Editing Mechanic and Engineer

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Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat.
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat.
Surprisingly, a large powerstack of Mechanics or Engineers can serve well as the primary damage dealer, especially when commanded by [[Sam]]. Speed of 8 allows them to avoid most creatures, while the breath attack can be used to strike two creatures at once while avoiding any retaliation, provided the first stack dies or has lost their retaliation for that round.


Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die.
Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die.
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