Mysticism: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}{{Secondary skill
{{Secondary skill
  | B_effect = allows your hero to regenerate 2 spell points per day.
  | B_effect = Basic mysticism allows your hero to regenerate 2 spell points per day.
  | A_effect = allows your hero to regenerate 3 spell points per day.
  | A_effect = Advanced mysticism allows your hero to regenerate 3 spell points per day.
  | E_effect = allows your hero to regenerate 4 spell points per day.
  | E_effect = Expert mysticism allows your hero to regenerate 4 spell points per day.
}}
}}


'''Lets you recover extra [[Spell Point]]s every day.'''
'''Mysticism''' is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.


You normally recover 1 spell point each day.
In [[Horn of the Abyss]] {{withhota}}, the skill regenerates 5, 10, and 15 spell points per day.


'''Recommended for:''' A Hero on a map with long travel times between castles, and few/no Magic Wells or Magic Springs.  Even then, you are probably better off with Intelligence. Drakon of the [[Dragon Slayer]] campaign might benefit from this at his final mission, as there are absolutely no mage guilds or magic wells to recharge his magic points.
'''Heroes with Mysticism as a starting skill:'''
* {{H|Axsis|Heretic}} – Basic Mysticism
* {{H|Halon|Wizard}} – Basic Mysticism
* {{H|Ingham|Cleric}} – Basic Mysticism
* {{H|Jaegar|Warlock}} – Basic Mysticism
* {{H|Josephine|Alchemist}} – Basic Mysticism
* {{H|Piquedram|Alchemist}} – Basic Mysticism
* {{H|Rissa|Alchemist}} – Basic Mysticism
* {{H|Rosic|Witch}} – Basic Mysticism
* {{H|Thant|Necromancer}} – Basic Mysticism
* {{H|Torosar|Alchemist}} – Basic Mysticism


'''Heroes who specialize in Mysticism:'''
* {{H|Axsis|Heretic}}
* {{H|Halon|Wizard}}
* {{H|Jaegar|Warlock}}
* {{H|Rosic|Witch}}


===Heroes that specialize in Mysticism===
'''Artifacts with similar ability:'''
*[[Halon]] the [[Wizard]]
* {{An|Charm of Mana}} – allows your hero to regenerate 1 extra spell point per day.
*[[Axsis]] the [[Heretic]]
* {{An|Talisman of Mana}} – allows your hero to regenerate 2 extra spell points per day.
*[[Jaegar]] the [[Warlock]]
* {{An|Mystic Orb of Mana}} – allows your hero to regenerate 3 extra spell points per day.
*[[Rosic]] the [[Witch]]
* {{An|Wizard's Well}} - a [[combination artifact]] (which were introduced in {{sod}}). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.
 
{{ZET SEC SKILL CHANCE TABLE| 2| 4| 3| 6| 4| 8| 2|10 (highest)| 4| 6| 3| 8| 3| 4| 2| 8| 3| 8| 1 (lowest)| 3}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Revision as of 23:44, 19 February 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Mysticism
Basic Mysticism: allows your hero to regenerate 2 spell points per day.
Advanced Mysticism: allows your hero to regenerate 3 spell points per day.
Expert Mysticism: allows your hero to regenerate 4 spell points per day.

Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.

In Horn of the Abyss Horn of the Abyss, the skill regenerates 5, 10, and 15 spell points per day.

Heroes with Mysticism as a starting skill:

Heroes who specialize in Mysticism:

Artifacts with similar ability:

  • Charm of ManaCharm of Mana – allows your hero to regenerate 1 extra spell point per day.
  • Talisman of ManaTalisman of Mana – allows your hero to regenerate 2 extra spell points per day.
  • Mystic Orb of ManaMystic Orb of Mana – allows your hero to regenerate 3 extra spell points per day.
  • Wizard's WellWizard's Well - a combination artifact (which were introduced in Shadow of Death). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.

Town Class Chance to learn
Castle  Knight   2
Castle  Cleric   4
Rampart  Ranger   3
Rampart  Druid   6
Tower  Alchemist   4
Tower  Wizard   8
Inferno  Demoniac   2
Inferno  Heretic  10 (highest)
Necropolis  Death Knight   4
Necropolis  Necromancer   6
Dungeon  Overlord   3
Dungeon  Warlock   8
Stronghold  Barbarian   3
Stronghold  Battle Mage   4
Fortress  Beastmaster   2
Fortress  Witch   8
Conflux  Planeswalker   3
Conflux  Elementalist   8
Cove  Captain   1 (lowest)
Cove  Navigator   3
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}