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'''Non-living''' and '''unliving''' are terms that refer to creatures that have never been alive. The term ''non-living'' was introduced in the {{sod}} manual, the only use of ''non-living'' in the manuals (used to describe creatures unaffected by the {{l|Elixir of Life}}). ''Unliving'' is not used at all in the manuals but replaces ''non-living'' in the in-game description of the {{l|Elixir of Life}}. The manual [[Shadow of Death Manual Page 26|states]] that the artifact ''"does not work on [[undead]] or ''non-living'' creatures"''. Additionally, the non-[[undead]] creatures not affected by the health bonus of the {{l|Elixir of Life}}, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of ''non-living'' creatures.
'''Non-living''' and '''unliving''' are terms that refer to creatures that have never been alive. The term ''non-living'' was introduced in the {{sod}} manual, the only use of ''non-living'' in the manuals (used to describe creatures unaffected by the {{l|Elixir of Life}}). ''Unliving'' is not used at all in the manuals but replaces ''non-living'' in the in-game description of the {{l|Elixir of Life}}. The manual [[Shadow of Death Manual Page 26|states]] that the artifact "does not work on [[undead]] or ''non-living'' creatures". Additionally, the non-[[undead]] creatures not affected by the health bonus of the {{l|Elixir of Life}}, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of ''non-living'' creatures.


[[Stone Gargoyle and Obsidian Gargoyle|Stone and obsidian gargoyles]] are also considered ''non-living'', but they are still affected by [[morale]] and mind spells.
{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered ''non-living'', but they are still affected by [[morale]] and mind spells.


Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.
Although [[war machine]]s as units on the battlefield can be considered ''non-living'' in some sense, they have their own system of immunities.


[[Crystal Dragon|Crystal dragon]]s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.


==Non-living creatures==
==Non-living creatures==
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* {{cn|Steel Golem}}{{-wh}}
* {{cn|Steel Golem}}{{-wh}}


The only common trait of golems among all other non-living creatures is [[spell damage resistance]].
The only common trait of golems among all other ''non-living'' creatures is [[spell damage resistance]].
====Elementals====
====Elementals====
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}
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==Immunities==
==Immunities==
All non-living creatures are unaffected by the 25% health bonus of the [[Elixir of Life]], by [[morale]] (except for gargoyles), and the following spells and abilities:
All ''non-living'' creatures are unaffected by the 25% health bonus of the {{l|Elixir of Life}}, by [[morale]] (except for gargoyles), and the following spells and abilities:


*{{Sn1|Resurrection}}
*{{Sn|Resurrection}}
**{{cn|Archangel}}: {{*}} resurrection
**{{cn|Archangel}}: {{*}} resurrection
*{{sn1|Animate Dead}}
*{{Sn|Animate Dead}}
*{{sn1|Destroy Undead}}
*{{Sn|Destroy Undead}}


==== [[Mind spells]] (except for gargoyles) ====
==== [[Mind spells]] <span style="font-weight:normal; font-style:italic;">(except for gargoyles)</span> ====
* {{Sn1|Berserk}}
* {{Sn|Berserk}}
* {{Sn1|Blind}}
* {{Sn|Blind}}
**{{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn}}: {{*}} blind
**{{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn}}: {{*}} blind
* {{Sn1|Forgetfulness}}
* {{Sn|Forgetfulness}}
* {{Sn1|Frenzy}}
* {{Sn|Frenzy}}
* {{Sn1|Hypnotize}}
* {{Sn|Hypnotize}}
**{{cn|Fangarm}}s: {{*}} hypnotize{{-wh}}
**{{cn|Fangarm}}s: {{*}} hypnotize{{-wh}}
* {{Sn1|Mirth}}
* {{Sn|Mirth}}
* {{Sn1|Sorrow}}
* {{Sn|Sorrow}}


==== Creature abilities ====
==== Creature abilities ====
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*[[Creature abilities]]
*[[Creature abilities]]
[[Category: Terms]]
[[Category: Terms]]
__NOTOC__
__NOTOC__{{keywords}}

Revision as of 15:26, 19 July 2021

Non-living and unliving are terms that refer to creatures that have never been alive. The term non-living was introduced in the Shadow of Death manual, the only use of non-living in the manuals (used to describe creatures unaffected by the elixir of life). Unliving is not used at all in the manuals but replaces non-living in the in-game description of the elixir of life. The manual states that the artifact "does not work on undead or non-living creatures". Additionally, the non-undead creatures not affected by the health bonus of the elixir of life, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of non-living creatures.

Stone gargoyle and obsidian gargoyle are also considered non-living, but they are still affected by morale and mind spells.

Although war machines as units on the battlefield can be considered non-living in some sense, they have their own system of immunities.

Crystal dragons are described as being "made entirely from red crystal and brought to life through magical means..." and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.

Non-living creatures

Golems

The only common trait of golems among all other non-living creatures is spell damage resistance.

Elementals

Gargoyles

Immunities

All non-living creatures are unaffected by the 25% health bonus of the elixir of life, by morale (except for gargoyles), and the following spells and abilities:

Mind spells (except for gargoyles)

Creature abilities

See also

Template:Keywords