Mysticism: Difference between revisions

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(artifacts that have Mysticism ability)
(added template ZET SEC SKILL CHANCE TABLE)
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{{Secondary skills}}{{Secondary skill
{{Secondary skills}}{{Secondary skill
  | B_effect = Hero Mana, regenerate 2 spell points per day.
  | B_effect = allows your hero to regenerate 2 spell points per day.
  | A_effect = Hero Mana, regenerate 3 spell points per day.
  | A_effect = allows your hero to regenerate 3 spell points per day.
  | E_effect = Hero Mana, regenerate 4 spell points per day.
  | E_effect = allows your hero to regenerate 4 spell points per day.
}}
}}


'''Mysticism''' is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.
'''Mysticism''' is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.


'''Heroes who specialize in mysticism:'''
In [[Horn of the Abyss]] {{withhota}}, the skill regenerates 5, 10, and 15 spell points per day.
* [[Halon]] the [[Wizard]]
* [[Axsis]] the [[Heretic]]
* [[Jaegar]] the [[Warlock]]
* [[Rosic]] the [[Witch]]


== Comments & debate ==
'''Heroes with Mysticism as a starting skill:'''
Mysticism is one of those secondary skills, that have a good idea but the execution fails.
* {{H|Axsis|Heretic}} – Basic Mysticism
* {{H|Halon|Wizard}} – Basic Mysticism
* {{H|Ingham|Cleric}} – Basic Mysticism
* {{H|Jaegar|Warlock}} – Basic Mysticism
* {{H|Josephine|Alchemist}} – Basic Mysticism
* {{H|Piquedram|Alchemist}} – Basic Mysticism
* {{H|Rissa|Alchemist}} – Basic Mysticism
* {{H|Rosic|Witch}} – Basic Mysticism
* {{H|Thant|Necromancer}} – Basic Mysticism
* {{H|Torosar|Alchemist}} – Basic Mysticism  


A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain.
'''Heroes who specialize in Mysticism:'''
* {{H|Axsis|Heretic}}
* {{H|Halon|Wizard}}
* {{H|Jaegar|Warlock}}
* {{H|Rosic|Witch}}


The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points.
'''Artifacts with similar ability:'''
* {{An|Charm of Mana}} – allows your hero to regenerate 1 extra spell point per day.
* {{An|Talisman of Mana}} – allows your hero to regenerate 2 extra spell points per day.
* {{An|Mystic Orb of Mana}} – allows your hero to regenerate 3 extra spell points per day.
* {{An|Wizard's Well}} - a [[combination artifact]] (which were introduced in {{sod}}). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.


However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots and 2 (getting it at Basic, moving to Advanced and Expert) to 3 (either choosing to level a skill or getting [[Mysticism]]) level ups.
{{ZET SEC SKILL CHANCE TABLE| 2| 4| 3| 6| 4| 8| 2|10 (highest)| 4| 6| 3| 8| 3| 4| 2| 8| 3| 8| 1 (lowest)| 3}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
 
__NOTOC__
== Artifacts with this ability ==
[[Mystic Orb of Mana]] (3 spell points per rest) <br />
[[Charm of Mana]] (1 spell point per rest) <br />
[[Talisman of Mana]] (2 spell points per rest) <br />
[[Wizard's Well]] (combination artifact of the former artifacts, no need to spend time in a city's [[Mage Guild]], all spell points replenishable on travels per rest)<br />

Revision as of 23:44, 19 February 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Mysticism
Basic Mysticism: allows your hero to regenerate 2 spell points per day.
Advanced Mysticism: allows your hero to regenerate 3 spell points per day.
Expert Mysticism: allows your hero to regenerate 4 spell points per day.

Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.

In Horn of the Abyss Horn of the Abyss, the skill regenerates 5, 10, and 15 spell points per day.

Heroes with Mysticism as a starting skill:

Heroes who specialize in Mysticism:

Artifacts with similar ability:

  • Charm of ManaCharm of Mana – allows your hero to regenerate 1 extra spell point per day.
  • Talisman of ManaTalisman of Mana – allows your hero to regenerate 2 extra spell points per day.
  • Mystic Orb of ManaMystic Orb of Mana – allows your hero to regenerate 3 extra spell points per day.
  • Wizard's WellWizard's Well - a combination artifact (which were introduced in Shadow of Death). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.

Town Class Chance to learn
Castle  Knight   2
Castle  Cleric   4
Rampart  Ranger   3
Rampart  Druid   6
Tower  Alchemist   4
Tower  Wizard   8
Inferno  Demoniac   2
Inferno  Heretic  10 (highest)
Necropolis  Death Knight   4
Necropolis  Necromancer   6
Dungeon  Overlord   3
Dungeon  Warlock   8
Stronghold  Barbarian   3
Stronghold  Battle Mage   4
Fortress  Beastmaster   2
Fortress  Witch   8
Conflux  Planeswalker   3
Conflux  Elementalist   8
Cove  Captain   1 (lowest)
Cove  Navigator   3
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}