[Creature bank]] guarded by<br>30% : {{cn|Green Dragon|border={{!}}border}} - 1 for 2000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].;<br>30% : {{cn|Red Dragon|border={{!}}border}} - 1 for 2250 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].;<br>30% : {{cn|Gold Dragon|border={{!}}border}} - 1 for 3500 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].;<br>10% : {{cn|Black Dragon|border={{!}}border}} - 1 for 3750 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Black Tower]]:''' a [[creature bank]] guarded by<br>30% : {{cn|Green Dragon|border={{!}}border}} - 1 for 2000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].;<br>30% : {{cn|Red Dragon|border={{!}}border}} - 1 for 2250 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].;<br>30% : {{cn|Gold Dragon|border={{!}}border}} - 1 for 3500 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].;<br>10% : {{cn|Black Dragon|border={{!}}border}} - 1 for 3750 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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[[File: Boat flux(d)HotA.gif]][[File: Boat shipyard-castle(d).gif]]<br>
[[File: Boat flux(d)HotA.gif]][[File: Boat shipyard-castle(d).gif]]<br>
[[File: Boat cove(d)HotA.gif]][[File: Boat fortress(d).gif]]
[[File: Boat cove(d)HotA.gif]][[File: Boat fortress(d).gif]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Boat]]:''' Enables a hero to move over water tiles.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Boat]]:''' enables a hero to move over water tiles.
| style="text-align:center;"| 64
| style="text-align:center;"| 64
| style="text-align:center;"| -
| style="text-align:center;"| -
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| style="text-align:center;"| [[File: Border Gate (8in1).gif|Border Gate|link=Border Gate]][[File: Border Gate 8in1 water.gif|Border Gate|link=Border Gate]]
| style="text-align:center;"| [[File: Border Gate (8in1).gif|Border Gate|link=Border Gate]][[File: Border Gate 8in1 water.gif|Border Gate|link=Border Gate]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Border Gate]]:''' Cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color.<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Border Gate]]:''' cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color.<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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| style="text-align:center;"| [[File: Border Guard (8in1).gif|Border Guard|link=Border Guard]][[File: Border Guard (water) 8in1.gif|Border Guard|link=Border Guard]]
| style="text-align:center;"| [[File: Border Guard (8in1).gif|Border Guard|link=Border Guard]][[File: Border Guard (water) 8in1.gif|Border Guard|link=Border Guard]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Border Guard]]:''' Cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Disappears after being visited when this condition is fulfilled.<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Border Guard]]:''' cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Disappears after being visited when this condition is fulfilled.<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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| style="text-align:center;"| [[File: Buoy.gif|Buoy|link=Buoy]]
| style="text-align:center;"| [[File: Buoy.gif|Buoy|link=Buoy]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Buoy]]:''' Gives the visiting hero +1 [[morale]] for the next battle.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Buoy]]:''' gives the visiting hero +1 [[morale]] for the next battle.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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| style="text-align:center;"| [[File: Campfire.gif|Campfire|link=Campfire]]
| style="text-align:center;"| [[File: Campfire.gif|Campfire|link=Campfire]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Campfire]]:''' Gives the player between 400–600 {{G}} and 4–6 other resources. Disappears after the visit.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Campfire]]:''' gives the player between 400–600 {{G}} and 4–6 other resources. Disappears after the visit.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2000
| style="text-align:center;"| 2000
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| style="text-align:center;"| [[File: Cannon Yard.gif|Cannon Yard|link=Cannon Yard]]
| style="text-align:center;"| [[File: Cannon Yard.gif|Cannon Yard|link=Cannon Yard]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Cannon Yard]]:''' Allows to buy a {{cn|Cannon}} for 4000 {{g}}.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Cannon Yard]]:''' allows to buy a {{cn|Cannon}} for 4000 {{g}}.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 3000
| style="text-align:center;"| 3000
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| style="text-align:center;"| [[File: Churchyard 3in1.gif|Churchyard|link=Churchyard]]
| style="text-align:center;"| [[File: Churchyard 3in1.gif|Churchyard|link=Churchyard]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Churchyard]]:''' [[Creature bank]] guarded by 120 [[Walking Dead]] for 2500 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].<br>Visiting a previously plundered [[Churchyard]] inflicts a -1 penalty to [[Morale]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Churchyard]]:''' a [[creature bank]] guarded by 120 [[Walking Dead]] for 2500 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].<br>Visiting a previously plundered [[Churchyard]] inflicts a -1 penalty to [[morale]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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| style="text-align:center;"| [[File: Colosseum of the Magi.gif|Colosseum of the Magi|link=Colosseum of the Magi]]
| style="text-align:center;"| [[File: Colosseum of the Magi.gif|Colosseum of the Magi|link=Colosseum of the Magi]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Colosseum of the Magi]]:''' When visited, offers once for every hero to increase either their [[Spell Power]] or [[Knowledge]] by 2.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Colosseum of the Magi]]:''' when visited, offers once for every hero to increase either their [[spell power]] or [[knowledge]] by 2.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 3000
| style="text-align:center;"| 3000
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| style="text-align:center;"| [[File: Corpse.gif|Corpse|link=Corpse]][[File: Corpse2 (sand).gif|Corpse|link=Corpse]]<br>[[File: Corpse3 (sand).gif|Corpse|link=Corpse]]
| style="text-align:center;"| [[File: Corpse.gif|Corpse|link=Corpse]][[File: Corpse2 (sand).gif|Corpse|link=Corpse]]<br>[[File: Corpse3 (sand).gif|Corpse|link=Corpse]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Corpse]]:''' When first visited, has 20% chance to give the hero random [[Artifact#Class|treasure]] or [[Artifact#Class|minor class]] artifact.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Corpse]]:''' when first visited, has 20% chance to give the hero random [[Artifact#Class|treasure]] or [[Artifact#Class|minor class]] artifact.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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| style="text-align:center;"| [[File: Cover of Darkness.gif|Cover of Darkness (Adventure Map)|link=Cover of Darkness (Adventure Map)]]
| style="text-align:center;"| [[File: Cover of Darkness.gif|Cover of Darkness (Adventure Map)|link=Cover of Darkness (Adventure Map)]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Cover of Darkness (Adventure Map)]]:''' Creates a 20 tiles-radius shroud for non-allied players when visited.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Cover of Darkness (Adventure Map)|Cover of Darkness]]:''' creates a 20 tiles-radius shroud for non-allied players when visited.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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| style="text-align:center;"| [[File: Dwelling.gif|Creature dwelling|link=Creature dwelling]]
| style="text-align:center;"| [[File: Dwelling.gif|Creature dwelling|link=Creature dwelling]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Creature dwelling]]:''' Enables a visiting hero to hire one type of creatures. Each creature has a different structure. [[Flagged]] dwelling increases the [[growth]] for a certain creature by 1 in home [[town]]s. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds).
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Creature dwelling]]:''' enables a visiting hero to hire one type of creatures. Each creature has a different structure. [[Flagged]] dwelling increases the [[growth]] for a certain creature by 1 in home [[town]]s. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds).
| style="text-align:center;"| 144
| style="text-align:center;"| 144
| style="text-align:center;"| Various
| style="text-align:center;"| Various
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| style="text-align:center;"| [[File: Crypt 3in1 (HotA).gif|Crypt|link=Crypt]]
| style="text-align:center;"| [[File: Crypt 3in1 (HotA).gif|Crypt|link=Crypt]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Crypt]]:''' [[Creature bank]] guarded by<br>30 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 30, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 for 1000 {{G}} ;<br>30 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 25, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 , {{Cn|Wight|border={{!}}border|noname=}} - 5 for 2000 {{G}} ;<br>30 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 20, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 , {{Cn|Wight|border={{!}}border|noname=}} - 10, {{Cn|Vampire|border={{!}}border|noname=}} -5 for 2500 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];<br>10 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 20, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 , {{Cn|Wight|border={{!}}border|noname=}} - 10, {{Cn|Vampire|border={{!}}border|noname=}} -10 for 5000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]].<br>When visited after the guards have been defeated decreases the hero's [[morale]] by 1 for the next battle.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Crypt]]:''' a [[creature bank]] guarded by<br>30 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 30, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 for 1000 {{G}} ;<br>30 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 25, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 , {{Cn|Wight|border={{!}}border|noname=}} - 5 for 2000 {{G}} ;<br>30 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 20, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 , {{Cn|Wight|border={{!}}border|noname=}} - 10, {{Cn|Vampire|border={{!}}border|noname=}} -5 for 2500 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];<br>10 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 20, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 , {{Cn|Wight|border={{!}}border|noname=}} - 10, {{Cn|Vampire|border={{!}}border|noname=}} -10 for 5000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]].<br>When visited after the guards have been defeated decreases the hero's [[morale]] by 1 for the next battle.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 1000
| style="text-align:center;"| 1000
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| style="text-align:center;"| [[File: Crystal Cavern.gif|Crystal Cavern|link=Crystal Cavern]]
| style="text-align:center;"| [[File: Crystal Cavern.gif|Crystal Cavern|link=Crystal Cavern]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Crystal Cavern]]:''' Produces +1 {{crystal}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean [[terrain]] with all [[native terrain]] bonuses.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Crystal Cavern]]:''' produces +1 {{crystal}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean [[terrain]] with all [[native terrain]] bonuses.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 3500
| style="text-align:center;"| 3500
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| style="text-align:center;"| [[File: Cyclops Stockpile.gif|Cyclops Stockpile|link=Cyclops Stockpile]]
| style="text-align:center;"| [[File: Cyclops Stockpile.gif|Cyclops Stockpile|link=Cyclops Stockpile]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Cyclops Stockpile]]:''' [[Creature bank]] guarded by<br>30% : {{Cn|Cyclops|border={{!}}border}} - 20 for x 4 of all [[resources]] except {{G}};<br>30% : {{Cn|Cyclops|border={{!}}border}} - 30 for x 6 of all [[resources]] except {{G}};<br>30% : {{Cn|Cyclops|border={{!}}border}} - 40 for x 8 of all [[resources]] except {{G}};<br>10% : {{Cn|Cyclops|border={{!}}border}} - 50 for x10 of all [[resources]] except {{G}}.<br>50% probability for 1/5 of the guards to be [[Cyclops King]]s.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Cyclops Stockpile]]:''' a [[creature bank]] guarded by<br>30% : {{Cn|Cyclops|border={{!}}border}} - 20 for x 4 of all [[resources]] except {{G}};<br>30% : {{Cn|Cyclops|border={{!}}border}} - 30 for x 6 of all [[resources]] except {{G}};<br>30% : {{Cn|Cyclops|border={{!}}border}} - 40 for x 8 of all [[resources]] except {{G}};<br>10% : {{Cn|Cyclops|border={{!}}border}} - 50 for x10 of all [[resources]] except {{G}}.<br>50% probability for 1/5 of the guards to be [[Cyclops King]]s.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 3000
| style="text-align:center;"| 3000
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|-
|-
| style="text-align:center;"| [[File: Den of Thieves.gif|Den of Thieves|link=Den of Thieves]]
| style="text-align:center;"| [[File: Den of Thieves.gif|Den of Thieves|link=Den of Thieves]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Den of Thieves]]:''' Shows full information on the relative strength of all the players (equivalent to 5 towns with a [[tavern]]).
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Den of Thieves]]:''' shows full information on the relative strength of all the players (equivalent to 5 towns with a [[tavern]]).
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Derelict Ship.gif|Derelict Ship|link=Derelict Ship]]
| style="text-align:center;"| [[File: Derelict Ship.gif|Derelict Ship|link=Derelict Ship]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Derelict Ship]]:''' [[Creature bank]] guarded by<br>30% : {{Cn|Water Elemental|border={{!}}border}} - 20 for 3000 {{G}};<br>30% : {{Cn|Water Elemental|border={{!}}border}} - 30 for 3000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];<br>30% : {{Cn|Water Elemental|border={{!}}border}} - 40 for 4000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];<br>10% : {{Cn|Water Elemental|border={{!}}border}} - 60 for 6000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].<br>When visited after the guards have been defeated decreases the hero's [[morale]] by 1 for the next battle.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Derelict Ship]]:''' a [[creature bank]] guarded by<br>30% : {{Cn|Water Elemental|border={{!}}border}} - 20 for 3000 {{G}};<br>30% : {{Cn|Water Elemental|border={{!}}border}} - 30 for 3000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];<br>30% : {{Cn|Water Elemental|border={{!}}border}} - 40 for 4000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];<br>10% : {{Cn|Water Elemental|border={{!}}border}} - 60 for 6000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].<br>When visited after the guards have been defeated decreases the hero's [[morale]] by 1 for the next battle.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 4000
| style="text-align:center;"| 4000
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|-
|-
| style="text-align:center;"| [[File: Dragon Fly Hive.gif|Dragon Fly Hive|link=Dragon Fly Hive]]
| style="text-align:center;"| [[File: Dragon Fly Hive.gif|Dragon Fly Hive|link=Dragon Fly Hive]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Dragon Fly Hive]]:''' [[Creature bank]] guarded by<br>30% : {{Cn|Dragon Fly|border={{!}}border}} - 30 for {{Cn|Wyvern|border={{!}}border}} x 4;<br>30% : {{Cn|Dragon Fly|border={{!}}border}} - 45 for {{Cn|Wyvern|border={{!}}border}} x 6;<br>30% : {{Cn|Dragon Fly|border={{!}}border}} - 60 for {{Cn|Wyvern|border={{!}}border}} x 8;<br>10% : {{Cn|Dragon Fly|border={{!}}border}} - 90 for {{Cn|Wyvern|border={{!}}border}} x12
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Dragon Fly Hive]]:''' a [[creature bank]] guarded by<br>30% : {{Cn|Dragon Fly|border={{!}}border}} - 30 for {{Cn|Wyvern|border={{!}}border}} x 4;<br>30% : {{Cn|Dragon Fly|border={{!}}border}} - 45 for {{Cn|Wyvern|border={{!}}border}} x 6;<br>30% : {{Cn|Dragon Fly|border={{!}}border}} - 60 for {{Cn|Wyvern|border={{!}}border}} x 8;<br>10% : {{Cn|Dragon Fly|border={{!}}border}} - 90 for {{Cn|Wyvern|border={{!}}border}} x12
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 9000
| style="text-align:center;"| 9000
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|-
|-
| style="text-align:center;"| [[File: Dragon Utopia.gif|Dragon Utopia|link=Dragon Utopia]]
| style="text-align:center;"| [[File: Dragon Utopia.gif|Dragon Utopia|link=Dragon Utopia]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Dragon Utopia]]:''' [[Creature bank]] guarded by<br>30 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 5, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 2, {{Cn|Black Dragon|border={{!}}border|noname=}} - 1 for 20000 {{G}}, 1 [[Artifact#Class|treasure]], 1 [[Artifact#Class|minor]], 1 [[Artifact#Class|major]] and 1 [[Artifact#Class|relic]] [[artifact]]s.<br>30 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 6, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 3, {{Cn|Black Dragon|border={{!}}border|noname=}} - 2 for 30000 {{G}}, 1 [[Artifact#Class|minor]], 1 [[Artifact#Class|major]] and 2 [[Artifact#Class|relic]] [[artifact]]s.<br>30 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 6, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 4, {{Cn|Black Dragon|border={{!}}border|noname=}} - 3 for 40000 {{G}}, 1 [[Artifact#Class|major]] and 3 [[Artifact#Class|relic]] [[artifact]]s.<br>10 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 7, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 6, {{Cn|Black Dragon|border={{!}}border|noname=}} - 5 for 50000 {{G}} and 4 [[Artifact#Class|relic]] [[artifact]]s.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Dragon Utopia]]:''' a [[creature bank]] guarded by<br>30 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 5, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 2, {{Cn|Black Dragon|border={{!}}border|noname=}} - 1 for 20000 {{G}}, 1 [[Artifact#Class|treasure]], 1 [[Artifact#Class|minor]], 1 [[Artifact#Class|major]] and 1 [[Artifact#Class|relic]] [[artifact]]s.<br>30 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 6, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 3, {{Cn|Black Dragon|border={{!}}border|noname=}} - 2 for 30000 {{G}}, 1 [[Artifact#Class|minor]], 1 [[Artifact#Class|major]] and 2 [[Artifact#Class|relic]] [[artifact]]s.<br>30 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 6, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 4, {{Cn|Black Dragon|border={{!}}border|noname=}} - 3 for 40000 {{G}}, 1 [[Artifact#Class|major]] and 3 [[Artifact#Class|relic]] [[artifact]]s.<br>10 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 7, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 6, {{Cn|Black Dragon|border={{!}}border|noname=}} - 5 for 50000 {{G}} and 4 [[Artifact#Class|relic]] [[artifact]]s.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 10000
| style="text-align:center;"| 10000
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|-
|-
| style="text-align:center;"| [[File: Dwarven Treasury.gif|Dwarven Treasury|link=Dwarven Treasury]]
| style="text-align:center;"| [[File: Dwarven Treasury.gif|Dwarven Treasury|link=Dwarven Treasury]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Dwarven Treasury]]:''' [[Creature bank]] guarded by<br>30% : {{Cn|Dwarf|border={{!}}border}} - 50 for 2500 {{G}} and 2 {{crystal}};<br>30% : {{Cn|Dwarf|border={{!}}border}} - 75 for 4000 {{G}} and 3 {{crystal}};<br>30% : {{Cn|Dwarf|border={{!}}border}} - 100 for 5000 {{G}} and 5 {{crystal}};<br>10% : {{Cn|Dwarf|border={{!}}border}} - 150 for 7500 {{G}} and 10 {{crystal}}.<br>50% probability for 1/5 of the guards to be [[Battle Dwarves]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Dwarven Treasury]]:''' a [[creature bank]] guarded by<br>30% : {{Cn|Dwarf|border={{!}}border}} - 50 for 2500 {{G}} and 2 {{crystal}};<br>30% : {{Cn|Dwarf|border={{!}}border}} - 75 for 4000 {{G}} and 3 {{crystal}};<br>30% : {{Cn|Dwarf|border={{!}}border}} - 100 for 5000 {{G}} and 5 {{crystal}};<br>10% : {{Cn|Dwarf|border={{!}}border}} - 150 for 7500 {{G}} and 10 {{crystal}}.<br>50% probability for 1/5 of the guards to be [[Battle Dwarves]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2000
| style="text-align:center;"| 2000
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|-
|-
| style="text-align:center;"| [[File: Event.gif|Event|link=Event]]
| style="text-align:center;"| [[File: Event.gif|Event|link=Event]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Event]]:''' An invisible characteristic of the [[square]], that is triggered when a hero enters the square. Has multiple outcomes.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Event]]:''' an invisible characteristic of the [[square]], that is triggered when a hero enters the square. Has multiple outcomes.
| style="text-align:center;"| 200
| style="text-align:center;"| 200
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Experimental Shop 2in1.gif|Experimental Shop|link=Experimental Shop]]
| style="text-align:center;"| [[File: Experimental Shop 2in1.gif|Experimental Shop|link=Experimental Shop]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Experimental Shop]]:''' [[Creature bank]] guarded by<br>30% : {{cn|Iron Golem|border={{!}}border}} - 40 for{{---}}{{cn|Giant|border={{!}}border}} x 1;<br>30% : {{cn|Iron Golem|border={{!}}border}} - 80 for{{---}}{{cn|Giant|border={{!}}border}} x 2;<br>30% : {{cn|Iron Golem|border={{!}}border}} - 120 for {{cn|Giant|border={{!}}border}} x 3;<br>10% : {{cn|Iron Golem|border={{!}}border}} - 160 for {{cn|Giant|border={{!}}border}} x 4
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Experimental Shop]]:''' a [[creature bank]] guarded by<br>30% : {{cn|Iron Golem|border={{!}}border}} - 40 for{{---}}{{cn|Giant|border={{!}}border}} x 1;<br>30% : {{cn|Iron Golem|border={{!}}border}} - 80 for{{---}}{{cn|Giant|border={{!}}border}} x 2;<br>30% : {{cn|Iron Golem|border={{!}}border}} - 120 for {{cn|Giant|border={{!}}border}} x 3;<br>10% : {{cn|Iron Golem|border={{!}}border}} - 160 for {{cn|Giant|border={{!}}border}} x 4
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 3500
| style="text-align:center;"| 3500
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|-
|-
| style="text-align:center;"| [[File: Eye of the Magi.gif|Eye of the Magi|link=Eye of the Magi]]
| style="text-align:center;"| [[File: Eye of the Magi.gif|Eye of the Magi|link=Eye of the Magi]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Eye of the Magi]]:''' Illuminates shrouded areas for players whose heroes visit a [[Hut of the Magi]] (unless there are not any heroes standing at the [[Eye of the Magi]]'s placing tile).
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Eye of the Magi]]:''' illuminates shrouded areas for players whose heroes visit a [[Hut of the Magi]] (unless there are not any heroes standing at the [[Eye of the Magi]]'s placing tile).
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Faerie Ring.gif|Faerie Ring|link=Faerie Ring]]
| style="text-align:center;"| [[File: Faerie Ring.gif|Faerie Ring|link=Faerie Ring]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Faerie Ring]]:''' Gives a visiting hero +1 to [[luck]] for the next battle.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Faerie Ring]]:''' gives a visiting hero +1 to [[luck]] for the next battle.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Flotsam.gif|Flotsam|link=Flotsam]]
| style="text-align:center;"| [[File: Flotsam.gif|Flotsam|link=Flotsam]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Flotsam]]:''' An ocean object which can provide:<br>25% - 5 {{wood}},<br>25% - 5 {{wood}} and 200 {{G}},<br>25% - 10 {{wood}} and 500 {{G}} <br>25% - nothing at all.<br>Disappears after being visited.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Flotsam]]:''' an ocean object which can provide:<br>25% - 5 {{wood}},<br>25% - 5 {{wood}} and 200 {{G}},<br>25% - 10 {{wood}} and 500 {{G}} <br>25% - nothing at all.<br>Disappears after being visited.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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|-
|-
| style="text-align:center;"| [[File: Fountain of Fortune.gif|Fountain of Fortune|link=Fountain of Fortune (adventure map)]]
| style="text-align:center;"| [[File: Fountain of Fortune.gif|Fountain of Fortune|link=Fountain of Fortune (adventure map)]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Fountain of Fortune (adventure map)|Fountain of Fortune]]:''' Gives a random amount (from -1 to +3) of [[luck]] for the visiting hero until next battle. The effect changes randomly in the first day of every week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Fountain of Fortune (adventure map)|Fountain of Fortune]]:''' gives a random amount (from -1 to +3) of [[luck]] for the visiting hero until next battle. The effect changes randomly in the first day of every week.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Fountain of Youth.gif|Fountain of Youth|link=Fountain of Youth]][[File: Fountain of Youth (water).gif|Fountain of Youth|link=Fountain of Youth]]
| style="text-align:center;"| [[File: Fountain of Youth.gif|Fountain of Youth|link=Fountain of Youth]][[File: Fountain of Youth (water).gif|Fountain of Youth|link=Fountain of Youth]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Fountain of Youth]]:''' Gives visiting heroes +400 [[movement points]] until the end of the day, and +1 to [[morale]] for the next battle.<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Fountain of Youth]]:''' gives visiting heroes +400 [[movement points]] until the end of the day, and +1 to [[morale]] for the next battle.<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Freelancer's Guild.gif|Freelancer's Guild|link=Freelancer's Guild]]
| style="text-align:center;"| [[File: Freelancer's Guild.gif|Freelancer's Guild|link=Freelancer's Guild]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Freelancer's Guild]]:''' External analog of a [[Stronghold]] town's building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with [[marketplace]]s). Only the price of the creature in gold is taken into account, [[wood]] and [[ore]] have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down).
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Freelancer's Guild]]:''' external analog of a [[Stronghold]] town's building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with [[marketplace]]s). Only the price of the creature in gold is taken into account, [[wood]] and [[ore]] have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down).
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Garden of Revelation.gif|Garden of Revelation|link=Garden of Revelation]]
| style="text-align:center;"| [[File: Garden of Revelation.gif|Garden of Revelation|link=Garden of Revelation]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Garden of Revelation]]:''' Gives a visiting hero +1 to knowledge skill upon his first visit.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Garden of Revelation]]:''' gives a visiting hero +1 to knowledge skill upon his first visit.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Garrison 4in1 (HotA).gif|Garrison|link=Garrison]][[File: Garrison water.gif|Garrison|link=Garrison]]
| style="text-align:center;"| [[File: Garrison 4in1 (HotA).gif|Garrison|link=Garrison]][[File: Garrison water.gif|Garrison|link=Garrison]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Garrison]]:''' Can withhold up to seven different [[stack]]s of creatures. Garrisons can be aligned both horizontally or vertically.<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Garrison]]:''' can withhold up to seven different [[stack]]s of creatures. Garrisons can be aligned both horizontally or vertically.<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| 48
| style="text-align:center;"| 48
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Gazebo.gif|Gazebo|link=Gazebo]]
| style="text-align:center;"| [[File: Gazebo.gif|Gazebo|link=Gazebo]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Gazebo]]:''' Visiting hero receives 2000 [[experience]] for 1000 {{g}}.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Gazebo]]:''' a visiting hero receives 2000 [[experience]] for 1000 {{g}}.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Gem Pond.gif|Gem Pond|link=Gem Pond]]
| style="text-align:center;"| [[File: Gem Pond.gif|Gem Pond|link=Gem Pond]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Gem Pond]]:''' Produces +1 {{gem}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Gem Pond]]:''' produces +1 {{gem}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 3500
| style="text-align:center;"| 3500
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|-
|-
| style="text-align:center;"| [[File: Gold Mine.gif|Gold Mine|link=Gold Mine]]
| style="text-align:center;"| [[File: Gold Mine.gif|Gold Mine|link=Gold Mine]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Gold Mine]]:''' Produces +1000 {{G}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean [[terrain]] with all [[native terrain]] bonuses.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Gold Mine]]:''' produces +1000 {{G}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean [[terrain]] with all [[native terrain]] bonuses.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 7000
| style="text-align:center;"| 7000
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|-
|-
| style="text-align:center;"| [[File: Griffin Conservatory.gif|Griffin Conservatory|link=Griffin Conservatory]]
| style="text-align:center;"| [[File: Griffin Conservatory.gif|Griffin Conservatory|link=Griffin Conservatory]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Griffin Conservatory]]:''' [[Creature bank]] guarded by<br>30% : {{Cn|Griffin|border={{!}}border}} - 50 for{{---}}{{Cn|Angel|border={{!}}border}} x 1;<br>30% : {{Cn|Griffin|border={{!}}border}} - 100 for {{Cn|Angel|border={{!}}border}} x 2;<br>30% : {{Cn|Griffin|border={{!}}border}} - 150 for {{Cn|Angel|border={{!}}border}} x 3;<br>10% : {{Cn|Griffin|border={{!}}border}} - 200 for {{Cn|Angel|border={{!}}border}} x 4;<br>50% probability for 1/5 of the guards to be [[Royal Griffin]]s.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Griffin Conservatory]]:''' a [[creature bank]] guarded by<br>30% : {{Cn|Griffin|border={{!}}border}} - 50 for{{---}}{{Cn|Angel|border={{!}}border}} x 1;<br>30% : {{Cn|Griffin|border={{!}}border}} - 100 for {{Cn|Angel|border={{!}}border}} x 2;<br>30% : {{Cn|Griffin|border={{!}}border}} - 150 for {{Cn|Angel|border={{!}}border}} x 3;<br>10% : {{Cn|Griffin|border={{!}}border}} - 200 for {{Cn|Angel|border={{!}}border}} x 4;<br>50% probability for 1/5 of the guards to be [[Royal Griffin]]s.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2000
| style="text-align:center;"| 2000
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|-
|-
| style="text-align:center;"| [[File: Hermit's Shack.gif|Hermit's Shack|link=Hermit's Shack]]
| style="text-align:center;"| [[File: Hermit's Shack.gif|Hermit's Shack|link=Hermit's Shack]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Hermit's Shack]]:''' Improves a random [[secondary skill]] of the visiting hero.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Hermit's Shack]]:''' improves a random [[secondary skill]] of the visiting hero.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Hill Fort (HotA) 7in1.gif|Hill Fort (New)|link=New Hill Fort]]
| style="text-align:center;"| [[File: Hill Fort (HotA) 7in1.gif|Hill Fort (New)|link=New Hill Fort]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Hill Fort (New)]]:''' Allows a hero to upgrade creatures of 1-5 levels for the double price. (The old [[Hill Fort]] is not generated on random maps by default anymore).
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Hill Fort (New)]]:''' allows a hero to upgrade creatures of 1-5 levels for the double price. (The old [[Hill Fort]] is not generated on random maps by default anymore).
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 12000
| style="text-align:center;"| 12000
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|-
|-
| style="text-align:center;"| [[File: Hill Fort.gif|Hill Fort|link=Hill Fort]]
| style="text-align:center;"| [[File: Hill Fort.gif|Hill Fort|link=Hill Fort]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Hill Fort]]:''' Offers heroes the opportunity to upgrade all creatures in the game at the cost of: 1 lvl - free, 2 lvl - 25%, 3 lvl - 50%, 4 lvl - 75%, 5-7 - 100%.<br>Not generated on random maps by default.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Hill Fort]]:''' offers heroes the opportunity to upgrade all creatures in the game at the cost of: 1 lvl - free, 2 lvl - 25%, 3 lvl - 50%, 4 lvl - 75%, 5-7 - 100%.<br>Not generated on random maps by default.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 7000
| style="text-align:center;"| 7000
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|-
|-
| style="text-align:center;"| [[File: Hut of the Magi.gif|Hut of the Magi|link=Hut of the Magi]]
| style="text-align:center;"| [[File: Hut of the Magi.gif|Hut of the Magi|link=Hut of the Magi]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Hut of the Magi]]:''' Reveals an area with the radius of 10 tiles around all "[[Eye of the Magi]]" objects on the adventure map.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Hut of the Magi]]:''' reveals an area with the radius of 10 tiles around all "[[Eye of the Magi]]" objects on the adventure map.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Idol of Fortune.gif|Idol of Fortune|link=Idol of Fortune]]
| style="text-align:center;"| [[File: Idol of Fortune.gif|Idol of Fortune|link=Idol of Fortune]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Idol of Fortune]]:''' Gives +1 to [[morale]] on even days and +1 to [[luck]] on odd days. On day seven it gives +1 to both.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Idol of Fortune]]:''' gives +1 to [[morale]] on even days and +1 to [[luck]] on odd days. On day seven it gives +1 to both.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Imp Cache.gif|Imp Cache|link=Imp Cache]]
| style="text-align:center;"| [[File: Imp Cache.gif|Imp Cache|link=Imp Cache]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Imp Cache]]:''' [[Creature bank]] guarded by<br>30% : {{Cn|Imp|border={{!}}border}} - 100 for 1000 {{G}} and 2 {{mercury}};<br>30% : {{Cn|Imp|border={{!}}border}} - 150 for 1500 {{G}} and 3 {{mercury}};<br>30% : {{Cn|Imp|border={{!}}border}} - 200 for 2000 {{G}} and 4 {{mercury}};<br>10% : {{Cn|Imp|border={{!}}border}} - 300 for 3000 {{G}} and 6 {{mercury}}.<br>50% probability for 1/5 of the guards to be [[Familiar]]s.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Imp Cache]]:''' a [[creature bank]] guarded by<br>30% : {{Cn|Imp|border={{!}}border}} - 100 for 1000 {{G}} and 2 {{mercury}};<br>30% : {{Cn|Imp|border={{!}}border}} - 150 for 1500 {{G}} and 3 {{mercury}};<br>30% : {{Cn|Imp|border={{!}}border}} - 200 for 2000 {{G}} and 4 {{mercury}};<br>10% : {{Cn|Imp|border={{!}}border}} - 300 for 3000 {{G}} and 6 {{mercury}}.<br>50% probability for 1/5 of the guards to be [[Familiar]]s.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 5000
| style="text-align:center;"| 5000
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|-
|-
| style="text-align:center;"| [[File: Ivory Tower 2in1.gif|Ivory Tower|link=Ivory Tower]]
| style="text-align:center;"| [[File: Ivory Tower 2in1.gif|Ivory Tower|link=Ivory Tower]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ivory Tower]]:''' [[Creature bank]] guarded by<br>30% : {{cn|Arch Mage|border={{!}}border}} - 50 for{{---}}{{cn|Enchanter|border={{!}}border}} x 3;<br>30% : {{cn|Arch Mage|border={{!}}border}} - 100 for {{cn|Enchanter|border={{!}}border}} x 6;<br>30% : {{cn|Arch Mage|border={{!}}border}} - 150 for {{cn|Enchanter|border={{!}}border}} x 9;<br>10% : {{cn|Arch Mage|border={{!}}border}} - 200 for {{cn|Enchanter|border={{!}}border}} x12;<br>Does not appear on random maps unless it is enabled in the template settings.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ivory Tower]]:''' a [[creature bank]] guarded by<br>30% : {{cn|Arch Mage|border={{!}}border}} - 50 for{{---}}{{cn|Enchanter|border={{!}}border}} x 3;<br>30% : {{cn|Arch Mage|border={{!}}border}} - 100 for {{cn|Enchanter|border={{!}}border}} x 6;<br>30% : {{cn|Arch Mage|border={{!}}border}} - 150 for {{cn|Enchanter|border={{!}}border}} x 9;<br>10% : {{cn|Arch Mage|border={{!}}border}} - 200 for {{cn|Enchanter|border={{!}}border}} x12;<br>Does not appear on random maps unless it is enabled in the template settings.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 7000
| style="text-align:center;"| 7000
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|-
|-
| style="text-align:center;"| [[File: Jetsam.gif|Jetsam|link=Jetsam]]
| style="text-align:center;"| [[File: Jetsam.gif|Jetsam|link=Jetsam]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Jetsam]]:''' Water object which gives:<br>
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Jetsam]]:''' water object which gives:<br>
25% - nothing;<br>25% - 5 {{O}},<br>25% - 5 {{o}} and 200 {{g}},<br>25% - 10 {{o}} and 500 {{G}}<br>Disappears after being visited.
25% - nothing;<br>25% - 5 {{O}},<br>25% - 5 {{o}} and 200 {{g}},<br>25% - 10 {{o}} and 500 {{G}}<br>Disappears after being visited.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
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|-
|-
| style="text-align:center;"| [[File: Junkman.gif|Junkman|link=Junkman]]
| style="text-align:center;"| [[File: Junkman.gif|Junkman|link=Junkman]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Junkman]]:''' Allows selling [[artifacts]] at the efficiency of 7 [[marketplace|market]]s (for the half of base cost). Does not accept [[Spell Scroll]]s.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Junkman]]:''' allows selling [[artifacts]] at the efficiency of 7 [[marketplace|market]]s (for the half of base cost). Does not accept [[Spell Scroll]]s.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 200
| style="text-align:center;"| 200
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|-
|-
| style="text-align:center;"| [[File: Keymaster's Tent (8in1).gif|Keymaster's Tent|link=Keymaster's Tent]]
| style="text-align:center;"| [[File: Keymaster's Tent (8in1).gif|Keymaster's Tent|link=Keymaster's Tent]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Keymaster's Tent]]:''' Allows after being visited by player's heroes to pass through [[Border Guard]]s and [[Border Gate]]s with associated colors.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Keymaster's Tent]]:''' allows after being visited by player's heroes to pass through [[Border Guard]]s and [[Border Gate]]s with associated colors.
| style="text-align:center;"| 8
| style="text-align:center;"| 8
| style="text-align:center;"| 5000<br>7500<br>10000<br>15000<br>20000
| style="text-align:center;"| 5000<br>7500<br>10000<br>15000<br>20000
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|-
|-
| style="text-align:center;"| [[File: Lean To.gif|Lean To|link=Lean To]]
| style="text-align:center;"| [[File: Lean To.gif|Lean To|link=Lean To]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Lean To]]:''' Gives the first visiting hero 1–5 units of [[resources]] other than gold.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Lean To]]:''' gives the first visiting hero 1–5 units of [[resources]] other than gold.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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|-
|-
| style="text-align:center;"| [[File: Learning Stone.gif|Learning Stone|link=Learning Stone]]
| style="text-align:center;"| [[File: Learning Stone.gif|Learning Stone|link=Learning Stone]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Learning Stone]]:''' Gives visiting heroes +1000 experience upon their first visit.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Learning Stone]]:''' gives visiting heroes +1000 [[experience]] upon their first visit.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Library of Enlightenment.gif|Library of Enlightenment|link=Library of Enlightenment]]
| style="text-align:center;"| [[File: Library of Enlightenment.gif|Library of Enlightenment|link=Library of Enlightenment]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Library of Enlightenment]]:''' Increases all four primary skills of visiting heroes by +2 if they have reached level 10 (8/6/4 with Basic/Advanced/Expert [[Diplomacy]] [[secondary skill]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Library of Enlightenment]]:''' increases all four primary skills of visiting heroes by +2 if they have reached level 10 (8/6/4 with Basic/Advanced/Expert [[Diplomacy]] [[secondary skill]].
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 12000
| style="text-align:center;"| 12000
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|-
|-
| style="text-align:center;"| [[File: Lighthouse.gif|Lighthouse|link=Lighthouse]]
| style="text-align:center;"| [[File: Lighthouse.gif|Lighthouse|link=Lighthouse]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Lighthouse]]s:''' A [[flaggable]] adventure map object that increases daily movement on water by 500 [[movement points]] per each flagged Lighthouse for all allied heroes.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Lighthouse]]s:''' a [[flaggable]] adventure map object that increases daily movement on water by 500 [[movement points]] per each flagged Lighthouse for all allied heroes.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>.
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Magic Spring.gif|Magic Spring|link=Magic Spring]]
| style="text-align:center;"| [[File: Magic Spring.gif|Magic Spring|link=Magic Spring]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Magic Spring]]:''' Doubles the maximum spell points of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week.<br>Never guarded and can not be a part of an object group on random maps.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Magic Spring]]:''' doubles the maximum [[spell points]] of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week.<br>Never guarded and can not be a part of an object group on random maps.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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|-
|-
| style="text-align:center;"| [[File: Magic Well.gif|Magic Well|link=Magic Well]]
| style="text-align:center;"| [[File: Magic Well.gif|Magic Well|link=Magic Well]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Magic Well]]:''' A hero can restore 100% of [[mana]] reserves here once per turn.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Magic Well]]:''' a hero can restore 100% of [[mana]] reserves here once per turn.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 250
| style="text-align:center;"| 250
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|-
|-
| style="text-align:center;"| [[File: Mansion.gif|Mansion|link=Mansion]]
| style="text-align:center;"| [[File: Mansion.gif|Mansion|link=Mansion]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mansion]]:''' [[Creature bank]] guarded by<br>
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mansion]]:''' a [[creature bank]] guarded by<br>
30% : {{cn|Vampire Lord|border={{!}}border}} - 40 for 2500 {{G}}, {{M}} {{S}} {{C}} {{gem}} x 2 and a [[major|major class artifact]];<br>
30% : {{cn|Vampire Lord|border={{!}}border}} - 40 for 2500 {{G}}, {{M}} {{S}} {{C}} {{gem}} x 2 and a [[major|major class artifact]];<br>
30% : {{cn|Vampire Lord|border={{!}}border}} - 60 for 5000 {{G}}, {{M}} {{S}} {{C}} {{gem}} x 3 and a [[major|major class artifact]];<br>
30% : {{cn|Vampire Lord|border={{!}}border}} - 60 for 5000 {{G}}, {{M}} {{S}} {{C}} {{gem}} x 3 and a [[major|major class artifact]];<br>
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|-
|-
| style="text-align:center;"| [[File: Marletto Tower.gif|Marletto Tower|link=Marletto Tower]]
| style="text-align:center;"| [[File: Marletto Tower.gif|Marletto Tower|link=Marletto Tower]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Marletto Tower]]:''' Gives all visiting heroes +1 to [[defense]] skill upon their first visit.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Marletto Tower]]:''' gives all visiting heroes +1 to [[defense]] skill upon their first visit.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Medusa Stores.gif|Medusa Stores|link=Medusa Stores]]
| style="text-align:center;"| [[File: Medusa Stores.gif|Medusa Stores|link=Medusa Stores]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Medusa Stores]]:''' [[Creature bank]] guarded by<br>30% : {{Cn|Medusa|border={{!}}border}} - 20 for 2000 {{G}} and 5 {{sulfur}};<br>30% : {{Cn|Medusa|border={{!}}border}} - 30 for 3000 {{G}} and 6 {{sulfur}};<br>30% : {{Cn|Medusa|border={{!}}border}} - 40 for 4000 {{G}} and 8 {{sulfur}};<br>10% : {{Cn|Medusa|border={{!}}border}} - 50 for 5000 {{G}} and 10 {{sulfur}}.<br>50% probability for 1/5 of the guards to be [[Medusa Queen]]s.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Medusa Stores]]:''' a [[creature bank]] guarded by<br>30% : {{Cn|Medusa|border={{!}}border}} - 20 for 2000 {{G}} and 5 {{sulfur}};<br>30% : {{Cn|Medusa|border={{!}}border}} - 30 for 3000 {{G}} and 6 {{sulfur}};<br>30% : {{Cn|Medusa|border={{!}}border}} - 40 for 4000 {{G}} and 8 {{sulfur}};<br>10% : {{Cn|Medusa|border={{!}}border}} - 50 for 5000 {{G}} and 10 {{sulfur}}.<br>50% probability for 1/5 of the guards to be [[Medusa Queen]]s.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Mercenary Camp.gif|Mercenary Camp|link=Mercenary Camp]]
| style="text-align:center;"| [[File: Mercenary Camp.gif|Mercenary Camp|link=Mercenary Camp]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mercenary Camp]]:''' Gives all visiting heroes +1 to [[attack]] skill upon their first visit.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mercenary Camp]]:''' gives all visiting heroes +1 to [[attack]] skill upon their first visit.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Mermaids.gif|Mermaids|link=Mermaids]]
| style="text-align:center;"| [[File: Mermaids.gif|Mermaids|link=Mermaids]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mermaids]]:''' Give +1 [[luck]] for the next battle.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mermaids]]:''' give +1 [[luck]] for the next battle.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Mineral Spring.gif|Mineral Spring|link=Mineral Spring]]
| style="text-align:center;"| [[File: Mineral Spring.gif|Mineral Spring|link=Mineral Spring]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mineral Spring]]:''' Hero receives +1 [[Luck]] for the next battle and +600 [[movement points]] until the end of the day.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mineral Spring]]:''' a hero receives +1 [[luck]] for the next battle and +600 [[movement points]] until the end of the day.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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|-
|-
| style="text-align:center;"|[[File: Chartreuse Monolith One Way Entrance.gif|Monolith One Way Entrance|link=Monolith]]
| style="text-align:center;"|[[File: Chartreuse Monolith One Way Entrance.gif|Monolith One Way Entrance|link=Monolith]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith One Way Entrance]]:''' Teleports a hero to the exit monolith of the same type.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith One Way Entrance]]:''' teleports a hero to the exit monolith of the same type.
| style="text-align:center;"|Unlimited
| style="text-align:center;"|Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"|[[File: Chartreuse Monolith One Way Exit.gif|Monolith One Way Exit|link=Monolith]]
| style="text-align:center;"|[[File: Chartreuse Monolith One Way Exit.gif|Monolith One Way Exit|link=Monolith]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith One Way Exit]]:''' Can be occupied by a hero to prevent a teleport of another hero of the same color to this exit.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith One Way Exit]]:''' can be occupied by a hero to prevent a teleport of another hero of the same color to this exit.
| style="text-align:center;"|Unlimited
| style="text-align:center;"|Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"|[[File: Turquoise Two Way Monolith.gif|Monolith Two Way|link=Monolith]]
| style="text-align:center;"|[[File: Turquoise Two Way Monolith.gif|Monolith Two Way|link=Monolith]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith Two Way]]:''' Teleports a hero to the monolith of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this monolith.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith Two Way]]:''' teleports a hero to the monolith of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this monolith.
| style="text-align:center;"|Unlimited
| style="text-align:center;"|Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Mystical Garden.gif|Mystical Garden|link=Mystical Garden]]
| style="text-align:center;"| [[File: Mystical Garden.gif|Mystical Garden|link=Mystical Garden]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mystical Garden]]:''' Brings 500 {{G}} or 5 {{gem}} to a visiting hero once a week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Mystical Garden]]:''' brings 500 {{G}} or 5 {{gem}} to a visiting hero once a week.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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|-
|-
| style="text-align:center;"| [[File: Naga Bank.gif|Naga Bank|link=Naga Bank]]
| style="text-align:center;"| [[File: Naga Bank.gif|Naga Bank|link=Naga Bank]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Naga Bank]]:''' [[Creature bank]] guarded by<br>30% : {{Cn|Naga|border={{!}}border}} - 10 for 4000 {{G}} and 8 {{gem}};<br>30% : {{Cn|Naga|border={{!}}border}} - 15 for 6000 {{G}} and 12 {{gem}};<br>30% : {{Cn|Naga|border={{!}}border}} - 20 for 8000 {{G}} and 16 {{gem}};<br>10% : {{Cn|Naga|border={{!}}border}} - 30 for 12000 {{G}} and 24 {{gem}}.<br>50% probability for 1/5 of the guards to be [[Naga Queen]]s.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Naga Bank]]:''' a [[creature bank]] guarded by<br>30% : {{Cn|Naga|border={{!}}border}} - 10 for 4000 {{G}} and 8 {{gem}};<br>30% : {{Cn|Naga|border={{!}}border}} - 15 for 6000 {{G}} and 12 {{gem}};<br>30% : {{Cn|Naga|border={{!}}border}} - 20 for 8000 {{G}} and 16 {{gem}};<br>10% : {{Cn|Naga|border={{!}}border}} - 30 for 12000 {{G}} and 24 {{gem}}.<br>50% probability for 1/5 of the guards to be [[Naga Queen]]s.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 3000
| style="text-align:center;"| 3000
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|-
|-
| style="text-align:center;"| [[File: Oasis (HotA).gif|Oasis|link=Oasis]]
| style="text-align:center;"| [[File: Oasis (HotA).gif|Oasis|link=Oasis]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Oasis]]:''' Gives a visiting hero +800 [[movement points]] until the end of the day and +1 to [[morale]] for the next battle. Can be revisited after a battle at the same day.<br>Never guarded and can not be a part of an object group on random maps.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Oasis]]:''' gives a visiting hero +800 [[movement points]] until the end of the day and +1 to [[morale]] for the next battle. Can be revisited after a battle at the same day.<br>Never guarded and can not be a part of an object group on random maps.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Obelisk 9in1 HotA.gif|Obelisk|link=Obelisk]]
| style="text-align:center;"| [[File: Obelisk 9in1 HotA.gif|Obelisk|link=Obelisk]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Obelisk]]:''' Opens a part of a [[Puzzle map]] when visited.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Obelisk]]:''' opens a part of a [[puzzle map]] when visited.
| style="text-align:center;"| 48
| style="text-align:center;"| 48
| style="text-align:center;"| 350
| style="text-align:center;"| 350
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|-
|-
| style="text-align:center;"| [[File: Observation Tower.gif|Observation Tower|link=Observation Tower]]
| style="text-align:center;"| [[File: Observation Tower.gif|Observation Tower|link=Observation Tower]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Observation Tower]]:''' Water object which immediately reveals terrain within a 20-square radius around the hero.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Observation Tower]]:''' water object which immediately reveals terrain within a 20-square radius around the hero.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 750
| style="text-align:center;"| 750
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|-
|-
| style="text-align:center;"| [[File: Observatory.gif|Observatory|link=Observatory]]
| style="text-align:center;"| [[File: Observatory.gif|Observatory|link=Observatory]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Observatory]]:''' Water object which gives each visiting hero +2 [[scouting]] radius until the end of the week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Observatory]]:''' water object which gives each visiting hero +2 [[scouting radius]] until the end of the week.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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|-
|-
| style="text-align:center;"| [[File: Ocean Bottle.gif|Ocean Bottle|link=Ocean Bottle]]
| style="text-align:center;"| [[File: Ocean Bottle.gif|Ocean Bottle|link=Ocean Bottle]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ocean Bottle]]:''' Contains some text - random or made by mapmaker. Disappears after being visited.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ocean Bottle]]:''' contains some text - random or made by mapmaker. Disappears after being visited.
| style="text-align:center;"| 128<br><span style="font-size: 90%;">(all [[sign]]s and [[ocean bottle]]s)</span>
| style="text-align:center;"| 128<br><span style="font-size: 90%;">(all [[sign]]s and [[ocean bottle]]s)</span>
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Ore Pit.gif|Ore Pit|link=Ore Pit]]
| style="text-align:center;"| [[File: Ore Pit.gif|Ore Pit|link=Ore Pit]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ore Pit]]:''' Produces +2 {{ore}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ore Pit]]:''' produces +2 {{ore}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Prison.gif|Prison|link=Prison]][[File: Prison2.gif|Prison|link=Prison]][[File: Prison (water).gif|Prison|link=Prison]]
| style="text-align:center;"| [[File: Prison.gif|Prison|link=Prison]][[File: Prison2.gif|Prison|link=Prison]][[File: Prison (water).gif|Prison|link=Prison]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Prison]]:''' A "loot" object that will reward you with a random hero of 1/5/10/20/30 level or a hero set by map-maker. Disappears after being visited.<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Prison]]:''' a "loot" object that will reward you with a random hero of 1/5/10/20/30 level or a hero set by map-maker. Disappears after being visited.<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| 144
| style="text-align:center;"| 144
| style="text-align:center;"| 2500<span style="font-size: 90%;"> - 1 level</span><br>5000<span style="font-size: 90%;"> - 5 level</span><br>10000<span style="font-size: 90%;"> - 10 level</span><br>20000<span style="font-size: 90%;"> - 20 level</span><br>30000<span style="font-size: 90%;"> - 30 level</span>
| style="text-align:center;"| 2500<span style="font-size: 90%;"> - 1 level</span><br>5000<span style="font-size: 90%;"> - 5 level</span><br>10000<span style="font-size: 90%;"> - 10 level</span><br>20000<span style="font-size: 90%;"> - 20 level</span><br>30000<span style="font-size: 90%;"> - 30 level</span>
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|-
| style="text-align:center;"| [[File: Pillar of Fire.gif|Pillar of Fire|link=Pillar of Fire]]
| style="text-align:center;"| [[File: Pillar of Fire.gif|Pillar of Fire|link=Pillar of Fire]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Pillar of Fire]]:''' Immediately reveals terrain within a 20-square radius around the hero.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Pillar of Fire]]:''' immediately reveals terrain within a 20-square radius around the hero.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 750
| style="text-align:center;"| 750
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|-
|-
| style="text-align:center;"| [[File: Pirate Cavern.gif|Pirate Cavern|link=Pirate Cavern]]
| style="text-align:center;"| [[File: Pirate Cavern.gif|Pirate Cavern|link=Pirate Cavern]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Pirate Cavern]]:''' [[Creature bank]] guarded by<br>30% : {{cn|Pirate|border={{!}}border}} - 20, {{cn|Corsair|border={{!}}border}} - 20 for {{cn|Sea Serpent|border={{!}}border}} x 1;<br>30% : {{cn|Pirate|border={{!}}border}} - 40, {{cn|Corsair|border={{!}}border}} - 40 for {{cn|Sea Serpent|border={{!}}border}} x 2;<br>30% : {{cn|Pirate|border={{!}}border}} - 60, {{cn|Corsair|border={{!}}border}} - 60 for {{cn|Sea Serpent|border={{!}}border}} x 3;<br>10% : {{cn|Pirate|border={{!}}border}} - 80, {{cn|Corsair|border={{!}}border}} - 80 for {{cn|Sea Serpent|border={{!}}border}} x 4<br>50% probability for half of [[Corsairs]] to be [[Sea Dog]]s.<br>Does not appear on random maps unless it is enabled in the template settings.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Pirate Cavern]]:''' a [[creature bank]] guarded by<br>30% : {{cn|Pirate|border={{!}}border}} - 20, {{cn|Corsair|border={{!}}border}} - 20 for {{cn|Sea Serpent|border={{!}}border}} x 1;<br>30% : {{cn|Pirate|border={{!}}border}} - 40, {{cn|Corsair|border={{!}}border}} - 40 for {{cn|Sea Serpent|border={{!}}border}} x 2;<br>30% : {{cn|Pirate|border={{!}}border}} - 60, {{cn|Corsair|border={{!}}border}} - 60 for {{cn|Sea Serpent|border={{!}}border}} x 3;<br>10% : {{cn|Pirate|border={{!}}border}} - 80, {{cn|Corsair|border={{!}}border}} - 80 for {{cn|Sea Serpent|border={{!}}border}} x 4<br>50% probability for half of [[Corsairs]] to be [[Sea Dog]]s.<br>Does not appear on random maps unless it is enabled in the template settings.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 3500
| style="text-align:center;"| 3500
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|-
|-
| style="text-align:center;"| [[File: Cyan Portal One Way Entrance.gif|Portal One Way Entrance|link=Monolith]]
| style="text-align:center;"| [[File: Cyan Portal One Way Entrance.gif|Portal One Way Entrance|link=Monolith]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith|Portal One Way Entrance]]:''' Teleports a hero to the exit Portal of the same type.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith|Portal One Way Entrance]]:''' teleports a hero to the exit Portal of the same type.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Cyan Portal One Way Exit.gif|Portal One Way Exit|link=Monolith]]
| style="text-align:center;"| [[File: Cyan Portal One Way Exit.gif|Portal One Way Exit|link=Monolith]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith|Portal One Way Exit]]:''' Can be occupied by a hero to prevent a teleport of another hero of the same color to this exit.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith|Portal One Way Exit]]:''' can be occupied by a hero to prevent a teleport of another hero of the same color to this exit.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Violet Two Way Portal.gif|Portal Two Way|link=Monolith]][[File: Red Two Way Sea Portal.gif|Portal Two Way|link=Monolith]]
| style="text-align:center;"| [[File: Violet Two Way Portal.gif|Portal Two Way|link=Monolith]][[File: Red Two Way Sea Portal.gif|Portal Two Way|link=Monolith]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith|Portal Two Way]]:''' Teleports a hero to the Portal of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this Portal.<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Monolith|Portal Two Way]]:''' teleports a hero to the Portal of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this Portal.<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Pyramid.gif|Pyramid|link=Pyramid]]
| style="text-align:center;"| [[File: Pyramid.gif|Pyramid|link=Pyramid]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Pyramid]]:''' [[Creature bank]] in which a hero can do battle with 10 [[Diamond Golem]]s and 40 [[Gold Golem]]s in exchange for a random level 5 spell '''Note:''' If hero does not possess expert [[Wisdom]] skill, the spell will not be learned.<br>Visiting an empty pyramid decreases hero's luck by -2.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Pyramid]]:''' a [[creature bank]] in which a hero can do battle with 10 [[Diamond Golem]]s and 40 [[Gold Golem]]s in exchange for a random level 5 spell '''Note:''' If hero does not possess expert [[wisdom]] skill, the spell will not be learned.<br>Visiting an empty pyramid decreases hero's luck by -2.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 5000
| style="text-align:center;"| 5000
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|-
|-
| style="text-align:center;"| [[File: Quest Guard.gif|Quest Guard|link=Quest Guard]]
| style="text-align:center;"| [[File: Quest Guard.gif|Quest Guard|link=Quest Guard]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Quest Guard]]:''' Does not allow a hero to pass, unless the requirements of the quest are fullfilled.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Quest Guard]]:''' does not allow a hero to pass, unless the requirements of the quest are fullfilled.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Rally Flag.gif|Rally Flag|link=Rally Flag]]
| style="text-align:center;"| [[File: Rally Flag.gif|Rally Flag|link=Rally Flag]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Rally Flag]]:''' Gives a visiting heroes +400 [[movement points]] until the end of the day and +1 to [[luck]] and [[morale]] for the next battle.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Rally Flag]]:''' gives a visiting heroes +400 [[movement points]] until the end of the day and +1 to [[luck]] and [[morale]] for the next battle.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Red Tower.gif|Red Tower|link=Red Tower]]
| style="text-align:center;"| [[File: Red Tower.gif|Red Tower|link=Red Tower]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Red Tower]]:''' [[Creature bank]] guarded by<br>30% : {{cn|Fire Elemental|image=Fire Elemental (HotA)|border={{!}}border}} - 35 for{{---}}{{cn|Firebird|border={{!}}border}} x 1;<br>30% : {{cn|Fire Elemental|image=Fire Elemental (HotA)|border={{!}}border}} - 70 for{{---}}{{cn|Firebird|border={{!}}border}} x 2;<br>30% : {{cn|Fire Elemental|image=Fire Elemental (HotA)|border={{!}}border}} - 105 for {{cn|Firebird|border={{!}}border}} x 3;<br>10% : {{cn|Fire Elemental|image=Fire Elemental (HotA)|border={{!}}border}} - 140 for {{cn|Firebird|border={{!}}border}} x 4;<br>50% probability for 1/5 of the guards to be [[Energy Elemental]]s.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Red Tower]]:''' a [[creature bank]] guarded by<br>30% : {{cn|Fire Elemental|image=Fire Elemental (HotA)|border={{!}}border}} - 35 for{{---}}{{cn|Firebird|border={{!}}border}} x 1;<br>30% : {{cn|Fire Elemental|image=Fire Elemental (HotA)|border={{!}}border}} - 70 for{{---}}{{cn|Firebird|border={{!}}border}} x 2;<br>30% : {{cn|Fire Elemental|image=Fire Elemental (HotA)|border={{!}}border}} - 105 for {{cn|Firebird|border={{!}}border}} x 3;<br>10% : {{cn|Fire Elemental|image=Fire Elemental (HotA)|border={{!}}border}} - 140 for {{cn|Firebird|border={{!}}border}} x 4;<br>50% probability for 1/5 of the guards to be [[Energy Elemental]]s.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 4000
| style="text-align:center;"| 4000
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|-
|-
| style="text-align:center;"| [[File: Redwood Observatory.gif|Redwood Observatory|link=Redwood Observatory]]
| style="text-align:center;"| [[File: Redwood Observatory.gif|Redwood Observatory|link=Redwood Observatory]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Redwood Observatory]]:''' Immediately reveals terrain within a 20-square radius around the hero.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Redwood Observatory]]:''' immediately reveals terrain within a 20-square radius around the hero.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 750
| style="text-align:center;"| 750
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|-
|-
| style="text-align:center;"| [[File: Refugee Camp (HotA).gif|Refugee Camp|link=Refugee Camp]]
| style="text-align:center;"| [[File: Refugee Camp (HotA).gif|Refugee Camp|link=Refugee Camp]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Refugee Camp]]:''' Once per week, serves as a random dwelling where almost any creature in the game can be recruited at base [[creature growth]] and resource cost. It is not possible to find [[Sharpshooter]]s, [[Enchanter]]s, [[Azure Dragon|Azure]], [[Crystal Dragon|Crystal]], [[Rust Dragon|Rust]] or [[Faerie Dragon]]s in here.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Refugee Camp]]:''' once per week, serves as a random dwelling where almost any creature in the game can be recruited at base [[creature growth]] and resource cost. It is not possible to find [[Sharpshooter]]s, [[Enchanter]]s, [[Azure Dragon|Azure]], [[Crystal Dragon|Crystal]], [[Rust Dragon|Rust]] or [[Faerie Dragon]]s in here.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 5000
| style="text-align:center;"| 5000
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|-
|-
| style="text-align:center;"| [[File: Resource wood.png|Resources|link=Resource]] [[File: Resource ore.png|Resources|link=Resource]] [[File: Resource sulfur.png|Resources|link=Resource]] [[File: Resource mercury.png|Resources|link=Resource]] [[File: Resource crystal.gif|Resources|link=Resource]] [[File: Resource gem.gif|Resources|link=Resource]] [[File: Resource gold.gif|Resources|link=Resource]]
| style="text-align:center;"| [[File: Resource wood.png|Resources|link=Resource]] [[File: Resource ore.png|Resources|link=Resource]] [[File: Resource sulfur.png|Resources|link=Resource]] [[File: Resource mercury.png|Resources|link=Resource]] [[File: Resource crystal.gif|Resources|link=Resource]] [[File: Resource gem.gif|Resources|link=Resource]] [[File: Resource gold.gif|Resources|link=Resource]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Resources]]:''' According to its type can give:<br>5-10 {{W}} or {{O}};<br>3-6 {{S}}, {{M}}, {{C}} or {{gem}};<br>500-1000 {{G}}.<br>Disappears after being visited.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Resources]]:''' according to its type can give:<br>5-10 {{W}} or {{O}};<br>3-6 {{S}}, {{M}}, {{C}} or {{gem}};<br>500-1000 {{G}}.<br>Disappears after being visited.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:left;"| 750{{---}}- {{G}}<br>1400 - {{W}}, {{O}}<br>1500 - Random<br>2000 - {{M}}, {{S}}, {{C}}, {{gem}}
| style="text-align:left;"| 750{{---}}- {{G}}<br>1400 - {{W}}, {{O}}<br>1500 - Random<br>2000 - {{M}}, {{S}}, {{C}}, {{gem}}
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|-
|-
| style="text-align:center;"| [[File: Ruins.gif|Ruins|link=Ruins]]
| style="text-align:center;"| [[File: Ruins.gif|Ruins|link=Ruins]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ruins]]:''' [[Creature bank]] guarded by<br>30 %: {{cn|Skeleton|border={{!}}border|noname=}}- 20, {{cn|Wight|border={{!}}border|noname=}}- 3, {{cn|Wraith|border={{!}}border|noname=}}- 3, {{cn|Skeleton Warrior|border={{!}}border|noname=}}- 10 , {{cn|Power Lich|border={{!}}border|noname=}}- 1 for 1000 {{G}}.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Ruins]]:''' a [[creature bank]] guarded by<br>30 %: {{cn|Skeleton|border={{!}}border|noname=}}- 20, {{cn|Wight|border={{!}}border|noname=}}- 3, {{cn|Wraith|border={{!}}border|noname=}}- 3, {{cn|Skeleton Warrior|border={{!}}border|noname=}}- 10 , {{cn|Power Lich|border={{!}}border|noname=}}- 1 for 1000 {{G}}.
<br>30 %: {{cn|Skeleton|border={{!}}border|noname=}}- 30, {{cn|Wight|border={{!}}border|noname=}}- 5, {{cn|Wraith|border={{!}}border|noname=}}- 5, {{cn|Skeleton Warrior|border={{!}}border|noname=}}- 10 , {{cn|Power Lich|border={{!}}border|noname=}}- 1 for 2000 {{G}}.
<br>30 %: {{cn|Skeleton|border={{!}}border|noname=}}- 30, {{cn|Wight|border={{!}}border|noname=}}- 5, {{cn|Wraith|border={{!}}border|noname=}}- 5, {{cn|Skeleton Warrior|border={{!}}border|noname=}}- 10 , {{cn|Power Lich|border={{!}}border|noname=}}- 1 for 2000 {{G}}.
<br>30 %: {{cn|Skeleton|border={{!}}border|noname=}}- 40, {{cn|Wight|border={{!}}border|noname=}}- 7, {{cn|Wraith|border={{!}}border|noname=}}- 7, {{cn|Skeleton Warrior|border={{!}}border|noname=}}- 20 , {{cn|Power Lich|border={{!}}border|noname=}}- 2 for 3000 {{G}}.
<br>30 %: {{cn|Skeleton|border={{!}}border|noname=}}- 40, {{cn|Wight|border={{!}}border|noname=}}- 7, {{cn|Wraith|border={{!}}border|noname=}}- 7, {{cn|Skeleton Warrior|border={{!}}border|noname=}}- 20 , {{cn|Power Lich|border={{!}}border|noname=}}- 2 for 3000 {{G}}.
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|-
|-
| style="text-align:center;"| [[File: Sanctuary.gif|Sanctuary|link=Sanctuary]]
| style="text-align:center;"| [[File: Sanctuary.gif|Sanctuary|link=Sanctuary]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sanctuary]]:''' Visiting hero cannot be attacked by enemies (but can interact with allied heroes).
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sanctuary]]:''' a visiting hero cannot be attacked by enemies (but can interact with allied heroes).
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Sawmill.gif|Sawmill|link=Sawmill]]
| style="text-align:center;"| [[File: Sawmill.gif|Sawmill|link=Sawmill]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sawmill]]:''' Produces +2 {{wood}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sawmill]]:''' produces +2 {{wood}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Scholar.gif|Scholar (Adventure Map)|link=Scholar (Adventure Map)]]
| style="text-align:center;"| [[File: Scholar.gif|Scholar (Adventure Map)|link=Scholar (Adventure Map)]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Scholar (Adventure Map)|Scholar]]:''' Can teach a hero a random spell of any level or a [[secondary skill]] without any class limitations. If the hero already has this secondary skill, it will be upgraded to the next level. If the hero has no [[spell book]], doesn't have high enough level of [[wisdom]] for a spell, already has an expert level of offered secondary skill or has no free skill slots, he's just getting +1 to a random [[Primary skill]]. Spell or skill can be set by the mapmaker. Scholar disappears after being visited.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Scholar (Adventure Map)|Scholar]]:''' can teach a hero a random spell of any level or a [[secondary skill]] without any class limitations. If the hero already has this secondary skill, it will be upgraded to the next level. If the hero has no [[spell book]], doesn't have high enough level of [[wisdom]] for a spell, already has an expert level of offered secondary skill or has no free skill slots, he's just getting +1 to a random [[primary skill]]. Spell or skill can be set by the mapmaker. Scholar disappears after being visited.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: School of Magic.gif|School of Magic|link=School of Magic]][[File: School of Magic (water).gif|School of Magic|link=School of Magic]]
| style="text-align:center;"| [[File: School of Magic.gif|School of Magic|link=School of Magic]][[File: School of Magic (water).gif|School of Magic|link=School of Magic]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[School of Magic]]:''' A hero may gain either +1 to [[spell power]] or +1 to [[knowledge]] for a cost of 1000 {{G}}.<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[School of Magic]]:''' a hero may gain either +1 to [[spell power]] or +1 to [[knowledge]] for a cost of 1000 {{G}}.<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1000
| style="text-align:center;"| 1000
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|-
|-
| style="text-align:center;"| [[File: School of War.gif|School of War|link=School of War]]
| style="text-align:center;"| [[File: School of War.gif|School of War|link=School of War]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[School of War]]:''' Increases hero's [[attack]] or [[defense]] (at the player's choice) by 1 for 1000 {{g}}.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[School of War]]:''' increases hero's [[attack]] or [[defense]] (at the player's choice) by 1 for 1000 {{g}}.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1000
| style="text-align:center;"| 1000
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|-
|-
| style="text-align:center;"| [[File: Sea Barrel.gif|Sea Barrel|link=Sea Barrel]]
| style="text-align:center;"| [[File: Sea Barrel.gif|Sea Barrel|link=Sea Barrel]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sea Barrel]]:''' Water object which gives:<br>
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sea Barrel]]:''' water object which gives:<br>
20% - nothing;<br>20% - 3-6 {{m}}<br>20% - 3-6 {{s}}<br>20% - 3-6 {{c}}<br>20% - 3-6 {{gem}}<br>Disappears after being visited.
20% - nothing;<br>20% - 3-6 {{m}}<br>20% - 3-6 {{s}}<br>20% - 3-6 {{c}}<br>20% - 3-6 {{gem}}<br>Disappears after being visited.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
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|-
|-
| style="text-align:center;"| [[File: Sea Chest (HotA).gif|Sea Chest|link=Sea Chest]]
| style="text-align:center;"| [[File: Sea Chest (HotA).gif|Sea Chest|link=Sea Chest]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sea Chest]]:''' A water object which can give:<br>70% - 1500 {{g}}<br>10% - 1000 {{g}} and a [[treasure]] class artifact<br>20% - nothing at all<br>Disappears after being visited.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sea Chest]]:''' a water object which can give:<br>70% - 1500 {{g}}<br>10% - 1000 {{g}} and a [[treasure]] class artifact<br>20% - nothing at all<br>Disappears after being visited.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Seafaring Academy.gif|Seafaring Academy|link=Seafaring Academy]]
| style="text-align:center;"| [[File: Seafaring Academy.gif|Seafaring Academy|link=Seafaring Academy]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Seafaring Academy]]:''' Water object which allows to pay 2000 {{G}} for studying or improving up to three [[Secondary Skill]]s. [[Navigation]] is always one of them.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Seafaring Academy]]:''' water object which allows to pay 2000 {{G}} for studying or improving up to three [[secondary skill]]s. [[Navigation]] is always one of them.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 8000
| style="text-align:center;"| 8000
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|-
|-
| style="text-align:center;"| [[File: Seer's Hut 5in1 (HotA).gif|Seer's Hut|link=Seer's Hut]][[File: Seer's Hut (water).gif|Seer's Hut|link=Seer's Hut|bottom]]
| style="text-align:center;"| [[File: Seer's Hut 5in1 (HotA).gif|Seer's Hut|link=Seer's Hut]][[File: Seer's Hut (water).gif|Seer's Hut|link=Seer's Hut|bottom]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Seer's Hut]]:''' It can give various types of rewards for various types of quests fulfilled. On a randomly generated PvP maps a [[Treasure]] class artifact will be requested for the exchange of gold, troops or experience. The quest item and the reward can be set by the mapmaker.<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Seer's Hut]]:''' can give various types of rewards for various types of quests fulfilled. On a randomly generated PvP maps a [[treasure]] class artifact will be requested for the exchange of gold, troops or experience. The quest item and the reward can be set by the mapmaker.<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| 48
| style="text-align:center;"| 48
| style="text-align:center;"| Various
| style="text-align:center;"| Various
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|-
|-
| style="text-align:center;"| [[File: Shipwreck Survivor.gif|Shipwreck Survivor|link=Shipwreck Survivor]]
| style="text-align:center;"| [[File: Shipwreck Survivor.gif|Shipwreck Survivor|link=Shipwreck Survivor]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shipwreck Survivor]]:''' The first hero who picks the survivor up from the sea recieves:<br>55% - [[Treasure]]<br>20% - [[Minor]]<br>20% - [[Major]]<br>5% - [[Relic]] class artifact.<br>The survivor disappears after the first visit.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shipwreck Survivor]]:''' the first hero who picks the survivor up from the sea recieves:<br>55% - [[treasure]]<br>20% - [[minor]]<br>20% - [[major]]<br>5% - [[relic]] class artifact.<br>The survivor disappears after the first visit.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Shipwreck 1.gif|Shipwreck|link=Shipwreck]][[File: Shipwreck 2.gif|Shipwreck|link=Shipwreck]]
| style="text-align:center;"| [[File: Shipwreck 1.gif|Shipwreck|link=Shipwreck]][[File: Shipwreck 2.gif|Shipwreck|link=Shipwreck]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shipwreck]]:''' Water [[creature bank]] guarded by<br>30% : {{Cn|Wight|border={{!}}border}} - 10 for 2000 {{G}};<br>30% : {{Cn|Wight|border={{!}}border}} - 15 for 3000 {{G}};<br>30% : {{Cn|Wight|border={{!}}border}} - 25 for 4000 {{G}};<br>10% : {{Cn|Wight|border={{!}}border}} - 50 for 5000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]].<br>When visited after the guards have been defeated decreases the hero's [[morale]] by 1 for the next battle.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shipwreck]]:''' water [[creature bank]] guarded by<br>30% : {{Cn|Wight|border={{!}}border}} - 10 for 2000 {{G}};<br>30% : {{Cn|Wight|border={{!}}border}} - 15 for 3000 {{G}};<br>30% : {{Cn|Wight|border={{!}}border}} - 25 for 4000 {{G}};<br>10% : {{Cn|Wight|border={{!}}border}} - 50 for 5000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]].<br>When visited after the guards have been defeated decreases the hero's [[morale]] by 1 for the next battle.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2000
| style="text-align:center;"| 2000
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|-
|-
| style="text-align:center;"| [[File: Shipyard.gif|Shipyard|link=Shipyard]]
| style="text-align:center;"| [[File: Shipyard.gif|Shipyard|link=Shipyard]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shipyard]]:''' Allows players to build boats for the price of 1000 {{G}} and 10 {{W}}. Once flagged, can be used by just clicking.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shipyard]]:''' allows players to build boats for the price of 1000 {{G}} and 10 {{W}}. Once flagged, can be used by just clicking.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Shrine of Magic Incantation.gif|Shrine of Magic Incantation|link=Shrine of Magic Incantation]][[File: Shrine of Magic Incantation (water).gif|Shrine of Magic Incantation|link=Shrine of Magic Incantation]]
| style="text-align:center;"| [[File: Shrine of Magic Incantation.gif|Shrine of Magic Incantation|link=Shrine of Magic Incantation]][[File: Shrine of Magic Incantation (water).gif|Shrine of Magic Incantation|link=Shrine of Magic Incantation]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shrine of Magic Incantation]]:''' Allows heroes to learn a 1st level spell if they have a [[spell book]].<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shrine of Magic Incantation]]:''' allows heroes to learn a 1st level spell if they have a [[spell book]].<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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|-
|-
| style="text-align:center;"| [[File: Shrine of Magic Gesture (HotA).gif|Shrine of Magic Gesture|link=Shrine of Magic Gesture]][[File: Shrine of Magic Gesture (water).gif|Shrine of Magic Gesture|link=Shrine of Magic Gesture]]
| style="text-align:center;"| [[File: Shrine of Magic Gesture (HotA).gif|Shrine of Magic Gesture|link=Shrine of Magic Gesture]][[File: Shrine of Magic Gesture (water).gif|Shrine of Magic Gesture|link=Shrine of Magic Gesture]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shrine of Magic Gesture]]:''' Allows heroes to learn a 2nd level spell if they have a [[spell book]].<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shrine of Magic Gesture]]:''' allows heroes to learn a 2nd level spell if they have a [[spell book]].<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 2000
| style="text-align:center;"| 2000
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|-
|-
| style="text-align:center;"| [[File: Shrine of Magic Mystery.gif|Shrine of Magic Mystery|link=Shrine of Magic Mystery]][[File: Shrine of Magic Mystery (water).gif|Shrine of Magic Mystery (water)|link=Shrine of Magic Mystery]]
| style="text-align:center;"| [[File: Shrine of Magic Mystery.gif|Shrine of Magic Mystery|link=Shrine of Magic Mystery]][[File: Shrine of Magic Mystery (water).gif|Shrine of Magic Mystery (water)|link=Shrine of Magic Mystery]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shrine of Magic Mystery]]:''' Shrine of Magic Mystery: Allows heroes to learn a 4th level spell if they have a [[spell book]] and advanced [[Wisdom]].<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shrine of Magic Mystery]]:''' allows heroes to learn a 4th level spell if they have a [[spell book]] and advanced [[wisdom]].<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 7000
| style="text-align:center;"| 7000
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|-
|-
| style="text-align:center;"| [[File: Shrine of Magic Thought (HotA).gif|Shrine of Magic Thought|link=Shrine of Magic Thought]][[File: Shrine of Magic Thought (water).gif|Shrine of Magic Thought|link=Shrine of Magic Thought]]
| style="text-align:center;"| [[File: Shrine of Magic Thought (HotA).gif|Shrine of Magic Thought|link=Shrine of Magic Thought]][[File: Shrine of Magic Thought (water).gif|Shrine of Magic Thought|link=Shrine of Magic Thought]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shrine of Magic Thought]]:''' Allows heroes to learn a 3rd level spell if they have a [[spell book]] and basic [[Wisdom]].<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Shrine of Magic Thought]]:''' allows heroes to learn a 3rd level spell if they have a [[spell book]] and basic [[wisdom]].<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 3000
| style="text-align:center;"| 3000
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|-
|-
| style="text-align:center;"| [[File: Sign.gif|Sign|link=Sign]]
| style="text-align:center;"| [[File: Sign.gif|Sign|link=Sign]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sign]]s:''' Contains some text - random or made by mapmaker.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sign]]s:''' contain some text - random or made by mapmaker.
| style="text-align:center;"| 128<br><span style="font-size: 90%;">(all [[sign]]s and [[ocean bottle]]s)</span>
| style="text-align:center;"| 128<br><span style="font-size: 90%;">(all [[sign]]s and [[ocean bottle]]s)</span>
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Sirens.gif|Sirens|link=Sirens]]
| style="text-align:center;"| [[File: Sirens.gif|Sirens|link=Sirens]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sirens]]:''' Water object where 30% of each stack in hero's army will be turned into an experience equal to the health of the lost troops. Can be visited once by each hero.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sirens]]:''' a water object where 30% of each stack in hero's army will be turned into an experience equal to the health of the lost troops. Can be visited once by each hero.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Skeleton Transformer (external).gif|Skeleton Transformer|link=Skeleton Transformer (HotA)]]
| style="text-align:center;"| [[File: Skeleton Transformer (external).gif|Skeleton Transformer|link=Skeleton Transformer (HotA)]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Skeleton Transformer (HotA)|Skeleton Transformer]]:''' Works exactly as a [[Necropolis]] town [[Skeleton Transformer|building]]. A visiting hero can turn any creatures into [[Skeletons]] or [[Bone Dragon]]s here.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Skeleton Transformer (HotA)|Skeleton Transformer]]:''' works exactly as a [[Necropolis]] town [[Skeleton Transformer|building]]. A visiting hero can turn any creatures into [[Skeletons]] or [[Bone Dragon]]s here.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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|-
|-
| style="text-align:center;"| [[File: Spell Scroll artifact.gif|link=Spell Scroll]]
| style="text-align:center;"| [[File: Spell Scroll artifact.gif|link=Spell Scroll]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Spell Scroll]]:''' Special artifact which allows a hero to use a spell when equipped (without the required level of [[wisdom]] skill or even without the [[spell book]] for non-battle spells).
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Spell Scroll]]:''' special artifact which allows a hero to use a spell when equipped (without the required level of [[wisdom]] skill or even without the [[spell book]] for non-battle spells).
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="font-size: 90%; text-align:center;"| <span style="font-size: 110%;">500</span> - 1st lvl<br><span style="font-size: 110%;">2000</span> - 2nd lvl<br><span style="font-size: 110%;">3000</span> - 3rd lvl<br><span style="font-size: 110%;">8000</span> - 4th lvl<br><span style="font-size: 110%;">10000</span> - 5th lvl<br><span style="font-size: 110%;">15000</span> - [[Town Portal|TP]], [[Dimension Door|DD]], [[Fly]], [[Water Walk]]
| style="font-size: 90%; text-align:center;"| <span style="font-size: 110%;">500</span> - 1st lvl<br><span style="font-size: 110%;">2000</span> - 2nd lvl<br><span style="font-size: 110%;">3000</span> - 3rd lvl<br><span style="font-size: 110%;">8000</span> - 4th lvl<br><span style="font-size: 110%;">10000</span> - 5th lvl<br><span style="font-size: 110%;">15000</span> - [[Town Portal|TP]], [[Dimension Door|DD]], [[Fly]], [[Water Walk]]
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|-
|-
| style="text-align:center;"| [[File: Spit.gif|Spit|link=Spit]]
| style="text-align:center;"| [[File: Spit.gif|Spit|link=Spit]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Spit]]:''' [[Creature bank]] guarded by<br>
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Spit]]:''' a [[creature bank]] guarded by<br>
30% : {{cn|Basilisk|border={{!}}border}} - 16 for 3000 {{g}};<br>
30% : {{cn|Basilisk|border={{!}}border}} - 16 for 3000 {{g}};<br>
30% : {{cn|Basilisk|border={{!}}border}} - 24 for 4500 {{g}};<br>
30% : {{cn|Basilisk|border={{!}}border}} - 24 for 4500 {{g}};<br>
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|-
|-
| style="text-align:center;"| [[File: Stables.gif|Stables|link=Stables]]
| style="text-align:center;"| [[File: Stables.gif|Stables|link=Stables]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Stables]]:''' Give the visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. Can upgrade [[Cavalier]]s to [[Champion]]s for free.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Stables]]:''' give the visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. Can upgrade [[Cavalier]]s to [[Champion]]s for free.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 200
| style="text-align:center;"| 200
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|-
|-
| style="text-align:center;"| [[File: Star Axis.gif|Star Axis|link=Star Axis]]
| style="text-align:center;"| [[File: Star Axis.gif|Star Axis|link=Star Axis]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Star Axis]]:''' Gives all visiting heroes +1 to power skill upon their first visit.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Star Axis]]:''' gives all visiting heroes +1 to power skill upon their first visit.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Subterranean Gate 3in1 (HotA).gif|Subterranean Gate|link=Subterranean Gate]]
| style="text-align:center;"| [[File: Subterranean Gate 3in1 (HotA).gif|Subterranean Gate|link=Subterranean Gate]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Subterranean Gate]]:''' Teleports a hero to the nearest Subterranean Gate at the opposite [[Layer]]. New appearances for a [[terrain|snow]] terrain and [[layer|underworld]] layer were added in {{hota}}.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Subterranean Gate]]:''' teleports a hero to the nearest Subterranean Gate at the opposite [[layer]]. New appearances for a [[terrain|snow]] terrain and [[layer|underworld]] layer were added in {{hota}}.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Sulfur Dune.gif|Sulfur Dune|link=Sulfur Dune]]
| style="text-align:center;"| [[File: Sulfur Dune.gif|Sulfur Dune|link=Sulfur Dune]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sulfur Dune]]:''' Produces +1 {{sulfur}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Sulfur Dune]]:''' produces +1 {{sulfur}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
| style="text-align:center;"| 3500
| style="text-align:center;"| 3500
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|-
|-
| style="text-align:center;"| [[File: Swan Pond.gif|Swan Pond|link=Swan Pond]]
| style="text-align:center;"| [[File: Swan Pond.gif|Swan Pond|link=Swan Pond]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Swan Pond]]:''' Hero may choose to spend all remaining [[Movement points]] in exchange for a +2 boost to [[luck]] for the next battle.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Swan Pond]]:''' a hero may choose to spend all remaining [[movement points]] in exchange for a +2 boost to [[luck]] for the next battle.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Tavern.gif|Tavern|link=Tavern]][[File: Tavern (water).gif|Tavern|link=Tavern]]
| style="text-align:center;"| [[File: Tavern.gif|Tavern|link=Tavern]][[File: Tavern (water).gif|Tavern|link=Tavern]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Tavern]]:''' Works as an usual [[Tavern]] in towns. Heroes can be hired here for the price of 2500 {{G}}.<br>Has a special appearance for [[terrain|water terrain]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Tavern]]:''' works as an usual [[Tavern]] in towns. Heroes can be hired here for the price of 2500 {{G}}.<br>Has a special appearance for [[terrain|water terrain]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Temple of Loyalty.gif|Temple of Loyalty|link=Temple of Loyalty]]
| style="text-align:center;"| [[File: Temple of Loyalty.gif|Temple of Loyalty|link=Temple of Loyalty]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Temple of Loyalty]]:''' A visiting hero will have all [[morale]] penalties for having creatures of varied [[alignment]] in his army removed until the next turn.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Temple of Loyalty]]:''' a visiting hero will have all [[morale]] penalties for having creatures of varied [[alignment]] in his army removed until the next turn.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Temple of the Sea.gif|Temple of the Sea|link=Temple of the Sea]]
| style="text-align:center;"| [[File: Temple of the Sea.gif|Temple of the Sea|link=Temple of the Sea]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Temple of the Sea]]:''' Water [[creature bank]] guarded by<br>30 %: {{cn|Hydra|border={{!}}border|noname=}}- 8,{{---}}{{cn|Sea Serpent|border={{!}}border|noname=}}- 6, {{cn|Chaos Hydra|border={{!}}border|noname=}}- 3, {{cn|Haspid|border={{!}}border|noname=}}- 2 for 10000 {{G}}, 2 [[Artifact#Class|treasure]], 1 [[Artifact#Class|minor]] and 1 [[Artifact#Class|relic]] [[artifact]]s.<br>
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Temple of the Sea]]:''' water [[creature bank]] guarded by<br>30 %: {{cn|Hydra|border={{!}}border|noname=}}- 8,{{---}}{{cn|Sea Serpent|border={{!}}border|noname=}}- 6, {{cn|Chaos Hydra|border={{!}}border|noname=}}- 3, {{cn|Haspid|border={{!}}border|noname=}}- 2 for 10000 {{G}}, 2 [[Artifact#Class|treasure]], 1 [[Artifact#Class|minor]] and 1 [[Artifact#Class|relic]] [[artifact]]s.<br>
30 %: {{cn|Hydra|border={{!}}border|noname=}}- 8,{{---}}{{cn|Sea Serpent|border={{!}}border|noname=}}- 7, {{cn|Chaos Hydra|border={{!}}border|noname=}}- 4, {{cn|Haspid|border={{!}}border|noname=}}- 3 for 15000 {{G}}, 1 [[Artifact#Class|treasure]], 1 [[Artifact#Class|minor]], 1 [[Artifact#Class|major]] and 1 [[Artifact#Class|relic]] [[artifact]]s.<br>
30 %: {{cn|Hydra|border={{!}}border|noname=}}- 8,{{---}}{{cn|Sea Serpent|border={{!}}border|noname=}}- 7, {{cn|Chaos Hydra|border={{!}}border|noname=}}- 4, {{cn|Haspid|border={{!}}border|noname=}}- 3 for 15000 {{G}}, 1 [[Artifact#Class|treasure]], 1 [[Artifact#Class|minor]], 1 [[Artifact#Class|major]] and 1 [[Artifact#Class|relic]] [[artifact]]s.<br>
30 %: {{cn|Hydra|border={{!}}border|noname=}}- 8,{{---}}{{cn|Sea Serpent|border={{!}}border|noname=}}- 7, {{cn|Chaos Hydra|border={{!}}border|noname=}}- 5, {{cn|Haspid|border={{!}}border|noname=}}- 4 for 20000 {{G}}, 1 [[Artifact#Class|minor]], 2 [[Artifact#Class|major]] and 1 [[Artifact#Class|relic]] [[artifact]]s.<br>
30 %: {{cn|Hydra|border={{!}}border|noname=}}- 8,{{---}}{{cn|Sea Serpent|border={{!}}border|noname=}}- 7, {{cn|Chaos Hydra|border={{!}}border|noname=}}- 5, {{cn|Haspid|border={{!}}border|noname=}}- 4 for 20000 {{G}}, 1 [[Artifact#Class|minor]], 2 [[Artifact#Class|major]] and 1 [[Artifact#Class|relic]] [[artifact]]s.<br>
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|-
|-
| style="text-align:center;"| [[File: Temple.gif|Temple|link=Temple]]
| style="text-align:center;"| [[File: Temple.gif|Temple|link=Temple]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Temple]]:''' Gives a visiting hero the bonus to [[morale]] for the next combat. On the week's first 6 days the bonus is +1, but on 7th day the bonus is +2.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Temple]]:''' gives a visiting hero the bonus to [[morale]] for the next combat. On the week's first 6 days the bonus is +1, but on 7th day the bonus is +2.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 100
| style="text-align:center;"| 100
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|-
|-
| style="text-align:center;"| [[File: Town Gate.gif|Town Gate|link=Town Gate]]
| style="text-align:center;"| [[File: Town Gate.gif|Town Gate|link=Town Gate]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Town Gate]]:''' Allows visiting hero to teleport to any allied town. This does not cost any additional [[movement points]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Town Gate]]:''' allows visiting hero to teleport to any allied town. This does not cost any additional [[movement points]].
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 10000
| style="text-align:center;"| 10000
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|-
|-
| style="text-align:center;"| [[File: Towns (10in1) (HotA).gif|Town|link=Town]]
| style="text-align:center;"| [[File: Towns (10in1) (HotA).gif|Town|link=Town]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Town]]:''' An essential structure for the game, where a hero can find lots of ways to spend the time, money and resources.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Town]]:''' an essential structure for the game, where a hero can find lots of ways to spend the time, money and resources.
| style="text-align:center;"| 48
| style="text-align:center;"| 48
| style="text-align:center;"| -
| style="text-align:center;"| -
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|-
|-
| style="text-align:center;"| [[File: Trading Post 3in1.gif|Trading Post|link=Trading Post]]
| style="text-align:center;"| [[File: Trading Post 3in1.gif|Trading Post|link=Trading Post]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Trading Post]]:''' Enables visiting hero to trade [[resource]]s the same way the [[Marketplace]] does. The trade rate is fixed and is equal to 5 marketplaces built.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Trading Post]]:''' enables visiting hero to trade [[resource]]s the same way the [[Marketplace]] does. The trade rate is fixed and is equal to 5 marketplaces built.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 3000
| style="text-align:center;"| 3000
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|-
|-
| style="text-align:center;"| [[File: Treasure Chest.gif|Treasure Chest|link=Treasure Chest]]
| style="text-align:center;"| [[File: Treasure Chest.gif|Treasure Chest|link=Treasure Chest]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Treasure Chest]]:''' A loot item which can offer:<br>32% - 1000 {{g}} or 500 {{exp}}; <br>32% - 1500 {{g}} or 1000 {{exp}}; <br>31% - 2000 {{g}} or 1500 {{exp}}; <br>5% - [[Treasure]] class artifact.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Treasure Chest]]:''' a loot item which can offer:<br>32% - 1000 {{g}} or 500 {{exp}}; <br>32% - 1500 {{g}} or 1000 {{exp}}; <br>31% - 2000 {{g}} or 1500 {{exp}}; <br>5% - [[Treasure]] class artifact.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Tree of Knowledge (HotA).gif|Tree of Knowledge|link=Tree of Knowledge]]
| style="text-align:center;"| [[File: Tree of Knowledge (HotA).gif|Tree of Knowledge|link=Tree of Knowledge]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Tree of Knowledge]]:''' Once increases the visiting hero's experience right to the next level either for free, for 2000 {{G}} or for 10 {{Gem}}. (The free level-up cannot be rejected).
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Tree of Knowledge]]:''' increases the visiting hero's experience right to the next level once per game either for free, for 2000 {{G}} or for 10 {{Gem}}. (The free level-up cannot be rejected).
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 2500
| style="text-align:center;"| 2500
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|-
|-
| style="text-align:center;"| [[File: Vial of Mana.gif|Vial of Mana|link=Vial of Mana]]
| style="text-align:center;"| [[File: Vial of Mana.gif|Vial of Mana|link=Vial of Mana]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Vial of Mana]]:''' Water object which grants 30/40/50/60 [[spell points]]. If resulting amount of mana points is to exceed normal cap for the hero, only half the extra points will be granted.<br>Disappears after being visited.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Vial of Mana]]:''' water object which grants 30/40/50/60 [[spell points]]. If resulting amount of mana points is to exceed normal cap for the hero, only half the extra points will be granted.<br>Disappears after being visited.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 3000
| style="text-align:center;"| 3000
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|-
|-
| style="text-align:center;"| [[File: War Machine Factory (HotA).gif|War Machine Factory|link=War Machine Factory]]
| style="text-align:center;"| [[File: War Machine Factory (HotA).gif|War Machine Factory|link=War Machine Factory]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[War Machine Factory]]:''' Enables visiting hero to buy:<br>{{cn|Ammo Cart|border={{!}}border}} for 500 {{g}},<br>{{cn|Ballista|border={{!}}border}} for 2500 {{g}}<br>{{cn|First Aid Tent|border={{!}}border}} for 750 {{g}}.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[War Machine Factory]]:''' enables visiting hero to buy:<br>{{cn|Ammo Cart|border={{!}}border}} for 500 {{g}},<br>{{cn|Ballista|border={{!}}border}} for 2500 {{g}}<br>{{cn|First Aid Tent|border={{!}}border}} for 750 {{g}}.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Warehouse of Crystal.gif|Warehouse of Crystal|link=Warehouse of Crystal]]
| style="text-align:center;"| [[File: Warehouse of Crystal.gif|Warehouse of Crystal|link=Warehouse of Crystal]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Crystal]]:''' Brings 6 {{c}} when visited once a week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Crystal]]:''' brings 6 {{c}} when visited once a week.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2500
| style="text-align:center;"| 2500
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|-
|-
| style="text-align:center;"| [[File: Warehouse of Gem.gif|Warehouse of Gem|link=Warehouse of Gem]]
| style="text-align:center;"| [[File: Warehouse of Gem.gif|Warehouse of Gem|link=Warehouse of Gem]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Gem]]:''' Brings 6 {{gem}} when visited once a week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Gem]]:''' brings 6 {{gem}} when visited once a week.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2500
| style="text-align:center;"| 2500
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|-
|-
| style="text-align:center;"| [[File: Warehouse of Gold.gif|Warehouse of Gold|link=Warehouse of Gold]]
| style="text-align:center;"| [[File: Warehouse of Gold.gif|Warehouse of Gold|link=Warehouse of Gold]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Gold]]:''' Brings 2000 {{g}} when visited once a week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Gold]]:''' brings 2000 {{g}} when visited once a week.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 6000
| style="text-align:center;"| 6000
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|-
|-
| style="text-align:center;"| [[File: Warehouse of Mercury.gif|Warehouse of Mercury|link=Warehouse of Mercury]]
| style="text-align:center;"| [[File: Warehouse of Mercury.gif|Warehouse of Mercury|link=Warehouse of Mercury]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Mercury]]:''' Brings 6 {{m}} when visited once a week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Mercury]]:''' brings 6 {{m}} when visited once a week.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2500
| style="text-align:center;"| 2500
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|-
|-
| style="text-align:center;"| [[File: Warehouse of Ore.gif|Warehouse of Ore|link=Warehouse of Ore]]
| style="text-align:center;"| [[File: Warehouse of Ore.gif|Warehouse of Ore|link=Warehouse of Ore]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Ore]]:''' Brings 10 {{o}} when visited once a week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Ore]]:''' brings 10 {{o}} when visited once a week.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2250
| style="text-align:center;"| 2250
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|-
|-
| style="text-align:center;"| [[File: Warehouse of Sulfur.gif|Warehouse of Sulfur|link=Warehouse of Sulfur]]
| style="text-align:center;"| [[File: Warehouse of Sulfur.gif|Warehouse of Sulfur|link=Warehouse of Sulfur]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Sulfur]]:''' Brings 6 {{s}} when visited once a week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Sulfur]]:''' brings 6 {{s}} when visited once a week.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2500
| style="text-align:center;"| 2500
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|-
|-
| style="text-align:center;"| [[File: Warehouse of Wood.gif|Warehouse of Wood|link=Warehouse of Wood]]
| style="text-align:center;"| [[File: Warehouse of Wood.gif|Warehouse of Wood|link=Warehouse of Wood]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Wood]]:''' Brings 10 {{w}} when visited once a week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warehouse of Wood]]:''' brings 10 {{w}} when visited once a week.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 2250
| style="text-align:center;"| 2250
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|-
|-
| style="text-align:center;"| [[File: Warrior's Tomb.gif|Warrior's Tomb|link=Warrior's Tomb]]
| style="text-align:center;"| [[File: Warrior's Tomb.gif|Warrior's Tomb|link=Warrior's Tomb]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warrior's Tomb]]:''' Gives the first visiting hero:<br>30% - [[Treasure]] class artifact;<br>50% - [[Minor]] class artifact;<br>15% - [[Major]] class artifact;<br>5% - [[Relic]] class artifact.<br>and -3 to [[Morale]] for the next battle. All the next visitors will get -3 [[morale]].
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Warrior's Tomb]]:''' gives the first visiting hero:<br>30% - [[treasure]] class artifact;<br>50% - [[minor]] class artifact;<br>15% - [[major]] class artifact;<br>5% - [[relic]] class artifact.<br>and -3 to [[morale]] for the next battle. All the next visitors will get -3 [[morale]].
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 6000
| style="text-align:center;"| 6000
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|-
|-
| style="text-align:center;"| [[File: Water Wheel.gif|link=Water Wheel]]
| style="text-align:center;"| [[File: Water Wheel.gif|link=Water Wheel]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Water Wheel]]:''' Gives a visiting hero 500 {{g}} at the first week of the month and 1000 {{g}} at the rest of the month once per week.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Water Wheel]]:''' gives a visiting hero 500 {{g}} at the first week of the first month and 1000 {{g}} at the rest of the game once per week.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 750
| style="text-align:center;"| 750
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|-
|-
| style="text-align:center;"| [[File: Watering Hole.gif|link=Watering Hole]]
| style="text-align:center;"| [[File: Watering Hole.gif|link=Watering Hole]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Watering Hole]]:''' Gives the visiting heroes +400 [[movement]] points until the end of the day and +1 [[morale]] for the next battle.<br>
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Watering Hole]]:''' gives the visiting heroes +400 [[movement]] points until the end of the day and +1 [[morale]] for the next battle.<br>
Never guarded and can not be a part of an object group on random maps.
Never guarded and can not be a part of an object group on random maps.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
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|-
|-
| style="text-align:center;"| [[File: Watering Place.gif|Watering Place|link=Watering Place]]
| style="text-align:center;"| [[File: Watering Place.gif|Watering Place|link=Watering Place]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Watering Place]]:''' Visiting hero is losing all current [[movement points]] and gets +1000 [[movement points]] next day.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Watering Place]]:''' a visiting hero is losing all current [[movement points]] and gets +1000 [[movement points]] next day.
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 500
| style="text-align:center;"| 500
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|-
|-
| style="text-align:center;"| [[File: Witch Hut.gif|Witch Hut|link=Witch Hut]]
| style="text-align:center;"| [[File: Witch Hut.gif|Witch Hut|link=Witch Hut]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Witch Hut]]:''' will offer a hero a random [[Secondary skill]] if a skill slot is available.
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Witch Hut]]:''' will offer a hero a random [[secondary skill]] if a skill slot is available.
| style="text-align:center;"| 32
| style="text-align:center;"| 32
| style="text-align:center;"| 1500
| style="text-align:center;"| 1500
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|-
|-
| style="text-align:center;"| [[File: Wolf Raider Picket.gif|Wolf Raider Picket|link=Wolf Raider Picket]]
| style="text-align:center;"| [[File: Wolf Raider Picket.gif|Wolf Raider Picket|link=Wolf Raider Picket]]
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Wolf Raider Picket]]:''' [[Creature bank]] guarded by<br>30% : {{cn|Wolf Raider|border={{!}}border}} - 50 for{{---}}{{cn|Cyclops|border={{!}}border}} x 4;<br>30% : {{cn|Wolf Raider|border={{!}}border}} - 75 for{{---}}{{cn|Cyclops|border={{!}}border}} x 6;<br>30% : {{cn|Wolf Raider|border={{!}}border}} - 100 for {{cn|Cyclops|border={{!}}border}} x 8;<br>10% : {{cn|Wolf Raider|border={{!}}border}} - 150 for {{cn|Cyclops|border={{!}}border}} x 12
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Wolf Raider Picket]]:''' a [[creature bank]] guarded by<br>30% : {{cn|Wolf Raider|border={{!}}border}} - 50 for{{---}}{{cn|Cyclops|border={{!}}border}} x 4;<br>30% : {{cn|Wolf Raider|border={{!}}border}} - 75 for{{---}}{{cn|Cyclops|border={{!}}border}} x 6;<br>30% : {{cn|Wolf Raider|border={{!}}border}} - 100 for {{cn|Cyclops|border={{!}}border}} x 8;<br>10% : {{cn|Wolf Raider|border={{!}}border}} - 150 for {{cn|Cyclops|border={{!}}border}} x 12
| style="text-align:center;"| Unlimited
| style="text-align:center;"| Unlimited
| style="text-align:center;"| 9500
| style="text-align:center;"| 9500

Revision as of 14:35, 26 November 2018

See also:


List of map objects (Horn of the Abyss)

List of adventure map objects (Horn of the Abyss)
Picture Adventure map object Map limit RMG value Visiting scheme
Abandoned Mine Abandoned Mine: guarded by 100-245 Troglodytes. After being released works as a random mine (except Sawmill. Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean terrain with all native terrain bonuses. 144
(all mines and lighthouses)
Alchemist's Lab Alchemist's Lab: produces +1 Mercury per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
3500
Altar of Mana Altar of Mana: water object where heroes may sacrifice creatures for spell points, up to 4x the normal cap. Each sacrificed creature gives (AI value)/80 mana points.
Never guarded and can not be a part of an object group on random maps.
Unlimited 100 Altar of Mana
Altar of Sacrifice: allows hero to sacrifice artifacts and/or creatures for experience. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both. Unlimited 100
Ancient Lamp Ancient Lamp: allows to recruit 4-7 Master Genies. Disappears after all the units are bought.
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 7000 Ancient Lamp
Anti-magic Garrison Anti-Magic Garrison: can withhold up to seven different stacks of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically. 48 -
Arena Arena: when visited, offers once for every hero to increase either their attack or defense skill by 2. 32 3000
Artifact Artifact: Unlimited 2000 - Treasure
5000 - Minor
10000 - Major
20000 - Relic
(vs).png
Beholders' Sanctuary Beholders' Sanctuary: water creature bank guarded by

30% : Beholder Beholder - 50 for 3000 Gold and a minor class artifact;
30% : Beholder Beholder - 75 for 5000 Gold and a minor class artifact;
30% : Beholder Beholder - 100 for 6000 Gold and a major class artifact;
10% : Beholder Beholder - 150 for 9000 Gold and a major class artifact.
50% probability for 1/5 of the guards to be Evil Eyes.

Unlimited 2500
Black Market Black Market: enables visiting hero to buy artifacts for the 2,5 basic price. Each Black Market has a random set of 3 treasure, 3 minor, and 1 major artifact generated once for a game. 32 8000
Black Tower Black Tower: a creature bank guarded by
30% : Green Dragon Green Dragon - 1 for 2000 Gold and a minor class artifact.;
30% : Red Dragon Red Dragon - 1 for 2250 Gold and a minor class artifact.;
30% : Gold Dragon Gold Dragon - 1 for 3500 Gold and a minor class artifact.;
10% : Black Dragon Black Dragon - 1 for 3750 Gold and a minor class artifact.
Unlimited 1500


Boat: enables a hero to move over water tiles. 64 -
Border GateBorder Gate Border Gate: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color.
Has a special appearance for water terrain.
Unlimited -
Border GuardBorder Guard Border Guard: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Disappears after being visited when this condition is fulfilled.
Has a special appearance for water terrain.
Unlimited -
Buoy Buoy: gives the visiting hero +1 morale for the next battle. Unlimited 100
Campfire Campfire: gives the player between 400–600 Gold and 4–6 other resources. Disappears after the visit. Unlimited 2000
Cannon Yard Cannon Yard: allows to buy a Cannon Cannon for 4000 Gold. Unlimited 3000 Cannon Yard
CartographerCartographerCartographer Cartographer: Surface, Water and Subterranean cartographers reveal all the surface, water and subterranean tiles respectively. All maps cost 10000 Gold. Unlimited 10000 - Surface
7500 - Subterr.
5000 - Water
CartographerCartographer (water)
Churchyard Churchyard: a creature bank guarded by 120 Walking Dead for 2500 Gold and a minor class artifact.
Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
Unlimited 1500
Colosseum of the Magi Colosseum of the Magi: when visited, offers once for every hero to increase either their spell power or knowledge by 2. 32 3000 Colosseum of the Magi
CorpseCorpse
Corpse
Corpse: when first visited, has 20% chance to give the hero random treasure or minor class artifact. 32 500
Cover of Darkness (Adventure Map) Cover of Darkness: creates a 20 tiles-radius shroud for non-allied players when visited. Unlimited 500
Creature dwelling Creature dwelling: enables a visiting hero to hire one type of creatures. Each creature has a different structure. Flagged dwelling increases the growth for a certain creature by 1 in home towns. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds). 144 Various
Crypt Crypt: a creature bank guarded by
30 %: Skeleton  - 30, Walking Dead  - 20 for 1000 Gold ;
30 %: Skeleton  - 25, Walking Dead  - 20 , Wight  - 5 for 2000 Gold ;
30 %: Skeleton  - 20, Walking Dead  - 20 , Wight  - 10, Vampire  -5 for 2500 Gold and a treasure class artifact;
10 %: Skeleton  - 20, Walking Dead  - 20 , Wight  - 10, Vampire  -10 for 5000 Gold and a treasure class artifact.
When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Unlimited 1000
Crystal Cavern Crystal Cavern: produces +1 Crystal per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. 144
(all mines and lighthouses)
3500
Cyclops Stockpile Cyclops Stockpile: a creature bank guarded by
30% : Cyclops Cyclops - 20 for x 4 of all resources except Gold;
30% : Cyclops Cyclops - 30 for x 6 of all resources except Gold;
30% : Cyclops Cyclops - 40 for x 8 of all resources except Gold;
10% : Cyclops Cyclops - 50 for x10 of all resources except Gold.
50% probability for 1/5 of the guards to be Cyclops Kings.
Unlimited 3000
Den of Thieves Den of Thieves: shows full information on the relative strength of all the players (equivalent to 5 towns with a tavern). Unlimited 100
Derelict Ship Derelict Ship: a creature bank guarded by
30% : Water Elemental Water Elemental - 20 for 3000 Gold;
30% : Water Elemental Water Elemental - 30 for 3000 Gold and a treasure class artifact;
30% : Water Elemental Water Elemental - 40 for 4000 Gold and a treasure class artifact;
10% : Water Elemental Water Elemental - 60 for 6000 Gold and a minor class artifact.
When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Unlimited 4000
Dragon Fly Hive Dragon Fly Hive: a creature bank guarded by
30% : Dragon Fly Dragon Fly - 30 for Wyvern Wyvern x 4;
30% : Dragon Fly Dragon Fly - 45 for Wyvern Wyvern x 6;
30% : Dragon Fly Dragon Fly - 60 for Wyvern Wyvern x 8;
10% : Dragon Fly Dragon Fly - 90 for Wyvern Wyvern x12
Unlimited 9000
Dragon Utopia Dragon Utopia: a creature bank guarded by
30 %: Green Dragon  - 8, Red Dragon  - 5, Gold Dragon  - 2, Black Dragon  - 1 for 20000 Gold, 1 treasure, 1 minor, 1 major and 1 relic artifacts.
30 %: Green Dragon  - 8, Red Dragon  - 6, Gold Dragon  - 3, Black Dragon  - 2 for 30000 Gold, 1 minor, 1 major and 2 relic artifacts.
30 %: Green Dragon  - 8, Red Dragon  - 6, Gold Dragon  - 4, Black Dragon  - 3 for 40000 Gold, 1 major and 3 relic artifacts.
10 %: Green Dragon  - 8, Red Dragon  - 7, Gold Dragon  - 6, Black Dragon  - 5 for 50000 Gold and 4 relic artifacts.
Unlimited 10000
Dwarven Treasury Dwarven Treasury: a creature bank guarded by
30% : Dwarf Dwarf - 50 for 2500 Gold and 2 Crystal;
30% : Dwarf Dwarf - 75 for 4000 Gold and 3 Crystal;
30% : Dwarf Dwarf - 100 for 5000 Gold and 5 Crystal;
10% : Dwarf Dwarf - 150 for 7500 Gold and 10 Crystal.
50% probability for 1/5 of the guards to be Battle Dwarves.
Unlimited 2000
Event Event: an invisible characteristic of the square, that is triggered when a hero enters the square. Has multiple outcomes. 200 -
Experimental Shop Experimental Shop: a creature bank guarded by
30% : Iron Golem Iron Golem - 40 for   Giant Giant x 1;
30% : Iron Golem Iron Golem - 80 for   Giant Giant x 2;
30% : Iron Golem Iron Golem - 120 for Giant Giant x 3;
10% : Iron Golem Iron Golem - 160 for Giant Giant x 4
Unlimited 3500 Experimental Shop
Eye of the Magi Eye of the Magi: illuminates shrouded areas for players whose heroes visit a Hut of the Magi (unless there are not any heroes standing at the Eye of the Magi's placing tile). Unlimited 100
Faerie Ring Faerie Ring: gives a visiting hero +1 to luck for the next battle. Unlimited 100
Flotsam Flotsam: an ocean object which can provide:
25% - 5 Wood,
25% - 5 Wood and 200 Gold,
25% - 10 Wood and 500 Gold
25% - nothing at all.
Disappears after being visited.
Unlimited 500
Fountain of Fortune Fountain of Fortune: gives a random amount (from -1 to +3) of luck for the visiting hero until next battle. The effect changes randomly in the first day of every week. Unlimited 100
Fountain of YouthFountain of Youth Fountain of Youth: gives visiting heroes +400 movement points until the end of the day, and +1 to morale for the next battle.
Has a special appearance for water terrain.
Unlimited 100
Freelancer's Guild Freelancer's Guild: external analog of a Stronghold town's building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with marketplaces). Only the price of the creature in gold is taken into account, wood and ore have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down). Unlimited 100
Garden of Revelation Garden of Revelation: gives a visiting hero +1 to knowledge skill upon his first visit. 32 1500
GarrisonGarrison Garrison: can withhold up to seven different stacks of creatures. Garrisons can be aligned both horizontally or vertically.
Has a special appearance for water terrain.
48 -
Gazebo Gazebo: a visiting hero receives 2000 experience for 1000 Gold. 32 1500
Gem Pond Gem Pond: produces +1 Gem per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
3500
Gold Mine Gold Mine: produces +1000 Gold per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. 144
(all mines and lighthouses)
7000
Griffin Conservatory Griffin Conservatory: a creature bank guarded by
30% : Griffin Griffin - 50 for   Angel Angel x 1;
30% : Griffin Griffin - 100 for Angel Angel x 2;
30% : Griffin Griffin - 150 for Angel Angel x 3;
10% : Griffin Griffin - 200 for Angel Angel x 4;
50% probability for 1/5 of the guards to be Royal Griffins.
Unlimited 2000
Hermit's Shack Hermit's Shack: improves a random secondary skill of the visiting hero. 32 1500 Hermit's Shack
Hill Fort (New) Hill Fort (New): allows a hero to upgrade creatures of 1-5 levels for the double price. (The old Hill Fort is not generated on random maps by default anymore). Unlimited 12000 Hill Fort (New)
Hill Fort Hill Fort: offers heroes the opportunity to upgrade all creatures in the game at the cost of: 1 lvl - free, 2 lvl - 25%, 3 lvl - 50%, 4 lvl - 75%, 5-7 - 100%.
Not generated on random maps by default.
Unlimited 7000
Hut of the Magi Hut of the Magi: reveals an area with the radius of 10 tiles around all "Eye of the Magi" objects on the adventure map. Unlimited 100
Idol of Fortune Idol of Fortune: gives +1 to morale on even days and +1 to luck on odd days. On day seven it gives +1 to both. Unlimited 100
Imp Cache Imp Cache: a creature bank guarded by
30% : Imp Imp - 100 for 1000 Gold and 2 Mercury;
30% : Imp Imp - 150 for 1500 Gold and 3 Mercury;
30% : Imp Imp - 200 for 2000 Gold and 4 Mercury;
10% : Imp Imp - 300 for 3000 Gold and 6 Mercury.
50% probability for 1/5 of the guards to be Familiars.
Unlimited 5000
Ivory Tower Ivory Tower: a creature bank guarded by
30% : Arch Mage Arch Mage - 50 for   Enchanter Enchanter x 3;
30% : Arch Mage Arch Mage - 100 for Enchanter Enchanter x 6;
30% : Arch Mage Arch Mage - 150 for Enchanter Enchanter x 9;
10% : Arch Mage Arch Mage - 200 for Enchanter Enchanter x12;
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 7000
Jetsam Jetsam: water object which gives:

25% - nothing;
25% - 5 Ore,
25% - 5 Ore and 200 Gold,
25% - 10 Ore and 500 Gold
Disappears after being visited.

Unlimited 500 Jetsam
Junkman Junkman: allows selling artifacts at the efficiency of 7 markets (for the half of base cost). Does not accept Spell Scrolls. Unlimited 200 Junkman
Keymaster's Tent Keymaster's Tent: allows after being visited by player's heroes to pass through Border Guards and Border Gates with associated colors. 8 5000
7500
10000
15000
20000
Lean To Lean To: gives the first visiting hero 1–5 units of resources other than gold. 32 500
Learning Stone Learning Stone: gives visiting heroes +1000 experience upon their first visit. 32 1500
Library of Enlightenment Library of Enlightenment: increases all four primary skills of visiting heroes by +2 if they have reached level 10 (8/6/4 with Basic/Advanced/Expert Diplomacy secondary skill. 32 12000
Lighthouse Lighthouses: a flaggable adventure map object that increases daily movement on water by 500 movement points per each flagged Lighthouse for all allied heroes. 144
(all mines and lighthouses).
-
Magic Spring Magic Spring: doubles the maximum spell points of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week.
Never guarded and can not be a part of an object group on random maps.
32 500
Magic Well Magic Well: a hero can restore 100% of mana reserves here once per turn. Unlimited 250
Mansion Mansion: a creature bank guarded by

30% : Vampire Lord Vampire Lord - 40 for 2500 Gold, Mercury Sulfur Crystal Gem x 2 and a major class artifact;
30% : Vampire Lord Vampire Lord - 60 for 5000 Gold, Mercury Sulfur Crystal Gem x 3 and a major class artifact;
30% : Vampire Lord Vampire Lord - 80 for 7500 Gold, Mercury Sulfur Crystal Gem x 4 and a major class artifact;
10% : Vampire Lord Vampire Lord -100 for 10000 Gold, Mercury Sulfur Crystal Gem x 5 and a major class artifact.

Unlimited 5000
Marletto Tower Marletto Tower: gives all visiting heroes +1 to defense skill upon their first visit. 32 1500
Medusa Stores Medusa Stores: a creature bank guarded by
30% : Medusa Medusa - 20 for 2000 Gold and 5 Sulfur;
30% : Medusa Medusa - 30 for 3000 Gold and 6 Sulfur;
30% : Medusa Medusa - 40 for 4000 Gold and 8 Sulfur;
10% : Medusa Medusa - 50 for 5000 Gold and 10 Sulfur.
50% probability for 1/5 of the guards to be Medusa Queens.
Unlimited 1500
Mercenary Camp Mercenary Camp: gives all visiting heroes +1 to attack skill upon their first visit. 32 1500
Mermaids Mermaids: give +1 luck for the next battle. Unlimited 100 Mermaids
Mineral Spring Mineral Spring: a hero receives +1 luck for the next battle and +600 movement points until the end of the day. Unlimited 500 Mineral Spring
Monolith One Way Entrance Monolith One Way Entrance: teleports a hero to the exit monolith of the same type. Unlimited - Monolith One Way Entrance
Monolith One Way Exit Monolith One Way Exit: can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. Unlimited -
Monolith Two Way Monolith Two Way: teleports a hero to the monolith of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this monolith. Unlimited - Monolith Two Way
Mystical Garden Mystical Garden: brings 500 Gold or 5 Gem to a visiting hero once a week. 32 500 Mystical Garden
Naga Bank Naga Bank: a creature bank guarded by
30% : Naga Naga - 10 for 4000 Gold and 8 Gem;
30% : Naga Naga - 15 for 6000 Gold and 12 Gem;
30% : Naga Naga - 20 for 8000 Gold and 16 Gem;
10% : Naga Naga - 30 for 12000 Gold and 24 Gem.
50% probability for 1/5 of the guards to be Naga Queens.
Unlimited 3000 Naga Bank
Oasis Oasis: gives a visiting hero +800 movement points until the end of the day and +1 to morale for the next battle. Can be revisited after a battle at the same day.
Never guarded and can not be a part of an object group on random maps.
Unlimited 100 Oasis
Obelisk Obelisk: opens a part of a puzzle map when visited. 48 350 Obelisk
Observation Tower Observation Tower: water object which immediately reveals terrain within a 20-square radius around the hero. Unlimited 750 Observation Tower
Observatory Observatory: water object which gives each visiting hero +2 scouting radius until the end of the week. Unlimited 500 Observatory
Ocean Bottle Ocean Bottle: contains some text - random or made by mapmaker. Disappears after being visited. 128
(all signs and ocean bottles)
- Ocean Bottle
Ore Pit Ore Pit: produces +2 Ore per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
1500 Ore Pit
PrisonPrisonPrison Prison: a "loot" object that will reward you with a random hero of 1/5/10/20/30 level or a hero set by map-maker. Disappears after being visited.
Has a special appearance for water terrain.
144 2500 - 1 level
5000 - 5 level
10000 - 10 level
20000 - 20 level
30000 - 30 level
PrisonPrisonPrison
Pandora's BoxPandora's Box Pandora's Box: various effect. Disappears after being visited.
Has a special appearance for water terrain.
200 Various Pandora's BoxPandora's Box
Pillar of Fire Pillar of Fire: immediately reveals terrain within a 20-square radius around the hero. Unlimited 750 Pillar of Fire
Pirate Cavern Pirate Cavern: a creature bank guarded by
30% : Pirate Pirate - 20, Corsair Corsair - 20 for Sea Serpent Sea Serpent x 1;
30% : Pirate Pirate - 40, Corsair Corsair - 40 for Sea Serpent Sea Serpent x 2;
30% : Pirate Pirate - 60, Corsair Corsair - 60 for Sea Serpent Sea Serpent x 3;
10% : Pirate Pirate - 80, Corsair Corsair - 80 for Sea Serpent Sea Serpent x 4
50% probability for half of Corsairs to be Sea Dogs.
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 3500
Portal One Way Entrance Portal One Way Entrance: teleports a hero to the exit Portal of the same type. Unlimited - Portal One Way Entrance
Portal One Way Exit Portal One Way Exit: can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. Unlimited - Portal One Way Exit
Portal Two WayPortal Two Way Portal Two Way: teleports a hero to the Portal of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this Portal.
Has a special appearance for water terrain.
Unlimited - Portal Two WayPortal Two Way
Pyramid Pyramid: a creature bank in which a hero can do battle with 10 Diamond Golems and 40 Gold Golems in exchange for a random level 5 spell Note: If hero does not possess expert wisdom skill, the spell will not be learned.
Visiting an empty pyramid decreases hero's luck by -2.
Unlimited 5000 Pyramid
Quest Guard Quest Guard: does not allow a hero to pass, unless the requirements of the quest are fullfilled. Unlimited - Quest Guard
Rally Flag Rally Flag: gives a visiting heroes +400 movement points until the end of the day and +1 to luck and morale for the next battle. Unlimited 100 Rally Flag
Red Tower Red Tower: a creature bank guarded by
30% : Fire Elemental Fire Elemental - 35 for   Firebird Firebird x 1;
30% : Fire Elemental Fire Elemental - 70 for   Firebird Firebird x 2;
30% : Fire Elemental Fire Elemental - 105 for Firebird Firebird x 3;
10% : Fire Elemental Fire Elemental - 140 for Firebird Firebird x 4;
50% probability for 1/5 of the guards to be Energy Elementals.
Unlimited 4000 Red Tower
Redwood Observatory Redwood Observatory: immediately reveals terrain within a 20-square radius around the hero. Unlimited 750
Refugee Camp Refugee Camp: once per week, serves as a random dwelling where almost any creature in the game can be recruited at base creature growth and resource cost. It is not possible to find Sharpshooters, Enchanters, Azure, Crystal, Rust or Faerie Dragons in here. Unlimited 5000 Refugee Camp
Resources Resources Resources Resources Resources Resources Resources Resources: according to its type can give:
5-10 Wood or Ore;
3-6 Sulfur, Mercury, Crystal or Gem;
500-1000 Gold.
Disappears after being visited.
Unlimited 750   - Gold
1400 - Wood, Ore
1500 - Random
2000 - Mercury, Sulfur, Crystal, Gem
Resource
Ruins Ruins: a creature bank guarded by
30 %: Skeleton - 20, Wight - 3, Wraith - 3, Skeleton Warrior - 10 , Power Lich - 1 for 1000 Gold.


30 %: Skeleton - 30, Wight - 5, Wraith - 5, Skeleton Warrior - 10 , Power Lich - 1 for 2000 Gold.
30 %: Skeleton - 40, Wight - 7, Wraith - 7, Skeleton Warrior - 20 , Power Lich - 2 for 3000 Gold.
10 %: Skeleton - 50, Wight - 9, Wraith - 9, Skeleton Warrior - 20 , Power Lich - 3 for 4000 Gold.
Shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway.

Unlimited 1000
Sanctuary Sanctuary: a visiting hero cannot be attacked by enemies (but can interact with allied heroes). Unlimited 100 Sanctuary
Sawmill Sawmill: produces +2 Wood per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
1500 Sawmill
Scholar (Adventure Map) Scholar: can teach a hero a random spell of any level or a secondary skill without any class limitations. If the hero already has this secondary skill, it will be upgraded to the next level. If the hero has no spell book, doesn't have high enough level of wisdom for a spell, already has an expert level of offered secondary skill or has no free skill slots, he's just getting +1 to a random primary skill. Spell or skill can be set by the mapmaker. Scholar disappears after being visited. Unlimited 1500 Scholar (vs).png
School of MagicSchool of Magic School of Magic: a hero may gain either +1 to spell power or +1 to knowledge for a cost of 1000 Gold.
Has a special appearance for water terrain.
32 1000
School of War School of War: increases hero's attack or defense (at the player's choice) by 1 for 1000 Gold. 32 1000 School of War
Sea Barrel Sea Barrel: water object which gives:

20% - nothing;
20% - 3-6 Mercury
20% - 3-6 Sulfur
20% - 3-6 Crystal
20% - 3-6 Gem
Disappears after being visited.

Unlimited 500 Sea Barrel
Sea Chest Sea Chest: a water object which can give:
70% - 1500 Gold
10% - 1000 Gold and a treasure class artifact
20% - nothing at all
Disappears after being visited.
Unlimited 1500 Sea Chest
Seafaring Academy Seafaring Academy: water object which allows to pay 2000 Gold for studying or improving up to three secondary skills. Navigation is always one of them. Unlimited 8000 Seafaring Academy
Seer's HutSeer's Hut Seer's Hut: can give various types of rewards for various types of quests fulfilled. On a randomly generated PvP maps a treasure class artifact will be requested for the exchange of gold, troops or experience. The quest item and the reward can be set by the mapmaker.
Has a special appearance for water terrain.
48 Various Seer's HutSeer's Hut
Shipwreck Survivor Shipwreck Survivor: the first hero who picks the survivor up from the sea recieves:
55% - treasure
20% - minor
20% - major
5% - relic class artifact.
The survivor disappears after the first visit.
Unlimited 1500 Shipwreck Survivor
ShipwreckShipwreck Shipwreck: water creature bank guarded by
30% : Wight Wight - 10 for 2000 Gold;
30% : Wight Wight - 15 for 3000 Gold;
30% : Wight Wight - 25 for 4000 Gold;
10% : Wight Wight - 50 for 5000 Gold and a treasure class artifact.
When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Unlimited 2000 Shipwreck Shipwreck
Shipyard Shipyard: allows players to build boats for the price of 1000 Gold and 10 Wood. Once flagged, can be used by just clicking. Unlimited - Shipyard
Shrine of Magic IncantationShrine of Magic Incantation Shrine of Magic Incantation: allows heroes to learn a 1st level spell if they have a spell book.
Has a special appearance for water terrain.
32 500 Shrine of Magic IncantationShrine of Magic Incantation
Shrine of Magic GestureShrine of Magic Gesture Shrine of Magic Gesture: allows heroes to learn a 2nd level spell if they have a spell book.
Has a special appearance for water terrain.
32 2000 Shrine of Magic GestureShrine of Magic Gesture
Shrine of Magic MysteryShrine of Magic Mystery (water) Shrine of Magic Mystery: allows heroes to learn a 4th level spell if they have a spell book and advanced wisdom.
Has a special appearance for water terrain.
Unlimited 7000
Shrine of Magic ThoughtShrine of Magic Thought Shrine of Magic Thought: allows heroes to learn a 3rd level spell if they have a spell book and basic wisdom.
Has a special appearance for water terrain.
32 3000 Shrine of Magic ThoughtShrine of Magic Thought
Sign Signs: contain some text - random or made by mapmaker. 128
(all signs and ocean bottles)
- Sign
Sirens Sirens: a water object where 30% of each stack in hero's army will be turned into an experience equal to the health of the lost troops. Can be visited once by each hero. 32 100 Sirens
Skeleton Transformer Skeleton Transformer: works exactly as a Necropolis town building. A visiting hero can turn any creatures into Skeletons or Bone Dragons here. Unlimited 500
Spell Scroll: special artifact which allows a hero to use a spell when equipped (without the required level of wisdom skill or even without the spell book for non-battle spells). Unlimited 500 - 1st lvl
2000 - 2nd lvl
3000 - 3rd lvl
8000 - 4th lvl
10000 - 5th lvl
15000 - TP, DD, Fly, Water Walk
Spell Scroll
Spit Spit: a creature bank guarded by

30% : Basilisk Basilisk - 16 for 3000 Gold;
30% : Basilisk Basilisk - 24 for 4500 Gold;
30% : Basilisk Basilisk - 32 for 6000 Gold;
10% : Basilisk Basilisk - 48 for 9000 Gold;
Does not appear on random maps unless it is enabled in the template settings.

Unlimited 1500 Spit (vs).png
Stables Stables: give the visiting hero a bonus of +400 movement points per day for the rest of the week. Can upgrade Cavaliers to Champions for free. Unlimited 200 Stables
Star Axis Star Axis: gives all visiting heroes +1 to power skill upon their first visit. 32 1500 Star Axis
Subterranean Gate Subterranean Gate: teleports a hero to the nearest Subterranean Gate at the opposite layer. New appearances for a snow terrain and underworld layer were added in Horn of the Abyss. Unlimited - Subterranean Gate
Sulfur Dune Sulfur Dune: produces +1 Sulfur per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
3500 Sulfur Dune
Swan Pond Swan Pond: a hero may choose to spend all remaining movement points in exchange for a +2 boost to luck for the next battle. Unlimited 100 Swan Pond
TavernTavern Tavern: works as an usual Tavern in towns. Heroes can be hired here for the price of 2500 Gold.
Has a special appearance for water terrain.
Unlimited 100 Tavern Tavern
Temple of Loyalty Temple of Loyalty: a visiting hero will have all morale penalties for having creatures of varied alignment in his army removed until the next turn. Unlimited 100 Temple of Loyalty
Temple of the Sea Temple of the Sea: water creature bank guarded by
30 %: Hydra - 8,   Sea Serpent - 6, Chaos Hydra - 3, Haspid - 2 for 10000 Gold, 2 treasure, 1 minor and 1 relic artifacts.

30 %: Hydra - 8,   Sea Serpent - 7, Chaos Hydra - 4, Haspid - 3 for 15000 Gold, 1 treasure, 1 minor, 1 major and 1 relic artifacts.
30 %: Hydra - 8,   Sea Serpent - 7, Chaos Hydra - 5, Haspid - 4 for 20000 Gold, 1 minor, 2 major and 1 relic artifacts.
10 %: Hydra - 10, Sea Serpent - 9, Chaos Hydra - 6, Haspid - 5 for 30000 Gold, 2 major and 2 relic artifacts.

Unlimited 10000
Temple Temple: gives a visiting hero the bonus to morale for the next combat. On the week's first 6 days the bonus is +1, but on 7th day the bonus is +2. Unlimited 100 Temple
Town Gate Town Gate: allows visiting hero to teleport to any allied town. This does not cost any additional movement points. Unlimited 10000
Town Town: an essential structure for the game, where a hero can find lots of ways to spend the time, money and resources. 48 - Town
Trading Post Trading Post: enables visiting hero to trade resources the same way the Marketplace does. The trade rate is fixed and is equal to 5 marketplaces built. Unlimited 3000 Trading Post
Treasure Chest Treasure Chest: a loot item which can offer:
32% - 1000 Gold or 500 Experience;
32% - 1500 Gold or 1000 Experience;
31% - 2000 Gold or 1500 Experience;
5% - Treasure class artifact.
Unlimited 1500 Treasure Chest
Tree of Knowledge Tree of Knowledge: increases the visiting hero's experience right to the next level once per game either for free, for 2000 Gold or for 10 Gem. (The free level-up cannot be rejected). 32 2500 Tree of Knowledge
University University teaches visiting heroes four different secondary skills to basic level for 2000 Gold per skill. 32 2500 University
Vial of Mana Vial of Mana: water object which grants 30/40/50/60 spell points. If resulting amount of mana points is to exceed normal cap for the hero, only half the extra points will be granted.
Disappears after being visited.
Unlimited 3000 Vial of Mana
Wagon

Wagon
Wagon may give the first visiting hero:

10% - nothing;
20% - treasure class artifact;
20% - minor class artifact;
50% - 2-5 resources (except gold).

32 500 Wagon
Wagon
War Machine Factory War Machine Factory: enables visiting hero to buy:
Ammo Cart Ammo Cart for 500 Gold,
Ballista Ballista for 2500 Gold
First Aid Tent First Aid Tent for 750 Gold.
Unlimited 1500 War Machine Factory
Warehouse of Crystal Warehouse of Crystal: brings 6 Crystal when visited once a week. Unlimited 2500 Warehouse of Crystal
Warehouse of Gem Warehouse of Gem: brings 6 Gem when visited once a week. Unlimited 2500 Warehouse of Gem
Warehouse of Gold Warehouse of Gold: brings 2000 Gold when visited once a week. Unlimited 6000 Warehouse of Gold
Warehouse of Mercury Warehouse of Mercury: brings 6 Mercury when visited once a week. Unlimited 2500 Warehouse of Mercury
Warehouse of Ore Warehouse of Ore: brings 10 Ore when visited once a week. Unlimited 2250 Warehouse of Ore
Warehouse of Sulfur Warehouse of Sulfur: brings 6 Sulfur when visited once a week. Unlimited 2500 Warehouse of Sulfur
Warehouse of Wood Warehouse of Wood: brings 10 Wood when visited once a week. Unlimited 2250 Warehouse of Wood
Warrior's Tomb Warrior's Tomb: gives the first visiting hero:
30% - treasure class artifact;
50% - minor class artifact;
15% - major class artifact;
5% - relic class artifact.
and -3 to morale for the next battle. All the next visitors will get -3 morale.
32 6000 Warrior's Tomb
Water Wheel: gives a visiting hero 500 Gold at the first week of the first month and 1000 Gold at the rest of the game once per week. 32 750 Water Wheel
Watering Hole: gives the visiting heroes +400 movement points until the end of the day and +1 morale for the next battle.

Never guarded and can not be a part of an object group on random maps.

Unlimited 500 Watering Hole
Watering Place Watering Place: a visiting hero is losing all current movement points and gets +1000 movement points next day. Unlimited 500 Watering Place
Whirlpool: transfers the hero traveling on a boat to another randomly chosen whirlpool (visiting tiles are not correlated and are chosen by random). The hero loses 50% of the weakest stack's creatures (but not the last one) unless he is wearing a Sea Captain's Hat. Unlimited - Whirlpool
Windmill Windmill: gives a visiting hero 3-6 of random resource (except Wood and Gold) once a week. 32 2500
Witch Hut Witch Hut: will offer a hero a random secondary skill if a skill slot is available. 32 1500
Wolf Raider Picket Wolf Raider Picket: a creature bank guarded by
30% : Wolf Raider Wolf Raider - 50 for   Cyclops Cyclops x 4;
30% : Wolf Raider Wolf Raider - 75 for   Cyclops Cyclops x 6;
30% : Wolf Raider Wolf Raider - 100 for Cyclops Cyclops x 8;
10% : Wolf Raider Wolf Raider - 150 for Cyclops Cyclops x 12
Unlimited 9500 Wolf Raider Picket

Object effects table

Template:Adventure map object effects (HotA)