Melee penalty: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
'''Melee penalty''' is term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do, if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.
'''Melee penalty''' is term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.


Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|marksmen]] and [[Wood and grand elf|grand elves]], who have [[double attack]] as special ability, will only attack once in melee combat. Additionally, in {{sod}} [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.
Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|marksmen]] and [[Wood and grand elf|grand elves]], who have [[double attack]] as special ability, will only attack once in melee combat. Additionally, in {{sod}} [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.

Revision as of 01:00, 15 September 2015

Melee penalty is term for shooters' handicap in hand-to-hand combat that causes them to inflict only half of the damage they would do if they were attacking at range. Shooters can not use their ranged attack if enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.

Several shooters have no melee penalty' as special ability, which allows them to do the same amount of damage as with ranged attack. However, marksmen and grand elves, who have double attack as special ability, will only attack once in melee combat. Additionally, in Shadow of Death Bow of the Sharpshooter eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.

Creatures w/out melee penalty

Template:Creaturetable Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow |} List of all creatures

See also

Bow of the SharpshooterBow of the Sharpshooter