List of spells: Difference between revisions

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{{Spell table row|Shield|1|Earth Magic|Reduces [[hand-to-hand]] damage taken. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Shield|1|Earth Magic|Reduces [[hand-to-hand]] damage taken. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Slow|1|Earth Magic|Movement [[speed]] is decreased. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Slow|1|Earth Magic|Movement [[speed]] is decreased. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Summon Boat|1|Water Magic|Summons an unoccupied [[boat]] in nearby water.}}
{{Spell table row|Summon Boat|1|Water Magic|Summons unoccupied [[boat]] to closest body of water.}}
{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defense]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defense]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|View Air|1|Air Magic|Reveals the location of all unclaimed [[artifacts]].}}
{{Spell table row|View Air|1|Air Magic|Reveals the location of all unclaimed [[artifacts]].}}
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]] to caster.}}
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]] to caster.}}
{{Spell table row|Blind|2|Fire Magic|Unit cannot move until spell is removed or until unit is attacked. Unit retaliates at a reduced strength. [[Retaliation]] strength depends on skill level of caster.}}
{{Spell table row|Blind|2|Fire Magic|Creature cannot move until spell is removed or until creature is attacked. Creature retaliates at a reduced strength. [[Retaliation]] strength depends on skill level of caster.}}
{{Spell table row|Death Ripple|2|Earth Magic|Damages all non-[[undead]] units.}}
{{Spell table row|Death Ripple|2|Earth Magic|Damages all non-[[undead]] creatures.}}
{{Spell table row|Disguise|2|Air Magic|Gives false information to an enemy attempting to view your hero.}}
{{Spell table row|Disguise|2|Air Magic|Gives false information to an enemy attempting to view your hero.}}
{{Spell table row|Disrupting Ray|2|Air Magic|Reduces [[defense]]. A single enemy may be targeted multiple times by this spell.}}
{{Spell table row|Disrupting Ray|2|Air Magic|Reduces [[defense]]. A single enemy may be targeted multiple times.}}
{{Spell table row|Fire Wall|2|Fire Magic|Wildfire appears on battlefield specified by caster. Units passing through it will take damage. Damage and size depends on skill level.}}
{{Spell table row|Fire Wall|2|Fire Magic|Wildfire appears on battlefield specified by caster. Creatures passing through it will take damage. Damage and size depends on skill level.}}
{{Spell table row|Fortune|2|Air Magic|Increases [[luck]] Basic: Single ally. Expert: All allies.}}
{{Spell table row|Fortune|2|Air Magic|Increases [[luck]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Ice Bolt|2|Water Magic|Damages unit with an ice bolt.}}
{{Spell table row|Ice Bolt|2|Water Magic|Damages creature with an ice bolt.}}
{{Spell table row|Lightning Bolt|2|Air Magic|Damages unit with a lightning bolt.}}
{{Spell table row|Lightning Bolt|2|Air Magic|Damages creature with a lightning bolt.}}
{{Spell table row|Precision|2|Air Magic|Increases [[attack]] rating for ranged attacks.}}
{{Spell table row|Precision|2|Air Magic|Increases [[attack]] rating for ranged attacks.}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces [[damage]] from air spells. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces [[damage]] from air spells. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand randomly around the battlefield. Only visible to caster and creatures native to terrian. Ends unit's turn if passing through the quicksand and makes it visible to all. No. of quicksands placed depends on skill level.}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand randomly around the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through the quicksand become stuck and make the location of the quicksand visible.}}
{{Spell table row|Remove Obstacle|2|Air Magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice. Advanced skill allow removal of fire walls.}}
{{Spell table row|Remove Obstacle|2|Air Magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice. Advanced: May also remove fire walls.}}
{{Spell table row|Scuttle Boat|2|Water Magic|Chance of destroying an unoccupied boat that you own % chance depends on skill level.}}
{{Spell table row|Scuttle Boat|2|Water Magic|Destroy nearby unoccupied boat.}}
{{Spell table row|Visions|2|All Schools|Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.}}
{{Spell table row|Visions|2|All Schools|Reveals information about nearby towns, creatures and heroes.}}
{{Spell table row|Weakness|2|Water Magic|Reduces [[attack]] strength. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Weakness|2|Water Magic|Reduces [[attack]] strength. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Air Shield|3|Air Magic|Reduces damage received from ranged attacks.}}
{{Spell table row|Air Shield|3|Air Magic|Reduces damage received from ranged attacks.}}
{{Spell table row|Animate Dead|3|Earth Magic|Re-animates selected undead by retoring a fixed no. of hitpoints to unit. No. of hitpoint restored depends on skill level.}}
{{Spell table row|Animate Dead|3|Earth Magic|Brings undead creatures back to unlife. Basic: Newly re-undead creatures are not lost when combat ends.}}
{{Spell table row|Anti-Magic|3|Earth Magic|Protects unit from spells. Level of spells protected from depends on skill level.}}
{{Spell table row|Anti-Magic|3|Earth Magic|Protects creature from spells. Level of spells protected from depends on skill level.}}
{{Spell table row|Destroy Undead|3|Air Magic|Damages all undead units.}}
{{Spell table row|Destroy Undead|3|Air Magic|Damages all undead creatures.}}
{{Spell table row|Earthquake|3|Earth Magic|Damages a no. of sections of castle wall at random. No. of sections and damage done depends on skill level of caster.}}
{{Spell table row|Earthquake|3|Earth Magic|Randomly damages sections of the castle wall during a siege.}}
{{Spell table row|Fireball|3|Fire Magic|Units within radius damaged by ball of fire (similar to [[Magog]] 's attack).}}
{{Spell table row|Fireball|3|Fire Magic|Creatures within radius damaged by a ball of fire.}}
{{Spell table row|Force Field|3|Earth Magic|Places a force field on the battlefield specified by caster. Units cannot pass this field. Size of force field depends on skill level.}}
{{Spell table row|Force Field|3|Earth Magic|Places a force field on the battlefield specified by caster. Creatures cannot pass this field. Size of force field depends on skill level.}}
{{Spell table row|Forgetfulness|3|Water Magic|Unit forgets to use its ranged attack. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Forgetfulness|3|Water Magic|Creature forgets to use its ranged attack. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Frost Ring|3|Water Magic|Damages units in range with a frost ring. Does not damage target [[hex]].}}
{{Spell table row|Frost Ring|3|Water Magic|Damages creatures in range with a frost ring. Does not damage target [[hex]].}}
{{Spell table row|Hypnotize|3|Air Magic|Puts enemy unit temporarily under your control.}}
{{Spell table row|Hypnotize|3|Air Magic|Puts enemy creature temporarily under your control.}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines on battlefield at random places. Only visible to caster and creatures native to the terrain. No. of mines placed and damage output depends on skill level.}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines on battlefield at random places. Only visible to caster and creatures native to the terrain. No. of mines placed and damage output depends on skill level.}}
{{Spell table row|Mirth|3|Water Magic|Increases [[morale]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Mirth|3|Water Magic|Increases [[morale]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Misfortune|3|Fire Magic|Reduces [[luck]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Misfortune|3|Fire Magic|Reduces [[luck]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage recieved from [[earth spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage recieved from [[earth spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Teleport|3|Water Magic|Teleports a friendly unit to an unoccupied spot on the battlefield. If skill level is expert, units can be teleported over walls.}}
{{Spell table row|Teleport|3|Water Magic|Teleports a friendly creature to an unoccupied spot on the battlefield. If skill level is expert, creatures can be teleported over walls.}}
{{Spell table row|Armageddon|4|Fire Magic|All units on the battlefield take damage.}}
{{Spell table row|Armageddon|4|Fire Magic|All creatures on the battlefield take damage.}}
{{Spell table row|Berserk|4|Fire Magic|Targeted unit attacks nearest unit, be it friend or foe.}}
{{Spell table row|Berserk|4|Fire Magic|Targeted creature attacks nearest creature, be it friend or foe.}}
{{Spell table row|Chain Lightning|4|Air Magic|Damages units with lightning. Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc. No.defenses hit depends on skill level. Can damage own troops.}}
{{Spell table row|Chain Lightning|4|Air Magic|Damages creatures with lightning. Full damage on selected creature, then travels to nearest creature inflicting half damage, then again to nearest creature inflicting quarter damage etc. No.defenses hit depends on skill level. Can damage own troops.}}
{{Spell table row|Clone|4|Water Magic|Duplicates a unit. Unit dispels once attacked. Level able to be cloned depends on skill level.}}
{{Spell table row|Clone|4|Water Magic|Duplicates a creature. Creature dispels once attacked. Level able to be cloned depends on skill level.}}
{{Spell table row|Counterstrike|4|Air Magic|Retaliations per round increased. No. increased by depends on skill level.}}
{{Spell table row|Counterstrike|4|Air Magic|Retaliations per round increased. No. increased by depends on skill level.}}
{{Spell table row|Fire Shield|4|Fire Magic|Does not provide additional protection. Unit attacking through a fire shield will suffer damage proportional to its attack. Proportion inflicted depends on skill level of caster.}}
{{Spell table row|Fire Shield|4|Fire Magic|Does not provide additional protection. Creature attacking through a fire shield will suffer damage proportional to its attack. Proportion inflicted depends on skill level of caster.}}
{{Spell table row|Frenzy|4|Fire Magic|Unit has increased [[attack]] strength but zero [[defense]]. Increased [[attack]] is proportional to original [[defense]] stength. Proportion depends on skill level of caster.}}
{{Spell table row|Frenzy|4|Fire Magic|Creature has increased [[attack]] strength but zero [[defense]]. Increased [[attack]] is proportional to original [[defense]] stength. Proportion depends on skill level of caster.}}
{{Spell table row|Inferno (spell)|4|Fire Magic|Damages unit within blast radius.}}
{{Spell table row|Inferno (spell)|4|Fire Magic|Damages creature within blast radius.}}
{{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius.}}
{{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius.}}
{{Spell table row|Prayer|4|Water Magic|increases [[attack]], [[defense]] and [[speed]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Prayer|4|Water Magic|Increases [[attack]], [[defense]] and [[speed]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Resurrection|4|Earth Magic|Brings units back to life until the end of battle. Advanced: Resurrected units are not last when combat ends.}}
{{Spell table row|Resurrection|4|Earth Magic|Brings creatures back to life until the end of battle. Advanced: Resurrected creatures are not last when combat ends.}}
{{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]] , [[Behemoth]] s and [[Hydra]] s increases for selected unit.}}
{{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]], [[Behemoths]] and [[Hydras]] increases for selected creature.}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Town Portal|4|Earth Magic|Teleport hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.}}
{{Spell table row|Town Portal|4|Earth Magic|Teleport hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.}}
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{{Spell table row|Dimension Door|5|Air Magic|Teleport hero to visible, unoccupied location on map.}}
{{Spell table row|Dimension Door|5|Air Magic|Teleport hero to visible, unoccupied location on map.}}
{{Spell table row|Fly|5|Air Magic|Hero can fly. Must end turn on land.}}
{{Spell table row|Fly|5|Air Magic|Hero can fly. Must end turn on land.}}
{{Spell table row|Implosion|5|Earth Magic|Causes massive damage to unit.}}
{{Spell table row|Implosion|5|Earth Magic|Causes massive damage to a single creature.}}
{{Spell table row|Magic Mirror|5|Air Magic|Chance of reflecting hostile spells towards a random enemy unit. Chances of success depends on skill level.}}
{{Spell table row|Magic Mirror|5|Air Magic|Chance of reflecting hostile spells towards a random enemy creature. Chances of success depends on skill level.}}
{{Spell table row|Sacrifice|5|Fire Magic|Target non-[[undead]] troop is sacrificed in order to bring target dead troop back to life.}}
{{Spell table row|Sacrifice|5|Fire Magic|Target non-[[undead]] troop is sacrificed in order to bring target dead troop back to life.}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons a troop of [[Air Elementals]].}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons a troop of [[Air Elementals]].}}

Revision as of 03:24, 25 September 2016

List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.

Name Level Class Effect
 Bloodlust 1 Fire Magic Increases attack skill for hand-to-hand attacks. Basic: Single ally. Expert: All allies.
 Cure 1 Water Magic Removes all negative spell effects and restores health. Basic: Single ally. Expert: All allies.
 Curse 1 Fire Magic Attacks inflict minimum damage. Basic: Single enemy. Expert: All enemies.
 Dispel 1 Water Magic Removes all spell effects. Basic: Single creature. Expert: All creatures on the battlefield.
 Bless 1 Water Magic Attacks inflict maximum damage. Basic: Single ally. Expert: All allies.
 Haste 1 Air Magic Movement speed is increased. Basic: Single ally. Expert: All allies.
 Magic Arrow 1 All Schools Causes damage to target enemy troop.
 Protection from Fire 1 Fire Magic Reduces damage from fire magic. Basic: Single ally. Expert: All allies.
 Protection from Water 1 Water Magic Reduces damage from water magic Basic: Single ally. Expert: All allies.
 Shield 1 Earth Magic Reduces hand-to-hand damage taken. Basic: Single ally. Expert: All allies.
 Slow 1 Earth Magic Movement speed is decreased. Basic: Single enemy. Expert: All enemies.
 Summon Boat 1 Water Magic Summons unoccupied boat to closest body of water.
 Stone Skin 1 Earth Magic Increases defense. Basic: Single ally. Expert: All allies.
 View Air 1 Air Magic Reveals the location of all unclaimed artifacts.
 View Earth 1 Earth Magic Reveals location of all resources to caster.
 Blind 2 Fire Magic Creature cannot move until spell is removed or until creature is attacked. Creature retaliates at a reduced strength. Retaliation strength depends on skill level of caster.
 Death Ripple 2 Earth Magic Damages all non-undead creatures.
 Disguise 2 Air Magic Gives false information to an enemy attempting to view your hero.
 Disrupting Ray 2 Air Magic Reduces defense. A single enemy may be targeted multiple times.
 Fire Wall 2 Fire Magic Wildfire appears on battlefield specified by caster. Creatures passing through it will take damage. Damage and size depends on skill level.
 Fortune 2 Air Magic Increases luck. Basic: Single ally. Expert: All allies.
 Ice Bolt 2 Water Magic Damages creature with an ice bolt.
 Lightning Bolt 2 Air Magic Damages creature with a lightning bolt.
 Precision 2 Air Magic Increases attack rating for ranged attacks.
 Protection from Air 2 Air Magic Reduces damage from air spells. Basic: Single ally. Expert: All allies.
 Quicksand 2 Earth Magic Places quicksand randomly around the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through the quicksand become stuck and make the location of the quicksand visible.
 Remove Obstacle 2 Air Magic Removes any normal obstacle(trees, rocks, etc.) of caster's choice. Advanced: May also remove fire walls.
 Scuttle Boat 2 Water Magic Destroy nearby unoccupied boat.
 Visions 2 All Schools Reveals information about nearby towns, creatures and heroes.
 Weakness 2 Water Magic Reduces attack strength. Basic: Single enemy. Expert: All enemies.
 Air Shield 3 Air Magic Reduces damage received from ranged attacks.
 Animate Dead 3 Earth Magic Brings undead creatures back to unlife. Basic: Newly re-undead creatures are not lost when combat ends.
 Anti-Magic 3 Earth Magic Protects creature from spells. Level of spells protected from depends on skill level.
 Destroy Undead 3 Air Magic Damages all undead creatures.
 Earthquake 3 Earth Magic Randomly damages sections of the castle wall during a siege.
 Fireball 3 Fire Magic Creatures within radius damaged by a ball of fire.
 Force Field 3 Earth Magic Places a force field on the battlefield specified by caster. Creatures cannot pass this field. Size of force field depends on skill level.
 Forgetfulness 3 Water Magic Creature forgets to use its ranged attack. Basic: Single enemy. Expert: All enemies.
 Frost Ring 3 Water Magic Damages creatures in range with a frost ring. Does not damage target hex.
 Hypnotize 3 Air Magic Puts enemy creature temporarily under your control.
 Land Mine 3 Fire Magic Places landmines on battlefield at random places. Only visible to caster and creatures native to the terrain. No. of mines placed and damage output depends on skill level.
 Mirth 3 Water Magic Increases morale. Basic: Single ally. Expert: All allies.
 Misfortune 3 Fire Magic Reduces luck. Basic: Single enemy. Expert: All enemies.
 Protection from Earth 3 Earth Magic Reduces damage recieved from earth spells. Basic: Single ally. Expert: All allies.
 Teleport 3 Water Magic Teleports a friendly creature to an unoccupied spot on the battlefield. If skill level is expert, creatures can be teleported over walls.
 Armageddon 4 Fire Magic All creatures on the battlefield take damage.
 Berserk 4 Fire Magic Targeted creature attacks nearest creature, be it friend or foe.
 Chain Lightning 4 Air Magic Damages creatures with lightning. Full damage on selected creature, then travels to nearest creature inflicting half damage, then again to nearest creature inflicting quarter damage etc. No.defenses hit depends on skill level. Can damage own troops.
 Clone 4 Water Magic Duplicates a creature. Creature dispels once attacked. Level able to be cloned depends on skill level.
 Counterstrike 4 Air Magic Retaliations per round increased. No. increased by depends on skill level.
 Fire Shield 4 Fire Magic Does not provide additional protection. Creature attacking through a fire shield will suffer damage proportional to its attack. Proportion inflicted depends on skill level of caster.
 Frenzy 4 Fire Magic Creature has increased attack strength but zero defense. Increased attack is proportional to original defense stength. Proportion depends on skill level of caster.
File:Inferno (spell) small.png Inferno (spell) 4 Fire Magic Damages creature within blast radius.
 Meteor Shower 4 Earth Magic Causes damages via meteors within radius.
 Prayer 4 Water Magic Increases attack, defense and speed. Basic: Single ally. Expert: All allies.
 Resurrection 4 Earth Magic Brings creatures back to life until the end of battle. Advanced: Resurrected creatures are not last when combat ends.
 Slayer 4 Fire Magic Damage inflicted to Dragons, Behemoths and Hydras increases for selected creature.
 Sorrow 4 Earth Magic Reduces morale. Basic: Single enemy. Expert: All enemies.
 Town Portal 4 Earth Magic Teleport hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.
 Water Walk 4 Water Magic Allows hero to walk across water as if it was land. Must end turn on dry land.
 Dimension Door 5 Air Magic Teleport hero to visible, unoccupied location on map.
 Fly 5 Air Magic Hero can fly. Must end turn on land.
 Implosion 5 Earth Magic Causes massive damage to a single creature.
 Magic Mirror 5 Air Magic Chance of reflecting hostile spells towards a random enemy creature. Chances of success depends on skill level.
 Sacrifice 5 Fire Magic Target non-undead troop is sacrificed in order to bring target dead troop back to life.
 Summon Air Elemental 5 Air Magic Summons a troop of Air Elementals.
 Summon Earth Elemental 5 Earth Magic Summons a troop of Earth Elementals.
 Summon Fire Elemental 5 Fire Magic Summons a troop of Fire Elementals.
 Summon Water Elemental 5 Water Magic Summons a troop of Water Elementals.
 Titan's Lightning Bolt 5 Air Magic Does 600 damage. Requires Titan's Thunder.