Mine: Difference between revisions

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A flaggable structure that every day produces some [[Resources]] that are added to the treasury of the color whose flag it flies. Even if the daily resource generator for certain resources doesn't always look like a mine(like f.ex the [[Gem Pond]]), they are still often refered to as mines as a collective term. The game has actually six types of mines: cavern (3 mines), pit (1 mine), dune (1 mine), lab (1 mine), mill (1 mine) and pond type (1 mine). See list of mines below.
A flaggable structure that every day produces some [[Resources]] that are added to the treasury of the color whose flag it flies.


A mine is owned by the color of the last hero to visit it.
A mine is owned by the color of the last hero to capture it.


Mines can have armies stationed in them, in a similar way to [[Garrison]]s. (Shadow of Death expansion ''only'')
Mines can have armies stationed in them, in a similar way to [[Garrison]]s. (Shadow of Death expansion ''only'')

Revision as of 15:36, 24 October 2009

A flaggable structure that every day produces some Resources that are added to the treasury of the color whose flag it flies.

A mine is owned by the color of the last hero to capture it.

Mines can have armies stationed in them, in a similar way to Garrisons. (Shadow of Death expansion only)

Regardless of where it is placed, any combat taking place on a mine will use Subterranean terrain for graphics and when determining Native Terrain bonuses.

List of 'mines'

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