Morale: Difference between revisions

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{{Table|Rating|Chance|%}}
{{Table|Rating|Chance|%}}
{{Table row|+3|1/8|12.5%}}
{{Table row|+2|1/12|8.3%}}
{{Table row|+1|1/24|4.2%}}
{{Table row|0|0|0%}}
{{Table row|-1|1/12|8.3%}}
{{Table row|-2|1/6|16.7%}}
{{Table row|-3|1/4|25.0%}}
{{Table row|-3|1/4|25.0%}}
{{Table row|-2|1/8|16.7%}}
{{Table row|-1|1/12|8.3%}}
{{Table row|0|0|0%}}
{{Table row|+1|1/24|4.2%}}
{{Table row|+2|1/12|8.3%}}
{{Table row|+3|1/8|12.5%}}
|}
|}


'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".


The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.
The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.


Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.
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'''Adventure Map locations:'''
'''Adventure Map locations:'''
* [[Buoy]] increases morale +1 until next battle
* [[Buoy]] increases morale +1 until next battle
* [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been visited
* [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been plundered
* [[Cursed Ground]] negates all positive morale.
* [[Derelict Ship]] decreases morale -1 until next battle, if the ship has already been plundered
* [[Evil Fog]] increases morale of evil [[alignment|aligned]] creatures by +1 and decreases morale of good aligned creatures by -1
* [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points)
* [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points)
* [[Holy Ground]] increases morale of good [[alignment|aligned]] creatures by +1 and decreases morale of evil aligned creatures by -1
* [[Idol of Fortune]] increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
* [[Idol of Fortune]] increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
* [[Temple]] increases morale +1 until next battle, or +2 if visited on day seven
* [[Temple]] increases morale +1 until next battle, or +2 if visited on day seven
* [[Oasis]] increases morale +1 until next battle (and +800 movement points)
* [[Oasis]] increases morale +1 until next battle (and +800 movement points)
* [[Rally Flag]] increases morale +1 (and luck +1) until next battle  
* [[Rally Flag]] increases morale +1 and luck +1 (and gives +400 movement points) until next battle  
* [[Shipwreck]] decreases morale -3 until next battle, if the wreck has already been visited
* [[Shipwreck]] decreases morale -1 until next battle, if visited after the guards have been defeated
* [[Warrior's Tomb]] decreases morale -3 until next battle
* [[Warrior's Tomb]] decreases morale -3 until next battle
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.
----
* [[Grave]] decreases morale -3 until next battle after being dug up.{{-}}{{withhota}}
* [[Temple of Loyalty]] removes all morale penalties for having creatures of varied alignment in the army until the next turn.{{-}}{{withhota}}


'''Artifacts:'''
'''Artifacts:'''
* {{An|Badge of Courage}} increases morale +1
* {{An| Badge of Courage}} increases morale +1
* {{An|Crest of Valor}} increases morale +1
* {{An| Crest of Valor}} increases morale +1
* {{An|Glyph of Gallantry}} increases morale +1
* {{An| Glyph of Gallantry}} increases morale +1
* {{An|Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]])
* {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]])
* {{An|Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]])
* {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]])
* {{An|Spirit of Oppression}} negates all positive morale
* {{An| Spirit of Oppression}} negates all positive morale.
----
* {{an| Ring of Suppression}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Hideous Mask}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Pendant of Downfall}} decreases enemy's morale -2{{-}}{{withhota}}


'''Buildings:'''
'''Buildings:'''
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* [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege.
* [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege.
* [[Castle]]'s [[grail]] building [[Colossus]] increases owners all heroes' morale by +2.
* [[Castle]]'s [[grail]] building [[Colossus]] increases owners all heroes' morale by +2.


'''Creatures:'''
'''Creatures:'''
* {{Cn|Angel}} increases morale of the army they are fighting for by +1
* {{Cn|Angel|noname=|}}{{Cn|Archangel|name=Angel and Archangel}} increase morale of the army they are fighting for by +1
* {{Cn|Archangel}} increases morale of the army they are fighting for by +1
* {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} decrease morale of the enemy army they are fighting against  by -1.
* {{Cn|Bone Dragon}} decreases morale of the enemy army they are fighting against  by -1.
* {{Cn|Minotaur|noname=}}{{Cn|Minotaur King|name=Minotaur and Minotaur King}} always have morale value at least +1. *
* {{Cn|Ghost Dragon}} decreases morale of the enemy army they are fighting against  by -1.
* {{Cn|Minotaur}} always has morale value at least +1. * 
* {{Cn|Minotaur King}} always has morale value at least +1. *


''<code>*</code> [[Spirit of Opression]] or [[Cursed Ground]] will decrease morale value to 0.''
''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will set any positive morale value down to 0.''


'''Spells:'''
'''Spells:'''
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* {{Sn|Sorrow}} decreases morale by -1 or -2.
* {{Sn|Sorrow}} decreases morale by -1 or -2.


'''Miscallaneous:'''
'''Miscellaneous:'''
* [[Cursed Groung]] negates all positive morale.
* If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
* If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
* If creatures fighting in hero's army are from three different town types, their morale is decreased increased by -1.
* If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
* If creatures fighting in hero's army are from four different town types, their morale is decreased increased by -2.
* If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
* Mixing creatures from three different
* Morale of living creatures fighting on hero's army with undead is decreased by -1.
* Morale of evil [[alignment|aligned]] creatures fighting on [[Evil Fog]] is incresed by +1.
 
* Morale of evil [[alignment|aligned]] creatures fighting on [[Holy Ground]] is decreased by -1.
{{morale navigational box}}
* Morale of good [[alignment|aligned]] creatures fighting on [[Evil Fog]] is decreased by -1.
* Morale of good [[alignment|aligned]] creatures fighting on [[Holy Ground]] is incresed by +1.
* Morale of living creatures fighting on hero's army with undead among is decreased by -1.


[[Category: Combat]]
[[Category: Combat]]
__NOTOC__
__NOTOC__{{keywords}}

Revision as of 22:03, 26 November 2021

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 1/12 8.3%
-2 1/6 16.7%
-3 1/4 25.0%

Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack during combat round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".

The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.

Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.

Morale affecting features

Adventure Map locations:

  • Buoy increases morale +1 until next battle
  • Crypt decreases morale -1 until next battle, if the Crypt has already been plundered
  • Cursed Ground negates all positive morale.
  • Derelict Ship decreases morale -1 until next battle, if the ship has already been plundered
  • Evil Fog increases morale of evil aligned creatures by +1 and decreases morale of good aligned creatures by -1
  • Fountain of Youth increases morale +1 until next battle (and gives +400 movement points)
  • Holy Ground increases morale of good aligned creatures by +1 and decreases morale of evil aligned creatures by -1
  • Idol of Fortune increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
  • Temple increases morale +1 until next battle, or +2 if visited on day seven
  • Oasis increases morale +1 until next battle (and +800 movement points)
  • Rally Flag increases morale +1 and luck +1 (and gives +400 movement points) until next battle
  • Shipwreck decreases morale -1 until next battle, if visited after the guards have been defeated
  • Warrior's Tomb decreases morale -3 until next battle
  • Watering Hole increases morale +1 until next battle (and gives +400 movement points)
  • Events may increase or decrease morale from -3 to +3.

  • Grave decreases morale -3 until next battle after being dug up. Horn of the Abyss
  • Temple of Loyalty removes all morale penalties for having creatures of varied alignment in the army until the next turn. Horn of the Abyss

Artifacts:


Buildings:

Creatures:

* Spirit of Oppression or Cursed Ground will set any positive morale value down to 0.

Spells:

  •  Mirth increases morale by +1 or +2.
  •  Sorrow decreases morale by -1 or -2.

Miscellaneous:

  • If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
  • If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
  • If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
  • Leadership secondary skill increases morale by +1, +2 or +3.
  • Morale of living creatures fighting on hero's army with undead is decreased by -1.

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