Luck: Difference between revisions

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'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As we can see from the table on the right, there are three levels in luck modifier: positive, good and excellent. Luck can also be neutral, which means that a troop can not have a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck, but for example example presense of [[devil]]s or [[magical terrain]]s can affect the luck. Hero's luck is determined [[artifact]]s, [[Luck (skill)|luck as a secondary skill]], [[adventure map]] locations and [[spell]]s.
'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As we can see from the table on the right, there are three levels in luck modifier: positive, good and excellent.  


There are several references in the game, that the luck does a double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two. Receiving luck at the beginning of the attack means that the creature does additional base damage on top of the regular damage. The additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]].
Luck can also be neutral, which means that a troop can not have a "lucky strike".
 
A creature stack's luck modifier depends mainly on hero's luck, but for example example presense of [[devil]]s or [[magical terrain]]s can affect the luck. Hero's luck is determined [[artifact]]s, [[Luck (skill)|luck as a secondary skill]], [[adventure map]] locations and [[spell]]s.
 
There are several references in the game, that the luck does a double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two.
 
Receiving luck at the beginning of the attack means that the creature does additional base damage on top of the regular damage. The additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]].




'''Factors that affect luck modifier:'''
'''Factors that affect luck modifier:'''
* [[Luck (skill)|Luck secondary skill]]
* [[Luck (skill)|Luck secondary skill]] (getting ones stacks 1 (Basic), 2 (Advanced), 3 (Expert) additional luck additionally)
 
* [[Artifacts]]:
* [[Artifacts]]:
** [[Hourglass of the Evil Hour]] negates all luck
** [[Clover of Fortune]] +1
** [[Clover of Fortune]] +1
** [[Cards of Prophecy]] +1
** [[Cards of Prophecy]] +1
** [[Hourglass of the Evil Hour]] negates all luck
** [[Ladybird of Luck]] +1
** [[Ladybird of Luck]] +1
** [[Still Eye of the Dragon]] +1
** [[Still Eye of the Dragon]] +1
** [[Pendant of Courage]] +3 Luck and [[Morale]]
** [[Pendant of Courage]] +3 Luck and [[Morale]]
* [[Adventure map]] locations:
* [[Adventure map]] locations:
** [[Faerie Ring]] +1 luck
** [[Faerie Ring]] +1 luck
** [[Fountain of Fortune]] -1 to +3 luck
** [[Fountain of Fortune]] -1 to +3 luck
** [[Swan Pond]] +2 luck
** [[Swan Pond]] +2 luck
* Spells
* Spells
** [[Fortune]]
** [[Fortune]]
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== Comments & debate ==
== Comments & debate ==
It has been asked in several forums whether the luck can be negative or could and creature recieve "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first realease of {{homm3}}: {{roe}}, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect. The best guess is, that the game developers have planned to include bad luck effect but have left it out in the released version. However, in some fan-based modified versions of the game, this feature has been enabled.
It has been asked in several forums whether the luck can be negative or could and creature recieve "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3).  
 
In the first realease of {{homm3}}: {{roe}}, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect.  
 
The best guess is, that the game developers have planned to include bad luck effect but have left it out in the released version. However, in some fan-based modified versions of the game, this feature has been enabled.


[[Category:Combat]]
[[Category:Combat]]
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Revision as of 21:34, 26 July 2014

is about combat modifier. For the secondary skill, see Luck (secondary skill).

Verbal Luck Chance
Positive +1 4,2%
Good +2 8,3%
Excellent +3 12,5%

Luck is a combat variable, that may cause a creature stack to do additional damage. As we can see from the table on the right, there are three levels in luck modifier: positive, good and excellent.

Luck can also be neutral, which means that a troop can not have a "lucky strike".

A creature stack's luck modifier depends mainly on hero's luck, but for example example presense of devils or magical terrains can affect the luck. Hero's luck is determined artifacts, luck as a secondary skill, adventure map locations and spells.

There are several references in the game, that the luck does a double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two.

Receiving luck at the beginning of the attack means that the creature does additional base damage on top of the regular damage. The additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as obstacle penalty.


Factors that affect luck modifier:

  • Luck secondary skill (getting ones stacks 1 (Basic), 2 (Advanced), 3 (Expert) additional luck additionally)


Creatures with luck effect

Template:Creaturetable Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow |} List of all creatures

Comments & debate

It has been asked in several forums whether the luck can be negative or could and creature recieve "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3).

In the first realease of Heroes of Might and Magic III: Restoration of Erathia, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect.

The best guess is, that the game developers have planned to include bad luck effect but have left it out in the released version. However, in some fan-based modified versions of the game, this feature has been enabled.