Magical terrain: Difference between revisions

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(Redirected page to Terrain#Magical Terrains)
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'''Magical terrain''' is a term that refers to one of the ten overlays, that can be located at the top of normal [[terrain]]s. Magical terrains do no affect [[movement]] but uses the terrain below it for determining movement cost. They can cover all other terrain types except [[rock]]. While there are only two types of magical terrains in {{roe}} and {{ab}}, {{sod}} increases it to a total of ten.
#REDIRECT[[Terrain#Magical Terrains]]
 
{| class="wikitable"
! Magical terrain !! Bonus
|-
| [[Magic Plains]] || All [[Spells]] at expert
|-
| [[Fiery Fields]] || All [[Fire magic]] at expert
|-
| [[Lucid Pools]] || All [[Water magic]] at expert
|-
| [[Rockland]] || All [[Earth magic]] at expert
|-
| [[Magic Clouds]] || All [[Air magic]] at expert
|-
| [[Favorable Winds]] || [[Navigation]] bonus
|-
| [[Clover Field]] || +2 [[Luck]] to [[Alignment|Neutrally Aligned]]
|-
| [[Holy Ground]] || +1 [[Morale]] to [[Alignment|Good Aligned]]<br>-1 [[Morale]] to [[Alignment|Evil Aligned]]
|-
| [[Evil Fog]] || +1 [[Morale]] to [[Alignment|Evil Aligned]]<br>-1 [[Morale]] to [[Alignment|Good Aligned]]
|-
| [[Cursed Ground]] || Only lvl 1 [[Spells]]<br>Disable [[Native terrain]], [[Morale]] and [[Luck]] bonus
|}
 
[[Category: Terrains|*]]
[[Category: Terms]]

Revision as of 11:08, 22 July 2016