Editing Mirror Template
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Mirror template forces a specific player setup. When the Red player town is selected, the Blue player's town is automatically chosen as the same faction. Blue player's town will be generated at exactly same position as Red one, but in the underground layer. The pattern follows, so Tan town will be generated on the surface, Green town will be mirrored underground - with the same faction. Β | Mirror template forces a specific player setup. When the Red player town is selected, the Blue player's town is automatically chosen as the same faction. Blue player's town will be generated at exactly same position as Red one, but in the underground layer. The pattern follows, so Tan town will be generated on the surface, Green town will be mirrored underground - with the same faction. Β | ||
Therefore, if the first player picks Red and the second player picks Blue, their starting position will be identical. However, only one instance of a hero can exist in the game. | Therefore, if the first player picks Red and the second player picks Blue, their starting position will be identical. However, only one instance of a hero can exist in the game. Therefore, starting heroes are different. If they have different class, also their starting army will differ. Buying heroes in the tavern will reveal heroes of the same classes for both players, with same starting troops roll. | ||
Template author will introduce special [[monolith]] connections, that will allow to travel between the map layers. | Template author will introduce special [[monolith]] connections, that will allow to travel between the map layers. |