Editing Mirror Template

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* When using the number of the zones in any calculation, f.e. for the dwellings values, only surface is taken into the account. Then, the underground is mirrored.
* When using the number of the zones in any calculation, f.e. for the dwellings values, only surface is taken into the account. Then, the underground is mirrored.
* When Red color is not a human player, the remaining player positions will be shifted, it might result in an unplayable scenario. If human is picked only on a secondary color in the pair (f.e. Red computer + Blue human), human will receive AI's resources ([[Difficulty level]]). Most likely AI strenght will be correctly assigned to the difficulty, but it wasn't confirmed.
* When Red color is not a human player, the remaining player positions will be shifted, it might result in an unplayable scenario. If human is picked only on a secondary color in the pair (f.e. Red computer + Blue human), human will receive AI's resources ([[Difficulty level]]). Most likely AI strenght will be correctly assigned to the difficulty, but it wasn't confirmed.
* Normal border guard connections cannot be created on mirror maps


== Monoliths' codes ==
== Monoliths' codes ==
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