Lost at Sea: Difference between revisions

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Revision as of 21:30, 30 July 2020

Template:Campaign Foolhardy WaywardnessLost at Sea is the first scenario of the Foolhardy Waywardness campaign in Armageddon's BladeArmageddon's Blade.

Campaign

Right-click text

While on a three-hour sight seeing tour Sir Christian's ship was blown off course by a sudden summer storm. When the storm cleared the captain and crew had no idea what their position might be. For nearly a week they sailed under an overcast sky, completely unable to determine their heading. Finally, a small rocky island was spotted. While landing their ship a large rock found it's way into the hull making the craft irreapirable.The curious natives seemed friendly in meeting with Sir Christian. They agreed to help him get off the island if he built them a capitol.

Prologue

All I wanted was a simple vacation. One hurriance later and I am here on this island with these foul smelling natives. Perhaps my father was right when I told him about my dream to become a fragrance alchemist. Maybe my military training can help me get off this forsaken sand prision.

Scenario

Map description

Sir Christian must build the town on the southeastern peninsula of the island up to a capitol. He is limited to level 8. If he completes his quest, he will carry over his experience, primary skills, secondary skills and a spell book with him to the next scenario. If defeated, his quest is over.

Starting options

Timed events

Day 1 - Intro 1
While on a three-hour sight seeing tour, the mighty Sir Christian's ship was blown off course by a sudden summer storm. When the storm cleared, the captain and crew had no idea what their position might be. For nearly a week they sailed under an overcast sky, completely unable to determine their heading. Finally, a small rocky island was spotted. During the attempts at beaching the craft, a large rock slammed its way into the hull of the boat. Fortunately no one was injured and they were able to get to the shore safely. The curious natives seemed friendly. In meeting with the humble Sir Christian they agreed to help him get off the island if he built them a capitol.
Day 2 - Day 2
The leader of the natives meets with you. The jolly old fellow seems very excited and says; "Our prayers have been answered! You are the one who will help us. There is a town in ruins east of here owned and heavily guarded by our tribe. We don't want those raiders from the north taking this town away from us because it would go to their heads and then we'd have to go to war and that's just a big headache. But it'd be great fun." You stare at him blankly. He continues. "If you would be so kind to help us build a capitol in that town we will gladly help you repair your boat so that you can be on your way. To get there you MUST follow the cobblestone road." After you thank him for his generosity you agree to the deal.
Day 7 - Day 7
Terrible news has reached you. A messenger from the natives delivers you the news. "Sire, Last evening our town was ransacked. The foolish thieves took all of our wood but left the chests of gold nearby. There was trace of who it may have been. One of the townspeople found a note that read:
Day 7 - Day 7b (every 14 days)
There is a severe toothpick shortage. Trust no one. We'll be back for more when you least expect it. SINcerely yours, Prince Woody Sparkly Face

-28 Wood Wood

Objects

Events

Location Message
16, 56, 0 Another fork in the road! Now very testy, you are getting tired of all the forks in the road. From now on you will leave the decision up to your advisors. After all, that is their job.
21, 11, 0 You let out a big sigh, bite your bottom lip, and mindlessly gaze up both paths that lay before you. Will you claim the sawmill just ahead or continue around the bend on the other road? You hope that there was a tavern near by. A tall, stiff ale sounds good right about now.
23, 14, 0 For a long time you have followed the straight and narrow path. But now you have no idea which way to turn. All these forks in the road would drive anyone to the nut house. You begin to laugh and then cry and then laugh again because he was crying and cry because he was laughing.

Contents: -1 Morale

23, 17, 0 You come to yet another parting in the road. Low and behold another fork for you to toss into his backpack. You grit your teeth. An advisor then reminds you that you wouldn't have to worry about Christmas shopping.

Contents: +1 Morale

23, 20, 0 You begin complaining to your troops. "How are we supposed to follow the cobblestone road when there are so many forks in it? And whose idea was it for all passersby to get a fork at EVERY FORK IN THE ROAD!" You lick your finger and stick it in the air. You determine the direction of the wind and travel in that direction.
23, 59, 0 Feeling bad about being so short tempered to the poor merchant your conscience gets the best of you and you go back to apologize. You arrive only to find a huge disgusting monster in the merchant's place.

Guardians: 1 Minotaur King Minotaur King

24, 30, 0 You took the road less traveled, and that has made all the difference.

Contents: Lion's Shield of CourageLion's Shield of Courage

24, 59, 0 You come across a lowly merchant who looks as if he has not seen any business all day. The pale and desperate looking man gives his best sales spiel. "Find all your treasures with this! A map to few refer to as the Market of Time." You look at the crumpled remains of a scroll and laugh. You toss a few gold coins at the poor soul and say "The Market of Time? This place you speak of was pulled out of existence during the restoration of Erathia. Anybody who tells you differently is trying to sell you something." You walked away satisfied with your statement.
27, 33, 0 You come upon two roads that fork in a yellow wood. Travelers have worn them really about the same but the one on the left seemed a little grassier and perhaps was not so heavily traveled. You look down both roads and then make a decision.
30, 55, 0 Gasp! A fork in the road! What will you do? After long hours of heated debate and consulting with several of your learned counselors you promise to keep the fork to bestow upon your loving father's grave.
32, 55, 0 You are confronted by a bunch of short odorous goblins. They all line up in front of you and begin singing in unison, "Follow the cobblestone road, follow the cobblestone road. Follow, follow, follow, follow, follow the cobblestone road. Follow the cobblestone, follow the cobblestone, follow the cobblestone road. " You are convinced that you are delusional from swallowing too much ocean water.
33, 56, 0 Several hobgoblins surround you. Suddenly there is an outburst of song. " We represent the War Hammers guild, the War Hammers guild, the War Hammers guild, And in the name of the War Hammers Guild........We wish to welcome you to Truncheon Land."
39, 30, 0 A drunken fool staggers his way out of the tavern and with slurred words begins hollering at you. Trying not to laugh, you listen intently to the man's words. "Thou mustith enter yon tavern...nnn. Blessed are the minstrels in the tavern!" He paused to belch loudly and continued. "They call themselves Smashing Melons...sss"

Contents: +1 Morale

44, 36, 0 At a fork in the road you stop and ask the nearest creature for directions on how to get to a tavern. You look at him more closely. He looks strangely familiar but you dismiss the thought. The creature looks you dead in the eye and replies "You got a lot of nerve comin' back here after what you pulled. You innocently point to yourself innocently, mouthing, "Me?" He walks towards you threateningly. Suddenly he throws his arm around you and shouts "How ya doin' my old friend? I haven't seen you in ages. Don't you remember me?" You realize you have no idea who or what this creature is but you play along. He gives you directions to the tavern and a few gold pieces for a drink. "Take this my friend. Get yourself a New World Long Neck Pale Ale. Perhaps I may join you?"
45, 23, 0 While deep in the woods you stumble onto a hidden, moss-covered, wooden chest that has been revealed from a previous rain. After many hours of prying and beating on the chest, it wouldn't budge. A very fat member of your army offers his body weight and body-slams the chest and it bursts open.

Contents: +3 Morale

+42 Wood Wood, +21 Mercury Mercury, +42 Ore Ore, +21 Sulfur Sulfur, +21 Crystal Crystals, +21 Gem Gems, +21000 Gold Gold

48, 19, 0 Standing at a divergence in the road was a family of tattered peasants and their decrepit cart pulled by a one-eyed, partially lame horse. You bend down to offer aid, but the pudgy, balding man is too busy trying to contain his four unruly children to notice. The man's wife winks seductively at you. Your face begins to blush. You run off as quickly as your dignity can carry you.
48, 27, 0 While traveling, you see a tired peasant woman carrying large, heavy looking bags. Being kindly you ask the woman if she needs some assistance. "You just want to help me because I'm a woman!" she snaps. "Oh no," you say, "I wanted to help you because of your age."

Contents: +1 Morale

49, 34, 0 A large boulder obstructs the road. You send one of your troops ahead to see what is on the other side. "Sire!" he yelled, "You'll never guess...Another fork in the road!" You glance at the huge rock and notice it that has inscriptions on it. In search of profound intellect, you read. "Eat at Craig Hack's." "The best way to a man's heart is to hack his breastplate open." "Catherine Gryphonheart slept here" "S.W.M. seeks S.W.F. for F.U.N.A.S.A.P." "Kilgore was here."

Contents: 1 Knowledge Skill

53, 37, 0 A toll guard abruptly stops you and your troops at the fork in the road. The longhaired troll guard demands that you fork over 147 gold pieces in order to pass. You don't see things his way and reach for your sword when all of a sudden from the trees comes...

Guardians: 4 Archer Archers, 7 Swordsman Swordmen, 8 Archer Archers, 1 Marksman Marksman, 3 Archer Archers

Contents: -15 Gold Gold

54, 56, 0 Another fork in the road! You yawn and wonder what you are going to do with all these forks. Your backpack is getting quite full and quite heavy. Which way to go, on the other hand, well, that's something entirely different.
55, 66, 0 You begin to weep. Your troops begin to mock you. There you stand in front of the refuse heap where you are to build a capitol.
59, 48, 0 Two! Two forks in the road! Slightly annoyed you wonder why this fork in the road reminds you of some counting vampire. You put the salad fork and the dinner fork into your backpack and travel on.
61, 31, 0 Blessed is the artless dizzy-eyed coxcomb who contrived these roads. You are becoming very dreary-eyed as you are again faced with which way to go. You pull out a gold piece and shout to your troops: "Call it in the air! You point, "Heads we go that way. Tails we go that way," you say pointing in the other direction. You flip the coin. "TAILS!" the group shouts.

Towns

Location Player Type
6, 23, 0 Blue Stronghold
33, 54, 0 Stronghold
42, 20, 0 Purple Fortress
55, 65, 0 Stronghold
62, 12, 0 Green Stronghold

Monsters

Location Type Message
30, 57, 0 Goblin Goblin "Ya ain't from around here are ya?"
31, 58, 0 Goblin Goblin You lance my boils and I'll lance yours.
34, 55, 0 Goblin Goblin Go to the stronghold town girly-man.
36, 54, 0 Hobgoblin Hobgoblin Do you have a daughter?

Heroes

Location Player Hero
6, 24, 0 Blue Krellion Krellion the Barbarian
33, 57, 0 Red Christian Christian the Knight
42, 21, 0 Purple Alkin Alkin the Beastmaster
46, 48, 0 Vey Vey the Battle Mage
62, 13, 0 Green Gird Gird the Battle Mage

Artifacts

Location Type Message
13, 12, 0 Inexhaustible Cart of OreInexhaustible Cart of Ore Though no one is around to see, you have proven that you are worthy to have the Inexhaustible Cart of Ore. Do you wish to take it at this time?
47, 22, 0 Ring of the WayfarerRing of the Wayfarer Though no one is around to see, you have proven that you are worthy to have the Inexhaustible Cart of Ore. Do you wish to take it at this time?

Guardians: 13 Champion Champions

52, 62, 0 Necklace of SwiftnessNecklace of Swiftness
Guardians: 5 Gold Golem Gold Golems

Resources

Location Type Message
4, 20, 0 Sulfur
Guardians: 3 Pikeman Pikemen, 5 Halberdier Halberdiers
33, 51, 0 Gold
Guardians: 4 Troglodyte Troglodytes
42, 17, 0 Wood
Guardians: 2 Zealot Zealots
60, 54, 0 Gold
Guardians: 9 Harpy Harpies

Pandora's Boxes

Location Message
57, 55, 0 You tiptoe up to the box lying in the patch of grass between the trees. You are a little gun shy because the last time he opened up a mystery box you woke up nude behind a brothel with a tattoo on your bum. Carefully you open the box.

Contents: -11 Spell Points

-3 Morale

-3 Luck

-1027 Wood Wood, -1083 Mercury Mercury, -1001 Ore Ore, -1010 Sulfur Sulfur, -1087 Crystal Crystals, -1119 Gem Gems, -10025 Gold Gold

Seer's Huts

6, 10, 0 - Seer's Hut
Proposal Message
Quest: Return with Armor of WonderArmor of Wonder
Completion Message
Reward: 2 Spell Power Skill
9, 2, 0 - Seer's Hut
Proposal Message
Quest: Return with Shield of the Yawning DeadShield of the Yawning Dead
Completion Message
Reward: 3 Defense Skill
14, 16, 0 - Seer's Hut
Proposal Message
Quest: Return with Greater Gnoll's FlailGreater Gnoll's Flail
Completion Message
Reward: 5 Ogre Mage Ogre Magi
17, 6, 0 - Seer's Hut
Proposal Message
Quest: Return with Skull HelmetSkull Helmet
Completion Message
Reward: 2 Spell Power Skill
40, 34, 0 - Seer's Hut
Proposal Message
Quest: Return with SpyglassSpyglass
Completion Message
Reward: 1000 experience points
47, 61, 0 - Seer's Hut
Proposal Message
Quest: Return with Necklace of Ocean GuidanceNecklace of Ocean Guidance
Completion Message
Reward: Boots of SpeedBoots of Speed
49, 37, 0 - Seer's Hut
Proposal Message
Quest: Return with Shield of the Dwarven LordsShield of the Dwarven Lords
Completion Message
Reward: +2 Morale
51, 51, 0 - Seer's Hut
Proposal Message
Quest: Return with Rib CageRib Cage
Completion Message
Reward: 2 Attack Skill
56, 68, 0 - Seer's Hut
Proposal Message
Quest: Return with Equestrian's GlovesEquestrian's Gloves
Completion Message
Reward: Advanced Pathfinding
58, 23, 0 - Seer's Hut
Proposal Message
Quest: Return with Dragon Wing TabardDragon Wing Tabard
Completion Message
Reward: 2 Knowledge Skill
63, 51, 0 - Seer's Hut
Proposal Message
Quest: Return with 59 Gem Gems
Completion Message
Reward: 59 Ore Ore
64, 31, 0 - Seer's Hut
Proposal Message
Quest: Return with Red Dragon Flame TongueRed Dragon Flame Tongue
Completion Message
Reward: 2 Attack Skill
64, 58, 0 - Seer's Hut
Proposal Message
Quest: Return with Helm of ChaosHelm of Chaos
Completion Message
Reward: 3287 Gold Gold

Quest Guards

22, 27, 0 - Quest Guard
Proposal Message
Quest: Return with 19 Sulfur Sulfur
36, 46, 0 - Quest Guard
Proposal Message
You are wet behind the ears. The guard eyes you dubiously, but agrees to let you by when you have achieved the experience level 7.

Quest: Achieve experience level 7

Progress Message
"Level 7 you are not. When level 7 you reach permit to pass I will."
Completion Message
The short green guard acknowledges that you have indeed reached level 7. Do you wish to pass at this time?
57, 48, 0 - Quest Guard
Proposal Message
Quest: Return with Inexhaustible Cart of OreInexhaustible Cart of Ore

Signs

Location Message
7, 10, 0 Muscle Beach II
10, 2, 0 Muscle Beach I
10, 50, 0 Zuma III
13, 47, 0 Beware of Area 51.
13, 58, 0 Zuma IV
15, 16, 0 Muscle Beach IV
17, 44, 0 Zuma II
18, 6, 0 Muscle Beach III
20, 38, 0 Zuma I
24, 62, 0 Zuma V
39, 39, 0 Venice II
41, 34, 0 Venice I
48, 61, 0 Malibu II
50, 37, 0 Venice III
52, 51, 0 Malibu I
57, 68, 0 Malibu III
59, 23, 0 Waikiki II
64, 51, 0 Malibu V
65, 31, 0 Waikiki I
65, 58, 0 Malibu IV