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'''Non-living''' and '''unliving''' are terms that refer to creatures that have never been alive. The term ''non-living'' was introduced in the {{sod}} manual, the only use of ''non-living'' in the manuals (used to describe creatures unaffected by the [[Elixir of Life]]). ''Unliving'' is not used at all in the manuals but replaces ''non-living'' in the in-game description of the [[Elixir of Life]]. The manual [[Shadow of Death Manual Page 26|states]] that the artifact "does not work on [[undead]] or ''non-living'' creatures". Additionally, the non-[[undead]] creatures not affected by the health bonus of the [[Elixir of Life]], (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of ''non-living'' creatures.
'''Non-living''' and '''unliving''' are terms that refer to creatures that have never been alive. The term ''non-living'' was introduced in the {{sod}} manual, the only use of ''non-living'' in the manuals (used to describe creatures unaffected by the {{l|Elixir of Life}}). ''Unliving'' is not used at all in the manuals but replaces ''non-living'' in the in-game description of the {{l|Elixir of Life}}. The manual [[Shadow of Death Manual Page 26|states]] that the artifact "does not work on [[undead]] or ''non-living'' creatures". Additionally, the non-[[undead]] creatures not affected by the health bonus of the {{l|Elixir of Life}}, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of ''non-living'' creatures.


{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called "Bloodless" instead of non-living.
{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells.


Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.
Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.


{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
'''NOTE:''' For comparison, living units are just units that are NOT [[non-living]] and NOT [[undead]]. See [[Undead vs Unliving]] for more explanation.


==Non-living creatures==
==Non-living creatures==
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* {{cn|Steel Golem}}{{-wh}}
* {{cn|Steel Golem}}{{-wh}}


The only common trait of golems among all other ''non-living'' creatures is [[spell damage reduction]].
The only common trait of golems among all other ''non-living'' creatures is [[spell damage resistance]].
====Elementals====
====Elementals====
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
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* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}
====Gargoyles====
====Gargoyles====
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} - NOTE: These actually use a modified version of non-living (i.e. [[Bloodless]] {{withhota}}) that allows them to be affected by [[morale]] and [[Mind spells]].
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}|name=stone poop
====Mechanicals====
* {{Cn|Automaton|noname=}}{{Cn|Sentinel Automaton|name=Automaton and Sentinel Automaton}}{{-wh}}
* {{Cn|Dreadnought|noname=}}{{Cn|Juggernaut|name=Dreadnought and Juggernaut}}{{-wh}}
 
Mechanicals have identical attributes as other non-living creatures, but can be repaired by [[Mechanic and Engineer|Mechanics and Engineers]].


==Immunities==
==Immunities==
All ''non-living'' creatures are unaffected by the 25% health bonus of the [[Elixir of Life]], by [[morale]] (except for gargoyles), and the following spells and abilities:
All ''non-living'' creatures are unaffected by the 25% health bonus of the {{l|Elixir of Life}}, by [[morale]] (except for gargoyles), and the following spells and abilities:


*{{Sn|Resurrection}}
*{{Sn|Resurrection}}
**{{cn|Archangel}}: {{*}} resurrection
*{{Sn|Animate Dead}}
*{{Sn|Animate Dead}}
*{{Sn|Destroy Undead}}
*{{Sn|Destroy Undead}}
*{{Sn|Sacrifice}}


==== [[Mind spells]] <span style="font-weight:normal; font-style:italic;">(except for gargoyles)</span> ====
==== [[Mind spells]] <span style="font-weight:normal; font-style:italic;">(except for gargoyles)</span> ====
* {{Sn|Berserk}}
* {{Sn|Berserk}}
* {{Sn|Blind}}
* {{Sn|Blind}}
**{{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn}}: {{*}} blind
* {{Sn|Forgetfulness}}
* {{Sn|Forgetfulness}}
* {{Sn|Frenzy}}
* {{Sn|Frenzy}}
* {{Sn|Hypnotize}}
* {{Sn|Hypnotize}}
**{{cn|Fangarm}}s: {{*}} hypnotize{{-wh}}
* {{Sn|Mirth}}
* {{Sn|Mirth}}
* {{Sn|Sorrow}}
* {{Sn|Sorrow}}
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*{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}: {{*}} [[poison]] {{withhota}}
*{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}: {{*}} [[poison]] {{withhota}}
*{{Cn|Zombie}}s: {{*}} [[disease]]
*{{Cn|Zombie}}s: {{*}} [[disease]]
==== Artifact effects ====
*{{an|Horn of the Abyss|link=Horn of the Abyss (artifact)}}: {{*}} [[Fangarm]] summon{{-wh}}


== See also ==
== See also ==
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*[[Creature abilities]]
*[[Creature abilities]]
[[Category: Terms]]
[[Category: Terms]]
__NOTOC__
__NOTOC__{{keywords}}
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