Necropolis

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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Necropolis is an evil alignment town type, that is overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.

Native terrain for Necropolis's troops is dirt.

Overview

Structures

Resource Basic Upgrades All
Gold 33400 25500 96400
Wood 45 25 135
Ore 65 25 135
Crystal 5 12 45
Gem 5 12 45
Mercury 5 27 60
Sulfur 15 7 40
Troop cost/week: 26920 Gold 2 Mercury
Incomplete Necropolis town seen from inside

Template:StandardBuildings

Necropolis Specific Buildings

Creature Dwellings

Heroes

 Necropolis
Death Knights
Charna Charna
Clavius Clavius
Galthran Galthran
Isra Isra
Moandor Moandor
Straker Straker
Tamika Tamika
Vokial Vokial
Lord Haart Lord Haart Armageddon's BladeMap Editor
Ranloo Ranloo Horn of the Abyss
Necromancers
Aislinn Aislinn
Nagash Nagash
Nimbus Nimbus
Sandro Sandro
Septienna Septienna
Thant Thant
Vidomina Vidomina
Xsi Xsi
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove

Template:Herotable Template:Herotablerow Necropolis |} List of all heroes

Creatures

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral

All Necropolis' creatres are undead, which means that they are unaffected by morale. They are also immune to all mind spells as well as Curse, Bless, Resurrection and Death Ripple.

Template:Creaturetable Template:Creaturetablerow Necropolis |}

Discussion

Introduction

Necropolis is one of the most powerful towns in Heroes of Might and Magic III. It has very strong 4th, 5th and 6th level creatures. Vampire Lords and Dread Knights are among the stronges in their respective levels, and while having Power Liches in an army consisting of living creatures may have problematic because of the death cloud attack, in the army of undead it is an advantage. As if this was not enough, Necropolis' heroes have Necromancy secondary skill, which enables them to harvest Skeletons (or Skeleton Warriors) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy to pull through from a battle with more troops than he went into it.

Necropolis has also excellent magic capabilities. It can build level 5th Mage Guild and has few special spells like Animate Dead and Death Ripple to support the armies. Also, undead hordes are immune to mind spells, which greatest advantage is that they cannot be blinded or "berserked". In addition, undead do not suffer from negative morale (nor do they benefit from positive).

Perhaps the only true weakness in Necropolis' creatures is Bone and Ghost Dragons, which are among the weakest 7th level creature.

Strategy

An advantageous tactics with Necropolis is "harvesting" skeletons with the Necromancy secondary skill. At expert level Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as skeletons. The precentage can be increased with two structures: Necromancy Amplifier(s) and Soul Prison. Amplifiers can typicallly be constructed in necropolis towns, while Soul Prison is the grail building of Necropolis. Each amplifier increases the precentage by +10%.

There are also artifacts that can increase the skill: Amulet of the Undertaker increases the precentage by +5%, Vampire's Cowl by +10% and Dead Man's Boots by +15%. With these increase, Necromancy secondary skill may rise up to 70%. Additionally, two heroes specialize in Necromancy, Isra and Vidomina. Combining either of them with the amplifier and artifacts, it is possible to reach 100% skill level in necromancy, which means that possibly all the creatures killed in combat will be brought back as skeletons.

Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to fight combats specially wandering creatures instead of letting them flee. In this sense, special months (see growth) where some creature population doubles is beneficial for Necropolis. It basically means additional Skeletons to harvest.


Pros

  • A variety of good heroes to choose from
  • A variety of strategies available
  • Unaffected by negative Morale
  • Unaffected by Mind spells
  • Necromancy is a powerful secondary skill that only Necropolis heroes can utilize effectively
  • Vampire Lords are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like Undeads or Constructs) immune to the Vampire Lords' Life drain ability and as long as the Vampire Lords are used properly.
  • The level 3 spell Animate Dead (which the necromancer hero Thant has inbuilt) can ressurect units in combat, and they stay ressurected after combat (the 4th level Earth Spell Resurrection and Angels or the 5th level Fire spell Sacrifice can ressurect units, but so treated units are removed after combat quite like Summon Air Elemental created creature stacks).
    So given a good balance of Thants undead and repairable units compared to the opponent, enough mana for the ressurects and having Shackles of War for unlimited turns he would not lose any units in combat but also often get additional Necromancy created skeletons (which would hamper movement on the adventure map a little, as Skeletons are slow creatures (and even with Town Portal and Dimension Door there's a adventure map movement penalty to consider).
  • There are number of artifacts that are only useful to Necropolis (artefacts enhancing the created creature number of the unique secondary skill Necromancy like Cloak of the Undead King, but also Pendant of Death which counters the mini, undead-only version of Armageddon, damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
  • Both Necropolis hero types begin with a spell book

Cons

  • Walking Dead and Zombies slow armies down
  • Only one ranged attacker Lich/Power Lich
  • Unaffected by positive Morale (creatures of other towns might still have less morale when doing combat with creatures of other towns, and the Skeleton Transformer mostly creates skeletons and not Necropolis type creatures of the same level (except for perhaps transmuting hydras and dragons to bone dragons)) - Spirit of Oppression is a nice thing to have for any Necropolis hero with no non Necropolis units.
  • Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat ressurectable skeletons might hamper adventure map transfers (to reflag buildings for instance))
  • Bone and Ghost Dragons are near the bottom of the Level 7's in strength and usefulness

WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments.