Editing Luck (secondary skill)

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{{About|This article refers to the secondary skill. For the effects of luck in combat, see [[luck]].}}
{{About|is about the [[secondary skill]] called Luck. For luck as a combat variable, see [[luck]].}}{{Secondary skills}}
 
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | name    = Luck
  | name    = Luck
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'''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert.
'''Luck''' is a [[secondary skill]] that increases hero's combat variable of the [[luck|same name]]. The increase to the variable is +1 at basic skill level, +2 at or +3 depenging on the skill level.  
 
'''Heroes with Basic Luck as a starting skill:'''
* {{H2|Melodia|Druid}}
* {{H2|Ufretin|Ranger}}
* {{H2|Astra|Navigator}}{{-wh}}
* {{H2|Henrietta|Mercenary}}{{-wh}}
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 3| 5| 6| 9 (highest)| 2| 4| 2| 2| 1 (lowest)| 1 (lowest)| 1 (lowest)| 2| 3| 2| 2| 4| 2| 2| 7| 4| 5| 3}}
 
{{user commentary|
Luck is not a "must have" secondary skill which is essential, but still a decent bonus helpful in battles. Its relevance probably increased in {{hota}}{{-wh}}, as this mod enabled bad luck attacks (which are present in the original game's code, but do not normally work), which deal only half of damage, and Luck secondary skill can help avoiding it. Consider this skill playing for [[Necropolis]] (even though there's a very small chance to get it), as neither [[morale]] nor [[Bless]] spell can improve the attacks of the undead.
 
Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]:
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it.
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. 
* Luck is unpredictable and therefore cannot be relied on when planning fights.
 
=== Things that ruin Luck ===
* [[Hourglass of the Evil Hour]]
* [[Pendant of Courage]]
}}{{end of user commentary}}


{{secondary skill 'see also'}}
== Discussion ==
Having high [[luck]] is unquestionably valuable in combat. However, for several reasons Luck a [[secondary skill]] is not worth choosing:
* Positive luck can often be obtained fairly easily through certain artifacts and adventure map locations (e.g. [[Fountain of Fortune]]).
* In the case of lucky strike, only [[damage calculation|base damage]] is doubled, which means that benefits from [[Archery]] or [[Offense]] are not taken into account. This means that the total damage is not doubled, as it might be assumed. 
* Luck is unpredictable and can not therefore be relied on when planning fights.


{{luck navigational box}}
{{luck navigational box}}
[[Category: Secondary skills]]
[[Category: Secondary skills]]
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