Mage and Arch Mage: Difference between revisions

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==Dwelling==
'''Magi and arch magi''' are level 4 creatures of [[tower]]. They are recruited from [[mage tower]].
Mage is recruited in [[Mage Tower]].
==Upgrading==
Can be upgraded to [[Arch Mage]] for 100 [[gold]] per Mage.


==Description==
Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no damage  penalty  for  attacking  adjacent enemies  and  reduce  the  casting  cost  of allied  hero  spells  by  two.  Arch  mage attacks  penetrate  cover  and  deal  full damage to enemies behind siege walls.
Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft.


==Note for non-English speakers==
Note, that the correct spelling is 'one mage' but 'many magi'.  
One mage, many magi (Mages is fine too).


{{Town creatures
{{Town creatures
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[[Category: Creatures]]
[[Category: Creatures]]
==Dwelling==
Arch Mage is recruited in Upg. [[Mage Tower]].
==Description==
Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft.
==Upgrading==
This is the upgraded version of [[Mage]].
==Note for non-English speakers==
One mage, many magi (Mages is fine too).
{{Tower units}}
[[Category: Units]]

Revision as of 13:32, 24 November 2013

Statistics
Mage
 Cost per troop 

350

Attack 11
Defense
Damage 7–9
Health 25
Speed 5
Movement Ground
Size 1
Shots 24
Growth 4
AI Value
 Special abilities:
No Melee Penalty + Hero combat spells cost 2 mana less
Arch mage
File:Creature Arch mage.gif
 Cost per troop 

450

Attack 12
Defense
Damage 7–9
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 4
AI Value
 Special abilities:
No Melee Penalty + No Obstacle Penalty + Hero combat spells cost 2 mana less

Magi and arch magi are level 4 creatures of tower. They are recruited from mage tower.

Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no damage penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells by two. Arch mage attacks penetrate cover and deal full damage to enemies behind siege walls.

Note, that the correct spelling is 'one mage' but 'many magi'.

Template:Town creatures