Mirlanda

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Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Mirlanda the Witch
Basic information:
Mirlanda Class: Witch
Gender: Female
Race: Human
Mirlanda spent much of her younger days toying with the dark arts, before realizing that such a path usually leads to self destruction. She has learned to walk a fine line between good and evil, always making sure that one does not grow more powerful than the other.
Specialty: Weakness
Specialty Weakness Casts Weakness with increased effect, based on the level of the target unit.
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skill:
Wisdom Advanced Wisdom
[[File:{{{skill_2}}} _small.png link=]] {{{skill_2}}} [[]]
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Weakness Weakness
Starting movement points:
1560

Mirlanda the Witch is a Fortress hero. Mirlanda starts with a spell book and the spell Weakness.

Story[edit | hide | hide all]

Daughter of an Avleean druid and half-sister to Celestine.

Appearances[edit | hide]

Forged in Fire
New Order as an enemy.

The following Heroes Chronicles campaign happens long before the Restoration Wars, so this appearance should not be considered canonical.

Revolt of the Beastmasters
The War for the Mudlands as an enemy.

Specialty[edit | hide]

Mirlanda's specialty gives in addition to the normal Weakness attack penalty:
    -3 attack to creatures on level 1–2
    -2 attack to creatures on level 3–4
    -1 attack to creatures on level 5–6
    No additional penalty for creatures on level 7.

Although the in-game description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

User commentary

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Mirlanda starts with Advanced Wisdom, which is less useful for Fortress, since they only have Mage Guild level 3.


See also:[edit | hide]