Orb of Vulnerability: Difference between revisions

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  | cost  = 25000
  | cost  = 25000
  | event  = You meet an old Wizard friend of yours traveling in the opposite direction. He presents you with a gift: An orb that allows nearby magic resistant creatures to be harmed by magic.
  | event  = You meet an old Wizard friend of yours traveling in the opposite direction. He presents you with a gift: An orb that allows nearby magic resistant creatures to be harmed by magic.
  | effect = During combat, this orb negates the natural magic resistance of all creatures on the battlefield. }} While equipped, the orb negates natural [[Magic Resistance]] of all creatures.
  | effect = During combat, this orb negates the natural magic resistance of all creatures on the battlefield. }} While equipped, the orb negates natural [[Magic Resistance]] of all creatures. While not mentioned in the description, the orb also negates the [[Resistance]] secondary skill and any resistance granted by the [[Garniture of Interference]] and/or its components. Does not negate [[Golem]]'s spell damage resistance.


Relic class artifacts cannot be purchased from [[Artifact Merchants]].
Relic class artifacts cannot be purchased from [[Artifact Merchants]].
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Only the Orb of Vulnerability can negate the [[Red Dragon and Black Dragon|Black Dragon]]'s resistance.
Only the Orb of Vulnerability can negate the [[Red Dragon and Black Dragon|Black Dragon]]'s resistance.


====How does the Orb of Vulnerability work====
===How does the Orb of Vulnerability work===
First, let’s start with the fact that the Orb doesn’t work the same way for its owner and opponent: the owner can cast spells that could not be casted previously on both his own and enemy troops. The enemy also gets the opportunity to cast spells that could not be casted previously but only on the troops of the owner of the Orb. Example:
* Red hero has Gold Dragons, Efreet Sultans and the Orb of Vulnerability.
* Blue hero has Black Dragons, Efreet Sultans, but doesn't have the Orb of Vulnerability.
* Red hero casts Armageddon which deals damage to everyone on the battlefield.
* Blue hero casts Armageddon which deals damage only to Red troops (i.e. Armageddon resistance of Blue's Efreet Sultans and Black Dragons is not negated).
* Red hero can resurrect Gold Dragons.
* Blue hero cannot resurrect Black Dragons.


First, let’s start with the fact that the Orb doesn’t work the same way for its owner and opponent: the owner can cast spells that could not be casted previously on both his own and enemy troops. The enemy also gets the opportunity to cast spells that could not be casted previously but only on the troops of the owner of the Orb. Example: red player has the Orb and attacks blue player. Blue player will be able to cast Blind on the enemy's Titans, but cannot Resurrect (Bless, etc.) his Black Dragons. The same principle applies to spells casted to ally troops by creatures (Archangel, Master Genie, Enchanter, etc.) - only only for the Orb owner they begin to work where they did not work previously.
From the description of this artifact, it might seem that if it is available, you can cast any spells on any creatures. But this is not true. Creatures partially retain immunity to certain spells or their groups. The following table shows what happens when using this artifact. In the second column, for clarity, indicated all spells to which creatures are immune, and in the third column the spells, to which this or that creature remained immune, even with the Orb. A dash in this column means that the artifact really removed all the immunity of this creature and allows you to cast all spells on it.


From the description of this artifact, it might seem that if it is available, you can cast any spells on any creatures. But this is not true. Creatures partially retain immunity to certain spells or their groups. The following table shows what happens when using this artifact. In the second column, for clarity, indicated all spells to which creatures are immune, and in the third column the spells, to which this or that creature remained immune, even with the Orb. A dash in this column means that the artifact really removed all the immunity of this creature and allows you to cast all spells on it. The table, of course, did not take into account the obvious things - the inability to cast the Death Ripple and Resurrection spells on the undead, and the inability to cast the Animate Dead and Destroy Undead spells on the living.
{{Spell Immunity Table|showorb=}}


{| cellpadding=0 cellspacing=0 width=720px class="sortable" style="background-color:#{{Green 3}}; border: 1px solid black; text-align:center;"
{{user commentary|
|- valign=center align=center style="background-color:#{{Green 1}}; color:white; height:25px"
Orb of Vulnerability can give a huge advantage against enemy creatures with strong magical resistance, but it can also be used to strip allied troops immunities. For example, with the Orb [[Red Dragon and Black Dragon|Black Dragons]] can be [[Resurrection|resurrected]]. However, the Orb of Vulnerability can be a double-edged sword if the enemy has a strong damage spell, and can destroy the infamous [[Dragogeddon]] tactic unless you have [[Armageddon's Blade (artifact)|Armageddon's Blade]].
! width=160px style="vertical-align:central;"| Creature
}}{{end of user commentary}}
! style="vertical-align:central;"| Spell immunity
! style="vertical-align:central;"| Spell immunity with the Orb of Vulnerability
|-
| align=left | {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|noname=}} || [[Resurrection]], [[Sacrifice]] || [[Resurrection]], [[Sacrifice]]
|-
| align=left | {{Cn|Stone Golem|noname=}}{{Cn|Iron Golem|noname=}}{{Cn|Gold Golem|noname=}}{{Cn|Diamond Golem|noname=}}{{Cn|Steel Golem|noname=}}{{-wh}} || [[Resurrection]], [[Sacrifice]], [[Blind]], [[Berserk]], [[Frenzy]], [[Hypnotize]], [[Mirth]], [[Sorrow]] || [[Resurrection]], [[Sacrifice]], [[Mirth]], [[Sorrow]], [[Frenzy]] (only the Orb owner is able to cast)
|-
| align=left | {{Cn|Giant|noname=}}{{Cn|Titan|noname=}} || [[Blind]], [[Berserk]], [[Frenzy]], [[Hypnotize]], [[Mirth]], [[Sorrow]], [[Forgetfulness]] || [[Frenzy]] (only the Orb owner is able to cast)
|-
| align=left | {{Cn|Green Dragon|noname=}} || All 1-3 level spells || -
|-
| align=left | {{Cn|Gold Dragon|noname=}} || All 1-4 level spells || -
|-
| align=left | {{Cn|Troglodyte|noname=}}{{Cn|Infernal Troglodyte|noname=}} || [[Blind]], [[Petrifying attack|Petrify]] || [[Blind]], [[Petrifying attack|Petrify]]
|-
| align=left | {{Cn|Red Dragon|noname=}} || All 1-3 level spells || -
|-
| align=left | {{Cn|Black Dragon|noname=}} || All 1-5 level spells || -
|-
| align=left | {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|noname=}} || [[School of Fire Magic|Fire spells]], [[Efreet Sultan]] [[Fire Shield]], [[Magic Arrow]] || [[Efreet Sultan]] [[Fire Shield]]
|-
| align=left | {{Cn|Mummy|noname=}} [[Necropolis#Creatures|Necropolis creatures]] || [[Resurrection]], [[Sacrifice]], [[Blind]], [[Berserk]], [[Frenzy]], [[Hypnotize]], [[Mirth]], [[Sorrow]], [[Bless]], [[Curse]] || [[Resurrection]], [[Sacrifice]], [[Blind]], [[Hypnotize]], [[Mirth]], [[Sorrow]], [[Frenzy]] (only the Orb owner is able to cast)
|-
| align=left | [[Elemental]] || [[Resurrection]], [[Sacrifice]], [[Blind]], [[Berserk]], [[Frenzy]], [[Hypnotize]], [[Mirth]], [[Sorrow]], [[Forgetfulness]]|| [[Resurrection]], [[Sacrifice]], [[Mirth]], [[Sorrow]], [[Frenzy]] (only the Orb owner is able to cast)
|-
| align=left | {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|noname=}} || [[Meteor Shower]] || -
|-
| align=left | {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|noname=}} || [[Ice Bolt]], [[Frost Ring]] || -
|-
| align=left | {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|noname=}} || [[School of Fire Magic|Fire spells]], [[Efreet Sultan]] [[Fire Shield]], [[Magic Arrow]] || [[Efreet Sultan]] [[Fire Shield]]
|-
| align=left | {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|noname=}} || [[Lightning Bolt]], [[Chain Lightning]], [[Armageddon]], [[Titan's Lightning Bolt]] || -
|-
| align=left | {{Cn|Magic Elemental|noname=}} || All 1-5 level spells || -
|-
| align=left | {{Cn|Phoenix|noname=}} || [[School of Fire Magic|Fire spells]], [[Efreet Sultan]] [[Fire Shield]], [[Magic Arrow]] || [[Efreet Sultan]] [[Fire Shield]]
|-
| align=left | {{Cn|Nymph|noname=}}{{-wh}}{{Cn|Oceanid|noname=}}{{-wh}} || [[Ice Bolt]], [[Frost Ring]] || -
|-
| align=left | {{Cn|Fangarm|noname=}}{{-wh}} || [[Blind]], [[Berserk]], [[Frenzy]], [[Hypnotize]], [[Mirth]], [[Sorrow]] || [[Frenzy]] (only the Orb owner is able to cast)
|-
| align=left | {{Cn|Azure Dragon|noname=}} || All 1-3 level spells || -
|}


{{Artifact 'see also'}}
{{Artifact 'see also'}}

Latest revision as of 15:09, 6 February 2024

Artifacts
Miscellaneous
M Angel Feather Arrows
M Arms of Legion
t Badge of Courage
t Bird of Perception
t Bow of Elven Cherrywood
C Bow of the Sharpshooter Shadow of Death
m Bowstring of the Unicorn's Mane
t Cards of Prophecy
t Charm of Mana
t Clover of Fortune
C Cornucopia Shadow of Death
t Crest of Valor
C Elixir of Life Shadow of Death
m Emblem of Cognizance
M Endless Bag of Gold
M Endless Purse of Gold
R Endless Sack of Gold
M Everpouring Vial of Mercury
t Glyph of Gallantry
M Golden Bow
M Head of Legion
t Hourglass of the Evil Hour
m Inexhaustible Cart of Lumber
m Inexhaustible Cart of Ore
t Ladybird of Luck
t Legs of Legion
m Loins of Legion
t Mystic Orb of Mana
M Orb of Driving Rain
R Orb of Inhibition
M Orb of Silt
M Orb of Tempestuous Fire
M Orb of the Firmament
R Orb of Vulnerability
M Shackles of War
t Speculum
M Sphere of Permanence
t Spirit of Oppression
t Spyglass
C Statue of Legion Shadow of Death
t Stoic Watchman
t Talisman of Mana
R Tome of Air
R Tome of Earth
R Tome of Fire
R Tome of Water
m Torso of Legion
R Vial of Dragon BloodArmageddon's Blade
M Vial of Lifeblood
C Wizard's Well Shadow of Death
m Charm of Eclipse Horn of the Abyss
t Demon's Horseshoe Horn of the Abyss
C Golden Goose Horn of the Abyss
m Hideous Mask Horn of the Abyss
R Horn of the Abyss Horn of the Abyss
t Runes of Imminency Horn of the Abyss
R Sleepkeeper Horn of the Abyss
m Shaman's Puppet Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Orb of Vulnerability
Orb of Vulnerability Class: relic
Slot: miscellaneous
Cost: 25000 Gold
Effect: During combat, this orb negates the natural magic resistance of all creatures on the battlefield.
You meet an old Wizard friend of yours traveling in the opposite direction. He presents you with a gift: An orb that allows nearby magic resistant creatures to be harmed by magic.

Orb of Vulnerability is a relic class artifact equipped in the miscellaneous slot. While equipped, the orb negates natural Magic Resistance of all creatures. While not mentioned in the description, the orb also negates the Resistance secondary skill and any resistance granted by the Garniture of Interference and/or its components. Does not negate Golem's spell damage resistance.

Relic class artifacts cannot be purchased from Artifact Merchants.

Only the Orb of Vulnerability can negate the Black Dragon's resistance.

How does the Orb of Vulnerability work[edit]

First, let’s start with the fact that the Orb doesn’t work the same way for its owner and opponent: the owner can cast spells that could not be casted previously on both his own and enemy troops. The enemy also gets the opportunity to cast spells that could not be casted previously but only on the troops of the owner of the Orb. Example:

  • Red hero has Gold Dragons, Efreet Sultans and the Orb of Vulnerability.
  • Blue hero has Black Dragons, Efreet Sultans, but doesn't have the Orb of Vulnerability.
  • Red hero casts Armageddon which deals damage to everyone on the battlefield.
  • Blue hero casts Armageddon which deals damage only to Red troops (i.e. Armageddon resistance of Blue's Efreet Sultans and Black Dragons is not negated).
  • Red hero can resurrect Gold Dragons.
  • Blue hero cannot resurrect Black Dragons.

From the description of this artifact, it might seem that if it is available, you can cast any spells on any creatures. But this is not true. Creatures partially retain immunity to certain spells or their groups. The following table shows what happens when using this artifact. In the second column, for clarity, indicated all spells to which creatures are immune, and in the third column the spells, to which this or that creature remained immune, even with the Orb. A dash in this column means that the artifact really removed all the immunity of this creature and allows you to cast all spells on it.

NOTE: Mind Spells: Berserk, Blind, Forgetfulness, Frenzy, Hypnotize, Mirth, Sorrow
NOTE: Fire spell immunity also makes the unit immune to Magic Arrow

Creature Spell immunity Spell immunity with the Orb of Vulnerability
Stone Gargoyle Obsidian Gargoyle  Resurrection, Sacrifice Resurrection, Sacrifice
Stone Golem Iron Golem Gold Golem Diamond Golem 
Automaton Sentinel Automaton Dreadnought Juggernaut Steel Golem  Horn of the Abyss
Resurrection, Sacrifice, Mind Spells Resurrection, Sacrifice, Mirth, Sorrow,
Frenzy (only the Orb owner is able to cast)
Giant Titan  Mind Spells Frenzy (only the Orb owner is able to cast)
Green Dragon  All 1-3 level spells -
Gold Dragon  All 1-4 level spells -
Troglodyte Infernal Troglodyte 

Sandworm Olgoi-Khorkhoi   Horn of the Abyss

Blind Blind
Red Dragon  All 1-3 level spells -
Black Dragon  All spells -
Efreeti Efreet Sultan  Fire spells, Efreet Sultan Fire Shield Efreet Sultan Fire Shield
Undead Resurrection, Sacrifice, Bless, Curse, Death Ripple, Mind Spells (Forgetfulness only in  Horn of the Abyss) Resurrection, Sacrifice, Blind, Mirth, Sorrow, Bless, Curse, Death Ripple,
Frenzy (only the Orb owner is able to cast)
Living Destroy Undead, Animate Dead Destroy Undead, Animate Dead
Flying Quicksand Quicksand
War machine Mind Spells, Implosion, Clone, Bloodlust, Teleport, Counterstrike, Death Ripple, Destroy Undead, Sacrifice, Resurrection, Haste and Slow. Implosion, Clone, Bloodlust, Teleport, Counterstrike, Death Ripple, Destroy Undead, Sacrifice, Resurrection, Haste, Slow,
Mind Spells (except Frenzy, only the Orb owner is able to cast, only can cast on Ballista or Cannon  Horn of the Abyss)
Elemental Resurrection, Sacrifice, Mind Spells Resurrection, Sacrifice, Mirth, Sorrow,
Frenzy (only the Orb owner is able to cast)
Air Elemental Storm Elemental  Meteor Shower -
Water Elemental Ice Elemental  Ice Bolt, Frost Ring -
Fire Elemental Energy Elemental  Fire spells, Efreet Sultan Fire Shield Efreet Sultan Fire Shield
Earth Elemental Magma Elemental  Lightning Bolt, Chain Lightning, Armageddon, Titan's Lightning Bolt -
Magic Elemental  All spells -
Firebird Phoenix  Fire spells, Efreet Sultan Fire Shield
(Firebird fire immunity was replaced by 50% spell damage reduction in Horn of the Abyss Horn of the Abyss)
Efreet Sultan Fire Shield
Nymph Oceanid  Horn of the Abyss Ice Bolt, Frost Ring -
Fangarm  Horn of the Abyss Mind Spells Frenzy (only the Orb owner is able to cast)
Azure Dragon  All 1-3 level spells -

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Orb of Vulnerability can give a huge advantage against enemy creatures with strong magical resistance, but it can also be used to strip allied troops immunities. For example, with the Orb Black Dragons can be resurrected. However, the Orb of Vulnerability can be a double-edged sword if the enemy has a strong damage spell, and can destroy the infamous Dragogeddon tactic unless you have Armageddon's Blade.


See also: