Neutral Town: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(Redirected page to In the Wake of Gods#And more)
 
No edit summary
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
#REDIRECT [[In_the_Wake_of_Gods#And_more]]
[[In the Wake of Gods]] introduces a new script engine called ERM (Event Related Model). It can be used to change many properties of creatures, objects, artifacts, etc., or to create completely new events and situations. Many such scripts have already been created and added to the game. You will find them in the 'data/s' directory in your main 'heroes 3' folder and you can activate/deactivate their possibilities through the Wogify Options menu, accessed from the scenario selection screen. Script 67 creates a Neutral Town.
 
Conflux Town troops are replaced with a selection of neutral creatures. Also, Conflux Heroes will have low-level neutral troops instead of regular Conflux troops and the might Conflux Heroes have new specialties.
 
==Neutral Town Troops==
*Level 1 non-upgraded: Halflings
*Level 1 upgraded: Rogues
*Level 2 non-upgraded: Boars
*Level 2 upgraded: Nomads
*Level 3 non-upgraded: Fire Messengers
*Level 3 upgraded: Air Messengers
*Level 4 non-upgraded: Werewolves
*Level 4 upgraded: Trolls
*Level 5 non-upgraded: Sorceresses
*Level 5 upgraded: Enchanters
*Level 6 non-upgraded: Hell Steeds
*Level 6 upgraded: Nightmares
*Level 7 non-upgraded: Gorynyches
*Level 7 upgraded: Rust Dragons
 
Note: creature growth and costs of some of the Neutral Town creatures have been adjusted to better fit their new levels. Fire and Air Messengers have adjusted stats and gain the double-strike ability. Air Messengers can also fly.
 
[[File:Neutral_town.gif]]
 
== See also ==
* [[Era II + WoG]]
* [[In the Wake of Gods]]
 
== External links ==
* [https://h3maparchives.celestialheavens.com/wog/wogfeatures.html Script 67 - Neutral Town]
 
[[Category: In the Wake of Gods]]{{keywords}}

Revision as of 03:11, 5 June 2021

In the Wake of Gods introduces a new script engine called ERM (Event Related Model). It can be used to change many properties of creatures, objects, artifacts, etc., or to create completely new events and situations. Many such scripts have already been created and added to the game. You will find them in the 'data/s' directory in your main 'heroes 3' folder and you can activate/deactivate their possibilities through the Wogify Options menu, accessed from the scenario selection screen. Script 67 creates a Neutral Town.

Conflux Town troops are replaced with a selection of neutral creatures. Also, Conflux Heroes will have low-level neutral troops instead of regular Conflux troops and the might Conflux Heroes have new specialties.

Neutral Town Troops

  • Level 1 non-upgraded: Halflings
  • Level 1 upgraded: Rogues
  • Level 2 non-upgraded: Boars
  • Level 2 upgraded: Nomads
  • Level 3 non-upgraded: Fire Messengers
  • Level 3 upgraded: Air Messengers
  • Level 4 non-upgraded: Werewolves
  • Level 4 upgraded: Trolls
  • Level 5 non-upgraded: Sorceresses
  • Level 5 upgraded: Enchanters
  • Level 6 non-upgraded: Hell Steeds
  • Level 6 upgraded: Nightmares
  • Level 7 non-upgraded: Gorynyches
  • Level 7 upgraded: Rust Dragons

Note: creature growth and costs of some of the Neutral Town creatures have been adjusted to better fit their new levels. Fire and Air Messengers have adjusted stats and gain the double-strike ability. Air Messengers can also fly.

See also

External links