Melee penalty: Difference between revisions

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'''Melee penalty''' is term for [[shooter]]s handicap, that causes them to inflict only half of the [[damage]] they would do, if they were [[ranged attack|attacking at range]]. Shooters are forced to either move or attack another [[troop]] in melee, if a troop is located adjacent to it.
'''Melee penalty''' is term for [[shooter]]s handicap, that causes them to inflict only half of the [[damage]] they would do, if they were [[ranged attack|attacking at range]]. Shooters are forced to either move or attack another [[troop]] in melee, if a troop is located adjacent to it.


Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|marksmen]] and [[Wood and grand elf|grand elves]], who have [[double strike]] as special ability, will only attack once in melee combat. Additionally, in {{sod}} [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.
Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|marksmen]] and [[Wood and grand elf|grand elves]], who have [[Double attack]] as special ability, will only attack once in melee combat. Additionally, in {{sod}} [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.
 
 
==Creatures w/out melee penalty==
{{Creaturetable}}
{{Creaturetablerow|Beholder          |Dungeon  |3| 9| 7| 3| 5|  22| 5|              |  250|[[Ranged attack|Ranged]], No [[Melee penalty|Melee]]}}
{{Creaturetablerow|Storm Elemental    |Conflux  |2| 9| 9| 2| 8|  25| 8|              |  275|[[Elemental|Elem]], [[Ranged attack|Ranged]], No [[Melee penalty|Melee]], Cast [[Protection from Air|Protection]], Resist [[Earth spell|Earth]], Weak [[Air spell|Air]]}}
{{Creaturetablerow|Evil Eye          |Dungeon  |3|10| 8| 3| 5|  22| 7|              |  280|[[Ranged attack|Ranged]], No [[Melee penalty|Melee]]}}
{{Creaturetablerow|Medusa            |Dungeon  |4| 9| 9| 6| 8|  25| 5|              |  300|[[Ranged attack|Ranged]], No [[Melee penalty|Melee]], [[Petrify]] 20% chance}}
{{Creaturetablerow|Medusa Queen      |Dungeon  |4|10|10| 6| 8|  30| 6|              |  330|[[Ranged attack|Ranged]], No [[Melee penalty|Melee]], [[Petrify]] 20% chance}}
{{Creaturetablerow|Mage              |Tower    |4|11| 8| 7| 9|  25| 5|              |  350|[[Ranged attack|Ranged]], No [[Melee penalty|Melee]], [[Spells]] cost -2 [[sp]]}}
{{Creaturetablerow|Ice Elemental      |Conflux  |3| 8|10| 3| 7|  30| 6|              |  375|[[Elemental|Elem]], [[Ranged attack|Ranged]], No [[Melee penalty|Melee]], Cast [[Protection from Water|Protection]], Resist [[Water spell|Water]], Weak [[Fire spell|Fire]]}}
{{Creaturetablerow|Arch Mage          |Tower    |4|12| 9| 7| 9|  30| 7|              |  450|[[Ranged attack|Ranged]], No [[Melee penalty|Melee]], No [[Obstacle penalty]], [[Spells]] cost -2 [[sp]]}}
{{Creaturetablerow|Zealot            |Castle    |5|12|10|10|12|  30| 7|              |  450|[[Ranged attack|Ranged]], No [[Melee penalty|Melee]]}}
{{Creaturetablerow|Enchanter          |Neutral  | |17|12|14|14|  30| 9|              |  750|[[Ranged attack|Ranged]], No [[Melee penalty|Melee]], [[Spellcaster]]}}
{{Creaturetablerow|Titan              |Tower    |7|24|24|40|60| 300|11|    2 {{gem}}| 5000|[[Ranged attack|Ranged]], No [[Melee penalty|Melee]], Resist [[Mind spell]], [[Hate]]s [[Black Dragon]]s}}
|}
 
 
==See also==
{{An|Bow of the Sharpshooter}}
 


[[Category: Combat]]
[[Category: Combat]]
[[Category: Creature specialties]]

Revision as of 00:40, 23 March 2014

Melee penalty is term for shooters handicap, that causes them to inflict only half of the damage they would do, if they were attacking at range. Shooters are forced to either move or attack another troop in melee, if a troop is located adjacent to it.

Several shooters have no melee penalty' as special ability, which allows them to do the same amount of damage as with ranged attack. However, marksmen and grand elves, who have Double attack as special ability, will only attack once in melee combat. Additionally, in Shadow of Death Bow of the Sharpshooter eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.


Creatures w/out melee penalty

Template:Creaturetable Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow |}


See also

Bow of the SharpshooterBow of the Sharpshooter