Offense: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = Combat, Buff, Melee, adds a 10% bonus to all hand-to-hand damage inflicted by the hero's troops.
  | B_effect = increases all hand-to-hand damage inflicted by the hero's troops by 10%.
  | A_effect = Combat, Buff, Melee, adds a 20% bonus to all hand-to-hand damage inflicted by the hero's troops.
  | A_effect = increases all hand-to-hand damage inflicted by the hero's troops by 20%.
  | E_effect = Combat, Buff, Melee, adds a 30% bonus to all hand-to-hand damage inflicted by the hero's troops.
  | E_effect = increases all hand-to-hand damage inflicted by the hero's troops by 30%.
}}
}}


Offense adds 10%, 20% or 30% damage to the base damage of any [[Melee]] attacks from a hero’s troops. It does not multiply total damage by 110%, 120% or 130%, it just adds a one time bonus to the damage points and doesnt change a total after [[luck]], [[death blow]] or [[attack skill]] - just a bonus to the damage points of the creature stack, not a bonus to a total after modifications by [[primary skill]] or multiplicative effects and enhancements.
'''Offense''' is a [[secondary skill]] that increases all [[hand-to-hand]] [[damage]] caused by allied creatures in hero's army. Offense increases the base damage by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]].


To illustrate, take a creature stack that without offense does 100 base damage and 50 bonus damage from its high attack skill for a total of 150 damage. With expert offense, the total damage of 150 is not multiplied by 130% and is therefore not 195. Instead, the base damage of 100 is multiplied by 30%, which is added to the 100 base damage and 50 bonus damage for a total of 100 + 50 + 30 = 180 damage. In this case, then, expert offense adds only 20% damage, instead of 30%. In reality, the offense bonus is therefore 30% only when no other bonuses, such as from [[luck]], [[death blow]], or high [[attack skill]] are added.   
'''Heroes with Offense as a starting skill:'''
 


'''Recommended for:''' Any Hero who can afford the extra slot
* All [[Barbarian|Barbarians]] start with Basic Offense except [[Crag Hack]] and [[Kilgor]], who start with Advanced.
* {{H2|Alkin|Beastmaster}} (Basic)
* {{H2|Arlach|Overlord}} (Basic)
* {{H2|Catherine|Knight}} (Basic)
* {{H2|Clavius|Death Knight}} (Basic)
* {{H2|Dace|Overlord}} (Basic)
* {{H2|Damacon|Overlord}} (Advanced)
* {{H2|Fiur|Planeswalker}} (Basic)
* {{H2|Gundula|Battle Mage}} (Basic)
* {{H2|Ignissa|Planeswalker}} (Basic)
* {{H2|Ivor|Ranger}} (Basic)
* {{H2|Monere|Planeswalker}} (Basic)
* {{H2|Nymus|Demoniac}} (Advanced)
* {{H2|Octavia|Demoniac}} (Basic)
* {{H2|Pasis|Planeswalker}} (Basic)
* {{H2|Rissa|Alchemist}} (Basic)
* {{H2|Shakti|Overlord}} (Basic)
* {{H2|Sorsha|Knight}} (Basic)
* {{H2|Tamika|Death Knight}} (Basic)
* {{H2|Anabel|Captain}} (Basic){{-wh}}
* {{H2|Bidley|Captain}} (Advanced){{-wh}}
* {{H2|Cassiopeia|Captain}} (Basic){{-wh}}
* {{H2|Corkes|Captain}} (Basic){{-wh}}
* {{H2|Derek|Captain}} (Basic){{-wh}}
* {{H2|Jeremy|Captain}} (Basic){{-wh}}
* {{H2|Tark|Captain}} (Basic){{-wh}}


==Heroes that specialize in Offense==
'''Heroes that specialize in Offense:'''
*[[Crag Hack]] the [[Barbarian]]
* {{H2|Crag Hack|Barbarian}}
*[[Gundula]] the [[Battle Mage]]
* {{H2|Gundula|Battle Mage}}
* {{H2|Corkes|Captain}}{{-wh}}
 
==Chance to get==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 7| 4| 5| 1 (lowest)| 6| 1 (lowest)| 8| 4| 7| 3| 8| 1 (lowest)|10 (highest)| 8| 5| 2| 9| 1 (lowest)| 9| 4}}
|}
 
{{secondary skill 'see also'|top=* [[Damage]]
*[[Comparison of Armorer, Offense and Archery]]}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__{{keywords}}

Revision as of 03:17, 5 June 2021

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Offense
Basic Offense: increases all hand-to-hand damage inflicted by the hero's troops by 10%.
Advanced Offense: increases all hand-to-hand damage inflicted by the hero's troops by 20%.
Expert Offense: increases all hand-to-hand damage inflicted by the hero's troops by 30%.

Offense is a secondary skill that increases all hand-to-hand damage caused by allied creatures in hero's army. Offense increases the base damage by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill.

Heroes with Offense as a starting skill:

Heroes that specialize in Offense:

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   7
Castle  Cleric   4
Rampart  Ranger   5
Rampart  Druid   1 (lowest)
Tower  Alchemist   6
Tower  Wizard   1 (lowest)
Inferno  Demoniac   8
Inferno  Heretic   4
Necropolis  Death Knight   7
Necropolis  Necromancer   3
Dungeon  Overlord   8
Dungeon  Warlock   1 (lowest)
Stronghold  Barbarian  10 (highest)
Stronghold  Battle Mage   8
Fortress  Beastmaster   5
Fortress  Witch   2
Conflux  Planeswalker   9
Conflux  Elementalist   1 (lowest)
Cove  Captain   9
Cove  Navigator   4
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also:

Template:Keywords