Manticore and Scorpicore: Difference between revisions

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''"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of [[paralyze|paralyzing]] an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 90|RoE manual]]''</sup>
''"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of [[paralyze|paralyzing]] an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 90|RoE manual]]''</sup>
== Tactics and info ==
Because of their low stats for a level 6 creature, especially in health, two [[Minotaurs]] are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. For that reason, Manticores and Scorpicores are mainly used to block shooters, paralyze stacks and sometimes soak up retaliations, leaving the [[Red Dragon and Black Dragon|dragons]] and [[Minotaur and Minotaur King|minotaurs]] to finish off the opponent without receiving damage.


== Paralyzing special ability ==
== Paralyzing special ability ==
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'''Paralyzing Venom''' is a [[special ability]] of [[Scorpicore]]s. A target surviving a Scorpicore's melee attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with [[Cure]] or [[Dispel]]. Paralyzing Venom is negated by the [[Recanter's Cloak]] and [[Cursed Ground]], but not by the [[Orb of Inhibition]].
'''Paralyzing Venom''' is a [[special ability]] of [[Scorpicore]]s. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with [[Cure]] or [[Dispel]]. Paralyzing Venom is negated by the [[Recanter's Cloak]] and [[Cursed Ground]], but not by the [[Orb of Inhibition]].


===== External Links =====
===== External Links =====
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*{{H|Synca|Overlord}} has manticores as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a [[speed]] bonus of 1.
*{{H|Synca|Overlord}} has manticores as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a [[speed]] bonus of 1.
== Tactics and info ==
{{fanopinion}}
Because of their low stats for a level 6 creature, especially in health, two [[Minotaurs]] are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the [[Red Dragon and Black Dragon|Dragons]] and [[Minotaur and Minotaur King|Minotaurs]] to finish off the opponent without receiving damage. High speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased.


{{creature 'see also'}}
{{creature 'see also'}}
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[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Revision as of 15:19, 11 April 2021

Dungeon creatures
Level 1
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
Level 2
Harpy Harpy
Harpy Hag Harpy Hag
Level 3
Beholder Beholder
Evil Eye Evil Eye
Level 4
Medusa Medusa
Medusa Queen Medusa Queen
Level 5
Minotaur Minotaur
Minotaur King Minotaur King
Level 6
Manticore Manticore
Scorpicore Scorpicore
Level 7
Red Dragon Red Dragon
Black Dragon Black Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Manticore
 Cost per troop 

850

Attack 15
Defense 13
Damage 14–20
Health 80
Speed 7
Movement Flying
Size 2
Growth 2
AI Value 1547
Scorpicore
 Cost per troop 

1050

Attack 16
Defense 14
Damage 14–20
Health 80
Speed 11
Movement Flying
Size 2
Growth 2
AI Value 1589
 Special abilities:
Paralyzing Venom
Manticore Lair  

Manticores and Scorpicores are level 6 creatures of the Dungeon town. They are recruited from the Manticore Lair.

"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of paralyzing an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds." RoE manual

Paralyzing special ability

Effect Affected unit cannot act
Duration 3 Rounds
Chance 20%
Resist Gold Dragons
Black Dragons
Magic Elementals

Paralyzing Venom is a special ability of Scorpicores. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with Cure or Dispel. Paralyzing Venom is negated by the Recanter's Cloak and Cursed Ground, but not by the Orb of Inhibition.

External Links

Heroes with a specialty

  • Synca Synca the Overlord has manticores as a specialty, which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a speed bonus of 1.

Tactics and info

User commentary

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Because of their low stats for a level 6 creature, especially in health, two Minotaurs are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the Dragons and Minotaurs to finish off the opponent without receiving damage. High speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased.

See also: