Necromancer: Difference between revisions
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{{Hero classes}}{{Hero class|3|2|2|3|5|4|7|8|3|2|0|6|0|4|4|1|6|5|10|3|6|1|6|2|6|2|3|8|41=0 | {{Hero classes}}{{Hero class|3|2|2|3|5|4|7|8|3|2|0|6|0|4|4|1|6|5|10|3|6|1|6|2|6|2|3|8|41=0 | ||
|1|0|2|2 | |1|0|2|2 | ||
|15|15|35|35|25|25|25|25}} | |15|15|35|35|25|25|25|25|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Death Knight on battlefield.gif|Male {{PAGENAME}}]]}} | ||
'''Necromancers''' are the magic heroes of [[Necropolis]]. | '''Necromancers''' are the magic heroes of [[Necropolis]]. | ||
''"Necromancers are magic users seduced by the easy power of death magic. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into liches." | ''"Necromancers are magic users seduced by the easy power of [[Necromancy|death magic]]. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into [[Lich and Power Lich|liches]]."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | ||
As they are heroes of an [[alignment|evil]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for creatures only. | As they are heroes of an [[alignment|evil]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for creatures only. | ||
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|- valign=top | |- valign=top | ||
| | | | ||
* {{ | * {{ss|Necromancy}} | ||
* {{ | * {{ss|Earth Magic}} | ||
* {{ | * {{ss|Wisdom}} | ||
| | | | ||
* {{ | * {{ss|Luck}} | ||
* {{ | * {{ss|Resistance}} | ||
| | | | ||
* {{ | * {{ss|First Aid}} | ||
* {{ | * {{ss|Leadership}} | ||
* {{ | * {{ss|Interference}} {{withhota}} | ||
|} | |} | ||
Latest revision as of 23:17, 7 December 2023
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Necromancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Necromancers are the magic heroes of Necropolis.
"Necromancers are magic users seduced by the easy power of death magic. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into liches." RoE manual
As they are heroes of an evil town, this allows them to get experience on Altar of Sacrifice and in Grotto for creatures only.
All Necromancers start with the secondary skill Necromancy. They cannot learn Leadership, First Aid, and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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