Mage and Arch Mage

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Revision as of 13:25, 24 November 2013 by Kapteeni Ruoska (talk | contribs)
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Statistics
Mage
 Cost per troop 

350

Attack 11
Defense
Damage 7–9
Health 25
Speed 5
Movement Ground
Size 1
Shots 24
Growth 4
AI Value
 Special abilities:
No Melee Penalty + Hero combat spells cost 2 mana less
Arch mage
File:Creature Arch mage.gif
 Cost per troop 

450

Attack 12
Defense
Damage 7–9
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 4
AI Value
 Special abilities:
No Melee Penalty + No Obstacle Penalty + Hero combat spells cost 2 mana less

Dwelling

Mage is recruited in Mage Tower.

Upgrading

Can be upgraded to Arch Mage for 100 gold per Mage.

Description

Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft.

Note for non-English speakers

One mage, many magi (Mages is fine too).

Template:Town creatures




Dwelling

Arch Mage is recruited in Upg. Mage Tower.

Description

Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft.

Upgrading

This is the upgraded version of Mage.

Note for non-English speakers

One mage, many magi (Mages is fine too).

Template:Tower units