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'''Non-living''' (or sometimes '''unliving''') is a term that refers to all creatures that are not considered to be alive. All non-living creatures have similar traits that typically somehow concerns a lack of  "life force". For example, all non-living creatures are immune to [[Vampire Lord]]s' [[life drain]]. The term non-living was officially introduced in {{sod}} manual, where in the description of [[Elixir of Life]] (a [[combination artifact]]) stated that the artifact "does not work on [[Undead]] or ''non-living'' creatures". Additionally, [[Golem]]s and [[Elemental]]s are considered to be non-living creatures in {{homm3}}.
'''Non-living''' and '''unliving''' are terms that refer to creatures that have never been alive. The term ''non-living'' was introduced in the {{sod}} manual, the only use of ''non-living'' in the manuals (used to describe creatures unaffected by the {{l|Elixir of Life}}). ''Unliving'' is not used at all in the manuals but replaces ''non-living'' in the in-game description of the {{l|Elixir of Life}}. The manual [[Shadow of Death Manual Page 26|states]] that the artifact "does not work on [[undead]] or ''non-living'' creatures". Additionally, the non-[[undead]] creatures not affected by the health bonus of the {{l|Elixir of Life}}, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of ''non-living'' creatures.


[[Stone Gargoyle and Obsidian Gargoyle|Stone and Obsidian Gargoyles]] are also considered non-living, but they are still affected by [[morale]] and mind spells. What that means in practice is that they are not affected by Vampire Lords life drain and cannot be resurrected.
{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells.


=== All non-living creatures are unaffected by the following spells and abilities ===
Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.
 
{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
 
==Non-living creatures==
====Golems====
* {{cn|Stone Golem|noname=}}{{cn|Iron Golem|name=Stone and Iron Golems}}
* {{cn|Gold Golem}}
* {{cn|Diamond Golem}}
* {{cn|Steel Golem}}{{-wh}}
 
The only common trait of golems among all other ''non-living'' creatures is [[spell damage resistance]].
====Elementals====
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}
====Gargoyles====
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}
 
==Immunities==
All ''non-living'' creatures are unaffected by the 25% health bonus of the {{l|Elixir of Life}}, by [[morale]] (except for gargoyles), and the following spells and abilities:


*{{Sn|Resurrection}}
*{{Sn|Resurrection}}
**{{cn|Archangel}}: {{*}} resurrection
*{{Sn|Animate Dead}}
*{{Sn|Destroy Undead}}


==== [[Mind spells|Mind Spells]] ====
==== [[Mind spells]] <span style="font-weight:normal; font-style:italic;">(except for gargoyles)</span> ====
{{Mind spells}}
* {{Sn|Berserk}}
* {{Sn|Blind}}
**{{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn}}: {{*}} blind
* {{Sn|Forgetfulness}}
* {{Sn|Frenzy}}
* {{Sn|Hypnotize}}
**{{cn|Fangarm}}s: {{*}} hypnotize{{-wh}}
* {{Sn|Mirth}}
* {{Sn|Sorrow}}


==== Creature Abilities ====
==== Creature abilities ====
*{{Cn|Azure Dragon}}: [[Fear]]
*{{Cn|Azure Dragon}}s: {{*}} [[fear]]
*{{Cn|Ghost Dragon}}: [[Aging]]
*{{Cn|Ghost Dragon}}s: {{*}} [[aging]]
*{{Cn|Lich}}[[Lich_and_Power_Lich| and Power Lich]]: [[Death cloud|Death Cloud]]
*{{Cn|Lich|noname=}}{{cn|Power Lich|name=Lich and Power Lich}}s: {{*}} [[death cloud]]
*{{Cn|Mighty Gorgon}}: [[Death stare|Death Stare]]
*{{Cn|Mighty Gorgon}}s: {{*}} [[death stare]]
*{{Cn|Pit Lord}}: [[Summon demons|Summon Demons]]
*{{Cn|Pit Lord}}s: {{*}} [[summon demons]]
*{{Cn|Vampire Lord}}: [[Life drain|Life Drain]]
*{{Cn|Vampire Lord}}s: {{*}} [[life drain]]
*{{Cn|Wyvern Monarch}}: [[Poison]]
*{{Cn|Wyvern Monarch}}s: {{*}} [[poison]]
*{{Cn|Zombie}}: [[Disease]]
*{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}: {{*}} [[poison]] {{withhota}}
*{{Cn|Zombie}}s: {{*}} [[disease]]


== See also ==
== See also ==
[[Undead vs Unliving]]
*[[Undead vs Unliving]]
 
*[[Creature abilities]]
[[Category: Terms]]
[[Category: Terms]]
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__NOTOC__{{keywords}}

Revision as of 15:26, 19 July 2021

Non-living and unliving are terms that refer to creatures that have never been alive. The term non-living was introduced in the Shadow of Death manual, the only use of non-living in the manuals (used to describe creatures unaffected by the elixir of life). Unliving is not used at all in the manuals but replaces non-living in the in-game description of the elixir of life. The manual states that the artifact "does not work on undead or non-living creatures". Additionally, the non-undead creatures not affected by the health bonus of the elixir of life, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of non-living creatures.

Stone gargoyle and obsidian gargoyle are also considered non-living, but they are still affected by morale and mind spells.

Although war machines as units on the battlefield can be considered non-living in some sense, they have their own system of immunities.

Crystal dragons are described as being "made entirely from red crystal and brought to life through magical means..." and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.

Non-living creatures

Golems

The only common trait of golems among all other non-living creatures is spell damage resistance.

Elementals

Gargoyles

Immunities

All non-living creatures are unaffected by the 25% health bonus of the elixir of life, by morale (except for gargoyles), and the following spells and abilities:

Mind spells (except for gargoyles)

Creature abilities

See also

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