List of spells: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
{{Spell table row|Haste|1|Air Magic|Movement [[speed]] is increased. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Haste|1|Air Magic|Movement [[speed]] is increased. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Magic Arrow|1|All Schools|Causes damage to target enemy troop.}}
{{Spell table row|Magic Arrow|1|All Schools|Causes damage to target enemy troop.}}
{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage from [[School of Fire Magic|fire magic]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage from [[School of Fire Magic|fire magic]] . Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Water|1|Water Magic|Reduces damage from [[School of Water Magic|water magic]] Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Water|1|Water Magic|Reduces damage from [[School of Water Magic|water magic]] Basic: Single ally. Expert: All allies.}}
{{Spell table row|Shield|1|Earth Magic|Reduces [[hand-to-hand]] damage taken. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Shield|1|Earth Magic|Reduces [[hand-to-hand]] damage taken. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Slow|1|Earth Magic|Movement [[speed]] is decreased. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Slow|1|Earth Magic|Movement [[speed]] is decreased. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Summon Boat|1|Water Magic|Summons an unoccupied [[boat]] next to hero.}}
{{Spell table row|Summon Boat|1|Water Magic|Summons an unoccupied [[boat]] in nearby water.}}
{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defense]] of unit. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defense]] defense. Basic: Single ally. Expert: All allies.}}
{{Spell table row|View Air|1|Air Magic|Reveals the location of all unclaimed [[artifacts]].}}
{{Spell table row|View Air|1|Air Magic|Reveals the location of all unclaimed [[artifacts]] .}}
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]] to caster.}}
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]] to caster.}}
{{Spell table row|Blind|2|Fire Magic|Unit cannot move until spell is removed or until unit is attacked. Unit retaliates at a reduced strength. [[Retaliation]] strength depends on skill level of caster.}}
{{Spell table row|Blind|2|Fire Magic|Unit cannot move until spell is removed or until unit is attacked. Unit retaliates at a reduced strength. [[Retaliation]] strength depends on skill level of caster.}}
Line 25: Line 25:
{{Spell table row|Ice Bolt|2|Water Magic|Damages unit with an ice bolt.}}
{{Spell table row|Ice Bolt|2|Water Magic|Damages unit with an ice bolt.}}
{{Spell table row|Lightning Bolt|2|Air Magic|Damages unit with a lightning bolt.}}
{{Spell table row|Lightning Bolt|2|Air Magic|Damages unit with a lightning bolt.}}
{{Spell table row|Precision|2|Air Magic|Increases the ranged attack [[damage]] of unit.}}
{{Spell table row|Precision|2|Air Magic|Increases the ranged attack [[damage]] defense.}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces [[damage]] from air spells. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces [[damage]] from air spells. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand randomly around the battlefield. Only visible to caster and creatures native to terrian. Ends unit's turn if passing through the quicksand and makes it visible to all. No. of quicksands placed depends on skill level.}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand randomly around the battlefield. Only visible to caster and creatures native to terrian. Ends unit's turn if passing through the quicksand and makes it visible to all. No. of quicksands placed depends on skill level.}}
Line 37: Line 37:
{{Spell table row|Destroy Undead|3|Air Magic|Damages all undead units.}}
{{Spell table row|Destroy Undead|3|Air Magic|Damages all undead units.}}
{{Spell table row|Earthquake|3|Earth Magic|Damages a no. of sections of castle wall at random. No. of sections and damage done depends on skill level of caster.}}
{{Spell table row|Earthquake|3|Earth Magic|Damages a no. of sections of castle wall at random. No. of sections and damage done depends on skill level of caster.}}
{{Spell table row|Fireball|3|Fire Magic|Units within radius damaged by ball of fire (similar to [[Magog]]'s attack).}}
{{Spell table row|Fireball|3|Fire Magic|Units within radius damaged by ball of fire (similar to [[Magog]] 's attack).}}
{{Spell table row|Force Field|3|Earth Magic|Places a force field on the battlefield specified by caster. Units cannot pass this field. Size of force field depends on skill level.}}
{{Spell table row|Force Field|3|Earth Magic|Places a force field on the battlefield specified by caster. Units cannot pass this field. Size of force field depends on skill level.}}
{{Spell table row|Forgetfulness|3|Water Magic|Unit forgets to use its ranged attack. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Forgetfulness|3|Water Magic|Unit forgets to use its ranged attack. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Frost Ring|3|Water Magic|Damages units in range with a frost ring. Does not damage target [[hex]].}}
{{Spell table row|Frost Ring|3|Water Magic|Damages units in range with a frost ring. Does not damage target [[hex]] .}}
{{Spell table row|Hypnotize|3|Air Magic|Puts enemy unit temporarily under your control.}}
{{Spell table row|Hypnotize|3|Air Magic|Puts enemy unit temporarily under your control.}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines on battlefield at random places. Only visible to caster and creatures native to the terrain. No. of mines placed and damage output depends on skill level.}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines on battlefield at random places. Only visible to caster and creatures native to the terrain. No. of mines placed and damage output depends on skill level.}}
{{Spell table row|Mirth|3|Water Magic|Unit's [[morale]] increases. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Mirth|3|Water Magic|Unit's [[morale]] increases. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Misfortune|3|Fire Magic|Unit's [[luck]] reduced. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Misfortune|3|Fire Magic|Unit's [[luck]] reduced. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage recieved from [[earth spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage recieved from [[earth spells]] . Basic: Single ally. Expert: All allies.}}
{{Spell table row|Teleport|3|Water Magic|Teleports a friendly unit to an unoccupied spot on the battlefield. If skill level is expert, units can be teleported over walls.}}
{{Spell table row|Teleport|3|Water Magic|Teleports a friendly unit to an unoccupied spot on the battlefield. If skill level is expert, units can be teleported over walls.}}
{{Spell table row|Armageddon|4|Fire Magic|All units on battlefield take damage.}}
{{Spell table row|Armageddon|4|Fire Magic|All units on the battlefield take damage.}}
{{Spell table row|Berserk|4|Fire Magic|Targeted unit attacks nearest unit, be it friend or foe.}}
{{Spell table row|Berserk|4|Fire Magic|Targeted unit attacks nearest unit, be it friend or foe.}}
{{Spell table row|Chain Lightning|4|Air Magic|Damages units with lightning. Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.. No. of units hit depends on skill level. Can damage own troops.}}
{{Spell table row|Chain Lightning|4|Air Magic|Damages units with lightning. Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.. No.defenses hit depends on skill level. Can damage own troops.}}
{{Spell table row|Clone|4|Water Magic|Duplicates a unit. Unit dispels once attacked. Level of unit able to be cloned depends on skill level.}}
{{Spell table row|Clone|4|Water Magic|Duplicates a unit. Unit dispels once attacked. Leveldefense able to be cloned depends on skill level.}}
{{Spell table row|Counterstrike|4|Air Magic|Retaliations per round increased. No. increased by depends on skill level.}}
{{Spell table row|Counterstrike|4|Air Magic|Retaliations per round increased. No. increased by depends on skill level.}}
{{Spell table row|Fire Shield|4|Fire Magic|Does not provide additional protection. Unit attacking through a fire shield will suffer damage proportional to its attack. Proportion inflicted depends on skill level of caster.}}
{{Spell table row|Fire Shield|4|Fire Magic|Does not provide additional protection. Unit attacking through a fire shield will suffer damage proportional to its attack. Proportion inflicted depends on skill level of caster.}}
{{Spell table row|Frenzy|4|Fire Magic|Unit has increased [[attack]] strength but zero [[defense]]. Increased [[attack]] is proportional to original [[defense]] stength. Proportion depends on skill level of caster.}}
{{Spell table row|Frenzy|4|Fire Magic|Unit has increased [[attack]] strength but zero [[defense]] . Increased [[attack]] is proportional to original [[defense]] stength. Proportion depends on skill level of caster.}}
{{Spell table row|Inferno (spell)|4|Fire Magic|Damages unit within blast radius.}}
{{Spell table row|Inferno (spell)|4|Fire Magic|Damages unit within blast radius.}}
{{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius.}}
{{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius.}}
{{Spell table row|Prayer|4|Water Magic|Unit's [[attack]], [[defense]] and [[speed]] increases. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Prayer|4|Water Magic|Unit's [[attack]] , [[defense]] and [[speed]] increases. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Resurrection|4|Earth Magic|Resurrects units in a selected group by restoring a fixed no. of hitpoints. No. of hitpoints restored depends on skill level.}}
{{Spell table row|Resurrection|4|Earth Magic|Resurrects units in a selected group by restoring a fixed no. of hitpoints. No. of hitpoints restored depends on skill level.}}
{{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]], [[Behemoth]]s and [[Hydra]]s increases for selected unit.}}
{{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]] , [[Behemoth]] s and [[Hydra]] s increases for selected unit.}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]] of unit. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]] defense. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Town Portal|4|Earth Magic|Teleports your hero to a [[town]]. [[Town]] must be unoccupied. Caster can choose [[town]] to teleport to if skill level is at least advanced.}}
{{Spell table row|Town Portal|4|Earth Magic|Teleports your hero to a [[town]] . [[Town]] must be unoccupied. Caster can choose [[town]] to teleport to if skill level is at least advanced.}}
{{Spell table row|Water Walk|4|Water Magic|Allows hero to walk across [[water]] as if it was land. Must end turn on dry land.}}
{{Spell table row|Water Walk|4|Water Magic|Allows hero to walk across [[water]] as if it was land. Must end turn on dry land.}}
{{Spell table row|Dimension Door|5|Air Magic|Once per day. Teleport hero to visible, unoccupied location on map.}}
{{Spell table row|Dimension Door|5|Air Magic|Once per day. Teleport hero to visible, unoccupied location on map.}}
Line 67: Line 67:
{{Spell table row|Magic Mirror|5|Air Magic|Chance of reflecting hostile spells towards a random enemy unit. Chances of success depends on skill level.}}
{{Spell table row|Magic Mirror|5|Air Magic|Chance of reflecting hostile spells towards a random enemy unit. Chances of success depends on skill level.}}
{{Spell table row|Sacrifice|5|Fire Magic|Target non-[[undead]] troop is sacrificed in order to bring target dead troop back to life.}}
{{Spell table row|Sacrifice|5|Fire Magic|Target non-[[undead]] troop is sacrificed in order to bring target dead troop back to life.}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons a troop of [[Air Elemental]]s.}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons a troop of [[Air Elemental]] s.}}
{{Spell table row|Summon Earth Elemental|5|Earth Magic|Summons a troop of [[Earth Elemental]]s.}}
{{Spell table row|Summon Earth Elemental|5|Earth Magic|Summons a troop of [[Earth Elemental]] s.}}
{{Spell table row|Summon Fire Elemental|5|Fire Magic|Summons a troop of [[Fire  Elemental]]s.}}
{{Spell table row|Summon Fire Elemental|5|Fire Magic|Summons a troop of [[Fire  Elemental]] s.}}
{{Spell table row|Summon Water Elemental|5|Water Magic|Summons a troop of [[Water Elemental]]s.}}
{{Spell table row|Summon Water Elemental|5|Water Magic|Summons a troop of [[Water Elemental]] s.}}
{{Spell table row|Titan's Lightning Bolt|5|Air Magic|Does 600 damage. Requires [[Titan's Thunder]].}}
{{Spell table row|Titan's Lightning Bolt|5|Air Magic|Does 600 damage. Requires [[Titan's Thunder]] .}}
|}
|}


[[Category: Spells|*]]
[[Category: Spells|*]]

Revision as of 02:54, 25 September 2016

List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.

Name Level Class Effect
 Bloodlust 1 Fire Magic Increases attack skill for hand-to-hand attacks. Basic: Single ally. Expert: All allies.
 Cure 1 Water Magic Removes all negative spell effects and restores health. Basic: Single ally. Expert: All allies.
 Curse 1 Fire Magic Attacks inflict minimum damage. Basic: Single enemy. Expert: All enemies.
 Dispel 1 Water Magic Removes all spell effects. Basic: Single creature. Expert: All creatures on the battlefield.
 Bless 1 Water Magic Attacks inflict maximum damage. Basic: Single ally. Expert: All allies.
 Haste 1 Air Magic Movement speed is increased. Basic: Single ally. Expert: All allies.
 Magic Arrow 1 All Schools Causes damage to target enemy troop.
 Protection from Fire 1 Fire Magic Reduces damage from fire magic . Basic: Single ally. Expert: All allies.
 Protection from Water 1 Water Magic Reduces damage from water magic Basic: Single ally. Expert: All allies.
 Shield 1 Earth Magic Reduces hand-to-hand damage taken. Basic: Single ally. Expert: All allies.
 Slow 1 Earth Magic Movement speed is decreased. Basic: Single enemy. Expert: All enemies.
 Summon Boat 1 Water Magic Summons an unoccupied boat in nearby water.
 Stone Skin 1 Earth Magic Increases defense defense. Basic: Single ally. Expert: All allies.
 View Air 1 Air Magic Reveals the location of all unclaimed artifacts .
 View Earth 1 Earth Magic Reveals location of all resources to caster.
 Blind 2 Fire Magic Unit cannot move until spell is removed or until unit is attacked. Unit retaliates at a reduced strength. Retaliation strength depends on skill level of caster.
 Death Ripple 2 Earth Magic Damages all non-undead units.
 Disguise 2 Air Magic Gives false information to an enemy attempting to view your hero.
 Disrupting Ray 2 Air Magic Reduces the selected enemy's unit's defense strength.. A single enemy may be targeted multiple times by this spell.
 Fire Wall 2 Fire Magic Wildfire appears on battlefield specified by caster. Units passing through it will take damage. Damage and size depends on skill level.
 Fortune 2 Air Magic Increases selected unit's luck Basic: Single ally. Expert: All allies.
 Ice Bolt 2 Water Magic Damages unit with an ice bolt.
 Lightning Bolt 2 Air Magic Damages unit with a lightning bolt.
 Precision 2 Air Magic Increases the ranged attack damage defense.
 Protection from Air 2 Air Magic Reduces damage from air spells. Basic: Single ally. Expert: All allies.
 Quicksand 2 Earth Magic Places quicksand randomly around the battlefield. Only visible to caster and creatures native to terrian. Ends unit's turn if passing through the quicksand and makes it visible to all. No. of quicksands placed depends on skill level.
 Remove Obstacle 2 Air Magic Removes any normal obstacle(trees, rocks, etc.) of caster's choice. Advanced skill allow removal of fire walls.
 Scuttle Boat 2 Water Magic Chance of destroying an unoccupied boat that you own % chance depends on skill level.
 Visions 2 All Schools Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.
 Weakness 2 Water Magic Reduces unit's attack strength. Basic: Single enemy. Expert: All enemies.
 Air Shield 3 Air Magic Reduces damage received from ranged attacks.
 Animate Dead 3 Earth Magic Re-animates selected undead by retoring a fixed no. of hitpoints to unit. No. of hitpoint restored depends on skill level.
 Anti-Magic 3 Earth Magic Protects unit from spells. Level of spells protected from depends on skill level.
 Destroy Undead 3 Air Magic Damages all undead units.
 Earthquake 3 Earth Magic Damages a no. of sections of castle wall at random. No. of sections and damage done depends on skill level of caster.
 Fireball 3 Fire Magic Units within radius damaged by ball of fire (similar to Magog 's attack).
 Force Field 3 Earth Magic Places a force field on the battlefield specified by caster. Units cannot pass this field. Size of force field depends on skill level.
 Forgetfulness 3 Water Magic Unit forgets to use its ranged attack. Basic: Single enemy. Expert: All enemies.
 Frost Ring 3 Water Magic Damages units in range with a frost ring. Does not damage target hex .
 Hypnotize 3 Air Magic Puts enemy unit temporarily under your control.
 Land Mine 3 Fire Magic Places landmines on battlefield at random places. Only visible to caster and creatures native to the terrain. No. of mines placed and damage output depends on skill level.
 Mirth 3 Water Magic Unit's morale increases. Basic: Single ally. Expert: All allies.
 Misfortune 3 Fire Magic Unit's luck reduced. Basic: Single enemy. Expert: All enemies.
 Protection from Earth 3 Earth Magic Reduces damage recieved from earth spells . Basic: Single ally. Expert: All allies.
 Teleport 3 Water Magic Teleports a friendly unit to an unoccupied spot on the battlefield. If skill level is expert, units can be teleported over walls.
 Armageddon 4 Fire Magic All units on the battlefield take damage.
 Berserk 4 Fire Magic Targeted unit attacks nearest unit, be it friend or foe.
 Chain Lightning 4 Air Magic Damages units with lightning. Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.. No.defenses hit depends on skill level. Can damage own troops.
 Clone 4 Water Magic Duplicates a unit. Unit dispels once attacked. Leveldefense able to be cloned depends on skill level.
 Counterstrike 4 Air Magic Retaliations per round increased. No. increased by depends on skill level.
 Fire Shield 4 Fire Magic Does not provide additional protection. Unit attacking through a fire shield will suffer damage proportional to its attack. Proportion inflicted depends on skill level of caster.
 Frenzy 4 Fire Magic Unit has increased attack strength but zero defense . Increased attack is proportional to original defense stength. Proportion depends on skill level of caster.
File:Inferno (spell) small.png Inferno (spell) 4 Fire Magic Damages unit within blast radius.
 Meteor Shower 4 Earth Magic Causes damages via meteors within radius.
 Prayer 4 Water Magic Unit's attack , defense and speed increases. Basic: Single ally. Expert: All allies.
 Resurrection 4 Earth Magic Resurrects units in a selected group by restoring a fixed no. of hitpoints. No. of hitpoints restored depends on skill level.
 Slayer 4 Fire Magic Damage inflicted to Dragons , Behemoth s and Hydra s increases for selected unit.
 Sorrow 4 Earth Magic Reduces morale defense. Basic: Single enemy. Expert: All enemies.
 Town Portal 4 Earth Magic Teleports your hero to a town . Town must be unoccupied. Caster can choose town to teleport to if skill level is at least advanced.
 Water Walk 4 Water Magic Allows hero to walk across water as if it was land. Must end turn on dry land.
 Dimension Door 5 Air Magic Once per day. Teleport hero to visible, unoccupied location on map.
 Fly 5 Air Magic Hero can fly. Must end turn on land.
 Implosion 5 Earth Magic Causes massive damage to unit.
 Magic Mirror 5 Air Magic Chance of reflecting hostile spells towards a random enemy unit. Chances of success depends on skill level.
 Sacrifice 5 Fire Magic Target non-undead troop is sacrificed in order to bring target dead troop back to life.
 Summon Air Elemental 5 Air Magic Summons a troop of Air Elemental s.
 Summon Earth Elemental 5 Earth Magic Summons a troop of Earth Elemental s.
 Summon Fire Elemental 5 Fire Magic Summons a troop of Fire Elemental s.
 Summon Water Elemental 5 Water Magic Summons a troop of Water Elemental s.
 Titan's Lightning Bolt 5 Air Magic Does 600 damage. Requires Titan's Thunder .