Melee penalty: Difference between revisions

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Most shooters only do half damage when attacking someone in melee. They can easily be forced to do so by placing a unit next to them, in which case they are forced to go into melee (unless the hero has the [[Bow of the Sharpshooter]] equipped). However, it is a fairly common trait among shooters to have "No Melee Penalty".
'''Melee penalty''' is a term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.


A unit that shoots twice only strikes once in melee so damage is reduced even further to one quarter normal.
Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|Marksmen]] and [[Wood and grand elf|Grand Elves]], who have [[double attack]] as a special ability, will only attack once in melee combat. Additionally, in {{sod}}, [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.
 
'''Creatures with no melee penalty special ability:'''
* {{Cn|Zealot}}
* {{Cn|Mage|noname=}}{{Cn|Arch Mage|name=Mage and Arch Mage}}
* {{Cn|Titan}}
* {{Cn|Beholder|noname=}}{{Cn|Evil Eye|name=Beholder and Evil Eye}}
* {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|name=Medusa and Medusa Queen}}
* {{Cn|Enchanter}}
* {{Cn|Pirate|noname=}}{{Cn|Corsair|noname=}}{{Cn|Sea Dog|name=Pirate, Corsair and Sea Dog}} {{withhota}} 


[[Category: Combat]]
[[Category: Combat]]
[[Category: Creature specialties]]
__NOTOC__

Revision as of 12:45, 29 March 2020

Melee penalty is a term for shooters' handicap in hand-to-hand combat that causes them to inflict only half of the damage they would do if they were attacking at range. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.

Several shooters have no melee penalty' as special ability, which allows them to do the same amount of damage as with ranged attack. However, Marksmen and Grand Elves, who have double attack as a special ability, will only attack once in melee combat. Additionally, in Shadow of Death, Bow of the Sharpshooter eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.

Creatures with no melee penalty special ability: