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'''Non-living''' (or sometimes '''unliving''') is a term that refers to all creatures that have never been ''alive''. For example, all non-living creatures are immune to [[Vampire Lord]]s' [[life drain]]. The term non-living was officially introduced in {{sod}} manual, where in the description of [[Elixir of Life]] (a [[combination artifact]]) stated that the artifact "does not work on [[Undead]] or ''non-living'' creatures". Additionally, [[Golem]]s and [[Elemental]]s are considered to be non-living creatures in {{homm3}}.
'''Non-living''' (or sometimes '''unliving''') is a term that refers to all creatures that have never been ''alive''. The term non-living was officially introduced in {{sod}} manual <!-- the only use of 'non-living' in all the manuals. 'unliving' are not used at all -->, where in the description of [[Elixir of Life]] (a [[combination artifact]]) [[Shadow_of_Death_Manual_Page_26|stated]] that the artifact ''"does not work on [[Undead]] or ''non-living'' creatures"''. Additionally, the non-[[undead]] creatures not affected by the health bonus of [[Elixir of Life]] (golems, elementals and gargoyles) have some more immunities in common, which allows to consider them one group of 'non-living' creatures.


[[Stone Gargoyle and Obsidian Gargoyle|Stone and Obsidian Gargoyles]] are also considered non-living, but they are still affected by [[morale]] and mind spells.  
[[Stone Gargoyle and Obsidian Gargoyle|Stone and Obsidian Gargoyles]] are also considered non-living, but they are still affected by [[morale]] and mind spells.


=== All non-living creatures are unaffected by the following spells and abilities ===
Though [[war machine]]s as units on the battlefield can be considered non-living in some sense, they have their own system of immunities.


*{{Sn1|spell=Resurrection}}
{{cn|Crystal Dragon}}, despite having a strong reference to the golem-like origin in the description (''"made entirely from red crystal and brought to life through magical means..."''), doesn't have any features that would distinguish it among all other living creatures.


==== [[Mind spells|Mind Spells]] ====
==Non-living creatures==
{{Mind spells}}
====Golems====
* {{cn|Stone Golem|noname=}}{{cn|Iron Golem|name=Stone and Iron Golems}}
* {{cn|Gold Golem}}
* {{cn|Diamond Golem}}
* {{cn|Steel Golem}}{{-wh}}


==== Creature Abilities ====
The manuals only refers to golems as a group while stating that they have neutral morale and immunity to poison. The only common trait of golems among all other non-living creatures is a [[spell damage resistance]].
====Elementals====
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}
====Gargoyles====
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}
 
==Immunities==
All non-living creatures are unaffected by 25% health bonus of [[Elixir of Life]] combination artifact, by [[morale]] (except for gargoyles), and the following spells and abilities:
 
*{{Sn1|Resurrection}}
**{{cn|Archangel}}'s Resurrection ability
*{{sn1|Animate Dead}}
*{{sn1|Destroy Undead}}
 
==== [[Mind spells]] (except for gargoyles) ====
* {{Sn1|Berserk}}
* {{Sn1|Blind}}
**{{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn}}s' Blinding ability
* {{Sn1|Forgetfulness}}
* {{Sn1|Frenzy}}
* {{Sn1|Hypnotize}}
**{{cn|Fangarm}}'s Hypnotize ability{{-wh}}
* {{Sn1|Mirth}}
* {{Sn1|Sorrow}}
 
==== Creature abilities ====
*{{Cn|Azure Dragon}}: [[Fear]]
*{{Cn|Azure Dragon}}: [[Fear]]
*{{Cn|Ghost Dragon}}: [[Aging]]
*{{Cn|Ghost Dragon}}: [[Aging]]
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*{{Cn|Vampire Lord}}: [[Life drain|Life Drain]]
*{{Cn|Vampire Lord}}: [[Life drain|Life Drain]]
*{{Cn|Wyvern Monarch}}: [[Poison]]
*{{Cn|Wyvern Monarch}}: [[Poison]]
*{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}' [[Poison]] {{withhota}}
*{{Cn|Zombie}}: [[Disease]]
*{{Cn|Zombie}}: [[Disease]]


== See also ==
== See also ==
[[Undead vs Unliving]]
*[[Undead vs Unliving]]
 
*[[Creature abilities]]
[[Category: Terms]]
[[Category: Terms]]
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Revision as of 13:09, 22 May 2021

Non-living (or sometimes unliving) is a term that refers to all creatures that have never been alive. The term non-living was officially introduced in Shadow of Death manual , where in the description of Elixir of Life (a combination artifact) stated that the artifact "does not work on Undead or non-living creatures". Additionally, the non-undead creatures not affected by the health bonus of Elixir of Life (golems, elementals and gargoyles) have some more immunities in common, which allows to consider them one group of 'non-living' creatures.

Stone and Obsidian Gargoyles are also considered non-living, but they are still affected by morale and mind spells.

Though war machines as units on the battlefield can be considered non-living in some sense, they have their own system of immunities.

Crystal Dragon Crystal Dragon, despite having a strong reference to the golem-like origin in the description ("made entirely from red crystal and brought to life through magical means..."), doesn't have any features that would distinguish it among all other living creatures.

Non-living creatures

Golems

The manuals only refers to golems as a group while stating that they have neutral morale and immunity to poison. The only common trait of golems among all other non-living creatures is a spell damage resistance.

Elementals

Gargoyles

Immunities

All non-living creatures are unaffected by 25% health bonus of Elixir of Life combination artifact, by morale (except for gargoyles), and the following spells and abilities:

Mind spells (except for gargoyles)

Creature abilities

See also