List of spells: Difference between revisions

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{{Sr|Shield|1|Earth magic|Reduces damaged recieved from [[Melee]] attacks}}
{{Sr|Shield|1|Earth magic|Reduces damaged recieved from [[Melee]] attacks}}
{{Sr|Slow|1|Earth magic|[[Speed]] of unit decreases}}
{{Sr|Slow|1|Earth magic|[[Speed]] of unit decreases}}
{{Sr|Summon Boat|1|Water magic|Summons an existing, friendly, unoccupied boat from anywhere in the world to your location}}
{{Sr|Summon Boat|1|Water magic|Summons an existing, friendly, unoccupied [[boat]] from anywhere in the world to your location}}
{{Sr|Stone Skin|1|Earth magic|Increases [[defence]] of unit}}
{{Sr|Stone Skin|1|Earth magic|Increases [[defence]] of unit}}
{{Sr|View Air|1|Air magic|Reveals the location of all unclaimed [[artifacts]]}}
{{Sr|View Air|1|Air magic|Reveals the location of all unclaimed [[artifacts]]}}
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{{Sr|Disrupting Ray|2|Air magic|Reduces the selected enemy's unit's [[defence]] strength.<br />A single enemy may be targeted multiple times by this spell}}
{{Sr|Disrupting Ray|2|Air magic|Reduces the selected enemy's unit's [[defence]] strength.<br />A single enemy may be targeted multiple times by this spell}}
{{Sr|Fire Wall|2|Fire magic|Wildfire appears on battlefield specified by caster<br />Units passing through it will take damage<br />Damage and size depends on skill level}}
{{Sr|Fire Wall|2|Fire magic|Wildfire appears on battlefield specified by caster<br />Units passing through it will take damage<br />Damage and size depends on skill level}}
{{Sr|Fortune|2|Air magic|Increases selected unit's luck}}
{{Sr|Fortune|2|Air magic|Increases selected unit's [[luck]]}}
{{Sr|Ice Bolt|2|Water magic|Damages unit woth an ice bolt}}
{{Sr|Ice Bolt|2|Water magic|Damages unit woth an ice bolt}}
{{Sr|Lightning Bolt|2|Air magic|Damages unit with a lightning bolt}}
{{Sr|Lightning Bolt|2|Air magic|Damages unit with a lightning bolt}}
{{Sr|Precision|2|Air magic|Increases the ranged attack damage of unit}}
{{Sr|Precision|2|Air magic|Increases the ranged attack [[damage]] of unit}}
{{Sr|Protection from Air|2|Air magic|Reduces damage from air spells}}
{{Sr|Protection from Air|2|Air magic|Reduces [[damage]] from air spells}}
{{Sr|Quicksand|2|Earth magic|Places quicksand randomly around the battlefield<br />Only visable to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visable to all<br />No. of quicksands placed depends on skill level}}
{{Sr|Quicksand|2|Earth magic|Places quicksand randomly around the battlefield<br />Only visable to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visable to all<br />No. of quicksands placed depends on skill level}}
{{Sr|Remove Obstacle|2|Air magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}}
{{Sr|Remove Obstacle|2|Air magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}}
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{{Sr|Anti-Magic|3|Earth magic|Protects unit from spells<br />Level of spells protected from depends on skill level}}
{{Sr|Anti-Magic|3|Earth magic|Protects unit from spells<br />Level of spells protected from depends on skill level}}
{{Sr|Destroy Undead|3|Air magic|Damages all undead units}}
{{Sr|Destroy Undead|3|Air magic|Damages all undead units}}
{{Sr|Earthquake|3|Earth magic|Damages a no. of sections of castle wall at random<br />No. os sections and damage done depends on skill level of caster}}
{{Sr|Earthquake|3|Earth magic|Damages a no. of sections of castle wall at random<br />No. of sections and damage done depends on skill level of caster}}
{{Sr|Fireball|3|Fire magic|Units within radius damaged by ball of fire (similar to Magog's attack)}}
{{Sr|Fireball|3|Fire magic|Units within radius damaged by ball of fire (similar to [[Magog]]'s attack)}}
{{Sr|Force Field|3|Earth magic|Places a force field on the battlefield specified by caster<br />Units cannot pass this field<br />Size of force field depends on skill level}}
{{Sr|Force Field|3|Earth magic|Places a force field on the battlefield specified by caster<br />Units cannot pass this field<br />Size of force field depends on skill level}}
{{Sr|Forgetfulness|3|Water magic|Unit forgets to use its ranged attack}}
{{Sr|Forgetfulness|3|Water magic|Unit forgets to use its ranged attack}}
{{Sr|Frost Ring|3|Water magic|Damages units in range with a frost ring<br />Does not damage target hex}}
{{Sr|Frost Ring|3|Water magic|Damages units in range with a frost ring<br />Does not damage target [[hex]]}}
{{Sr|Hypnotize|3|Air magic|Puts enemy unit temporarily under your control}}
{{Sr|Hypnotize|3|Air magic|Puts enemy unit temporarily under your control}}
{{Sr|Land Mine|3|Fire magic|Places landmines on battlefield at random places<br />Only visable to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}}
{{Sr|Land Mine|3|Fire magic|Places landmines on battlefield at random places<br />Only visable to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}}
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{{Sr|Teleport|3|Water magic|Teleports a friendly unit to an unoccupied spot on the battlefield<br />If skill level is expert, units can be teleported over walls}}
{{Sr|Teleport|3|Water magic|Teleports a friendly unit to an unoccupied spot on the battlefield<br />If skill level is expert, units can be teleported over walls}}
{{Sr|Armageddon|4|Fire magic|All units take damage}}
{{Sr|Armageddon|4|Fire magic|All units take damage}}
{{Sr|Berserk|4|Fire magic|Targeted unit attacks nearest unit, friend or foe}}
{{Sr|Berserk|4|Fire magic|Targeted unit attacks nearest unit, be it friend or foe}}
{{Sr|Chain Lightning|4|Air magic|Damages units with lightning<br />Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.<br />No. of units hit depends on skill level<br />Can damage own troops}}
{{Sr|Chain Lightning|4|Air magic|Damages units with lightning<br />Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.<br />No. of units hit depends on skill level<br />Can damage own troops}}
{{Sr|Clone|4|Water magic|Duplicates a unit<br />Unit dispels once attacked<br />Level of unit able to be cloned depends on skill level}}
{{Sr|Clone|4|Water magic|Duplicates a unit<br />Unit dispels once attacked<br />Level of unit able to be cloned depends on skill level}}
{{Sr|Counterstrike|4|Air magic|Retaliations per round increased<br />No. increased by depends on skill level}}
{{Sr|Counterstrike|4|Air magic|Retaliations per round increased<br />No. increased by depends on skill level}}
{{Sr|Fire Shield|4|Fire magic|Does not provide additional protection<br />Unit attacking through a fire shield will suffer damage proportional to its attack<br />Proportion inflicted depends on skill level of caster}}
{{Sr|Fire Shield|4|Fire magic|Does not provide additional protection<br />Unit attacking through a fire shield will suffer damage proportional to its attack<br />Proportion inflicted depends on skill level of caster}}
{{Sr|Frenzy|4|Fire magic|Unit has increased attack strength but zero defence<br />Increased attack is proportional to original defence stength<br />Proportion depends on skill level of caster}}
{{Sr|Frenzy|4|Fire magic|Unit has increased [[attack]] strength but zero [[defence]]<br />Increased [[attack]] is proportional to original d[[efence]] stength<br />Proportion depends on skill level of caster}}
{{Sr|Inferno (spell)|4|Fire magic|Damages unit within blast radius}}
{{Sr|Inferno (spell)|4|Fire magic|Damages unit within blast radius}}
{{Sr|Meteor Shower|4|Earth magic|Causes damages via meteors within radius}}
{{Sr|Meteor Shower|4|Earth magic|Causes damages via meteors within radius}}
{{Sr|Prayer|4|Water magic|Unit's attack, defence and speed increase}}
{{Sr|Prayer|4|Water magic|Unit's [[attack]], [[defence]] and [[speed]] increase}}
{{Sr|Resurrection|4|Earth magic|Resurrects units in a selected group by restoring a fixed no. of hitpoints<br />No. of hitpoints restored depends on skill level}}
{{Sr|Resurrection|4|Earth magic|Resurrects units in a selected group by restoring a fixed no. of hitpoints<br />No. of hitpoints restored depends on skill level}}
{{Sr|Slayer|4|Fire magic|Damage inflicted to Dragons, Behemoths and Hydras increases for selected unit}}
{{Sr|Slayer|4|Fire magic|Damage inflicted to [[Dragons]], [[Behemoth]]s and [[Hydra]]s increases for selected unit}}
{{Sr|Sorrow|4|Earth magic|Reduces morale of unit}}
{{Sr|Sorrow|4|Earth magic|Reduces [[morale]] of unit}}
{{Sr|Town Portal|4|Earth magic|Teleports your hero to a [[town]]<br />[[Town]] must be unoccupied<br />Caster can choose [[town]] to teleport to if skill level is at least advanced}}
{{Sr|Town Portal|4|Earth magic|Teleports your hero to a [[town]]<br />[[Town]] must be unoccupied<br />Caster can choose [[town]] to teleport to if skill level is at least advanced}}
{{Sr|Water Walk|4|Water magic|Allows hero to walk across water as if it was land<br />Must end turn on dry land}}
{{Sr|Water Walk|4|Water magic|Allows hero to walk across [[water]] as if it was land<br />Must end turn on dry land}}
{{Sr|Dimension Door|5|Air magic|Once per day<br />Teleport hero to visable, unoccupied location on map}}
{{Sr|Dimension Door|5|Air magic|Once per day<br />Teleport hero to visable, unoccupied location on map}}
{{Sr|Fly|5|Air magic|Hero can fly<br />Must end turn on land}}
{{Sr|Fly|5|Air magic|Hero can fly<br />Must end turn on land}}

Revision as of 11:53, 20 May 2014