Editing Necromancy

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The health of the enemy creature killed affects the efficiency that it is revived as per table:
The health of the enemy creature killed affects the efficiency that it is revived as per table:


1 hp = 16.6% efficiency<br>
1 hp = 16.6% efficiency
2 hp = 33.3%<br>
2 hp = 33.3%
3 hp = 50% efficiency<br>
3 hp = 50% efficiency
4 hp = 66.6% efficiency<br>
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency<br>
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency<br>
6 hp or higher = 100% efficiency


So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).
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