Navigation: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 39: Line 39:


The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.
The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.
== Things that ruin Navigation ==
* [[Water Walk]]
* [[Dimension Door]]
* [[Fly]]
* [[Boots of Levitation]]
* [[Angel Wings]


{{secondary skill 'see also'|top=*[[Lighthouse]]
{{secondary skill 'see also'|top=*[[Lighthouse]]

Revision as of 08:08, 11 April 2021

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Navigation
Basic Navigation: increases your hero's movement points at sea by 50%.
Advanced Navigation: doubles your hero's movement points at sea.
Expert Navigation: increases your hero's movement points at sea by 150%.

Increases the hero's Movement over Water in boats, before Lighthouses bonuses. Battle Mages cannot learn Navigation.

Heroes with Navigation as a starting skill:

Heroes with a specialty in Navigation:

Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the speciaslist.

Artifacts with similar ability

Horn of the Abyss

In Horn of the Abyss, Navigation since is banned by default on all random maps without water; Sylvia is replaced by Beatrice, Voy by Kinkeria, and Elmore by Derek.

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   8 (highest)
Castle  Cleric   5
Rampart  Ranger   3
Rampart  Druid   2
Tower  Alchemist   3
Tower  Wizard   1
Inferno  Demoniac   4
Inferno  Heretic   2
Necropolis  Death Knight   8 (highest)
Necropolis  Necromancer   5
Dungeon  Overlord   4
Dungeon  Warlock   4
Stronghold  Barbarian   2
Stronghold  Battle Mage   0 (impossible)
Fortress  Beastmaster   8 (highest)
Fortress  Witch   6
Conflux  Planeswalker   5
Conflux  Elementalist   4
Cove  Captain   6
Cove  Navigator   6
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

Importance

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Need to fix one or more of these possible problems with the user commentary text:
  • escape equals signs with {{=}} (not including the ones used to create section headings)
  • replace <div style="clear:left;"></div> with {{clear|left}}


The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.

Things that ruin Navigation

See also: