Morale: Difference between revisions

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{{Table|Rating|Chance|%}}
{{Table|Rating|Chance|%}}
{{Table row|+3|1/8|12.5%}}
{{Table row|+2|1/12|8.3%}}
{{Table row|+1|1/24|4.2%}}
{{Table row|0|0|0%}}
{{Table row|-1|1/12|8.3%}}
{{Table row|-2|1/6|16.7%}}
{{Table row|-3|1/4|25.0%}}
{{Table row|-3|1/4|25.0%}}
{{Table row|-2|1/6|16.7%}}
{{Table row|-1|1/12|8.3%}}
{{Table row|0|0|0%}}
{{Table row|+1|1/24|4.2%}}
{{Table row|+2|1/12|8.3%}}
{{Table row|+3|1/8|12.5%}}
|}
|}


'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".


The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.
The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.


Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.
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* ''[[Event]]s'' may increase or decrease morale from -3 to +3.
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.
----
----
* [[Grave]] decreases morale -3 until next battle after being dug up.{{-}}{{withhota}}
* [[Temple of Loyalty]] removes all morale penalties for having creatures of varied alignment in the army until the next turn.{{-}}{{withhota}}
* [[Temple of Loyalty]] removes all morale penalties for having creatures of varied alignment in the army until the next turn.{{-}}{{withhota}}


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* {{Cn|Minotaur|noname=}}{{Cn|Minotaur King|name=Minotaur and Minotaur King}} always have morale value at least +1. *
* {{Cn|Minotaur|noname=}}{{Cn|Minotaur King|name=Minotaur and Minotaur King}} always have morale value at least +1. *


''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will decrease morale value to 0.''
''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will set morale to 0.''


'''Spells:'''
'''Spells:'''
* {{Sn1|spell=Mirth}} increases morale by +1 or +2.
* {{Sn|Mirth}} increases morale by +1 or +2.
* {{Sn1|spell=Sorrow}} decreases morale by -1 or -2.
* {{Sn|Sorrow}} decreases morale by -1 or -2.


'''Miscellaneous:'''
'''Miscellaneous:'''
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* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
* Morale of living creatures fighting on hero's army with undead is decreased by -1.
* Morale of living creatures fighting on hero's army with undead is decreased by -1.
{{morale navigational box}}


[[Category: Combat]]
[[Category: Combat]]
__NOTOC__
__NOTOC__{{keywords}}

Revision as of 02:11, 23 September 2021

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 1/12 8.3%
-2 1/6 16.7%
-3 1/4 25.0%

Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack during combat round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".

The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.

Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.

Morale affecting features

Adventure Map locations:

  • Buoy increases morale +1 until next battle
  • Crypt decreases morale -1 until next battle, if the Crypt has already been plundered
  • Cursed Ground negates all positive morale.
  • Derelict Ship decreases morale -1 until next battle, if the ship has already been plundered
  • Evil Fog increases morale of evil aligned creatures by +1 and decreases morale of good aligned creatures by -1
  • Fountain of Youth increases morale +1 until next battle (and gives +400 movement points)
  • Holy Ground increases morale of good aligned creatures by +1 and decreases morale of evil aligned creatures by -1
  • Idol of Fortune increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
  • Temple increases morale +1 until next battle, or +2 if visited on day seven
  • Oasis increases morale +1 until next battle (and +800 movement points)
  • Rally Flag increases morale +1 and luck +1 (and gives +400 movement points) until next battle
  • Shipwreck decreases morale -1 until next battle, if visited after the guards have been defeated
  • Warrior's Tomb decreases morale -3 until next battle
  • Watering Hole increases morale +1 until next battle (and gives +400 movement points)
  • Events may increase or decrease morale from -3 to +3.

  • Grave decreases morale -3 until next battle after being dug up. Horn of the Abyss
  • Temple of Loyalty removes all morale penalties for having creatures of varied alignment in the army until the next turn. Horn of the Abyss

Artifacts:


Buildings:

Creatures:

* Spirit of Oppression or Cursed Ground will set morale to 0.

Spells:

  •  Mirth increases morale by +1 or +2.
  •  Sorrow decreases morale by -1 or -2.

Miscellaneous:

  • If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
  • If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
  • If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
  • Leadership secondary skill increases morale by +1, +2 or +3.
  • Morale of living creatures fighting on hero's army with undead is decreased by -1.

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