Lord Haart: Difference between revisions

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'''Lord Haart''' is one of the [[Knight]]s of [[Castle town|Castle]] in {{roe}} and one of the [[Death Knight]]s of [[Necropolis town|Necropolis]] in {{ab}} and {{sod}}. This is true also in the [[map types]], and therefore in AB and SoD maps Lord Haart is by default a Death Knight. In AB, [[Sir Mullich]] replaces him as one of the eight Knights.
Lord Haart was a high noble Lord of [[Erathia]], he belonged to the highest elite military army of Erathia, known as the [[Royal Erathian Millitary Command]], where he served under orders of [[General Kendal|Gen. Morgan Kendal]] and [[King Nicolas Gryphonheart]], proving to them his "loyalty" over the empire of Erathia in the past. In {{roe}} [[campaign]] Lord Haart was involved in necromancers plot to poison King Nicholas Gryphonheart and raised as a [[Lich]]. Later, when the [[Lich King]] escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest.
== Lord Haart the Knight ==
{{Castle heroes}}{{Hero
{{Castle heroes}}{{Hero
| notext    =
  | picture    = Lord Haart Knight
  | picture    = Lord Haart Knight
  | town      = Castle
  | town      = Castle
  | class      = Knight
  | class      = Knight
  | gender    = male
  | gender    = Male
  | spieces    = human
  | biography  = Some have said that Lord Haart's departure from [[Enroth]] was due to his ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to [[Roland|Roland Ironfist]] before the Succession Wars.
| race      = Human
  | specialty  = Estates
  | specialty  = Estates
  | s_text    = Receives a 5% per level bonus to estates skill.
  | s_text    = Receives a 5% per level bonus to estates skill.
  | skill_1    = Basic Leadership
  | skill_1    = Basic Leadership
  | skill_2    = Basic Estates
  | skill_2    = Basic Estates
| troop_1    = Pikeman
| troop_2    = Archer
| troop_3    = Griffin
| nmb_1      = 10–20
| nmb_2      = 4–7
| nmb_3      = 2–3 
| nospell    =
| nowar      =
| min_mp    = 1560
| max_mp    = 1560
| hota_mp    = 1560
| s_mp      =
}}
}}


=== Biography Restoration of Erathia ===
A high noble Lord of [[Erathia]], Lord Haart belonged to the highest elite military army of Erathia, known as the [[Royal Erathian Military Command]], where he served under orders of [[General Kendal|Gen. Morgan Kendal]] and [[King Nicolas Gryphonheart]], proving to them his "loyalty" to the empire of Erathia in the past. In {{roe}}, Lord Haart was involved in the necromancers' plot to poison King Nicholas Gryphonheart and raised as a [[Lich]]. Later, when the Lich King escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest.
Some have said that Lord Haart's departure from [[Enroth]] was due to his ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to [[Roland|Roland Ironfist]] before the Succession Wars.
 
 
 
 
 
 
 
 
 
 
 
 
 
 


In [[Restoration of Erathia]], Lord Haart is only available as a [[knight]]. In [[Armageddon's Blade]] and [[Shadow of Death]], Lord Haart is ''usually'' only available as a [[Death Knight|death knight]] and his place as a [[knight]] is taken by [[Sir Mullich]].


== Bugged Haart ==


Even though the [[knight]] Lord Haart is not usually available to play in the expansions, a bug exists where he will appear on any map where the map-maker has in some way edited the ''Heroes'' tab under ''Map Specifications'' in the Map Editor. In these cases, Lord Haart will replace [[Sir Mullich]] in the starting hero selection, but both heroes will be purchasable from [[tavern|taverns]] in game. Lord Haart is still not available to place as a wandering hero or in a [[prison]] within the Map Editor itself. Nor is it possible to change the properties of this hero as he does not appear in the ''Heroes'' tab.
Even after undoing any changes to the ''Heroes'' tab in the editor, Lord Haart remains and [[Sir Mullich]] is unchoosable as a starting hero.


An easy way to undo this bug is to close and reopen the Map Editor, open the given map and quickly save. This will make the [[knight]] Lord Haart unavailable and [[Sir Mullich]] available again.


== {{hota}} ==


In [[Horn of the Abyss]], Lord Haart is available as a [[knight]] (and replaces [[Sir Mullich]] by default). Lord Haart the [[Death Knight]] was renamed to Haart Lich.


<div style="clear:left;"></div>
{{hero 'see also'}}


 
<div style="clear:both;"></div>
 
<br>
 
<div id="Lord_Haart_the_Death_Knight"></div>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Lord Haart the Death Knight ==
{{Necropolis heroes}}{{Hero
{{Necropolis heroes}}{{Hero
| notext    =
  | picture    = Lord Haart Death Knight
  | picture    = Lord Haart Death Knight
  | town      = necropolis
  | town      = Necropolis
  | class      = death knight
  | class      = Death Knight
  | gender    = male
  | gender    = Male
  | spieces    = vampire
  | race      = Lich
| biography  = Resurrected by his cult of Necromantic followers, Lord Haart has emerged a more powerful foe than before.
  | specialty  = Black Knights
  | specialty  = Black Knights
  | s_text    = Increases the attack and defense skills of any [[Black Knight and Dread Knight|black knights or dread knights]] +5 and damage +10
  | s_text    = Increases the Attack and Defense skills of any [[Black Knight and Dread Knight|Black Knights or Dread Knights]] +5 and damage +10
  | skill_1    = Basic Necromancy
  | skill_1    = Advanced Necromancy
  | skill_2   = Basic Estates
  | oneskill  =
| troop_1    = Skeleton
| troop_2   = Walking Dead
| troop_3    = Wight
| nmb_1      = 20–30
| nmb_2      = 4–6
| nmb_3      = 4–6
| spell      = Slow
| nowar      =
| min_mp    = 1500
| max_mp    = 1560
| hota_mp    = 1500
| s_mp      =
}}
}}


Lord Haart the Death Knight starts with a [[spell book]] and knows the spell [[Slow]]. It is noteworthy, that Death Knights cannot normally learn [[Estates]] secondary skill, unless acquired for example from [[Witch Hut]], but Lord Haart has it by default.
In order for Haart Lich to be used in the map editor, he has to be enabled in the map specifications.
 
=== Biography in Restoration of Erathia campaign ===
Resurrected by his cult of necromantic followers, Lord Haart has emerged a more powerful foe than before.


[[Category:Campaign]]
[[Category:Campaign]]
[[Category: Death knights]]
[[Category: Death Knights]]
[[Category: Knights]]
[[Category: Knights]]

Revision as of 19:45, 3 May 2020

Castle
Knights
Christian Christian
Edric Edric
Lord Haart Lord Haart Restoration of Erathia
Orrin Orrin
Sorsha Sorsha
Sylvia Sylvia
Tyris Tyris
Valeska Valeska
Catherine Catherine Map Editor
Roland Roland Armageddon's BladeMap Editor
Sir Mullich Sir Mullich Armageddon's Blade
Beatrice Beatrice Horn of the Abyss
Clerics
Adela Adela
Adelaide Adelaide
Caitlin Caitlin
Cuthbert Cuthbert
Ingham Ingham
Loynis Loynis
Rion Rion
Sanya Sanya
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Lord Haart the Knight
Basic information:
Lord Haart Class: Knight
Gender: Male
Race: Human
Some have said that Lord Haart's departure from Enroth was due to his ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to Roland Ironfist before the Succession Wars.
Specialty: Estates
Specialty Estates Receives a 5% per level bonus to estates skill.
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Basic Leadership  Basic Leadership
Basic Estates  Basic Estates
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 88%
Griffin Griffin 2–3 25%
Starting troops Horn of the Abyss:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 Always
Griffin Griffin 2–3 Always
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1560 1560

Lord Haart the Knight is a Castle hero.

A high noble Lord of Erathia, Lord Haart belonged to the highest elite military army of Erathia, known as the Royal Erathian Military Command, where he served under orders of Gen. Morgan Kendal and King Nicolas Gryphonheart, proving to them his "loyalty" to the empire of Erathia in the past. In Restoration of Erathia, Lord Haart was involved in the necromancers' plot to poison King Nicholas Gryphonheart and raised as a Lich. Later, when the Lich King escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, Catherine. He is brought along only so that the king may avenge himself before being put to rest.

In Restoration of Erathia, Lord Haart is only available as a knight. In Armageddon's Blade and Shadow of Death, Lord Haart is usually only available as a death knight and his place as a knight is taken by Sir Mullich.

Bugged Haart

Even though the knight Lord Haart is not usually available to play in the expansions, a bug exists where he will appear on any map where the map-maker has in some way edited the Heroes tab under Map Specifications in the Map Editor. In these cases, Lord Haart will replace Sir Mullich in the starting hero selection, but both heroes will be purchasable from taverns in game. Lord Haart is still not available to place as a wandering hero or in a prison within the Map Editor itself. Nor is it possible to change the properties of this hero as he does not appear in the Heroes tab. Even after undoing any changes to the Heroes tab in the editor, Lord Haart remains and Sir Mullich is unchoosable as a starting hero.

An easy way to undo this bug is to close and reopen the Map Editor, open the given map and quickly save. This will make the knight Lord Haart unavailable and Sir Mullich available again.

Horn of the Abyss

In Horn of the Abyss, Lord Haart is available as a knight (and replaces Sir Mullich by default). Lord Haart the Death Knight was renamed to Haart Lich.

See also:



 Necropolis
Death Knights
Charna Charna
Clavius Clavius
Galthran Galthran
Isra Isra
Moandor Moandor
Straker Straker
Tamika Tamika
Vokial Vokial
Lord Haart Lord Haart Armageddon's BladeMap Editor
Ranloo Ranloo Horn of the Abyss
Necromancers
Aislinn Aislinn
Nagash Nagash
Nimbus Nimbus
Sandro Sandro
Septienna Septienna
Thant Thant
Vidomina Vidomina
Xsi Xsi
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Lord Haart the Death Knight
Basic information:
Lord Haart Class: Death Knight
Gender: Male
Race: Lich
Resurrected by his cult of Necromantic followers, Lord Haart has emerged a more powerful foe than before.
Specialty: Black Knights
Specialty Black Knights Increases the Attack and Defense skills of any Black Knights or Dread Knights +5 and damage +10
Starting primary skills:
Attack 1 Defense 2 Spell Power 2 Knowledge 1
Starting secondary skill:
Advanced Necromancy  Advanced Necromancy
Starting troops:
Skeleton Skeleton 20–30 Always
Walking Dead Walking Dead 4–6 88%
Wight Wight 4–6 25%
Starting troops Horn of the Abyss:
Skeleton Skeleton 20–30 Always
Walking Dead Walking Dead 4–6 Always
Wight Wight 4–6 Always
Starting spell:
Slow Slow
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1500 1560 1500

Lord Haart the Death Knight is a Necropolis hero. Lord Haart starts with a spell book and the spell Slow.

In order for Haart Lich to be used in the map editor, he has to be enabled in the map specifications.