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'''Lord Haart''' is one of the [[Knight]]s of [[Castle town|Castle]] in {{roe}} and one of the [[Death Knight]]s of [[Necropolis town|Necropolis]] in {{ab}} and {{sod}}. This is true also in the [[map types]], and therefore in AB and SoD maps Lord Haart is by default a Death Knight. In AB, [[Sir Mullich]] replaces him as one of the eight Knights.
'''Lord Haart''' is one of the [[Knight]]s of [[Castle town|Castle]] in {{roe}} and one of the [[Death Knight]]s of [[Necropolis town|Necropolis]] in {{ab}} and {{sod}}. This is true also in the [[map types]], and therefore in AB and SoD maps Lord Haart is by default a Death Knight. In AB, [[Sir Mullich]] replaces him as one of the eight Knights.


Lord Haart was a high noble Lord of Erathia, he belonged to the highest elite millitary army of Erathia known as the Royal Erathian Millitary Command, serving under orders of Gen. Morgan Kendal and King Nicolas Gryphonheart, proving to them his ''loyality'' over the empire of Erathia in the past. In {{roe}} [[campaign]] Lord Haart was involved in necromancers plot to poison [[King Nicholas Gryphonheart]] and raised as a [[Lich]]. Later, when the [[Lich King]] escapes the control of the necromancers and they seek [[Erathia]]'s help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest.
Lord Haart was a high noble Lord of [[Erathia]], he belonged to the highest elite military army of Erathia, known as the [[Royal Erathian Millitary Command]], where he served under orders of [[General Kendal|Gen. Morgan Kendal]] and [[King Nicolas Gryphonheart]], proving to them his "loyalty" over the empire of Erathia in the past. In {{roe}} [[campaign]] Lord Haart was involved in necromancers plot to poison [[King Nicholas Gryphonheart]] and raised as a [[Lich]]. Later, when the [[Lich King]] escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest.


== Lord Haart the Knight ==
== Lord Haart the Knight ==

Revision as of 07:02, 13 November 2015

Lord Haart is one of the Knights of Castle in Restoration of Erathia and one of the Death Knights of Necropolis in Armageddon's Blade and Shadow of Death. This is true also in the map types, and therefore in AB and SoD maps Lord Haart is by default a Death Knight. In AB, Sir Mullich replaces him as one of the eight Knights.

Lord Haart was a high noble Lord of Erathia, he belonged to the highest elite military army of Erathia, known as the Royal Erathian Millitary Command, where he served under orders of Gen. Morgan Kendal and King Nicolas Gryphonheart, proving to them his "loyalty" over the empire of Erathia in the past. In Restoration of Erathia campaign Lord Haart was involved in necromancers plot to poison King Nicholas Gryphonheart and raised as a Lich. Later, when the Lich King escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, Catherine. He is brought along only so that the king may avenge himself before being put to rest.

Lord Haart the Knight

Castle
Knights
Christian Christian
Edric Edric
Lord Haart Lord Haart Restoration of Erathia
Orrin Orrin
Sorsha Sorsha
Sylvia Sylvia
Tyris Tyris
Valeska Valeska
Catherine Catherine Map Editor
Roland Roland Armageddon's BladeMap Editor
Sir Mullich Sir Mullich Armageddon's Blade
Beatrice Beatrice Horn of the Abyss
Clerics
Adela Adela
Adelaide Adelaide
Caitlin Caitlin
Cuthbert Cuthbert
Ingham Ingham
Loynis Loynis
Rion Rion
Sanya Sanya
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Lord Haart the Knight
Basic information:
Lord Haart Class: Knight
Gender: male
Race:
'
Specialty: Estates
Specialty Estates Receives a 5% per level bonus to estates skill.
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Basic Leadership  Basic Leadership
Basic Estates  Basic Estates
Starting troops:
[[File: Creature portrait {{{troop_1}}} small.gif|{{{troop_1}}}|link={{{troop_1}}}]] [[{{{troop_1}}}|{{{troop_1}}}]] Always
[[File: Creature portrait {{{troop_2}}} small.gif|{{{troop_2}}}|link={{{troop_2}}}]] [[{{{troop_2}}}|{{{troop_2}}}]] 88%
[[File: Creature portrait {{{troop_3}}} small.gif|{{{troop_3}}}|link={{{troop_3}}}]] [[{{{troop_3}}}|{{{troop_3}}}]] 25%
Starting troops Horn of the Abyss:
[[File: Creature portrait {{{troop_1}}} small.gif|{{{troop_1}}}|link={{{troop_1}}}]] [[{{{troop_1}}}|{{{troop_1}}}]] Always
[[File: Creature portrait {{{troop_2}}} small.gif|{{{troop_2}}}|link={{{troop_2}}}]] [[{{{troop_2}}}|{{{troop_2}}}]] Always
[[File: Creature portrait {{{troop_3}}} small.gif|{{{troop_3}}}|link={{{troop_3}}}]] [[{{{troop_3}}}|{{{troop_3}}}]] Always
Starting spell:
[[File:.png link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]]
Starts with:
50px link={{{warmachine}}}
[[{{{warmachine}}}|{{{warmachine}}}]]
88%
(Always Horn of the Abyss)
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Biography Restoration of Erathia

Some have said that Lord Haart's departure from Enroth was due to his ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to Roland Ironfist before the Succession Wars.






















Lord Haart the Death Knight

 Necropolis
Death Knights
Charna Charna
Clavius Clavius
Galthran Galthran
Isra Isra
Moandor Moandor
Straker Straker
Tamika Tamika
Vokial Vokial
Lord Haart Lord Haart Armageddon's BladeMap Editor
Ranloo Ranloo Horn of the Abyss
Necromancers
Aislinn Aislinn
Nagash Nagash
Nimbus Nimbus
Sandro Sandro
Septienna Septienna
Thant Thant
Vidomina Vidomina
Xsi Xsi
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Lord Haart the death knight
Basic information:
Lord Haart Class: death knight
Gender: male
Race:
'
Specialty: Black Knights
Specialty Black Knights Increases the attack and defense skills of any black knights or dread knights +5 and damage +10
Starting primary skills:
Attack Defense Spell Power Knowledge
Starting secondary skills:
Basic Necromancy  Basic Necromancy
Basic Estates  Basic Estates
Starting troops:
[[File: Creature portrait {{{troop_1}}} small.gif|{{{troop_1}}}|link={{{troop_1}}}]] [[{{{troop_1}}}|{{{troop_1}}}]] Always
[[File: Creature portrait {{{troop_2}}} small.gif|{{{troop_2}}}|link={{{troop_2}}}]] [[{{{troop_2}}}|{{{troop_2}}}]] 88%
[[File: Creature portrait {{{troop_3}}} small.gif|{{{troop_3}}}|link={{{troop_3}}}]] [[{{{troop_3}}}|{{{troop_3}}}]] 25%
Starting troops Horn of the Abyss:
[[File: Creature portrait {{{troop_1}}} small.gif|{{{troop_1}}}|link={{{troop_1}}}]] [[{{{troop_1}}}|{{{troop_1}}}]] Always
[[File: Creature portrait {{{troop_2}}} small.gif|{{{troop_2}}}|link={{{troop_2}}}]] [[{{{troop_2}}}|{{{troop_2}}}]] Always
[[File: Creature portrait {{{troop_3}}} small.gif|{{{troop_3}}}|link={{{troop_3}}}]] [[{{{troop_3}}}|{{{troop_3}}}]] Always
Starting spell:
[[File:.png link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]]
Starts with:
50px link={{{warmachine}}}
[[{{{warmachine}}}|{{{warmachine}}}]]
88%
(Always Horn of the Abyss)
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Lord Haart the Death Knight starts with a spell book and knows the spell Slow. It is noteworthy, that Death Knights cannot normally learn Estates secondary skill, unless acquired for example from Witch Hut, but Lord Haart has it by default.

Biography in Restoration of Erathia campaign

Resurrected by his cult of necromantic followers, Lord Haart has emerged a more powerful foe than before.