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A flaggable structure that every day produces some [[Resources]] that are added to the treasury of the color whose flag it flies. Even if the daily resource generator for certain resources doesn't always look like a mine(like f.ex the [[Gem Pond]]), they are still often refered to as mines as a collective term. The game has actually six types of mines: cavern (3 mines), pit (1 mine), dune (1 mine), lab (1 mine), mill (1 mine) and pond type (1 mine). See list of mines below.
'''Mines''' are [[adventure map]] locations, that can be [[flagged]] after which they will start to produce a particular [[resource]] for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:
* [[File: Sawmill.gif]]{{-}}{{-}}Sawmill produces +2 [[wood]] → {{w}}
* [[File: Ore Pit.gif]]{{-}}{{-}}Ore Pit produces +2 [[ore]] → {{o}}
* [[File: Crystal Cavern.gif]]{{-}}{{-}}Crystal Cavern produces +1 [[crystal]] → {{c}}
* [[File: Gem Pond.gif]]{{-}}{{-}}Gem Pond produces +1 [[gem]] → {{gem}}
* [[File: Alchemist's Lab.gif]]{{-}}{{-}}Alchemist's Lab produces +1 [[mercury]] → {{m}}
* [[File: Sulfur Dune.gif]]{{-}}{{-}}Sulfur Dune produces +1 [[sulfur]] → {{s}}
* [[File: Gold Mine.gif]]{{-}}{{-}}Gold Mine produces +1000 [[gold]] → {{g}}


A mine is owned by the color of the last hero to visit it.
Abandoned Mine works as any other mine, but is guarded by a throng (100–249) of [[Troglodyte]]s. Its production is randomly chosen and it cannot produce wood. The production is determined at the beginning of the map. Additionally, the creator of the map can choose which resource types take part of the draw. If only one choice is selected, then the Abandoned Mine will always produce the chosen resource. <!-- The guards are renewed at the first day of every week. So if another player takes control pf the mine on seventh day of the week, there are new set of troglodytes guarding the mine if another player tries to take control of it. - (tested in SoD with HD mod with negative results --~~~~) -->


Mines can have armies stationed in them, in a similar way to [[Garrison]]s.
Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.


Regardless of were it is placed, any combat taking place on a mine will use [[Subterranean]] terrain for graphics and when determining [[Native Terrain]] bonuses.
== See also ==
{{map objects 'see also'}}


==List of 'mines'==
*[[Sawmill]] ([[Wood]])
*[[Ore Pit]] ([[Ore]])
*[[Crystal Cavern]] ([[Crystal]])
*[[Gem Pond]] ([[Gems]])
*[[Alchemist's Lab]] ([[Mercury]])
*[[Sulfur Dune]] ([[Sulfur]])
*[[Gold Mine]] ([[Gold]])
==Related Topics==
*[[Abandoned Mine]]
[[Category: Adventure map]]
[[Category: Terms]]
[[Category: Terms]]
__NOTOC__{{keywords}}

Revision as of 10:47, 8 February 2022

Mines are adventure map locations, that can be flagged after which they will start to produce a particular resource for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:

  •   Sawmill produces +2 woodWood
  •   Ore Pit produces +2 oreOre
  •   Crystal Cavern produces +1 crystalCrystal
  •   Gem Pond produces +1 gemGem
  •   Alchemist's Lab produces +1 mercuryMercury
  •   Sulfur Dune produces +1 sulfurSulfur
  •   Gold Mine produces +1000 goldGold

Abandoned Mine works as any other mine, but is guarded by a throng (100–249) of Troglodytes. Its production is randomly chosen and it cannot produce wood. The production is determined at the beginning of the map. Additionally, the creator of the map can choose which resource types take part of the draw. If only one choice is selected, then the Abandoned Mine will always produce the chosen resource.

Mines can have creatures stationed in them in a similar way to garrisons. This feature was added in Shadow of Death expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use subterranean terrain for graphics and when determining native terrain bonuses.

See also

Template:Keywords