Mage and Arch Mage: Difference between revisions

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{{Creature
{{Tower creatures}}{{Creature
  | lvl      = 4
  | AI_Value = 570
  | Town      = Tower
  | Name      = Mage
  | Name      = Mage
  | Attack    = 11
  | Attack    = 11
  | Defence   = 8
  | Defense   = 8
  | Speed    = 5
  | Speed    = 5
  | Growth    = 4
  | Growth    = 4
Line 11: Line 10:
  | Shots    = 24
  | Shots    = 24
  | Cost      = 350
  | Cost      = 350
  | Special  = No [[Melee Penalty]] + Hero combat spells cost 2 mana less
  | Special  = • [[Ranged attack]]<br>• No [[melee penalty]]<br>• Hero's combat spells cost 2 less mana<br>• No [[Obstacle penalty]] | U_name    = Arch Mage
| U_name    = Arch mage
| U_AI_Value= 680
  | U_attack  = 12
  | U_attack  = '''12'''
  | U_defence = 9
  | U_defense = '''9'''
  | U_speed  = 7
  | U_speed  = '''7'''
| U_damage  = 7–9
  | U_health  = '''30'''
  | U_health  = 30
| U_shots  = 24
  | U_cost    = 450
  | U_cost    = 450
| U_special = No [[Melee Penalty]] + No [[Obstacle Penalty]] + Hero combat spells cost 2 mana less
}}  
}}  


'''Magi and arch magi''' are level 4 creatures of [[tower]]. They are recruited from [[mage tower]].
{{Cram|Mage Tower|Mage|Arch Mage|no_dwelling=}}
'''Magi and Arch Magi''' are level 4 creatures of [[Tower]]. They can be recruited from the [[tower creature dwellings|Mage Tower]]. (''Note that the correct spelling is 'one mage' but 'many magi'.'')


Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no damage penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells  by two. Arch mage attacks penetrate cover and deal full damage to enemies behind siege walls.
''"Apprentice Magi, under the mentorship of [[Wizard]]s, serve as Tower troops before they become full masters of their craft. Both Mage and Arch Mage units suffer no [[melee penalty|damage penalty for attacking adjacent enemies]] and reduce the casting cost of allied hero [[spell]]s by two. Arch Mage attacks [[Obstacle penalty|penetrate cover]] and deal full damage to enemies behind siege walls."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>


Note, that the correct spelling is 'one mage' but 'many magi'.
<div style="clear:left;"></div>
== Others ==


{{Town creatures
Magi's attacks visually look like bolts of energy, while Arch Magi's attacks are concentrated beams. They both use their staff to strike enemies in [[melee]] combat.
| town  = [[Tower]]
 
| lvl_1  = Gremlin
Although the documentation says that only Arch Magi ignore the [[obstacle penalty]], at least in some versions this is also true for Magi.
| lvl_1A = Master gremlin
 
| lvl_2  = Stone gargoyle
== Heroes with a specialty ==
| lvl_2A = Obsidian gargoyle
 
| lvl_3  = Stone golem
*{{H|Theodorus|Wizard}} has Magi as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Magi or Arch Magi for each level attained after 4th level and gives them a [[speed]] bonus of 1.
| lvl_3A = Iron golem
* {{H|Dracon|Wizard}} can upgrade Mages and Arch Mages (also [[Monk and Zealot|Monks and Zealots]]) into [[Enchanter]]s.
| lvl_4  = Mage
 
| lvl_4A = Arch mage
== Tactics and info ==
| lvl_5  = Genie
{{Fanopinion}}
| lvl_5A = Master genie
 
| lvl_6  = Naga
Magi and Arch Magi are the second shooter of the [[Tower]] faction, replacing [[Gremlin and Master Gremlin|gremlins]] when they become available. It is not essential to upgrade magi early in the game. However, the upgraded Mage Tower only cost 5 {{W}} and 2000 {{G}}. Considering that it gives five more hit points, speed seven and no obstacle penalty, it is more than affordable. The main downsides of the magi are that [[Mage Tower]] has a very steep cost, together with their low health and high cost for [[Library]], which is a requirement for the upgraded dwelling.
| lvl_6A = Naga queen
 
| lvl_7  = Giant
{{creature 'see also'}}
| lvl_7A = Titan
}}  


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Revision as of 21:06, 16 May 2020

Tower creatures
Level 1
Gremlin Gremlin
Master Gremlin Master Gremlin
Level 2
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
Level 3
Stone Golem Stone Golem
Iron Golem Iron Golem
Level 4
Mage Mage
Arch Mage Arch Mage
Level 5
Genie Genie
Master Genie Master Genie
Level 6
Naga Naga
Naga Queen Naga Queen
Level 7
Giant Giant
Titan Titan
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Mage
 Cost per troop 

350

Attack 11
Defense 8
Damage 7–9
Health 25
Speed 5
Movement Ground
Size 1
Shots 24
Growth 4
AI Value 570
 Special abilities:
Ranged attack
• No melee penalty
• Hero's combat spells cost 2 less mana
• No Obstacle penalty
Arch Mage
 Cost per troop 

450

Attack 12
Defense 9
Damage 7–9
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 4
AI Value 680
 Special abilities:
Ranged attack
• No melee penalty
• Hero's combat spells cost 2 less mana
• No Obstacle penalty
Mage Tower    Armageddon's Blade
 Horn of the Abyss

Magi and Arch Magi are level 4 creatures of Tower. They can be recruited from the Mage Tower. (Note that the correct spelling is 'one mage' but 'many magi'.)

"Apprentice Magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Both Mage and Arch Mage units suffer no damage penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells by two. Arch Mage attacks penetrate cover and deal full damage to enemies behind siege walls." RoE manual

Others

Magi's attacks visually look like bolts of energy, while Arch Magi's attacks are concentrated beams. They both use their staff to strike enemies in melee combat.

Although the documentation says that only Arch Magi ignore the obstacle penalty, at least in some versions this is also true for Magi.

Heroes with a specialty

Tactics and info

User commentary

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Magi and Arch Magi are the second shooter of the Tower faction, replacing gremlins when they become available. It is not essential to upgrade magi early in the game. However, the upgraded Mage Tower only cost 5 Wood and 2000 Gold. Considering that it gives five more hit points, speed seven and no obstacle penalty, it is more than affordable. The main downsides of the magi are that Mage Tower has a very steep cost, together with their low health and high cost for Library, which is a requirement for the upgraded dwelling.

See also: